| <game title="AAS Masters" author="David Banner"> | |
| <maxscore>78</maxscore> | |
| <monster number="0"> | |
| <name>Player Avatar</name> | |
| <noun>me</noun> | |
| <desc>Despite the lack of mirror or other reflective surface nearby, you | |
| know you look much as you have always looked.</desc> | |
| <hp>100</hp> | |
| <hitchance>80</hitchance> | |
| <dodgechance>40</dodgechance> | |
| <hdamage>1</hdamage> | |
| <loc>1</loc> | |
| <attack>You strike hard and fast, knowing it to be your only way out of t | |
| his world. </attack> | |
| <hitmsg>Your fist connects! </hitmsg> | |
| <missmsg>Your wild swing fails to connect in totality! </missmsg> | |
| <dodgemsg>You dance aside quickly, swiftly, completely! </dodgemsg> | |
| <painmsg>OW! </painmsg> | |
| </monster> | |
| <room number="9999"> | |
| <name>Treasure Room</name> | |
| </room> | |
| <winmessage>You have fulfilled all the requirements and thus have won this g | |
| ame of AAS Masters! I salute you! And I also thank Robb Sherwin for various and | |
| sundry AAS ideas, and Fredrik Ramsberg for being the first non-AAS-member to u | |
| se the forum and for being a good sport.</winmessage> | |
| <losemessage>I fear you have been unsuccessful at winning this game.</loseme | |
| ssage> | |
| <room number="1"> | |
| <name>Blasted Heath</name> | |
| <desc>Though you do not know how you came to be on this empty heath, wind | |
| whistling around and almost through you, you do know the purpose of your appea | |
| rance: You must track down and brutally slaughter the AAS Masters! From this he | |
| ath, all directions are accessible to you.</desc> | |
| <smelldesc>The smell is what you can only call "blasted."</smelldesc> | |
| <lighted /> | |
| <bgcolor>#CCCCCC</bgcolor> | |
| </room> | |
| <room number="2"> | |
| <name>Windswept Plain</name> | |
| <desc>Not as blasted as the Blasted Heath, but the wind is here nonethele | |
| ss. If only this plain had features, but alas, its featurelessness sucks the ve | |
| ry marrow from the bones of your soul.</desc> | |
| <smelldesc>It smells less blasted than the Blasted Heath.</smelldesc> | |
| <lighted /> | |
| <bgcolor>#BBBBBB</bgcolor> | |
| </room> | |
| <connection number="3"> | |
| <from>1</from> | |
| <to>2</to> | |
| <dir>n</dir> | |
| </connection> | |
| <connection number="4"> | |
| <from>2</from> | |
| <to>1</to> | |
| <dir>s</dir> | |
| </connection> | |
| <thing number="5"> | |
| <name>Win Treasure</name> | |
| <treasure /> | |
| <loc>9</loc> | |
| </thing> | |
| <room number="6"> | |
| <name>Abandoned Mine Entrance</name> | |
| <desc>Gaping open, the maw of a former productive mine, now abandoned...a | |
| bandoned, except, perhaps, for one of those evil race of beings known only as t | |
| he AAS Masters! Dare you step west inside it and grasp your destiny within two | |
| unwavering hands, or must you slink off elsewhere?</desc> | |
| <smelldesc>The smell is, incongruously, jasmine.</smelldesc> | |
| <lighted /> | |
| <bgcolor>#AAAAAA</bgcolor> | |
| </room> | |
| <instructions>You have been summoned...called forth -- perhaps in a dream, p | |
| erhaps in waking life different from the normality you inhabit usually. You are | |
| here at the behest of the AAS Masters. And either they will die or you will ne | |
| ver ever leave.... | |
| (Be sure to try smelling in all the rooms!)</instructions> | |
| <connection number="7"> | |
| <from>2</from> | |
| <to>6</to> | |
| <dir>w</dir> | |
| </connection> | |
| <connection number="8"> | |
| <from>6</from> | |
| <to>2</to> | |
| <dir>e</dir> | |
| </connection> | |
| <room number="9"> | |
| <name>Nowhere</name> | |
| </room> | |
| <room number="10"> | |
| <name>Mine Depths</name> | |
| <desc>Tight, claustrophobic, and smelling of gas welling up from unimagin | |
| eable depths, rising, rising, ending finally inside your nose. The phantasms of | |
| miners past waft past you, seen only out of the corner of your left eye.</desc | |
| > | |
| <bgcolor>#444444</bgcolor> | |
| <lighted /> | |
| </room> | |
| <monster number="11"> | |
| <name>Greek chorus member</name> | |
| <adj>chorus</adj> | |
| <noun>member</noun> | |
| <desc>Within her flowing robe are depths of hate untameable and wild.</de | |
| sc> | |
| <hdamage>1</hdamage> | |
| <dodgechance>20</dodgechance> | |
| <hitchance>50</hitchance> | |
| <attack>The chorus member shrieks and lunges at you! It sounds as if a hu | |
| ndred people are shrieking with her! </attack> | |
| <hitmsg>Her long fingernails rake across you, drawing blood! </hitmsg> | |
| <missmsg>Her fingernails barely miss you, thanks to footwork that even th | |
| e likes of Fred Astaire would envy! </missmsg> | |
| <dodgemsg>The chorus member shimmers, and suddenly is not where your blow | |
| was. </dodgemsg> | |
| <painmsg>The chorus member falls back, crying out in pain from your might | |
| y blow! </painmsg> | |
| <death>The chorus member crumples, then falls to the mine floor. Her body | |
| shimmers, leaving behind a corpse that looks oddly familiar. </death> | |
| <visible /> | |
| <hp>4</hp> | |
| <loc>10</loc> | |
| <corpse>12</corpse> | |
| <turnstofight>2</turnstofight> | |
| <value>5</value> | |
| </monster> | |
| <thing number="12"> | |
| <name>familiar corpse</name> | |
| <adj>familiar</adj> | |
| <noun>corpse</noun> | |
| <desc>When you look closely, you discover that the corpse bears a strikin | |
| g resemblance to Misty Granade, who created the AAS logo.</desc> | |
| <hp>1</hp> | |
| <visible /> | |
| <loc>9</loc> | |
| </thing> | |
| <connection number="13"> | |
| <from>6</from> | |
| <to>10</to> | |
| <dir>w</dir> | |
| </connection> | |
| <connection number="14"> | |
| <from>10</from> | |
| <to>6</to> | |
| <dir>e</dir> | |
| </connection> | |
| <countdown number="15"> | |
| <triggers> | |
| <onkill firstonly="true" target="11" /> | |
| </triggers> | |
| <conditions logic="and" /> | |
| <event> | |
| <heal amount="10" target="0" /> | |
| </event> | |
| </countdown> | |
| <thing number="16"> | |
| <name>ceiling supports</name> | |
| <adj>ceiling</adj> | |
| <noun>supports</noun> | |
| <desc>Propping up the ceiling, thus preventing its crushing weight from f | |
| alling upon you like several tons of ceiling. Do not even think of attacking it | |
| !</desc> | |
| <hp>1</hp> | |
| <visible /> | |
| <loc>10</loc> | |
| </thing> | |
| <countdown number="17"> | |
| <triggers> | |
| <onhpbelow target="16" hp="1" /> | |
| </triggers> | |
| <conditions logic="and" /> | |
| <event> | |
| <desc>The ceiling falls immediately, crushing you as promised!</desc> | |
| <deadly /> | |
| </event> | |
| </countdown> | |
| <room number="18"> | |
| <name>Festering Swamp</name> | |
| <smelldesc>The smell of swamp gas is so thick as to almost render you unc | |
| onsious. Almost.</smelldesc> | |
| <lighted /> | |
| <desc>Schluck, schluck, go your shoes as you walk through a swamp. Deep i | |
| n its depths are the carbonized remains of many once-living creatures. Beware! | |
| You could be next in its depths!</desc> | |
| <bgcolor>#aaaaaa</bgcolor> | |
| </room> | |
| <connection number="19"> | |
| <from>2</from> | |
| <to>18</to> | |
| <dir>e</dir> | |
| </connection> | |
| <connection number="20"> | |
| <from>18</from> | |
| <to>2</to> | |
| <dir>w</dir> | |
| </connection> | |
| <thing number="21"> | |
| <drink /> | |
| <name>water glass</name> | |
| <adj>water</adj> | |
| <noun>glass</noun> | |
| <desc>A glass of cool, refreshing water.</desc> | |
| <pickupable /> | |
| <loc>2</loc> | |
| <visible /> | |
| <hp>10</hp> | |
| </thing> | |
| <countdown number="26"> | |
| <triggers> | |
| <ondrink target="21" /> | |
| </triggers> | |
| <conditions logic="and" /> | |
| <event> | |
| <desc>The water glass magically refills!</desc> | |
| <move target="21" loc="0" /> | |
| </event> | |
| </countdown> | |
| <countdown number="23"> | |
| <triggers> | |
| <ondrink target="21" /> | |
| </triggers> | |
| <conditions logic="and"> | |
| <isonfire target="0" /> | |
| </conditions> | |
| <event> | |
| <desc>The magic of the water cools your body, quenching the flames tha | |
| t ran rampant across it! </desc> | |
| <douse target="0" /> | |
| </event> | |
| </countdown> | |
| <monster number="24"> | |
| <name>Flaming James Walmsey</name> | |
| <adj>james</adj> | |
| <noun>walmsey</noun> | |
| <value>5</value> | |
| <hitchance>90</hitchance> | |
| <dodgechance>20</dodgechance> | |
| <hdamage>1</hdamage> | |
| <loc>18</loc> | |
| <turnstofight>2</turnstofight> | |
| <attack>James attacks! </attack> | |
| <desc>James's anger at being disturbed nearly matches in intensity the fl | |
| ames that play across his body.</desc> | |
| <hp>4</hp> | |
| <hitmsg>He reaches out and hits you, his fire burning you! Aiee! </hitmsg | |
| > | |
| <missmsg>He manages to miss you, the flames from him singeing your hair. | |
| </missmsg> | |
| <dodgemsg>He dances aside, leaving you striking at the hot air where he j | |
| ust was! </dodgemsg> | |
| <death>James falls dead into the swamp, the murky waters quenching his fi | |
| re. Now that he is dead, his corpse looks oddly familiar. </death> | |
| <corpse>25</corpse> | |
| <painmsg /> | |
| <visible /> | |
| </monster> | |
| <thing number="25"> | |
| <name>familiar corpse</name> | |
| <adj>familiar</adj> | |
| <noun>corpse</noun> | |
| <desc>The corpse turns out to be that of Adam "jwalrus" Biltcliffe, who w | |
| rote the AAS IDE, the game "Fabled Caves," added encryption to the AAS terp, su | |
| ggested changes to the AAS specification, and became rather hyper the night tha | |
| t we released AAS.</desc> | |
| <visible /> | |
| <loc>9</loc> | |
| </thing> | |
| <countdown number="22"> | |
| <triggers> | |
| <onhit target="0" /> | |
| </triggers> | |
| <conditions logic="and"> | |
| <isin containee="0" container="18" /> | |
| </conditions> | |
| <event> | |
| <ignite target="0" /> | |
| </event> | |
| </countdown> | |
| <countdown number="27"> | |
| <triggers> | |
| <onkill target="24" /> | |
| </triggers> | |
| <conditions logic="and" /> | |
| <event> | |
| <heal amount="50" target="0" /> | |
| </event> | |
| </countdown> | |
| <countdown number="28"> | |
| <triggers> | |
| <onhit target="0" /> | |
| </triggers> | |
| <conditions logic="and"> | |
| <isin containee="0" container="18" /> | |
| </conditions> | |
| <event> | |
| <changehitchance target="24" minus="true" amount="70" /> | |
| </event> | |
| </countdown> | |
| <room number="29"> | |
| <name>Children's Daycare</name> | |
| <desc>Who knows what horror was visited upon the children who once, innoc | |
| ence at play, were here during the day while their parents were at work. All th | |
| at is left are a few remnants of their happy playtime. The gloom is truly every | |
| where.</desc> | |
| <smelldesc>Talcum powder and love.</smelldesc> | |
| <lighted /> | |
| <bgcolor>#333333</bgcolor> | |
| </room> | |
| <connection number="30"> | |
| <from>18</from> | |
| <to>29</to> | |
| <dir>e</dir> | |
| </connection> | |
| <connection number="31"> | |
| <from>29</from> | |
| <to>18</to> | |
| <dir>w</dir> | |
| </connection> | |
| <thing number="32"> | |
| <name>few remnants</name> | |
| <adj>few</adj> | |
| <noun>remnants</noun> | |
| <desc>Broken and discarded toys, evidence of children's presence. Once. L | |
| ong ago.</desc> | |
| <visible /> | |
| <loc>29</loc> | |
| </thing> | |
| <room number="33"> | |
| <name>Children's Daycare Bathroom</name> | |
| <desc>How small the toilets, how low the mirrors! You cannot even see you | |
| rselves in the mirrors without ducking down. What evil force has shrunk all of | |
| the things in this room?</desc> | |
| <smelldesc>Ew, poo.</smelldesc> | |
| <lighted /> | |
| <bgcolor>#444444</bgcolor> | |
| </room> | |
| <connection number="34"> | |
| <from>29</from> | |
| <to>33</to> | |
| <dir>n</dir> | |
| </connection> | |
| <connection number="35"> | |
| <from>33</from> | |
| <to>29</to> | |
| <dir>s</dir> | |
| </connection> | |
| <monster number="36"> | |
| <name>Jean Ferris</name> | |
| <adj>jean</adj> | |
| <noun>ferris</noun> | |
| <desc>Jean's eyes flash. Literally.</desc> | |
| <value>5</value> | |
| <hp>4</hp> | |
| <hdamage>1</hdamage> | |
| <hitchance>50</hitchance> | |
| <dodgechance>20</dodgechance> | |
| <loc>33</loc> | |
| <attack>Jean attacks you, smiling maniacally! </attack> | |
| <hitmsg>Laser beams shoot from her eyes, burning your tender flesh! </hit | |
| msg> | |
| <missmsg>Laser beams shoot from her eyes, but somehow miss! </missmsg> | |
| <dodgemsg>She skips aside, giggling madly. </dodgemsg> | |
| <painmsg>You hit Jean, who whimpers in pain. "Please! That hurts!" </pain | |
| msg> | |
| <death>Jean collapses. Her corpse looks oddly familiar. </death> | |
| <visible /> | |
| <turnstofight>2</turnstofight> | |
| <corpse>37</corpse> | |
| </monster> | |
| <thing number="37"> | |
| <name>familiar corpse</name> | |
| <adj>familiar</adj> | |
| <noun>corpse</noun> | |
| <desc>Now that you look closely, you realize that this corpse is that of | |
| Emily "Emily" Short, who helped seed the forum and suggested various and sundry | |
| evil things for AAS.</desc> | |
| <visible /> | |
| <loc>9</loc> | |
| </thing> | |
| <countdown number="38"> | |
| <triggers> | |
| <onkill target="36" /> | |
| </triggers> | |
| <conditions logic="and" /> | |
| <event> | |
| <heal amount="10" target="0" /> | |
| </event> | |
| </countdown> | |
| <room number="39"> | |
| <name>Old Launch Site</name> | |
| <desc>Perhaps once crafts lept starwards from this flat location. Now are | |
| only the ghosts of brave space explorers past. How sad, when dreams die and le | |
| ave behind only space dust.</desc> | |
| <smelldesc>The dust, space and earth (assuming that this is, indeed, eart | |
| h), makes you want to sneeze.</smelldesc> | |
| <lighted /> | |
| <bgcolor>#aaaaaa</bgcolor> | |
| </room> | |
| <connection number="40"> | |
| <from>2</from> | |
| <to>39</to> | |
| <dir>n</dir> | |
| </connection> | |
| <connection number="41"> | |
| <from>39</from> | |
| <to>2</to> | |
| <dir>s</dir> | |
| </connection> | |
| <monster number="42"> | |
| <name>Captain Countdown</name> | |
| <adj>captain</adj> | |
| <noun>countdown</noun> | |
| <desc>He has a clock attached to his chest.</desc> | |
| <hp>4</hp> | |
| <hitchance>50</hitchance> | |
| <loc>39</loc> | |
| <value>5</value> | |
| <dodgechance>20</dodgechance> | |
| <hdamage>1</hdamage> | |
| <attack>Captain Countdown is measuring out your life in coffee spoons wit | |
| h little clocks on them! </attack> | |
| <hitmsg>"Four! Three! Two! One! SMACK!" shouts Captain Countdown as he hi | |
| ts you something fierce! </hitmsg> | |
| <missmsg>Captain Countdown's countdown is off by a second, allowing you t | |
| o slip past his blow! </missmsg> | |
| <dodgemsg>Captain Countdown is one count ahead of your blow! </dodgemsg> | |
| <painmsg>You smack Captain Countdown somewhere around six o'clock! </pain | |
| msg> | |
| <death>Captain Countdown falls, the hands of his clock falling off. His c | |
| orpse looks oddly familiar. </death> | |
| <corpse>43</corpse> | |
| <visible /> | |
| <turnstofight>2</turnstofight> | |
| </monster> | |
| <thing number="43"> | |
| <name>familiar corpse</name> | |
| <adj>familiar</adj> | |
| <noun>corpse</noun> | |
| <desc>Now that you look closely at it, you realize that the corpse is tha | |
| t of David "DavidW" Welbourn, who contributed a number of extremely evil ideas, | |
| and conceived the countdown concept for the AAS specification.</desc> | |
| <visible /> | |
| <loc>9</loc> | |
| </thing> | |
| <countdown number="44"> | |
| <triggers> | |
| <onkill target="42" /> | |
| </triggers> | |
| <conditions logic="and" /> | |
| <event> | |
| <heal amount="10" target="0" /> | |
| </event> | |
| </countdown> | |
| <room number="45"> | |
| <name>Twisted Forest</name> | |
| <desc>What force of impurity could take these trunks, twist them, and lea | |
| ve them with curled leaves barely visible against the gray of the sky? You have | |
| but one hope: that whatever that force, that it has truly departed, and you wi | |
| ll not be left to face it, for what might it do to the trunk you possess? Every | |
| branch of every tree drips with imagined sadness.</desc> | |
| <smelldesc>Loam and grass smell.</smelldesc> | |
| <lighted /> | |
| </room> | |
| <thing number="46"> | |
| <name>tortured trees</name> | |
| <adj>tortured</adj> | |
| <noun>trees</noun> | |
| <desc>Twisted, tortured, tormented, torqued and tensed about a terrible o | |
| ld trauma.</desc> | |
| <loc>45</loc> | |
| <visible /> | |
| </thing> | |
| <connection number="47"> | |
| <from>1</from> | |
| <to>45</to> | |
| <dir>e</dir> | |
| </connection> | |
| <connection number="48"> | |
| <from>45</from> | |
| <to>1</to> | |
| <dir>w</dir> | |
| </connection> | |
| <room number="49"> | |
| <name>Darkened, Gloomy Graveyard</name> | |
| <desc>Would you not think that a graveyard in a place such as this would | |
| be clustered with the ghosts who once were living and now may only haunt. You w | |
| ould, and do, but would be wrong, for no spirit of untimely end is here. Only g | |
| loom, and dark, and oppressive silence. You shiver unexpectedly.</desc> | |
| <smelldesc>It is as if the dead rubbed their armpits in your face.</smell | |
| desc> | |
| <lighted /> | |
| </room> | |
| <connection number="50"> | |
| <from>45</from> | |
| <to>49</to> | |
| <dir>e</dir> | |
| </connection> | |
| <connection number="51"> | |
| <from>49</from> | |
| <to>45</to> | |
| <dir>w</dir> | |
| </connection> | |
| <thing number="52"> | |
| <name>headstone</name> | |
| <noun>headstone</noun> | |
| <desc>Chiselled on the headstone you see the following: "Lying here, my d | |
| ear son Edward."</desc> | |
| <visible /> | |
| <loc>49</loc> | |
| </thing> | |
| <thing number="53"> | |
| <name>familiar corpse</name> | |
| <adj>familiar</adj> | |
| <noun>corpse</noun> | |
| <desc>On closer inspection, it appears the corpse is that of Duncan "Boin | |
| gBall" Cross, who first said, "Let's do a SpeedIFSystem!" on March 1; created L | |
| anty, our answer to Clippy; discovered the anime web template used on the web s | |
| ite; and wrote the GUI interpreter. He wishes he'd been able to complete a numb | |
| er of improvements to the interpreter, including annoying autocomplete, an anim | |
| ated browser icon, and a nasty splash screen.</desc> | |
| <visible /> | |
| <loc>9</loc> | |
| </thing> | |
| <monster number="54"> | |
| <name>Edward Berryhill</name> | |
| <adj>edward</adj> | |
| <noun>berryhill</noun> | |
| <desc>Edward is stooped over, cloaked, and he bears a happy talking lante | |
| rn named Lanty.</desc> | |
| <turnstofight>2</turnstofight> | |
| <hp>4</hp> | |
| <value>5</value> | |
| <hitchance>50</hitchance> | |
| <dodgechance>20</dodgechance> | |
| <hdamage>1</hdamage> | |
| <loc>49</loc> | |
| <attack>Edward swings his lantern Lanty at your head! </attack> | |
| <hitmsg>Lanty says, "It looks like you're getting your ass kicked by a mo | |
| nster. Would you like help with that?" *CLANG!* </hitmsg> | |
| <missmsg>Edward's wild swing of Lanty at your head misses. </missmsg> | |
| <dodgemsg>Edward dances away from your blow. "It looks like you're trying | |
| to hit Edward. You need help with that, right?" says Lanty. </dodgemsg> | |
| <painmsg>"Ow!" shouts Lanty. "You leave Edward alone!" </painmsg> | |
| <death>Lanty says, "You kicked our asses. You don't need any help with th | |
| at." Edward falls down dead, leaving a corpse that is somehow familiar. </death | |
| > | |
| <corpse>53</corpse> | |
| <visible /> | |
| </monster> | |
| <countdown number="55"> | |
| <triggers> | |
| <onkill target="54" /> | |
| </triggers> | |
| <conditions logic="and" /> | |
| <event> | |
| <heal amount="10" target="0" /> | |
| </event> | |
| </countdown> | |
| <room number="56"> | |
| <name>Standing Before a Cave</name> | |
| <desc>It gapes, worryingly, undoubtedly hiding one of those malignant cre | |
| atures known as an AAS Master. What evil lurks within, closer to the heart of t | |
| his evil place? You know, deep within every single fiber of your being, that yo | |
| u must enter, and you must fight, and you must emerge, bloodied, perhaps, bowed | |
| , undobutedly, but above all, victorious.</desc> | |
| <smelldesc>On the faint breeze, a hint of cinnamon.</smelldesc> | |
| <lighted /> | |
| <bgcolor>#aaaaaa</bgcolor> | |
| </room> | |
| <connection number="57"> | |
| <from>45</from> | |
| <to>56</to> | |
| <dir>s</dir> | |
| </connection> | |
| <connection number="58"> | |
| <from>56</from> | |
| <to>45</to> | |
| <dir>n</dir> | |
| </connection> | |
| <thing number="59"> | |
| <name>compass</name> | |
| <noun>compass</noun> | |
| <desc>Unconventional, as you might expect in a place like this, its needl | |
| e always points south-southeast.</desc> | |
| <pickupable /> | |
| <visible /> | |
| <loc>56</loc> | |
| </thing> | |
| <room number="60"> | |
| <name>Inner Cave</name> | |
| <desc>You are an adventurer. You have been in caves before. Yet and still | |
| , does this cave drag icy fingers of fear up and down your skull, ruffling your | |
| hair with fright. You bonk your head repeatedly on stalagtites, and were you t | |
| o stumble and fall, arms milling uncontrollably, undoubtedly you would bonk you | |
| r head on a stalagmite.</desc> | |
| <lighted /> | |
| <bgcolor>#111111</bgcolor> | |
| </room> | |
| <connection number="61"> | |
| <from>56</from> | |
| <to>60</to> | |
| <dir>s</dir> | |
| </connection> | |
| <connection number="62"> | |
| <from>60</from> | |
| <to>56</to> | |
| <dir>n</dir> | |
| </connection> | |
| <thing number="63"> | |
| <name>familiar corpse</name> | |
| <adj>familiar</adj> | |
| <noun>corpse</noun> | |
| <desc>At a closer look, you realize that this is the corpse of Storme "St | |
| orme" Winfield, who thrashed out how to do AAS after Edward Berryhill suggested | |
| it, wrote Pleasure Palace and Office Ahoy!, seeded the forum, yelled whenever | |
| stuff went wrong, and in general laughed her AAS off throughout.</desc> | |
| <visible /> | |
| <loc>9</loc> | |
| </thing> | |
| <monster number="64"> | |
| <name>CandyFox</name> | |
| <noun>candyfox</noun> | |
| <desc>Her eyes are large, like those of an anime character. She has too m | |
| any teeth.</desc> | |
| <hp>4</hp> | |
| <value>5</value> | |
| <hitchance>50</hitchance> | |
| <dodgechance>20</dodgechance> | |
| <hdamage>1</hdamage> | |
| <loc>60</loc> | |
| <turnstofight>2</turnstofight> | |
| <visible /> | |
| <attack>CandyFox flies at you, hurling graphical smilies at you! </attack | |
| > | |
| <hitmsg>One smilie connects! Worse, far worse, it is the :P smilie, and i | |
| ts tongue is coated with acid! Aie it burns! It burns! </hitmsg> | |
| <missmsg>The smilies fly past you, not even the O_o;;; connecting! </miss | |
| msg> | |
| <dodgemsg>CandyFox slides away, speed lines radiating behind her! </dodge | |
| msg> | |
| <painmsg>Drops of blood fly from CandyFox like dark sweat! </painmsg> | |
| <death>CandyFox's eyes grow even wider than before. When she falls, the e | |
| yes stare glassy, focused at infinity. Now that you think about it, her corpse | |
| looks far more familiar than it should. </death> | |
| <corpse>63</corpse> | |
| </monster> | |
| <countdown number="65"> | |
| <triggers> | |
| <onkill target="64" /> | |
| </triggers> | |
| <conditions logic="and" /> | |
| <event> | |
| <heal amount="10" target="0" /> | |
| </event> | |
| </countdown> | |
| <room number="66"> | |
| <name>Maze of Allusions</name> | |
| <desc>All around you, references to other text adventure works, battering | |
| at your senses.</desc> | |
| <smelldesc>It smells like some other game.</smelldesc> | |
| <bgcolor>#bbbbbb</bgcolor> | |
| <lighted /> | |
| </room> | |
| <connection number="67"> | |
| <from>1</from> | |
| <to>66</to> | |
| <dir>s</dir> | |
| <key>59</key> | |
| <locked /> | |
| </connection> | |
| <connection number="68"> | |
| <from>66</from> | |
| <to>1</to> | |
| <dir>n</dir> | |
| </connection> | |
| <room number="69"> | |
| <name>Maze of Allusions</name> | |
| <desc>All around you, references to other text adventure works, battering | |
| at your senses.</desc> | |
| <smelldesc>It smells like other games.</smelldesc> | |
| <bgcolor>#aaaaaa</bgcolor> | |
| <lighted /> | |
| </room> | |
| <connection number="70"> | |
| <from>66</from> | |
| <to>69</to> | |
| <dir>w</dir> | |
| </connection> | |
| <connection number="71"> | |
| <from>69</from> | |
| <to>66</to> | |
| <dir>e</dir> | |
| </connection> | |
| <room number="72"> | |
| <name>Maze of Allusions</name> | |
| <desc>All around you, references to other text adventure works, battering | |
| at your senses.</desc> | |
| <smelldesc>It smells like other rooms.</smelldesc> | |
| <lighted /> | |
| <bgcolor>#000000</bgcolor> | |
| </room> | |
| <connection number="73"> | |
| <from>69</from> | |
| <to>72</to> | |
| <dir>s</dir> | |
| </connection> | |
| <connection number="74"> | |
| <from>72</from> | |
| <to>69</to> | |
| <dir>n</dir> | |
| </connection> | |
| <connection number="75"> | |
| <from>66</from> | |
| <to>72</to> | |
| <dir>s</dir> | |
| </connection> | |
| <connection number="76"> | |
| <from>72</from> | |
| <to>66</to> | |
| <dir>e</dir> | |
| </connection> | |
| <room number="77"> | |
| <name>Out of the Maze</name> | |
| <desc>You stumble out of the maze, feeling battered and bruised by all th | |
| e references to other places, other games, only some of which you've played. Th | |
| ank goodness the compass led you through the maze.</desc> | |
| <smelldesc>It smells of relief.</smelldesc> | |
| <lighted /> | |
| <score>2</score> | |
| </room> | |
| <connection number="78"> | |
| <from>72</from> | |
| <to>77</to> | |
| <dir>s</dir> | |
| </connection> | |
| <connection number="79"> | |
| <from>77</from> | |
| <to>72</to> | |
| <dir>n</dir> | |
| </connection> | |
| <room number="80"> | |
| <name>Dusty Library</name> | |
| <desc>In this world, readership would seem to be at a minimum, but here, | |
| undeniably present: tomes piled high on shelves. Had you time and energy, what | |
| might you learn from reading them?</desc> | |
| <smelldesc>History wafts through the room, carried on the very air.</smel | |
| ldesc> | |
| <lighted /> | |
| </room> | |
| <connection number="81"> | |
| <from>77</from> | |
| <to>80</to> | |
| <dir>e</dir> | |
| </connection> | |
| <connection number="82"> | |
| <from>80</from> | |
| <to>77</to> | |
| <dir>w</dir> | |
| </connection> | |
| <thing number="83"> | |
| <name>dusty tomes</name> | |
| <adj>dusty</adj> | |
| <noun>tomes</noun> | |
| <desc>Written in one of them is the entire AAS manual. (Read the manual!) | |
| </desc> | |
| <visible /> | |
| <loc>80</loc> | |
| </thing> | |
| <thing number="84"> | |
| <name>familiar corpse</name> | |
| <adj>familiar</adj> | |
| <noun>corpse</noun> | |
| <desc>Actually, this corpse of David Banner is really that of Stephen "Sa | |
| rgent" Granade. He helped develop the final AAS XML specification, wrote the AA | |
| S manual, and helped seed the forum. He also wrote AAS Masters, for which he ap | |
| ologizes profusely. (And do please read the manual.)</desc> | |
| <loc>9</loc> | |
| <visible /> | |
| </thing> | |
| <monster number="85"> | |
| <name>David Banner</name> | |
| <adj>david</adj> | |
| <noun>banner</noun> | |
| <hp>4</hp> | |
| <value>5</value> | |
| <hitchance>50</hitchance> | |
| <dodgechance>20</dodgechance> | |
| <hdamage>1</hdamage> | |
| <turnstofight>2</turnstofight> | |
| <loc>80</loc> | |
| <attack>David Banner says, "I believe I must best you in a feat of fistic | |
| uffs!" </attack> | |
| <hitmsg>David Banner hits! Your mind wanders oddly. </hitmsg> | |
| <visible /> | |
| <missmsg>David Banner misses. "My next blow will indubitably be better ai | |
| med!" </missmsg> | |
| <dodgemsg>David Banner stands still; it is you who move, and who miss. </ | |
| dodgemsg> | |
| <painmsg>You hit David Banner, who cries out, "I am wounded!" </painmsg> | |
| <death>"Ah," he sighs. "I am dead, dead, dead..." He folds up in a corpse | |
| that looks strangely familiar. </death> | |
| <corpse>84</corpse> | |
| <desc>A tweed sports coat adorns his lean, sparse frame.</desc> | |
| </monster> | |
| <room number="86"> | |
| <name>Cobwebbed Warehouse</name> | |
| <desc>Hanging, festooned, dripping from every surface, are cobwebs. Stick | |
| y, clinging, and painful as they scrape slowly across your skin. The warehouse' | |
| s shape is softened by the gray strands, filling corners.</desc> | |
| <lighted /> | |
| <smelldesc>You can smell the corpses of spiders.</smelldesc> | |
| <bgcolor>#dddddd</bgcolor> | |
| </room> | |
| <countdown number="87"> | |
| <triggers> | |
| <onkill target="85" /> | |
| </triggers> | |
| <conditions logic="and" /> | |
| <event> | |
| <heal amount="10" target="0" /> | |
| </event> | |
| </countdown> | |
| <thing number="88"> | |
| <name>familiar corpse</name> | |
| <adj>familiar</adj> | |
| <noun>corpse</noun> | |
| <desc>This is no corpse of Linc, but the corpse of Gunther "Gunther" Schm | |
| idl, who helped create the website content, the AAS store (and the infamous AAS | |
| thong), and who wrote Sexual Conquest.</desc> | |
| <visible /> | |
| <loc>9</loc> | |
| </thing> | |
| <monster number="89"> | |
| <name>Linc Abrahams</name> | |
| <adj>linc</adj> | |
| <noun>abrahams</noun> | |
| <desc>Cold, aloof disregard peers out from behind blue eyes.</desc> | |
| <hp>4</hp> | |
| <value>5</value> | |
| <hitchance>50</hitchance> | |
| <dodgechance>20</dodgechance> | |
| <hdamage>1</hdamage> | |
| <loc>86</loc> | |
| <turnstofight>2</turnstofight> | |
| <attack>Linc shrugs, then flicks his fingers in your direction. </attack> | |
| <hitmsg>Invisible force from said fingers grasps you, squeezing your hear | |
| t. </hitmsg> | |
| <missmsg>Nothing happens, however. </missmsg> | |
| <dodgemsg>Your blow passes through Linc; he chooses not to let you hit hi | |
| m. </dodgemsg> | |
| <painmsg>Your blow strikes Linc, who reacts not at all. </painmsg> | |
| <death>A puff of smoke rises from Linc, a soul, bound for heaven. The hus | |
| k of a body left behind appears familiar. </death> | |
| <visible /> | |
| <corpse>88</corpse> | |
| </monster> | |
| <countdown number="90"> | |
| <triggers> | |
| <onkill target="89" /> | |
| </triggers> | |
| <conditions logic="and" /> | |
| <event> | |
| <heal amount="10" target="0" /> | |
| </event> | |
| </countdown> | |
| <connection number="91"> | |
| <from>77</from> | |
| <to>86</to> | |
| <dir>s</dir> | |
| </connection> | |
| <connection number="92"> | |
| <from>86</from> | |
| <to>77</to> | |
| <dir>n</dir> | |
| </connection> | |
| <room number="93"> | |
| <name>Shopping Mall</name> | |
| <desc>Evidently even the evil AAS Masters require the latest in bourgeois | |
| fashion and gadgetry. But the faces of those who would smile and sell the merc | |
| handise are absent. Presumably they are minimum wage slaves, and currently are | |
| hidden elsewhere.</desc> | |
| <lighted /> | |
| <smelldesc>The leftover smell of perfume.</smelldesc> | |
| <bgcolor>#aaaaaa</bgcolor> | |
| </room> | |
| <connection number="94"> | |
| <from>1</from> | |
| <to>93</to> | |
| <dir>w</dir> | |
| </connection> | |
| <connection number="95"> | |
| <from>93</from> | |
| <to>1</to> | |
| <dir>e</dir> | |
| </connection> | |
| <room number="96"> | |
| <name>Evil Orange Julius</name> | |
| <desc>How dare they! They take a normal store providing tasty liquid refr | |
| eshment and make it evil! And according to their corporate map on one wall, the | |
| headquarters were moved to Seattle! And that leaves aside the truly reprehensi | |
| ble concept of their pork smoothies.</desc> | |
| <lighted /> | |
| <smelldesc>The store smells of meat.</smelldesc> | |
| <bgcolor>#333333</bgcolor> | |
| </room> | |
| <connection number="97"> | |
| <from>93</from> | |
| <to>96</to> | |
| <dir>s</dir> | |
| </connection> | |
| <connection number="98"> | |
| <from>96</from> | |
| <to>93</to> | |
| <dir>n</dir> | |
| </connection> | |
| <thing number="99"> | |
| <name>pork smoothie</name> | |
| <adj>pork</adj> | |
| <noun>smoothie</noun> | |
| <desc>We had agreed not to mention the pork smoothie, I thought.</desc> | |
| <pickupable /> | |
| <hp>5</hp> | |
| <food /> | |
| <drink /> | |
| <loc>96</loc> | |
| </thing> | |
| <thing number="100"> | |
| <visible /> | |
| <name>familiar corpse</name> | |
| <adj>familiar</adj> | |
| <noun>corpse</noun> | |
| <desc>The corpse, on closer reflection, is that of Sam Kabo "maga" Ashwel | |
| l, who offered a number of evil ideas, suggested the AAS acronym in the first p | |
| lace, and wrote Dead By Morning.</desc> | |
| <loc>9</loc> | |
| </thing> | |
| <monster number="101"> | |
| <name>ninjaschlong</name> | |
| <noun>ninjaschlong</noun> | |
| <adj>ninja</adj> | |
| <desc>His eyes don't quite track.</desc> | |
| <hp>4</hp> | |
| <value>5</value> | |
| <hitchance>50</hitchance> | |
| <dodgechance>20</dodgechance> | |
| <hdamage>1</hdamage> | |
| <loc>96</loc> | |
| <turnstofight>2</turnstofight> | |
| <attack>ninjaschlong giggles in a high-pitched manner, frightening you. < | |
| /attack> | |
| <hitmsg>He reaches out to hug you. Rather than allow a touch you expect w | |
| ould be loathsome, you twist away and feel a muscle go *pop*! </hitmsg> | |
| <missmsg>You avoid a clumsy hug from him! </missmsg> | |
| <dodgemsg>ninjaschlong skips away, laughing and giggling. </dodgemsg> | |
| <painmsg>You strike ninjaschlong, then try to wipe your hand discreetly o | |
| n your pants. </painmsg> | |
| <death>"Hee hee hee ow urk," says ninjaschlong as he dies, leaving behind | |
| a strangely familiar corpse. </death> | |
| <corpse>100</corpse> | |
| <visible /> | |
| </monster> | |
| <countdown number="102"> | |
| <triggers> | |
| <onkill target="101" /> | |
| </triggers> | |
| <conditions logic="and" /> | |
| <event> | |
| <heal amount="10" target="0" /> | |
| </event> | |
| </countdown> | |
| <room number="103"> | |
| <name>Tar Pit</name> | |
| <desc>Thick, goo coats the ground, of a kind that would undoubtedly swall | |
| ow many a slow moving dinosaur. But no dinosaur you, for your footing is swift | |
| and sure, landing only on true ground and not tar.</desc> | |
| <lighted /> | |
| <smelldesc>Very tarry.</smelldesc> | |
| <bgcolor>#aaaaaa</bgcolor> | |
| </room> | |
| <connection number="104"> | |
| <from>93</from> | |
| <to>103</to> | |
| <dir>w</dir> | |
| </connection> | |
| <connection number="105"> | |
| <from>103</from> | |
| <to>93</to> | |
| <dir>e</dir> | |
| </connection> | |
| <room number="106"> | |
| <name>Agamemnon Road</name> | |
| <desc>Oh no, you have been brought through the aether to the very heart o | |
| f the lair of Roddy Ramieson himself! There is no choice; you must KILL HIM.</d | |
| esc> | |
| <lighted /> | |
| <smelldesc>It smells of the endgame!</smelldesc> | |
| <bgcolor>#ffffff</bgcolor> | |
| </room> | |
| <monster number="108"> | |
| <name>Roddy Ramieson</name> | |
| <adj>roddy</adj> | |
| <noun>ramieson</noun> | |
| <desc>Beware! Beware! His flashing eyes, his floating hair, for he on XML | |
| hath fed!</desc> | |
| <hp>5</hp> | |
| <value>10</value> | |
| <hitchance>60</hitchance> | |
| <dodgechance>20</dodgechance> | |
| <ldamage>2</ldamage> | |
| <hdamage>2</hdamage> | |
| <loc>106</loc> | |
| <visible /> | |
| <turnstofight>2</turnstofight> | |
| <attack>"Muahahaha, you are in my clutches now!" cries Roddy! </attack> | |
| <hitmsg>Roddy smacks you in the face with his rolled-up XML specification | |
| ! </hitmsg> | |
| <missmsg>Roddy misses hitting you, more's the luck! </missmsg> | |
| <dodgemsg>Roddy dodges away from you! </dodgemsg> | |
| <painmsg>You hit Roddy, who says petulantly, "That's hardly sporting!" </ | |
| painmsg> | |
| <death>"You've--you've killed me!" Roddy says, sitting down heavily. "Tha | |
| t's not--it wasn't--" He breathes heavily. "And thus the game is nearly over, s | |
| o I must tell you quickly that I am really Iain Merrick, and created the base A | |
| AS interpreter engine, helped get the project started, and wrote Cloak of Ultim | |
| ate Darkness, ADVENT, Pride and Prejudice, and Cave of Doom, because I am an ov | |
| erachieeeeagh!"</death> | |
| </monster> | |
| <countdown number="107"> | |
| <triggers> | |
| <oneveryturn firstonly="false" /> | |
| </triggers> | |
| <conditions logic="and"> | |
| <isdead target="11" /> | |
| <isdead target="24" /> | |
| <isdead target="36" /> | |
| <isdead target="42" /> | |
| <isdead target="54" /> | |
| <isdead target="64" /> | |
| <isdead target="85" /> | |
| <isdead target="89" /> | |
| <isdead target="101" /> | |
| <isin not="true" containee="0" container="106" /> | |
| </conditions> | |
| <count>3</count> | |
| <event> | |
| <desc>A voice, loud, echoing in your head, shouts, "COME AND FACE ME!" | |
| And then everything spins....</desc> | |
| <move target="0" loc="106" /> | |
| </event> | |
| </countdown> | |
| <countdown number="109"> | |
| <triggers> | |
| <onkill target="108" /> | |
| </triggers> | |
| <conditions logic="and" /> | |
| <event> | |
| <move target="5" loc="9999" /> | |
| </event> | |
| </countdown> | |
| <thing number="110"> | |
| <name>Lanty</name> | |
| <noun>lanty</noun> | |
| <desc>It is indeed the chattering, helpful creature from AAS software!</d | |
| esc> | |
| <visible /> | |
| <loc>54</loc> | |
| </thing> | |
| <thing number="111"> | |
| <name>cloak</name> | |
| <noun>cloak</noun> | |
| <desc>A cloak that serves to cloak the form of whomever wears the cloak.< | |
| /desc> | |
| <visible /> | |
| <loc>54</loc> | |
| <clothing /> | |
| <worn /> | |
| </thing> | |
| <thing number="112"> | |
| <name>flowing robe</name> | |
| <noun>robe</noun> | |
| <desc>Flowing, ever flowing, covering, revealing, showing.</desc> | |
| <visible /> | |
| <loc>11</loc> | |
| <clothing /> | |
| <worn /> | |
| </thing> | |
| <thing number="113"> | |
| <name>flames</name> | |
| <noun>flames</noun> | |
| <desc>Flickering, burning, yet never consuming.</desc> | |
| <visible /> | |
| <loc>24</loc> | |
| <clothing /> | |
| <worn /> | |
| </thing> | |
| <thing number="114"> | |
| <name>Catholic school-girl uniform</name> | |
| <noun>uniform</noun> | |
| <desc>Plaid.</desc> | |
| <visible /> | |
| <loc>36</loc> | |
| <clothing /> | |
| <worn /> | |
| </thing> | |
| <thing number="115"> | |
| <name>clock</name> | |
| <noun>clock</noun> | |
| <desc>It tells the time...the time of your DOOM.</desc> | |
| <visible /> | |
| <loc>42</loc> | |
| <clothing /> | |
| <worn /> | |
| </thing> | |
| <thing number="116"> | |
| <name>smilies</name> | |
| <noun>smilies</noun> | |
| <desc>So very many smilies. They are all grinning maniacally at the thoug | |
| ht of biting you!</desc> | |
| <visible /> | |
| <loc>64</loc> | |
| </thing> | |
| <thing number="117"> | |
| <name>skin-tight jumpsuit</name> | |
| <noun>jumpsuit</noun> | |
| <desc>It is the kind of jumpsuit found most often in cartoon shows, the l | |
| ikes of which have titles similar to 'MechaThis' and 'Happy Space That City'.</ | |
| desc> | |
| <visible /> | |
| <loc>64</loc> | |
| <clothing /> | |
| <worn /> | |
| </thing> | |
| <thing number="118"> | |
| <name>tweed jacket</name> | |
| <noun>jacket</noun> | |
| <desc>Very full of tweed.</desc> | |
| <visible /> | |
| <loc>85</loc> | |
| <clothing /> | |
| <worn /> | |
| </thing> | |
| <thing number="119"> | |
| <name>lean, sparse frame</name> | |
| <noun>frame</noun> | |
| <desc>David's frame is indeed quite lean and sparse.</desc> | |
| <visible /> | |
| <loc>85</loc> | |
| <clothing /> | |
| <worn /> | |
| </thing> | |
| <thing number="120"> | |
| <name>"Anime Web Templates for Dummies" book</name> | |
| <noun>book</noun> | |
| <desc>The world's foremost guide to creating websites based on templates | |
| prominently featuring an anime woman.</desc> | |
| <visible /> | |
| <loc>89</loc> | |
| </thing> | |
| <thing number="121"> | |
| <name>existential disdain for your well-being</name> | |
| <noun>disdain</noun> | |
| <desc>He cares neither whether you live nor whether you die.</desc> | |
| <visible /> | |
| <loc>89</loc> | |
| <clothing /> | |
| <worn /> | |
| </thing> | |
| <thing number="122"> | |
| <name>tuxedo</name> | |
| <noun>tuxedo</noun> | |
| <desc>Very classy and dressy, it is white with tails and a top hat.</desc | |
| > | |
| <visible /> | |
| <loc>101</loc> | |
| <clothing /> | |
| <worn /> | |
| </thing> | |
| <thing number="123"> | |
| <name>flashing eyes</name> | |
| <noun>eyes</noun> | |
| <desc>They flash most frighteningly!</desc> | |
| <visible /> | |
| <loc>108</loc> | |
| <clothing /> | |
| <worn /> | |
| </thing> | |
| <thing number="124"> | |
| <name>floating hair</name> | |
| <noun>hair</noun> | |
| <desc>It floats most frighteningly!</desc> | |
| <visible /> | |
| <loc>108</loc> | |
| <clothing /> | |
| <worn /> | |
| </thing> | |
| <thing number="125"> | |
| <name>AAS master plan</name> | |
| <noun>plan</noun> | |
| <desc>It's a shame the document upon which the master plan rests is entir | |
| ely illegible.</desc> | |
| <visible /> | |
| <loc>108</loc> | |
| </thing> | |
| </game> | |
Xet Storage Details
- Size:
- 39.7 kB
- Xet hash:
- 7608f189232ebac1614e45da9d9ea6621ad5ddff6549e9a2516595d5de537eb4
·
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