# Point2Mesh — A Self-Prior for Deformable Meshes Pure Python/PyTorch reimplementation of **[Point2Mesh (SIGGRAPH 2020)](https://arxiv.org/abs/2005.11084)** by Hanocka et al. **Input:** a point cloud (`.ply`, `.pcd`, `.xyz`, `.obj`) **Output:** a shrink-wrapped triangle mesh (`.obj`, `.ply`, `.stl`) No training data needed — the method optimises a single CNN per shape at inference time, exploiting the network's architectural bias toward self-similar structure as a shape prior. --- ## Quick Start ```bash # Install pip install torch numpy scipy git clone https://huggingface.co/bdck/point2mesh cd point2mesh # Run python -m point2mesh --input my_cloud.ply --output mesh.obj # Quick test (fast, lower quality) python -m point2mesh -i cloud.ply -o mesh.obj --n-levels 2 --iters 200 --init-faces 500 # Full quality python -m point2mesh -i cloud.ply -o mesh.obj --n-levels 5 --iters 1500 --max-faces 40000 --device cuda ``` ## How It Works ``` Point Cloud ──→ Convex Hull ──→ [ CNN optimisation ] ──→ Shrink-wrapped Mesh (coarse) (coarse-to-fine) (detailed) ``` 1. **Initialise** a coarse mesh from the convex hull of the input points 2. **Optimise** a MeshCNN U-Net to deform the mesh surface toward the point cloud: - The CNN input is fixed random noise (not the geometry) - The CNN outputs per-vertex displacements - Losses: bidirectional Chamfer distance + beam-gap loss + normal alignment 3. **Remesh** (subdivide + decimate) and repeat at finer resolution 4. **Export** the final mesh The key insight is the **self-prior**: the CNN architecture itself acts as a regulariser, preferring coherent, self-similar deformations over noise. No external training data is used. ## CLI Reference ``` python -m point2mesh [OPTIONS] Required: --input, -i Input point cloud (.ply, .pcd, .xyz, .obj) --output, -o Output mesh (.obj, .ply, .stl) Optimisation: --n-levels Coarse-to-fine levels (default: 4) --iters Iterations per level (default: 1000) --lr Learning rate (default: 0.0002) --samples-start Surface samples at iter 0 (default: 15000) --samples-end Surface samples at final iter (default: 50000) Mesh resolution: --init-faces Initial mesh face count (default: 2000) --face-growth Face multiplier between levels (default: 1.5) --max-faces Stop subdividing above this (default: 20000) Loss weights: --lambda-beam Beam-gap loss weight (default: 1.0) --lambda-normal Normal alignment weight (default: 0.1) --beam-epsilon Beam cylinder radius (default: 0.5) Network: --in-channels Random input features per edge (default: 6) --enc-channels Encoder widths (default: 64 128 256 256) Memory: --part-threshold Use PartMesh above this face count (default: 10000) --n-parts Spatial grid res for PartMesh (default: 2) Output: --device torch device (auto-detect if omitted) --save-intermediates Save mesh after each level --output-dir Directory for intermediates (default: .) --log-every Print loss every N iters (default: 50) --verbose, -v Debug logging ``` ## Python API ```python from point2mesh.optimize import run_point2mesh, Point2MeshConfig cfg = Point2MeshConfig( n_levels=4, iters_per_level=1000, init_faces=2000, max_faces=20000, device="cuda", ) run_point2mesh("cloud.ply", "mesh.obj", cfg) ``` ### With progress callback ```python def on_progress(level, iteration, loss): print(f"Level {level}, iter {iteration}: loss = {loss:.6f}") run_point2mesh("cloud.ply", "mesh.obj", cfg, progress_callback=on_progress) ``` ## Architecture ``` point2mesh/ ├── __init__.py # Package root ├── __main__.py # CLI entry point ├── mesh.py # Mesh data structure + edge topology + PartMesh ├── layers.py # MeshCNN conv / pool / unpool ├── network.py # Point2Mesh U-Net (encoder-decoder) ├── losses.py # Chamfer, beam-gap, normal alignment, surface sampling ├── optimize.py # Main optimisation loop └── io_utils.py # PCD/PLY/XYZ/OBJ loaders, mesh exporters, remeshing ``` ### Module Details | Module | Description | |--------|-------------| | `mesh.py` | Half-edge-style mesh with GEMM adjacency for MeshCNN. Builds edge→4-neighbor topology. `PartMesh` splits large meshes into spatial sub-grids. | | `layers.py` | **MeshConv**: edge convolution with symmetric neighbor aggregation `[e, \|a−c\|, a+c, \|b−d\|, b+d]`. **MeshPool**: edge collapse by L2-norm priority. **MeshUnpool**: topology restoration from stored history. | | `network.py` | U-Net encoder-decoder on edges. Input: fixed random noise. Output: per-edge vertex displacements `[N_e, 2, 3]`. Output head initialised to zero (no initial displacement). | | `losses.py` | Bidirectional Chamfer distance (batched for large clouds). Beam-gap loss with ε-cylinder and mutual k-NN skip. Unoriented normal alignment `1 − \|n₁·n₂\|`. Differentiable area-weighted surface sampling. | | `optimize.py` | Full coarse-to-fine loop. Re-initialises network + noise each level. Linear sample-count ramp. Remeshing (subdivide → smooth → decimate) between levels. | | `io_utils.py` | Zero-dependency PCD/PLY/XYZ/OBJ loaders (binary + ASCII). OBJ/PLY/STL mesh writers. Convex hull initialisation. PCA-based normal estimation. Midpoint subdivision, Laplacian smoothing, greedy edge-collapse decimation. | ## Dependencies Only **three** packages: - `torch >= 2.0` — autograd, GPU acceleration - `numpy >= 1.24` — array operations - `scipy >= 1.10` — convex hull, KD-tree for normal estimation No Open3D, no PyTorch3D, no trimesh, no pymeshlab. ## Performance Tips | Scenario | Recommendation | |----------|---------------| | Quick preview | `--n-levels 2 --iters 200 --init-faces 500` | | Standard quality | Default settings (4 levels, 1000 iters) | | High quality | `--n-levels 5 --iters 1500 --max-faces 40000` | | Large point clouds (>100k pts) | Use GPU (`--device cuda`) | | High-res meshes (>10k faces) | PartMesh auto-activates; tune `--n-parts 3` if OOM | | CPU only | Works, but ~10× slower than GPU | ## Differences from Original Implementation | Aspect | Original | This reimplementation | |--------|----------|----------------------| | Remeshing | RWM (Robust Watertight Manifold, external C++ binary) | Midpoint subdivision + Laplacian smooth + greedy decimation | | Mesh pooling | Full half-edge data structure with manifold guards | Simplified edge collapse with adjacency redirect | | Dependencies | PyTorch, Open3D, numpy, scipy, CUDA ops | PyTorch, numpy, scipy only | | Initial mesh (genus > 0) | Alpha shape → coarse RWM | Convex hull (genus-0 assumption) | The main simplification is the remeshing step: the original uses the external [Manifold](https://github.com/hjwdzh/Manifold) binary for guaranteed watertight, non-self-intersecting output between levels. This reimplementation uses pure-Python subdivision + decimation which works well for most shapes but may produce self-intersections on complex topology. ## Citation ```bibtex @article{hanocka2020point2mesh, title = {Point2Mesh: A Self-Prior for Deformable Meshes}, author = {Hanocka, Rana and Metzer, Gal and Giryes, Raja and Cohen-Or, Daniel}, journal = {ACM Transactions on Graphics (TOG)}, volume = {39}, number = {4}, year = {2020}, publisher = {ACM} } ```