| These are some classic 8-bit text adventures that I found on some of my | |
| old C64 disks while going through stuff to run with an emulator. I revised | |
| the save-game features to allow more than one save position and to use | |
| disk instead of tape. They run laboriously slow in BASIC, so I took the | |
| time to compile them with an old compiler called Blitz! I had no problems | |
| running these on the C64S emulator for the PC. | |
| In order to keep file management simple for anyone downloading these to | |
| an actual C64/128, I've bundled the original basic source separately in | |
| an .LZH file (using lh1 compression for compatibility). The C64 source | |
| ends with the .CBM suffix. In addition there is an ASCII text file listing | |
| ending with the .BAS suffix for anyone who may want to port these to | |
| Q-BASIC or some other BASIC format. | |
| Look in if-archive/download-tools/c64 for a program called lhx64.sfx if | |
| you want to extract .LZH files on a 64. Also note that any .SFX file for | |
| the 64/128 can be accessed with LHA as SFX is merely a CBM version of LZH | |
| self-extracting archives. | |
| If you have any questions on these adventures (I've solved a few of them) | |
| or on SFX files, feel free to write me at garyd@efn.org. | |
| -Gary Driggs | |
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