| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
|
| from __future__ import annotations |
| import asyncio |
| import numpy as np |
| from typing import Dict, List, Optional, Tuple |
| from dataclasses import dataclass, field |
| import math |
|
|
|
|
| |
| |
| |
|
|
| @dataclass |
| class EmotionHarmonic: |
| """ |
| Emotion as a wave with harmonics. |
| |
| Like a musical note, each emotion has: |
| - Fundamental frequency (primary emotion) |
| - Overtones (related emotions that resonate) |
| |
| Fear doesn't just activate FEAR chamber. |
| It also slightly activates anxiety (2nd harmonic), |
| paranoia (3rd harmonic), and so on. |
| """ |
| |
| fundamental: str |
| frequency: float |
| harmonics: List[Tuple[str, float]] = field(default_factory=list) |
| |
| @classmethod |
| def from_resonance(cls, resonances: np.ndarray, anchors: List[str]) -> "EmotionHarmonic": |
| """ |
| Extract harmonic structure from resonance vector. |
| |
| The fundamental is the strongest resonance. |
| Harmonics are resonances that are mathematically related |
| (similar magnitude, or exact fractions). |
| """ |
| primary_idx = int(np.argmax(resonances)) |
| fundamental = anchors[primary_idx] |
| frequency = float(resonances[primary_idx]) |
| |
| |
| harmonics = [] |
| for i, (anchor, res) in enumerate(zip(anchors, resonances)): |
| if i == primary_idx: |
| continue |
| |
| |
| for ratio in [0.5, 0.33, 0.25, 0.2]: |
| expected = frequency * ratio |
| if abs(res - expected) < 0.1 * frequency: |
| harmonics.append((anchor, float(res))) |
| break |
| |
| return cls( |
| fundamental=fundamental, |
| frequency=frequency, |
| harmonics=harmonics[:5], |
| ) |
| |
| def to_chord(self) -> str: |
| """Represent as musical chord notation.""" |
| if not self.harmonics: |
| return self.fundamental |
| |
| harmonic_names = [h[0][:3] for h in self.harmonics[:3]] |
| return f"{self.fundamental}({'+'.join(harmonic_names)})" |
|
|
|
|
| def compute_emotional_chord(resonances: np.ndarray, anchors: List[str]) -> str: |
| """ |
| Compute the "emotional chord" of an input. |
| |
| Like music theory but for feelings. |
| "fear+anx+par" = fear major with anxiety and paranoia overtones |
| """ |
| harmonic = EmotionHarmonic.from_resonance(resonances, anchors) |
| return harmonic.to_chord() |
|
|
|
|
| |
| |
| |
|
|
| @dataclass |
| class ChamberDream: |
| """ |
| What do the chambers "dream" about when not processing input? |
| |
| Between pings, chambers settle into attractor states. |
| These attractors reveal the "personality" of the trained model. |
| |
| High FEAR attractor = anxious personality |
| High LOVE attractor = warm personality |
| etc. |
| """ |
| |
| attractors: Dict[str, float] |
| dream_sequence: List[Dict[str, float]] = field(default_factory=list) |
| |
| @classmethod |
| def compute_attractors( |
| cls, |
| chambers, |
| iterations: int = 100, |
| ) -> "ChamberDream": |
| """ |
| Let chambers evolve without input to find attractors. |
| |
| Start from random state, let cross-fire settle. |
| Where it settles = attractor = personality. |
| """ |
| |
| state = np.random.rand(4) * 0.5 |
| |
| dream_sequence = [] |
| |
| for _ in range(iterations): |
| |
| influence = chambers.coupling @ state |
| state = 0.7 * state + 0.3 * influence |
| state = np.clip(state, 0, 1) |
| |
| dream_sequence.append({ |
| "FEAR": float(state[0]), |
| "LOVE": float(state[1]), |
| "RAGE": float(state[2]), |
| "VOID": float(state[3]), |
| }) |
| |
| |
| attractors = dream_sequence[-1] |
| |
| return cls(attractors=attractors, dream_sequence=dream_sequence) |
| |
| def personality_type(self) -> str: |
| """Derive personality type from attractors.""" |
| dominant = max(self.attractors.items(), key=lambda x: x[1]) |
| |
| personalities = { |
| "FEAR": "Vigilant Guardian", |
| "LOVE": "Warm Connector", |
| "RAGE": "Fierce Protector", |
| "VOID": "Detached Observer", |
| } |
| |
| return personalities.get(dominant[0], "Unknown") |
|
|
|
|
| |
| |
| |
|
|
| class EmotionPhaseSpace: |
| """ |
| Model emotions as trajectories in phase space. |
| |
| Like physics: position + velocity = full state. |
| Emotion + rate_of_change = emotional trajectory. |
| |
| "They're not just sad, they're getting sadder" |
| vs |
| "They're sad but recovering" |
| |
| Same emotion, different trajectories. |
| """ |
| |
| def __init__(self, history_size: int = 10): |
| self.history: List[np.ndarray] = [] |
| self.history_size = history_size |
| |
| def update(self, resonances: np.ndarray) -> None: |
| """Add new observation to history.""" |
| self.history.append(resonances.copy()) |
| if len(self.history) > self.history_size: |
| self.history.pop(0) |
| |
| def velocity(self) -> Optional[np.ndarray]: |
| """Compute emotional velocity (rate of change).""" |
| if len(self.history) < 2: |
| return None |
| |
| return self.history[-1] - self.history[-2] |
| |
| def acceleration(self) -> Optional[np.ndarray]: |
| """Compute emotional acceleration (change in velocity).""" |
| if len(self.history) < 3: |
| return None |
| |
| v1 = self.history[-2] - self.history[-3] |
| v2 = self.history[-1] - self.history[-2] |
| |
| return v2 - v1 |
| |
| def trajectory_type(self) -> str: |
| """Classify the current trajectory.""" |
| vel = self.velocity() |
| acc = self.acceleration() |
| |
| if vel is None: |
| return "unknown" |
| |
| vel_mag = np.linalg.norm(vel) |
| |
| if vel_mag < 0.01: |
| return "stable" |
| |
| if acc is None: |
| return "moving" |
| |
| acc_mag = np.linalg.norm(acc) |
| |
| |
| |
| dot = np.dot(vel, acc) |
| |
| if acc_mag < 0.01: |
| return "coasting" |
| elif dot > 0: |
| return "accelerating" |
| else: |
| return "decelerating" |
| |
| def predict_next(self) -> Optional[np.ndarray]: |
| """ |
| Predict next emotional state using physics. |
| |
| x(t+1) = x(t) + v(t) + 0.5*a(t) |
| |
| Simple but surprisingly effective for emotions. |
| """ |
| if len(self.history) < 1: |
| return None |
| |
| prediction = self.history[-1].copy() |
| |
| vel = self.velocity() |
| if vel is not None: |
| prediction = prediction + vel |
| |
| acc = self.acceleration() |
| if acc is not None: |
| prediction = prediction + 0.5 * acc |
| |
| return np.clip(prediction, 0, 1) |
|
|
|
|
| |
| |
| |
|
|
| def emotional_interference( |
| res1: np.ndarray, |
| res2: np.ndarray, |
| phase_diff: float = 0.0, |
| ) -> np.ndarray: |
| """ |
| What happens when two emotional states interfere? |
| |
| Like wave interference: |
| - Constructive: emotions amplify |
| - Destructive: emotions cancel |
| |
| phase_diff controls the relationship: |
| - 0: fully constructive (emotions add) |
| - π: fully destructive (emotions cancel) |
| - π/2: orthogonal (no interaction) |
| """ |
| |
| |
| cos_phase = np.cos(phase_diff) |
| sin_phase = np.sin(phase_diff) |
| |
| |
| |
| interference = ( |
| res1 + |
| res2 * cos_phase + |
| np.sqrt(np.abs(res1 * res2)) * sin_phase |
| ) |
| |
| return np.clip(interference, 0, 1) |
|
|
|
|
| def emotional_beat_frequency( |
| res1: np.ndarray, |
| res2: np.ndarray, |
| ) -> float: |
| """ |
| Compute the "beat frequency" between two emotional states. |
| |
| Like two tuning forks slightly out of sync. |
| High beat frequency = emotional dissonance. |
| Low beat frequency = emotional harmony. |
| """ |
| |
| diff = np.abs(res1 - res2) |
| |
| |
| beat = float(np.mean(diff)) |
| |
| return beat |
|
|
|
|
| |
| |
| |
|
|
| @dataclass |
| class QuantumEmotion: |
| """ |
| Emotion as quantum superposition. |
| |
| Before observation (output generation), emotion exists |
| in superposition of all possible states. |
| |
| Observation collapses the wavefunction. |
| |
| This is either profound or pretentious. |
| Probably both. Schrödinger's metaphor. |
| """ |
| |
| amplitudes: np.ndarray |
| collapsed: bool = False |
| collapsed_state: Optional[int] = None |
| |
| @classmethod |
| def from_resonances(cls, resonances: np.ndarray) -> "QuantumEmotion": |
| """Create superposition from resonances.""" |
| |
| probs = resonances / (np.sum(resonances) + 1e-10) |
| |
| |
| |
| phases = np.random.uniform(0, 2 * np.pi, len(probs)) |
| amplitudes = np.sqrt(probs) * np.exp(1j * phases) |
| |
| return cls(amplitudes=amplitudes) |
| |
| def collapse(self, seed: Optional[int] = None) -> int: |
| """ |
| Collapse superposition by observation. |
| |
| Returns index of observed emotion. |
| """ |
| if self.collapsed: |
| return self.collapsed_state |
| |
| |
| probs = np.abs(self.amplitudes) ** 2 |
| probs = probs / np.sum(probs) |
| |
| if seed is not None: |
| np.random.seed(seed) |
| |
| self.collapsed_state = int(np.random.choice(len(probs), p=probs)) |
| self.collapsed = True |
| |
| return self.collapsed_state |
| |
| def entangle(self, other: "QuantumEmotion") -> "QuantumEmotion": |
| """ |
| Entangle two quantum emotions. |
| |
| After entanglement, measuring one affects the other. |
| Spooky action at a distance, but for feelings. |
| """ |
| |
| |
| entangled_amplitudes = (self.amplitudes + other.amplitudes) / np.sqrt(2) |
| |
| return QuantumEmotion(amplitudes=entangled_amplitudes) |
| |
| def uncertainty(self) -> float: |
| """ |
| Heisenberg uncertainty for emotions. |
| |
| Can't know both the emotion AND its intensity precisely. |
| Higher uncertainty = more ambiguous emotional state. |
| """ |
| probs = np.abs(self.amplitudes) ** 2 |
| probs = probs / (np.sum(probs) + 1e-10) |
| |
| |
| entropy = -np.sum(probs * np.log2(probs + 1e-10)) |
| |
| |
| max_entropy = np.log2(len(probs)) |
| |
| return float(entropy / max_entropy) |
|
|
|
|
| |
| |
| |
|
|
| class EmotionalLorenzSystem: |
| """ |
| Model emotional dynamics as Lorenz attractor. |
| |
| Three coupled equations create chaotic but bounded behavior. |
| Small changes in input → dramatically different trajectories. |
| |
| This is either: |
| - A deep insight about emotional chaos |
| - Completely insane |
| - The basis for the next breakthrough |
| |
| All three simultaneously. |
| """ |
| |
| def __init__( |
| self, |
| sigma: float = 10.0, |
| rho: float = 28.0, |
| beta: float = 8.0 / 3.0, |
| ): |
| self.sigma = sigma |
| self.rho = rho |
| self.beta = beta |
| |
| |
| self.x = 1.0 |
| self.y = 1.0 |
| self.z = 1.0 |
| |
| def step(self, dt: float = 0.01) -> Tuple[float, float, float]: |
| """ |
| Advance the emotional attractor by dt. |
| |
| Returns (arousal, valence, intensity) normalized to 0-1. |
| """ |
| |
| dx = self.sigma * (self.y - self.x) |
| dy = self.x * (self.rho - self.z) - self.y |
| dz = self.x * self.y - self.beta * self.z |
| |
| self.x += dx * dt |
| self.y += dy * dt |
| self.z += dz * dt |
| |
| |
| arousal = (self.x + 30) / 60 |
| valence = (self.y + 30) / 60 |
| intensity = self.z / 50 |
| |
| return ( |
| float(np.clip(arousal, 0, 1)), |
| float(np.clip(valence, 0, 1)), |
| float(np.clip(intensity, 0, 1)), |
| ) |
| |
| def perturb(self, resonances: np.ndarray) -> None: |
| """ |
| Perturb the attractor with emotional input. |
| |
| Input resonances push the system in specific directions. |
| """ |
| |
| magnitude = np.sum(resonances) |
| |
| |
| self.x += (resonances[0] if len(resonances) > 0 else 0) * 0.1 |
| self.y += (resonances[1] if len(resonances) > 1 else 0) * 0.1 |
| self.z += magnitude * 0.05 |
| |
| def trajectory(self, steps: int = 100, dt: float = 0.01) -> List[Tuple[float, float, float]]: |
| """Generate trajectory through emotional phase space.""" |
| return [self.step(dt) for _ in range(steps)] |
|
|
|
|
| |
| |
| |
|
|
| if __name__ == "__main__": |
| print("=" * 60) |
| print(" RESONANCE DREAMS — Experimental Ideas") |
| print("=" * 60) |
| print() |
| print(" WARNING: These ideas are EXPERIMENTAL.") |
| print(" They might be genius. They might be broken.") |
| print(" They are definitely weird.") |
| print() |
| |
| |
| print("=" * 60) |
| print(" IDEA #1: Emotion Harmonics") |
| print("=" * 60) |
| |
| fake_resonances = np.random.rand(100) * 0.3 |
| fake_resonances[5] = 0.8 |
| fake_resonances[10] = 0.4 |
| fake_resonances[15] = 0.27 |
| |
| fake_anchors = [f"emotion_{i}" for i in range(100)] |
| fake_anchors[5] = "fear" |
| fake_anchors[10] = "anxiety" |
| fake_anchors[15] = "paranoia" |
| |
| chord = compute_emotional_chord(fake_resonances, fake_anchors) |
| print(f" Emotional chord: {chord}") |
| print() |
| |
| |
| print("=" * 60) |
| print(" IDEA #3: Emotion Phase Space") |
| print("=" * 60) |
| |
| phase_space = EmotionPhaseSpace() |
| for i in range(5): |
| state = np.random.rand(100) * (0.5 + i * 0.1) |
| phase_space.update(state) |
| |
| print(f" Trajectory type: {phase_space.trajectory_type()}") |
| vel = phase_space.velocity() |
| if vel is not None: |
| print(f" Velocity magnitude: {np.linalg.norm(vel):.4f}") |
| print() |
| |
| |
| print("=" * 60) |
| print(" IDEA #5: Quantum Emotion") |
| print("=" * 60) |
| |
| qe = QuantumEmotion.from_resonances(fake_resonances) |
| print(f" Uncertainty: {qe.uncertainty():.3f}") |
| collapsed = qe.collapse(seed=42) |
| print(f" Collapsed to: {fake_anchors[collapsed]}") |
| print() |
| |
| |
| print("=" * 60) |
| print(" IDEA #6: Emotional Strange Attractor") |
| print("=" * 60) |
| |
| lorenz = EmotionalLorenzSystem() |
| lorenz.perturb(fake_resonances[:3]) |
| |
| trajectory = lorenz.trajectory(steps=10) |
| print(" Trajectory (arousal, valence, intensity):") |
| for i, (a, v, intensity) in enumerate(trajectory[:5]): |
| print(f" t={i}: ({a:.2f}, {v:.2f}, {intensity:.2f})") |
| print() |
| |
| print("=" * 60) |
| print(" Dreams are just unvalidated hypotheses.") |
| print(" Some become reality. Some remain dreams.") |
| print(" All are worth exploring.") |
| print("=" * 60) |
|
|