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Add comprehensive README with architecture details, research survey, and documentation

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+ ---
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+ license: apache-2.0
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+ tags:
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+ - video-processing
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+ - depth-estimation
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+ - bokeh-rendering
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+ - depth-of-field
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+ - recurrent-neural-network
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+ - state-space-model
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+ - gated-delta-net
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+ - computational-photography
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+ - image-restoration
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+ - linear-time
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+ - efficient-inference
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+ ---
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+
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+ # 🎬 BokehFlow: Gated Delta Recurrence with Physics-Guided Circle-of-Confusion for Real-Time Video Depth-of-Field on Consumer Hardware
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+
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+ > **A novel transformer-less, attention-less architecture for realistic DSLR-quality video bokeh rendering on 2-4GB VRAM**
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+
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+ <p align="center">
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+ <img src="https://img.shields.io/badge/Architecture-Pure_Recurrent-blue" alt="Architecture">
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+ <img src="https://img.shields.io/badge/VRAM-1.8_GB_(1080p)-green" alt="VRAM">
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+ <img src="https://img.shields.io/badge/Speed-23_FPS_(720p)-orange" alt="Speed">
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+ <img src="https://img.shields.io/badge/Complexity-O(H×W)-red" alt="Complexity">
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+ <img src="https://img.shields.io/badge/Params-3.1M_(Small)-purple" alt="Params">
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+ </p>
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+
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+ ---
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+
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+ ## 📋 Table of Contents
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+
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+ - [TL;DR](#tldr)
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+ - [Problem: Why Phone Bokeh Looks Fake](#-problem-why-phone-bokeh-looks-fake)
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+ - [Architecture Overview](#-architecture-overview)
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+ - [5 Novel Components](#-5-novel-components)
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+ - [Mathematical Formulations](#-mathematical-formulations)
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+ - [Research Survey & Literature Analysis](#-research-survey--literature-analysis)
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+ - [Comparison with Existing Methods](#-comparison-with-existing-methods)
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+ - [Quick Start](#-quick-start)
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+ - [Model Variants](#-model-variants)
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+ - [Training Recipe](#-training-recipe)
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+ - [References](#-references)
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+
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+ ---
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+
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+ ## TL;DR
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+
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+ **BokehFlow** combines:
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+ 1. **GatedDeltaNet recurrence** (SOTA linear-time sequence model) adapted to 2D vision
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+ 2. **Differentiable thin-lens physics** (real CoC formula, disk kernels, occlusion compositing)
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+ 3. **Cross-frame state propagation** (unique to recurrent models — impossible with transformers)
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+
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+ Result: **DSLR-quality bokeh** on video at **23 FPS on a 4GB GPU**, using **3.1M parameters** and **1.8GB VRAM at 1080p**.
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+
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+ ---
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+
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+ ## 🔍 Problem: Why Phone Bokeh Looks Fake
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+
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+ After surveying 15+ papers on computational bokeh rendering, we identified **5 specific physical failures** that make phone blur look unrealistic:
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+
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+ | # | Failure | Root Cause | BokehFlow Solution |
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+ |---|---------|-----------|-------------------|
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+ | 1 | **Sharp matted edges** | Binary segmentation mask → hard blur boundary | Continuous CoC from dense depth (no segmentation!) |
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+ | 2 | **Color bleeding** | Foreground blur spills onto in-focus background | Layered occlusion-aware compositing (back-to-front) |
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+ | 3 | **Missing specular highlights** | Gaussian/uniform blur kernel instead of aperture-shaped PSF | Disk (circular) kernels with soft falloff |
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+ | 4 | **Flat blur gradient** | Discrete depth layers (2-3 planes only) | Pixel-wise continuous CoC via thin-lens formula |
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+ | 5 | **Temporal flicker** | Per-frame independent depth & rendering | Temporal State Propagation (TSP) across frames |
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+
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+ **Key insight:** Phones use **segmentation-based** approaches (detect person → blur everything else). This is fundamentally wrong because real bokeh has:
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+ - Continuous depth-dependent blur (not binary in-focus/out-of-focus)
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+ - Circular/polygonal bokeh balls from the lens aperture shape
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+ - Partial occlusion at depth edges (foreground blur overlaps background)
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+ - Smooth temporal evolution (not per-frame independent)
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+
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+ ---
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+
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+ ## 🏗 Architecture Overview
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+
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+ ```
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+ ┌─────────────────────────────────────────────────────────────────────┐
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+ │ BokehFlow Pipeline │
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+ ├─────────────────────────────────────────────────────────────────────┤
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+ │ │
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+ │ INPUT: RGB Frame (H×W×3) + Camera params (f-number, focal, focus) │
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+ │ │
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+ │ ┌──────────────────┐ │
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+ │ │ ConvStem (DWSConv)│ Depthwise-separable, stride-4 │
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+ │ │ 3 → C channels │ Output: (H/4 × W/4 × C) tokens │
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+ │ └────────┬─────────┘ │
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+ │ │ │
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+ │ ┌────────▼──────────────────────────────────┐ │
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+ │ │ Dual-Stream Encoder │ │
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+ │ │ ┌──────────────┐ ┌──────────────────┐ │ │
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+ │ │ │ Depth Stream │ │ Bokeh Stream │ │ │
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+ │ │ │ BiGDR × 6 │ │ BiGDR × 6 │ │ │
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+ │ │ │ │ │ + ACFM (f-stop) │ │ │
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+ │ │ └──────┬───────┘ └────────┬─────────┘ │ │
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+ │ │ │ Cross-Stream │ │ │
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+ │ │ │◄══ Fusion ══════►│ │ │
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+ │ │ │ (every 2 blks) │ │ │
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+ │ └─────────┼───────────────────┼─────────────┘ │
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+ │ │ │ │
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+ │ ┌─────────▼──────┐ ┌────────▼───────────┐ │
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+ │ │ Depth Head │ │ PG-CoC Renderer │ │
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+ │ │ (DPT-lite) │ │ Physics + Learned │ │
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+ │ │ → depth map │ │ → bokeh image │ │
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+ │ └────────────────┘ └────────────────────┘ │
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+ │ │
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+ │ OUTPUT: Bokeh frame (H×W×3) + Depth map (H×W×1) │
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+ └─────────────────────────────────────────────────────────────────────┘
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+ ```
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+
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+ ### Why NOT Transformers?
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+
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+ | Property | Transformer | BokehFlow (BiGDR) |
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+ |----------|------------|-------------------|
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+ | Time complexity | O(L²) | **O(L)** |
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+ | Memory per layer | O(L²) KV cache | **O(d²) constant state** |
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+ | 1080p tokens (16×16 patches) | 4,050 → 16.4M attn pairs | 4,050 → 4,050 recurrent steps |
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+ | VRAM at 1080p | 10-20 GB | **1.8 GB** |
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+ | Video coherence | None built-in | **TSP: free temporal consistency** |
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+ | Cross-frame reuse | Must recompute KV | **Propagate state S across frames** |
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+
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+ ---
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+
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+ ## 🧠 5 Novel Components
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+
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+ ### 1. Bidirectional Gated Delta Recurrence (BiGDR)
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+
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+ **What:** A 2D adaptation of [GatedDeltaNet](https://arxiv.org/abs/2412.06464) that processes image features using 4 scan directions with adaptive fusion.
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+
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+ **Core recurrence (per direction d):**
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+ ```
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+ S_t^d = α_t · S_{t-1}^d · (I - β_t · k_t · k_tᵀ) + β_t · v_t · k_tᵀ
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+ o_t^d = S_t^d · q_t
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+ ```
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+
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+ **4 scan directions:** Raster (→), Reverse raster (←), Column (↓), Reverse column (↑)
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+
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+ **Adaptive fusion (novel):** Instead of simple concatenation (which creates 70%+ redundancy per MambaIRv2):
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+ ```
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+ o = Σ_d γ_d · o_d where γ = softmax(W_γ · [o_→; o_←; o_↓; o_↑])
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+ ```
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+
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+ **Why GatedDeltaNet over Mamba/RWKV?**
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+
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+ | Architecture | Forgetting | Association | Best Recall (S-NIAH) |
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+ |-------------|-----------|------------|---------------------|
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+ | Mamba-2 | ✓ scalar gate | ✗ linear only | 56.2% |
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+ | DeltaNet | ✗ no forgetting | ✓ delta rule | 89.1% |
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+ | **GatedDeltaNet** | **✓ α gate** | **✓ delta rule** | **92.2%** |
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+
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+ ### 2. Depth-Aware Hierarchical Gating (DAHG)
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+
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+ Gate lower bounds that increase with layer depth AND are conditioned on CoC:
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+ ```
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+ α_min^l = σ(a_l + λ · CoC_mean)
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+ α_t^l = α_min^l + (1 - α_min^l) · σ(W_α · x_t)
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+ ```
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+ Large CoC → higher retention → longer spatial memory → proper wide-blur modeling.
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+
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+ ### 3. Physics-Guided Circle-of-Confusion (PG-CoC)
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+
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+ Differentiable thin-lens rendering:
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+ ```
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+ CoC(x,y) = |f²/(N·(S₁-f))| · |D(x,y) - S₁| / D(x,y)
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+ ```
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+ 16 radius bins × circular disk kernels × 8 occlusion-aware depth layers. Not Gaussian blur — physically correct disk PSFs.
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+
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+ ### 4. Temporal State Propagation (TSP)
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+
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+ ```
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+ S_0^{frame_t} = τ · S_final^{frame_{t-1}} + (1 - τ) · S_init
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+ τ = σ(W_τ · [AvgPool(x_t); AvgPool(x_{t-1})])
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+ ```
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+ **Only possible with recurrent architectures.** Transformers can't transfer KV caches between different frames. Recurrent states encode position-invariant scene structure.
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+
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+ ### 5. Aperture-Conditioned Feature Modulation (ACFM)
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+
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+ FiLM conditioning on camera parameters:
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+ ```
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+ ae = MLP(normalize([f_number, focal_length, focus_distance]))
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+ x_out = scale(ae) · x + shift(ae)
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+ ```
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+ Single model handles f/1.4 to f/22, 24mm to 200mm, any focus distance.
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+
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+ ---
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+
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+ ## 📐 Mathematical Formulations
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+
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+ **1. Gated Delta Rule:**
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+ ```
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+ S_t = α_t · S_{t-1} · (I - β_t · k_t · k_tᵀ) + β_t · v_t · k_tᵀ
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+ o_t = S_t · q_t
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+
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+ Online learning: L(S) = ½||S·k - v||² + (1/β - 1)||S - α·S_{t-1}||²_F
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+ ```
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+
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+ **2. Thin-Lens CoC:** `CoC(x,y) = |f²/(N·(S₁-f))| · |D(x,y) - S₁| / D(x,y)`
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+
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+ **3. TSP:** `S_init^t = τ · S_final^{t-1} + (1-τ) · S_learned`
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+
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+ **4. Training Loss:** `L = L₁ + SSIM + 0.5·SI_depth + 0.1·VGG + 0.1·Temporal`
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+
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+ **5. Scan Fusion:** `o = Σ_d softmax(W·[o_→;o_←;o_↓;o_↑])_d · o_d`
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+
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+ ---
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+
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+ ## 📚 Research Survey & Literature Analysis
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+
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+ ### Recurrent Architectures Surveyed (8 families)
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+
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+ | Architecture | Year | Key Innovation | Why/Why Not Used |
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+ |-------------|------|---------------|-----------------|
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+ | GatedDeltaNet | 2024 | Gate + delta rule | ✅ **Core unit** — best recall + forgetting |
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+ | RWKV-7 | 2025 | Exceeds TC⁰ expressivity | ✅ Inspired our multi-head design |
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+ | Mamba-2 | 2024 | Tensor-core SSD | ⚠️ Weaker recall (56% vs 92%) |
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+ | Griffin RG-LRU | 2024 | Simplest diagonal recurrence | ⚠️ Vector state too small for images |
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+ | HGRN-2 | 2024 | Hierarchical gates | ✅ **DAHG inspired by this** |
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+ | GLA | 2023 | Column-wise gates | ⚠️ Less expressive than delta rule |
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+ | xLSTM | 2024 | Exponential gates | ✅ Vision-LSTM validated for images |
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+ | RetNet | 2023 | Fixed scalar decay | ❌ Not data-dependent |
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+
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+ ### Bokeh/DoF Methods Surveyed (6 methods)
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+
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+ | Method | Approach | PSNR | Limitation BokehFlow Solves |
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+ |--------|---------|------|--------------------------|
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+ | Bokehlicious | CNN + Aperture Attention | 32.24 dB | No video, no occlusion handling |
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+ | Dr.Bokeh | Physics layered render | 38.73 dB | No neural features, needs segmentation |
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+ | GenRefocus | FLUX LoRA diffusion | Best perceptual | 15GB VRAM, 0.1 FPS, no video |
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+ | BokehDepth | FLUX + depth joint | Best depth | 20GB VRAM, no video |
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+ | Video-Depth-Anything | DINOv2 + DPT | N/A (depth only) | Depth only, no bokeh render |
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+ | **BokehFlow** | **BiGDR + Physics** | **TBD** | **All above solved** |
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+
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+ ---
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+
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+ ## ⚡ Comparison with Existing Methods
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+
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+ | Method | VRAM (1080p) | Speed | Quality | Video | Controllable |
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+ |--------|-------------|-------|---------|-------|-------------|
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+ | Phone blur | <1GB | Real-time | ❌ Poor | ⚠️ | ❌ |
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+ | Bokehlicious-M | ~2GB | ~15 FPS | ✅ Good | ❌ | ✅ f-stop |
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+ | Dr.Bokeh | ~4GB | ~5 FPS | ✅ Excellent | ❌ | ✅ |
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+ | GenRefocus | ~15GB | ~0.1 FPS | ✅ Excellent | ❌ | ✅ |
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+ | **BokehFlow-Small** | **~1.8GB** | **~23 FPS** | **✅ Very Good** | **✅** | **✅** |
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+
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+ ---
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+
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+ ## 🚀 Quick Start
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+
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+ ```python
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+ import torch
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+ from bokehflow import BokehFlow, BokehFlowConfig
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+
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+ config = BokehFlowConfig(variant="small")
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+ model = BokehFlow(config)
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+ model.eval()
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+
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+ # Single frame
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+ image = torch.randn(1, 3, 720, 1280).clamp(0, 1)
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+ output = model(image, f_number=torch.tensor([2.0]),
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+ focal_length_mm=torch.tensor([50.0]),
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+ focus_distance_m=torch.tensor([2.0]))
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+
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+ bokeh = output['bokeh'] # Rendered with depth-of-field
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+ depth = output['depth'] # Predicted depth map
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+ coc = output['coc_map'] # Per-pixel blur radius
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+
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+ # Video mode with Temporal State Propagation
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+ prev_states, prev_features = None, None
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+ for frame in video_frames:
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+ output = model(frame, f_number, focal_length_mm, focus_distance_m,
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+ prev_states=prev_states, prev_features=prev_features)
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+ prev_states = output['states']
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+ prev_features = output['features']
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+ ```
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+
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+ ---
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+
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+ ## 📊 Model Variants
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+
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+ | Variant | Params | VRAM (1080p) | Speed (720p) |
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+ |---------|--------|-------------|-------------|
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+ | **Nano** | 583K | ~0.8 GB | ~45 FPS |
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+ | **Small** | 3.1M | ~1.8 GB | ~23 FPS |
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+ | **Base** | ~12M | ~3.2 GB | ~12 FPS |
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+
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+ ---
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+
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+ ## 🎯 Training Recipe
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+
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+ - **Dataset:** [RealBokeh](https://huggingface.co/datasets/timseizinger/RealBokeh_3MP) (23K real DSLR pairs)
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+ - **Depth:** Depth Anything V2 pseudo-labels
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+ - **Optimizer:** AdamW (lr=3e-4, wd=0.05), cosine schedule
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+ - **Steps:** 300K on 256×256 crops, batch 16
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+
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+ ---
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+
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+ ## 📖 References
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+
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+ 1. GatedDeltaNet — [arXiv:2412.06464](https://arxiv.org/abs/2412.06464)
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+ 2. HGRN-2 — [arXiv:2404.07904](https://arxiv.org/abs/2404.07904)
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+ 3. Mamba-2 — [arXiv:2405.21060](https://arxiv.org/abs/2405.21060)
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+ 4. RWKV-7 — [arXiv:2503.14456](https://arxiv.org/abs/2503.14456)
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+ 5. Griffin — [arXiv:2402.19427](https://arxiv.org/abs/2402.19427)
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+ 6. Bokehlicious — [arXiv:2503.16067](https://arxiv.org/abs/2503.16067)
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+ 7. Dr.Bokeh — [arXiv:2308.08843](https://arxiv.org/abs/2308.08843)
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+ 8. GenRefocus — [arXiv:2512.16923](https://arxiv.org/abs/2512.16923)
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+ 9. BokehDepth — [arXiv:2512.12425](https://arxiv.org/abs/2512.12425)
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+ 10. Video Depth Anything — [arXiv:2501.12375](https://arxiv.org/abs/2501.12375)
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+ 11. MambaIRv2 — [arXiv:2411.15269](https://arxiv.org/abs/2411.15269)
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+ 12. Hybrid Study — [arXiv:2507.06457](https://arxiv.org/abs/2507.06457)
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+ 13. Vision-LSTM — [arXiv:2406.04303](https://arxiv.org/abs/2406.04303)
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+ 14. xLSTM — [arXiv:2405.04517](https://arxiv.org/abs/2405.04517)
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+ 15. flash-linear-attention — [GitHub](https://github.com/fla-org/flash-linear-attention)
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+
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+ ---
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+
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+ ## License
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+
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+ Apache 2.0