add comprehensive README
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README.md
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# Point2Mesh β A Self-Prior for Deformable Meshes
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Pure Python/PyTorch reimplementation of **[Point2Mesh (SIGGRAPH 2020)](https://arxiv.org/abs/2005.11084)** by Hanocka et al.
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**Input:** a point cloud (`.ply`, `.pcd`, `.xyz`, `.obj`)
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**Output:** a shrink-wrapped triangle mesh (`.obj`, `.ply`, `.stl`)
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No training data needed β the method optimises a single CNN per shape at inference time, exploiting the network's architectural bias toward self-similar structure as a shape prior.
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---
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## Quick Start
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```bash
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# Install
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pip install torch numpy scipy
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git clone https://huggingface.co/bdck/point2mesh
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cd point2mesh
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# Run
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python -m point2mesh --input my_cloud.ply --output mesh.obj
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# Quick test (fast, lower quality)
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python -m point2mesh -i cloud.ply -o mesh.obj --n-levels 2 --iters 200 --init-faces 500
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# Full quality
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python -m point2mesh -i cloud.ply -o mesh.obj --n-levels 5 --iters 1500 --max-faces 40000 --device cuda
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```
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## How It Works
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```
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Point Cloud βββ Convex Hull βββ [ CNN optimisation ] βββ Shrink-wrapped Mesh
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(coarse) (coarse-to-fine) (detailed)
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```
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1. **Initialise** a coarse mesh from the convex hull of the input points
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2. **Optimise** a MeshCNN U-Net to deform the mesh surface toward the point cloud:
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- The CNN input is fixed random noise (not the geometry)
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- The CNN outputs per-vertex displacements
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- Losses: bidirectional Chamfer distance + beam-gap loss + normal alignment
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3. **Remesh** (subdivide + decimate) and repeat at finer resolution
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4. **Export** the final mesh
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The key insight is the **self-prior**: the CNN architecture itself acts as a regulariser, preferring coherent, self-similar deformations over noise. No external training data is used.
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## CLI Reference
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```
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python -m point2mesh [OPTIONS]
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Required:
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--input, -i Input point cloud (.ply, .pcd, .xyz, .obj)
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--output, -o Output mesh (.obj, .ply, .stl)
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Optimisation:
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--n-levels Coarse-to-fine levels (default: 4)
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--iters Iterations per level (default: 1000)
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--lr Learning rate (default: 0.0002)
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--samples-start Surface samples at iter 0 (default: 15000)
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--samples-end Surface samples at final iter (default: 50000)
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Mesh resolution:
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--init-faces Initial mesh face count (default: 2000)
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--face-growth Face multiplier between levels (default: 1.5)
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--max-faces Stop subdividing above this (default: 20000)
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Loss weights:
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--lambda-beam Beam-gap loss weight (default: 1.0)
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--lambda-normal Normal alignment weight (default: 0.1)
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--beam-epsilon Beam cylinder radius (default: 0.5)
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Network:
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--in-channels Random input features per edge (default: 6)
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--enc-channels Encoder widths (default: 64 128 256 256)
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Memory:
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--part-threshold Use PartMesh above this face count (default: 10000)
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--n-parts Spatial grid res for PartMesh (default: 2)
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Output:
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--device torch device (auto-detect if omitted)
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--save-intermediates Save mesh after each level
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--output-dir Directory for intermediates (default: .)
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--log-every Print loss every N iters (default: 50)
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--verbose, -v Debug logging
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```
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## Python API
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```python
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from point2mesh.optimize import run_point2mesh, Point2MeshConfig
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cfg = Point2MeshConfig(
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n_levels=4,
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iters_per_level=1000,
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init_faces=2000,
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max_faces=20000,
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device="cuda",
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)
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run_point2mesh("cloud.ply", "mesh.obj", cfg)
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```
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### With progress callback
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```python
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def on_progress(level, iteration, loss):
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print(f"Level {level}, iter {iteration}: loss = {loss:.6f}")
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run_point2mesh("cloud.ply", "mesh.obj", cfg, progress_callback=on_progress)
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```
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## Architecture
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```
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point2mesh/
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βββ __init__.py # Package root
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βββ __main__.py # CLI entry point
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βββ mesh.py # Mesh data structure + edge topology + PartMesh
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βββ layers.py # MeshCNN conv / pool / unpool
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βββ network.py # Point2Mesh U-Net (encoder-decoder)
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βββ losses.py # Chamfer, beam-gap, normal alignment, surface sampling
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βββ optimize.py # Main optimisation loop
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βββ io_utils.py # PCD/PLY/XYZ/OBJ loaders, mesh exporters, remeshing
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```
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### Module Details
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| Module | Description |
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|--------|-------------|
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| `mesh.py` | Half-edge-style mesh with GEMM adjacency for MeshCNN. Builds edgeβ4-neighbor topology. `PartMesh` splits large meshes into spatial sub-grids. |
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| `layers.py` | **MeshConv**: edge convolution with symmetric neighbor aggregation `[e, \|aβc\|, a+c, \|bβd\|, b+d]`. **MeshPool**: edge collapse by L2-norm priority. **MeshUnpool**: topology restoration from stored history. |
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| `network.py` | U-Net encoder-decoder on edges. Input: fixed random noise. Output: per-edge vertex displacements `[N_e, 2, 3]`. Output head initialised to zero (no initial displacement). |
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| `losses.py` | Bidirectional Chamfer distance (batched for large clouds). Beam-gap loss with Ξ΅-cylinder and mutual k-NN skip. Unoriented normal alignment `1 β \|nβΒ·nβ\|`. Differentiable area-weighted surface sampling. |
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| `optimize.py` | Full coarse-to-fine loop. Re-initialises network + noise each level. Linear sample-count ramp. Remeshing (subdivide β smooth β decimate) between levels. |
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| `io_utils.py` | Zero-dependency PCD/PLY/XYZ/OBJ loaders (binary + ASCII). OBJ/PLY/STL mesh writers. Convex hull initialisation. PCA-based normal estimation. Midpoint subdivision, Laplacian smoothing, greedy edge-collapse decimation. |
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## Dependencies
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Only **three** packages:
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- `torch >= 2.0` β autograd, GPU acceleration
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- `numpy >= 1.24` β array operations
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- `scipy >= 1.10` β convex hull, KD-tree for normal estimation
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No Open3D, no PyTorch3D, no trimesh, no pymeshlab.
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## Performance Tips
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| Scenario | Recommendation |
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|----------|---------------|
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| Quick preview | `--n-levels 2 --iters 200 --init-faces 500` |
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| Standard quality | Default settings (4 levels, 1000 iters) |
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| High quality | `--n-levels 5 --iters 1500 --max-faces 40000` |
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| Large point clouds (>100k pts) | Use GPU (`--device cuda`) |
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| High-res meshes (>10k faces) | PartMesh auto-activates; tune `--n-parts 3` if OOM |
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| CPU only | Works, but ~10Γ slower than GPU |
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## Differences from Original Implementation
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| Aspect | Original | This reimplementation |
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|--------|----------|----------------------|
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| Remeshing | RWM (Robust Watertight Manifold, external C++ binary) | Midpoint subdivision + Laplacian smooth + greedy decimation |
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| Mesh pooling | Full half-edge data structure with manifold guards | Simplified edge collapse with adjacency redirect |
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| Dependencies | PyTorch, Open3D, numpy, scipy, CUDA ops | PyTorch, numpy, scipy only |
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| Initial mesh (genus > 0) | Alpha shape β coarse RWM | Convex hull (genus-0 assumption) |
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The main simplification is the remeshing step: the original uses the external [Manifold](https://github.com/hjwdzh/Manifold) binary for guaranteed watertight, non-self-intersecting output between levels. This reimplementation uses pure-Python subdivision + decimation which works well for most shapes but may produce self-intersections on complex topology.
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## Citation
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```bibtex
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@article{hanocka2020point2mesh,
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title = {Point2Mesh: A Self-Prior for Deformable Meshes},
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author = {Hanocka, Rana and Metzer, Gal and Giryes, Raja and Cohen-Or, Daniel},
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journal = {ACM Transactions on Graphics (TOG)},
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volume = {39},
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number = {4},
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year = {2020},
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publisher = {ACM}
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}
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```
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