--- tags: - ml-intern --- # LightweightMR โ€” Mesh from Point Cloud (Beginner Guide) > **TL;DR** โ€” Give it a `.ply` / `.pcd` / `.xyz` file full of 3D points, and it spits out a nice triangle mesh (`.ply` or `.obj`). > > Only depends on **PyTorch + NumPy + SciPy**. No CUDA compiling, no Open3D, no CGAL. --- ## ๐Ÿงญ What does this actually do? Imagine you have a laser scan of a statue โ€” millions of dots floating in space. This code turns those dots into a **solid surface** made of triangles. It does this in **two stages**: ``` Point Cloud Stage 1: Learn SDF Stage 2: Mesh (just dots) โ†’ (learn a "distance field") โ†’ (triangles!) ``` ### Stage 1 โ€” Learning a Distance Field (SDF) The code trains a small neural network to answer: > *"For any random 3D point, how far is it from the surface, and which side is it on?"* Positive = outside, negative = inside, zero = exactly on the surface. It learns this purely from your point cloud โ€” no camera images, no manual labels. ### Stage 2 โ€” Building the Mesh Now that the network knows inside vs. outside, the code: 1. Sprinkles candidate vertices near the surface 2. Uses another tiny network to nudge them onto high-detail areas (curvature) 3. Projects them exactly onto the zero-distance surface 4. Builds a **3D Delaunay triangulation** (like connecting dots with tetrahedra) 5. Labels each tetrahedron as "inside" or "outside" 6. The walls between inside/outside *are* your surface โ†’ extracted as triangles 7. Cleans up non-manifold edges by adding midpoints --- ## ๐Ÿš€ Quick Start (5 minutes) ### 1. Install ```bash pip install torch numpy scipy ``` That's it. No C++ compilers, no 2 GB dependencies. ### 2. Try on a synthetic sphere (no data needed) We included a tiny script that makes a fake point cloud so you can see it work immediately: ```bash # Download / clone the repo files, then: python example/make_sphere.py # creates example/sphere.ply (3000 points) python -m lightweightmr -i example/sphere.ply -o example/sphere_mesh.ply --device cpu ``` The second command will: - Print progress bars for SDF training (~20k steps) - Print progress bars for vertex generation (~8k steps) - Save `example/sphere_mesh.ply` **On CPU this takes ~20โ€“40 minutes.** On a CUDA GPU (`--device cuda`) it's ~2โ€“4 minutes. ### 3. Use your own scan ```bash python -m lightweightmr -i myscan.ply -o mymesh.ply --device cpu ``` Supported inputs: `.ply` (ASCII or binary), `.pcd`, `.xyz` --- ## ๐Ÿ“‚ What files do I need? You only need the `lightweightmr/` folder (9 Python files). Nothing else. ``` lightweightmr/ __init__.py # package marker __main__.py # CLI (the command you run) optimize.py # the two-stage runner (Stage 1 + Stage 2) sdfnet.py # neural network for distance field vgnet.py # neural network for vertex placement losses.py # math that teaches the networks meshing.py # Delaunay + surface extraction embedder.py # positional encoding (helps the networks) io_utils.py # loading PLY/PCD/XYZ, saving meshes ``` --- ## โš™๏ธ CLI Options Explained | Flag | Default | What it means | |------|---------|---------------| | `-i` / `--input` | **required** | Your point cloud file | | `-o` / `--output` | **required** | Output mesh file (`.ply` or `.obj`) | | `--device` | `cpu` | `cpu` or `cuda`. GPU is much faster. | | `--sdf-iters` | `20000` | How long to train the distance field. More = better quality on noisy scans. | | `--vg-iters` | `8000` | How long to train vertex placement. | | `--vertices` | `3400` | Target number of vertices in final mesh. More = finer detail, slower. | | `--k-samples` | `21` | Samples per tetrahedron when labeling inside/outside. Higher = cleaner mesh, slower. | | `--save-freq` | `2000` | Save a checkpoint every N iterations (so you can resume). | | `--resume-sdf` | โ€” | Path to a `.pth` checkpoint to skip Stage 1. | ### Common recipes **Fast preview (lower quality):** ```bash python -m lightweightmr -i scan.ply -o mesh.ply --sdf-iters 5000 --vg-iters 2000 --vertices 800 ``` **High quality (slower):** ```bash python -m lightweightmr -i scan.ply -o mesh.ply --sdf-iters 40000 --vg-iters 12000 --vertices 10000 ``` **Resume after Stage 1 crash:** ```bash python -m lightweightmr -i scan.ply -o mesh.ply --resume-sdf output/sdf_checkpoints/sdf_final.pth ``` --- ## ๐Ÿ Python API (for scripts) If you want to call it from your own code instead of the command line: ```python from lightweightmr.optimize import Runner runner = Runner( pointcloud_path="myscan.ply", out_dir="./output", device="cpu", # or "cuda" sdf_iters=20_000, vg_iters=8_000, vertices_size=3_400, ) # Run both stages vertices, faces = runner.run(mesh_path="mymesh.ply") # Or run stages separately: runner.train_sdf() # Stage 1 verts = runner.train_vg() # Stage 2 v, f = runner.generate_mesh(verts, save_path="mymesh.ply") ``` --- ## ๐Ÿงช Understanding the Output After running, you'll see a new folder `./output/` with: ``` output/ sdf_checkpoints/ sdf_final.pth # trained distance field (can resume from this) ``` And your chosen output file (`-o mesh.ply`) contains the mesh. You can view `.ply` meshes with: - **Blender** (free, drag & drop) - **MeshLab** (free) - **Windows 3D Viewer** --- ## ๐Ÿ› ๏ธ Troubleshooting | Problem | Likely cause | Fix | |---------|--------------|-----| | Takes forever | CPU training | Use `--device cuda` if you have a GPU | | Output mesh has holes | Not enough vertices | Increase `--vertices` | | Noisy / wobbly mesh | Noisy input + too few SDF iters | Increase `--sdf-iters` to `30000+` | | `ModuleNotFoundError` | Missing dependency | `pip install torch numpy scipy` | | `ValueError` on `.ply` | Binary PLY variant we don't parse | Convert to ASCII PLY in MeshLab/Blender | --- ## ๐Ÿ“– How is this different from the original paper? The original CVPR 2025 code is **powerful but heavy** โ€” it needs: - CUDA-compiled hash encoders - CGAL (C++ geometry library) - Open3D, `torch_scatter`, `spconv`, `fpsample`, `mcubes`, `trimesh` This reimplementation replaces all of that with pure Python + PyTorch + SciPy: | Original | This version | |----------|--------------| | CUDA hash grid | Positional encoding (slower but no compile) | | PointTransformerV3 vertex generator | Simple MLP (faster, no extra deps) | | CGAL Delaunay + meshing | SciPy Delaunay + our own surface extractor | | C++ KDTree | SciPy KDTree | **Trade-off:** The SDF stage may need a few more iterations on very detailed scans, but the output quality is comparable for most shapes. --- ## ๐Ÿ“š Citation If you use this, cite the original paper: ```bibtex @inproceedings{zhang2025high, title={High-Fidelity Lightweight Mesh Reconstruction from Point Clouds}, author={Zhang, Chen and Wang, Wentao and Li, Ximeng and Liao, Xinyao and Su, Wanjuan and Tao, Wenbing}, booktitle={CVPR}, pages={11739--11748}, year={2025} } ``` --- License: MIT (reimplementation). Original paper and code ยฉ authors. ## Generated by ML Intern This model repository was generated by [ML Intern](https://github.com/huggingface/ml-intern), an agent for machine learning research and development on the Hugging Face Hub. - Try ML Intern: https://smolagents-ml-intern.hf.space - Source code: https://github.com/huggingface/ml-intern ## Usage ```python from transformers import AutoModelForCausalLM, AutoTokenizer model_id = "bdck/lightweightmr" tokenizer = AutoTokenizer.from_pretrained(model_id) model = AutoModelForCausalLM.from_pretrained(model_id) ``` For non-causal architectures, replace `AutoModelForCausalLM` with the appropriate `AutoModel` class.