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Mesh data structure with edge-based topology for MeshCNN operations.
Stores vertices, faces, edges, and the GEMM (edge-neighbor) adjacency
required by MeshCNN convolutions. Also handles PartMesh spatial splitting.
"""
from __future__ import annotations
import numpy as np
import torch
from collections import defaultdict
from typing import List, Dict, Tuple, Optional
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Mesh
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
class Mesh:
"""Half-edgeβinspired mesh representation for MeshCNN / Point2Mesh."""
def __init__(
self,
vertices: np.ndarray,
faces: np.ndarray,
device: str = "cpu",
):
"""
Parameters
----------
vertices : (N_v, 3) float array
faces : (N_f, 3) int array β vertex indices per triangle
device : torch device string
"""
self.device = torch.device(device)
self.vs = torch.tensor(vertices, dtype=torch.float32, device=self.device)
self.faces = torch.tensor(faces, dtype=torch.long, device=self.device)
self._build_topology()
# ββ topology ββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _build_topology(self):
F_np = self.faces.cpu().numpy()
n_faces = len(F_np)
edge_to_idx: Dict[Tuple[int, int], int] = {}
edge_faces: Dict[Tuple[int, int], List[Tuple[int, int]]] = defaultdict(list)
edges_list: List[Tuple[int, int]] = []
for fi, face in enumerate(F_np):
for k in range(3):
v0, v1 = int(face[k]), int(face[(k + 1) % 3])
key = (min(v0, v1), max(v0, v1))
if key not in edge_to_idx:
edge_to_idx[key] = len(edges_list)
edges_list.append(key)
edge_faces[key].append((fi, k))
edges_np = np.array(edges_list, dtype=np.int64)
n_edges = len(edges_np)
self.edges = torch.tensor(edges_np, dtype=torch.long, device=self.device)
self.n_edges = n_edges
self.n_faces = n_faces
# face_edges[fi, k] = edge index of the k-th edge of face fi
face_edges = np.zeros((n_faces, 3), dtype=np.int64)
for key, flist in edge_faces.items():
eidx = edge_to_idx[key]
for fi, k in flist:
face_edges[fi][k] = eidx
# gemm_edges[ei] = [a, b, c, d] the 4 ordered neighbor edges
gemm = np.full((n_edges, 4), -1, dtype=np.int64)
for key, flist in edge_faces.items():
eidx = edge_to_idx[key]
if len(flist) < 2:
fi, k = flist[0]
n0 = face_edges[fi][(k + 1) % 3]
n1 = face_edges[fi][(k + 2) % 3]
gemm[eidx] = [n0, n1, n0, n1]
continue
(fi0, k0), (fi1, k1) = flist[0], flist[1]
a = face_edges[fi0][(k0 + 1) % 3]
b = face_edges[fi0][(k0 + 2) % 3]
c = face_edges[fi1][(k1 + 1) % 3]
d = face_edges[fi1][(k1 + 2) % 3]
gemm[eidx] = [a, b, c, d]
self.gemm_edges = torch.tensor(gemm, dtype=torch.long, device=self.device)
# vertex β incident edge indices (Python dict, kept on CPU)
ve: Dict[int, List[int]] = defaultdict(list)
for ei, (v0, v1) in enumerate(edges_np):
ve[int(v0)].append(ei)
ve[int(v1)].append(ei)
self.vertex_edges = dict(ve)
# edge β which endpoint position (0 or 1) each vertex occupies
# useful for aggregating edge displacements β vertex displacements
self._build_edge_vertex_tables(edges_np)
self._update_face_areas()
def _build_edge_vertex_tables(self, edges_np: np.ndarray):
"""Sparse index tables for scatter-adding edge Ξ β vertex Ξ."""
n_v = self.vs.shape[0]
# For every edge, endpoint-0 and endpoint-1 vertex ids
# We'll use these to scatter edge displacements to vertices
self.edge_v0 = torch.tensor(edges_np[:, 0], dtype=torch.long, device=self.device)
self.edge_v1 = torch.tensor(edges_np[:, 1], dtype=torch.long, device=self.device)
def _update_face_areas(self):
v0 = self.vs[self.faces[:, 0]]
v1 = self.vs[self.faces[:, 1]]
v2 = self.vs[self.faces[:, 2]]
cross = torch.cross(v1 - v0, v2 - v0, dim=1)
self.face_areas = 0.5 * cross.norm(dim=1)
def face_normals(self, verts: Optional[torch.Tensor] = None) -> torch.Tensor:
V = verts if verts is not None else self.vs
v0 = V[self.faces[:, 0]]
v1 = V[self.faces[:, 1]]
v2 = V[self.faces[:, 2]]
cross = torch.cross(v1 - v0, v2 - v0, dim=1)
return torch.nn.functional.normalize(cross, dim=1)
@property
def n_vertices(self) -> int:
return self.vs.shape[0]
def clone(self) -> "Mesh":
m = Mesh.__new__(Mesh)
m.device = self.device
m.vs = self.vs.clone()
m.faces = self.faces.clone()
m.edges = self.edges.clone()
m.n_edges = self.n_edges
m.n_faces = self.n_faces
m.gemm_edges = self.gemm_edges.clone()
m.vertex_edges = {k: list(v) for k, v in self.vertex_edges.items()}
m.edge_v0 = self.edge_v0.clone()
m.edge_v1 = self.edge_v1.clone()
m.face_areas = self.face_areas.clone()
return m
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Edge displacement β vertex displacement (differentiable scatter)
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def edge_to_vertex_displacement(
delta_edges: torch.Tensor, # [N_e, 2, 3]
mesh: Mesh,
) -> torch.Tensor:
"""Average per-edge endpoint displacements into per-vertex displacements."""
n_v = mesh.n_vertices
delta_v = torch.zeros(n_v, 3, device=delta_edges.device, dtype=delta_edges.dtype)
count = torch.zeros(n_v, 1, device=delta_edges.device, dtype=delta_edges.dtype)
delta_v.scatter_add_(0, mesh.edge_v0.unsqueeze(1).expand(-1, 3), delta_edges[:, 0])
delta_v.scatter_add_(0, mesh.edge_v1.unsqueeze(1).expand(-1, 3), delta_edges[:, 1])
count.scatter_add_(0, mesh.edge_v0.unsqueeze(1), torch.ones(mesh.n_edges, 1, device=delta_edges.device))
count.scatter_add_(0, mesh.edge_v1.unsqueeze(1), torch.ones(mesh.n_edges, 1, device=delta_edges.device))
return delta_v / count.clamp(min=1)
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# PartMesh β spatial splitting for large meshes
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
class PartMesh:
"""Spatially partition a mesh for memory-efficient processing."""
def __init__(self, mesh: Mesh, n_parts: int = 2):
self.mesh = mesh
self.n_parts = n_parts
self.parts: List[Mesh] = []
self.vertex_maps: List[np.ndarray] = [] # local β global
self._split()
def _split(self):
vs = self.mesh.vs.cpu().numpy()
F_np = self.mesh.faces.cpu().numpy()
n = self.n_parts
lo = vs.min(axis=0)
hi = vs.max(axis=0)
span = hi - lo + 1e-8
cell = np.floor(((vs - lo) / span) * n).astype(int)
cell = np.clip(cell, 0, n - 1)
cell_id = cell[:, 0] * n * n + cell[:, 1] * n + cell[:, 2]
cell_faces: Dict[int, set] = defaultdict(set)
for fi, face in enumerate(F_np):
for vi in face:
cell_faces[cell_id[vi]].add(fi)
for cid in sorted(cell_faces.keys()):
fset = sorted(cell_faces[cid])
if not fset:
continue
sub_faces = F_np[fset]
unique_verts = np.unique(sub_faces.ravel())
g2l = {int(g): l for l, g in enumerate(unique_verts)}
local_faces = np.vectorize(g2l.get)(sub_faces)
sub_vs = vs[unique_verts]
part = Mesh(sub_vs, local_faces, device=str(self.mesh.device))
self.parts.append(part)
self.vertex_maps.append(unique_verts)
def aggregate_displacements(
self, part_deltas: List[torch.Tensor]
) -> torch.Tensor:
delta = torch.zeros_like(self.mesh.vs)
count = torch.zeros(self.mesh.n_vertices, 1, device=self.mesh.device)
for vmap, dv in zip(self.vertex_maps, part_deltas):
idx = torch.tensor(vmap, dtype=torch.long, device=self.mesh.device)
delta[idx] += dv.to(self.mesh.device)
count[idx] += 1
return delta / count.clamp(min=1)
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