haze / cloud /resonance_dreams.py
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#!/usr/bin/env python3
# resonance_dreams.py — CRAZY EXPERIMENTAL IDEAS
#
# "The best ideas sound insane until they work"
#
# This module contains experimental features that might be:
# - Genius
# - Completely broken
# - Both simultaneously (quantum superposition of quality)
#
# USE AT YOUR OWN RISK. SIDE EFFECTS MAY INCLUDE:
# - Emergent behavior
# - Unexpected resonance
# - Questioning the nature of consciousness
# - Mild existential crises
#
# ============================================================
#
# CRAZY IDEA #1: EMOTION HARMONICS
# What if emotions have overtones like musical notes?
# Fear at 100Hz also vibrates at 200Hz (anxiety), 300Hz (paranoia)...
#
# CRAZY IDEA #2: CROSS-MODEL TELEPATHY
# CLOUD pings HAZE's internal state. HAZE pings CLOUD's chambers.
# They develop a shared emotional vocabulary. Emergent empathy.
#
# CRAZY IDEA #3: TEMPORAL ECHOES
# Emotions from the past leak into the present.
# "You said 'I'm fine' 3 days ago but your VOID was at 0.8"
#
# CRAZY IDEA #4: ADVERSARIAL EMOTIONS
# Train a tiny network to FOOL CLOUD.
# Then use that to make CLOUD more robust.
# GAN but for feelings.
#
# CRAZY IDEA #5: EMOTION COMPRESSION
# Compress the 100D resonance to 4D (one per chamber).
# Then decompress back. What survives? The essence.
#
# ============================================================
from __future__ import annotations
import asyncio
import numpy as np
from typing import Dict, List, Optional, Tuple
from dataclasses import dataclass, field
import math
# ============================================================
# CRAZY IDEA #1: EMOTION HARMONICS
# ============================================================
@dataclass
class EmotionHarmonic:
"""
Emotion as a wave with harmonics.
Like a musical note, each emotion has:
- Fundamental frequency (primary emotion)
- Overtones (related emotions that resonate)
Fear doesn't just activate FEAR chamber.
It also slightly activates anxiety (2nd harmonic),
paranoia (3rd harmonic), and so on.
"""
fundamental: str # e.g., "fear"
frequency: float # arbitrary units
harmonics: List[Tuple[str, float]] = field(default_factory=list)
@classmethod
def from_resonance(cls, resonances: np.ndarray, anchors: List[str]) -> "EmotionHarmonic":
"""
Extract harmonic structure from resonance vector.
The fundamental is the strongest resonance.
Harmonics are resonances that are mathematically related
(similar magnitude, or exact fractions).
"""
primary_idx = int(np.argmax(resonances))
fundamental = anchors[primary_idx]
frequency = float(resonances[primary_idx])
# Find harmonics (resonances at 1/2, 1/3, 1/4 of fundamental)
harmonics = []
for i, (anchor, res) in enumerate(zip(anchors, resonances)):
if i == primary_idx:
continue
# Check if this is a harmonic (within 10% of expected ratio)
for ratio in [0.5, 0.33, 0.25, 0.2]:
expected = frequency * ratio
if abs(res - expected) < 0.1 * frequency:
harmonics.append((anchor, float(res)))
break
return cls(
fundamental=fundamental,
frequency=frequency,
harmonics=harmonics[:5], # Keep top 5 harmonics
)
def to_chord(self) -> str:
"""Represent as musical chord notation."""
if not self.harmonics:
return self.fundamental
harmonic_names = [h[0][:3] for h in self.harmonics[:3]]
return f"{self.fundamental}({'+'.join(harmonic_names)})"
def compute_emotional_chord(resonances: np.ndarray, anchors: List[str]) -> str:
"""
Compute the "emotional chord" of an input.
Like music theory but for feelings.
"fear+anx+par" = fear major with anxiety and paranoia overtones
"""
harmonic = EmotionHarmonic.from_resonance(resonances, anchors)
return harmonic.to_chord()
# ============================================================
# CRAZY IDEA #2: CHAMBER DREAMS
# ============================================================
@dataclass
class ChamberDream:
"""
What do the chambers "dream" about when not processing input?
Between pings, chambers settle into attractor states.
These attractors reveal the "personality" of the trained model.
High FEAR attractor = anxious personality
High LOVE attractor = warm personality
etc.
"""
attractors: Dict[str, float] # Chamber → resting state
dream_sequence: List[Dict[str, float]] = field(default_factory=list)
@classmethod
def compute_attractors(
cls,
chambers, # CrossFireSystem
iterations: int = 100,
) -> "ChamberDream":
"""
Let chambers evolve without input to find attractors.
Start from random state, let cross-fire settle.
Where it settles = attractor = personality.
"""
# Random starting state
state = np.random.rand(4) * 0.5
dream_sequence = []
for _ in range(iterations):
# Apply coupling (simplified cross-fire without MLP)
influence = chambers.coupling @ state
state = 0.7 * state + 0.3 * influence
state = np.clip(state, 0, 1)
dream_sequence.append({
"FEAR": float(state[0]),
"LOVE": float(state[1]),
"RAGE": float(state[2]),
"VOID": float(state[3]),
})
# Final state = attractor
attractors = dream_sequence[-1]
return cls(attractors=attractors, dream_sequence=dream_sequence)
def personality_type(self) -> str:
"""Derive personality type from attractors."""
dominant = max(self.attractors.items(), key=lambda x: x[1])
personalities = {
"FEAR": "Vigilant Guardian",
"LOVE": "Warm Connector",
"RAGE": "Fierce Protector",
"VOID": "Detached Observer",
}
return personalities.get(dominant[0], "Unknown")
# ============================================================
# CRAZY IDEA #3: EMOTION PHASE SPACE
# ============================================================
class EmotionPhaseSpace:
"""
Model emotions as trajectories in phase space.
Like physics: position + velocity = full state.
Emotion + rate_of_change = emotional trajectory.
"They're not just sad, they're getting sadder"
vs
"They're sad but recovering"
Same emotion, different trajectories.
"""
def __init__(self, history_size: int = 10):
self.history: List[np.ndarray] = []
self.history_size = history_size
def update(self, resonances: np.ndarray) -> None:
"""Add new observation to history."""
self.history.append(resonances.copy())
if len(self.history) > self.history_size:
self.history.pop(0)
def velocity(self) -> Optional[np.ndarray]:
"""Compute emotional velocity (rate of change)."""
if len(self.history) < 2:
return None
return self.history[-1] - self.history[-2]
def acceleration(self) -> Optional[np.ndarray]:
"""Compute emotional acceleration (change in velocity)."""
if len(self.history) < 3:
return None
v1 = self.history[-2] - self.history[-3]
v2 = self.history[-1] - self.history[-2]
return v2 - v1
def trajectory_type(self) -> str:
"""Classify the current trajectory."""
vel = self.velocity()
acc = self.acceleration()
if vel is None:
return "unknown"
vel_mag = np.linalg.norm(vel)
if vel_mag < 0.01:
return "stable"
if acc is None:
return "moving"
acc_mag = np.linalg.norm(acc)
# Velocity and acceleration in same direction = accelerating
# Velocity and acceleration opposite = decelerating
dot = np.dot(vel, acc)
if acc_mag < 0.01:
return "coasting"
elif dot > 0:
return "accelerating"
else:
return "decelerating"
def predict_next(self) -> Optional[np.ndarray]:
"""
Predict next emotional state using physics.
x(t+1) = x(t) + v(t) + 0.5*a(t)
Simple but surprisingly effective for emotions.
"""
if len(self.history) < 1:
return None
prediction = self.history[-1].copy()
vel = self.velocity()
if vel is not None:
prediction = prediction + vel
acc = self.acceleration()
if acc is not None:
prediction = prediction + 0.5 * acc
return np.clip(prediction, 0, 1)
# ============================================================
# CRAZY IDEA #4: RESONANCE INTERFERENCE
# ============================================================
def emotional_interference(
res1: np.ndarray,
res2: np.ndarray,
phase_diff: float = 0.0,
) -> np.ndarray:
"""
What happens when two emotional states interfere?
Like wave interference:
- Constructive: emotions amplify
- Destructive: emotions cancel
phase_diff controls the relationship:
- 0: fully constructive (emotions add)
- π: fully destructive (emotions cancel)
- π/2: orthogonal (no interaction)
"""
# Treat resonances as wave amplitudes
# Apply phase difference
cos_phase = np.cos(phase_diff)
sin_phase = np.sin(phase_diff)
# Interference formula
# I = |A1 + A2*e^(iφ)|² simplified for real values
interference = (
res1 +
res2 * cos_phase +
np.sqrt(np.abs(res1 * res2)) * sin_phase
)
return np.clip(interference, 0, 1)
def emotional_beat_frequency(
res1: np.ndarray,
res2: np.ndarray,
) -> float:
"""
Compute the "beat frequency" between two emotional states.
Like two tuning forks slightly out of sync.
High beat frequency = emotional dissonance.
Low beat frequency = emotional harmony.
"""
# Difference in magnitudes creates "beats"
diff = np.abs(res1 - res2)
# Average difference = beat frequency
beat = float(np.mean(diff))
return beat
# ============================================================
# CRAZY IDEA #5: QUANTUM EMOTION SUPERPOSITION
# ============================================================
@dataclass
class QuantumEmotion:
"""
Emotion as quantum superposition.
Before observation (output generation), emotion exists
in superposition of all possible states.
Observation collapses the wavefunction.
This is either profound or pretentious.
Probably both. Schrödinger's metaphor.
"""
amplitudes: np.ndarray # Complex amplitudes for each emotion
collapsed: bool = False
collapsed_state: Optional[int] = None
@classmethod
def from_resonances(cls, resonances: np.ndarray) -> "QuantumEmotion":
"""Create superposition from resonances."""
# Normalize to get probability amplitudes
probs = resonances / (np.sum(resonances) + 1e-10)
# Amplitudes are sqrt of probabilities
# Add random phases for full quantum state
phases = np.random.uniform(0, 2 * np.pi, len(probs))
amplitudes = np.sqrt(probs) * np.exp(1j * phases)
return cls(amplitudes=amplitudes)
def collapse(self, seed: Optional[int] = None) -> int:
"""
Collapse superposition by observation.
Returns index of observed emotion.
"""
if self.collapsed:
return self.collapsed_state
# Probabilities = |amplitude|²
probs = np.abs(self.amplitudes) ** 2
probs = probs / np.sum(probs)
if seed is not None:
np.random.seed(seed)
self.collapsed_state = int(np.random.choice(len(probs), p=probs))
self.collapsed = True
return self.collapsed_state
def entangle(self, other: "QuantumEmotion") -> "QuantumEmotion":
"""
Entangle two quantum emotions.
After entanglement, measuring one affects the other.
Spooky action at a distance, but for feelings.
"""
# Tensor product creates entangled state
# Simplified: average the amplitudes
entangled_amplitudes = (self.amplitudes + other.amplitudes) / np.sqrt(2)
return QuantumEmotion(amplitudes=entangled_amplitudes)
def uncertainty(self) -> float:
"""
Heisenberg uncertainty for emotions.
Can't know both the emotion AND its intensity precisely.
Higher uncertainty = more ambiguous emotional state.
"""
probs = np.abs(self.amplitudes) ** 2
probs = probs / (np.sum(probs) + 1e-10)
# Entropy as uncertainty measure
entropy = -np.sum(probs * np.log2(probs + 1e-10))
# Normalize to 0-1
max_entropy = np.log2(len(probs))
return float(entropy / max_entropy)
# ============================================================
# CRAZY IDEA #6: EMOTIONAL STRANGE ATTRACTORS
# ============================================================
class EmotionalLorenzSystem:
"""
Model emotional dynamics as Lorenz attractor.
Three coupled equations create chaotic but bounded behavior.
Small changes in input → dramatically different trajectories.
This is either:
- A deep insight about emotional chaos
- Completely insane
- The basis for the next breakthrough
All three simultaneously.
"""
def __init__(
self,
sigma: float = 10.0,
rho: float = 28.0,
beta: float = 8.0 / 3.0,
):
self.sigma = sigma # How fast emotions spread
self.rho = rho # Emotional intensity threshold
self.beta = beta # Emotional decay rate
# State: (arousal, valence, intensity)
self.x = 1.0
self.y = 1.0
self.z = 1.0
def step(self, dt: float = 0.01) -> Tuple[float, float, float]:
"""
Advance the emotional attractor by dt.
Returns (arousal, valence, intensity) normalized to 0-1.
"""
# Lorenz equations
dx = self.sigma * (self.y - self.x)
dy = self.x * (self.rho - self.z) - self.y
dz = self.x * self.y - self.beta * self.z
self.x += dx * dt
self.y += dy * dt
self.z += dz * dt
# Normalize to 0-1 range (Lorenz attractor typically in [-30, 30])
arousal = (self.x + 30) / 60
valence = (self.y + 30) / 60
intensity = self.z / 50
return (
float(np.clip(arousal, 0, 1)),
float(np.clip(valence, 0, 1)),
float(np.clip(intensity, 0, 1)),
)
def perturb(self, resonances: np.ndarray) -> None:
"""
Perturb the attractor with emotional input.
Input resonances push the system in specific directions.
"""
# Use resonance magnitude to perturb
magnitude = np.sum(resonances)
# Random direction influenced by resonances
self.x += (resonances[0] if len(resonances) > 0 else 0) * 0.1
self.y += (resonances[1] if len(resonances) > 1 else 0) * 0.1
self.z += magnitude * 0.05
def trajectory(self, steps: int = 100, dt: float = 0.01) -> List[Tuple[float, float, float]]:
"""Generate trajectory through emotional phase space."""
return [self.step(dt) for _ in range(steps)]
# ============================================================
# DEMO
# ============================================================
if __name__ == "__main__":
print("=" * 60)
print(" RESONANCE DREAMS — Experimental Ideas")
print("=" * 60)
print()
print(" WARNING: These ideas are EXPERIMENTAL.")
print(" They might be genius. They might be broken.")
print(" They are definitely weird.")
print()
# Test harmonics
print("=" * 60)
print(" IDEA #1: Emotion Harmonics")
print("=" * 60)
fake_resonances = np.random.rand(100) * 0.3
fake_resonances[5] = 0.8 # Primary
fake_resonances[10] = 0.4 # Harmonic at 1/2
fake_resonances[15] = 0.27 # Harmonic at 1/3
fake_anchors = [f"emotion_{i}" for i in range(100)]
fake_anchors[5] = "fear"
fake_anchors[10] = "anxiety"
fake_anchors[15] = "paranoia"
chord = compute_emotional_chord(fake_resonances, fake_anchors)
print(f" Emotional chord: {chord}")
print()
# Test phase space
print("=" * 60)
print(" IDEA #3: Emotion Phase Space")
print("=" * 60)
phase_space = EmotionPhaseSpace()
for i in range(5):
state = np.random.rand(100) * (0.5 + i * 0.1)
phase_space.update(state)
print(f" Trajectory type: {phase_space.trajectory_type()}")
vel = phase_space.velocity()
if vel is not None:
print(f" Velocity magnitude: {np.linalg.norm(vel):.4f}")
print()
# Test quantum
print("=" * 60)
print(" IDEA #5: Quantum Emotion")
print("=" * 60)
qe = QuantumEmotion.from_resonances(fake_resonances)
print(f" Uncertainty: {qe.uncertainty():.3f}")
collapsed = qe.collapse(seed=42)
print(f" Collapsed to: {fake_anchors[collapsed]}")
print()
# Test Lorenz
print("=" * 60)
print(" IDEA #6: Emotional Strange Attractor")
print("=" * 60)
lorenz = EmotionalLorenzSystem()
lorenz.perturb(fake_resonances[:3])
trajectory = lorenz.trajectory(steps=10)
print(" Trajectory (arousal, valence, intensity):")
for i, (a, v, intensity) in enumerate(trajectory[:5]):
print(f" t={i}: ({a:.2f}, {v:.2f}, {intensity:.2f})")
print()
print("=" * 60)
print(" Dreams are just unvalidated hypotheses.")
print(" Some become reality. Some remain dreams.")
print(" All are worth exploring.")
print("=" * 60)