# Copyright 2024 Bytedance Ltd. and/or its affiliates # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. """ PPO Trainer with Ray-based single controller. This trainer supports model-agonistic model initialization with huggingface. """ import json import os import uuid from collections import defaultdict from copy import deepcopy from dataclasses import dataclass, field from enum import IntEnum, auto from typing import Any, Optional, Type import numpy as np import ray import torch from ray.experimental.tqdm_ray import tqdm from torchdata.stateful_dataloader import StatefulDataLoader from transformers import PreTrainedTokenizer, ProcessorMixin from ..protocol import DataProto, pad_dataproto_to_divisor, unpad_dataproto from ..single_controller.base import Worker from ..single_controller.ray import RayClassWithInitArgs, RayResourcePool, RayWorkerGroup from ..single_controller.ray.base import create_colocated_worker_cls from ..utils import torch_functional as VF from ..utils.checkpoint import CHECKPOINT_TRACKER, find_latest_ckpt, remove_obsolete_ckpt from ..utils.logger import Tracker from ..utils.py_functional import convert_dict_to_str, timer, unflatten_dict from ..utils.seqlen_balancing import get_seqlen_balanced_partitions, log_seqlen_unbalance from ..workers.fsdp_workers import FSDPWorker from ..workers.reward import FunctionRewardManager from .config import PPOConfig from .core_algos import ( AdvantageEstimator, FixedKLController, KLController, compute_advantage_return, compute_kl, get_kl_controller, ) from .metrics import ( compute_data_metrics, compute_length_metrics, compute_throughout_metrics, compute_timing_metrics, reduce_metrics, ) class Role(IntEnum): """ To create more roles dynamically, you can subclass Role and add new members """ Actor = auto() Rollout = auto() ActorRollout = auto() Critic = auto() RefPolicy = auto() RewardModel = auto() ActorRolloutRef = auto() @dataclass class ResourcePoolManager: """ Define a resource pool specification. Resource pool will be initialized first. """ resource_pool_spec: dict[str, list[int]] mapping: dict[Role, str] resource_pool_dict: dict[str, RayResourcePool] = field(default_factory=dict) def create_resource_pool(self): """Create ray resource pools for distributed training.""" for resource_pool_name, process_on_nodes in self.resource_pool_spec.items(): # max_colocate_count means the number of WorkerGroups (i.e. processes) in each RayResourcePool # For FSDP backend, we recommend using max_colocate_count=1 that merge all WorkerGroups into one. # For Megatron backend, we recommend using max_colocate_count>1 that can utilize different WorkerGroup for different models resource_pool = RayResourcePool( process_on_nodes=process_on_nodes, use_gpu=True, max_colocate_count=1, name_prefix=resource_pool_name ) self.resource_pool_dict[resource_pool_name] = resource_pool self._check_resource_available() def get_resource_pool(self, role: Role) -> RayResourcePool: """Get the resource pool of the worker.""" return self.resource_pool_dict[self.mapping[role]] def get_num_gpus(self) -> int: """Get the number of gpus in this cluster.""" return sum([n_gpus for process_on_nodes in self.resource_pool_spec.values() for n_gpus in process_on_nodes]) def _check_resource_available(self): """Check if the resource pool can be satisfied in this ray cluster.""" gpus_available = ray.available_resources().get("GPU", 0) gpus_required = self.get_num_gpus() # if gpus_available < gpus_required: # raise ValueError(f"Total available GPUs {gpus_available} is less than total desired GPUs {gpus_required}.") def apply_kl_penalty(data: DataProto, kl_ctrl: KLController, kl_penalty="kl"): """Apply KL penalty to the token-level rewards.""" token_level_scores = data.batch["token_level_scores"] batch_size = data.batch.batch_size[0] response_mask = data.batch["response_mask"] # compute kl between ref_policy and current policy kld = compute_kl(data.batch["old_log_probs"], data.batch["ref_log_probs"], kl_penalty=kl_penalty) kld = kld * response_mask # (batch_size, response_length) data.batch["token_level_rewards"] = token_level_scores - kl_ctrl.kl_coef * kld current_kl = torch.mean(VF.masked_mean(kld, mask=response_mask, dim=-1)).item() metrics = {"actor/kl_penalty": current_kl, "actor/kl_coef": kl_ctrl.kl_coef} # According to https://github.com/huggingface/trl/blob/v0.11.0/trl/trainer/ppo_trainer.py#L880 kl_ctrl.update(current_kl=current_kl, n_steps=batch_size) return data, metrics def compute_advantage(data: DataProto, adv_estimator: AdvantageEstimator, gamma: float = 1.0, lam: float = 1.0): """Compute advantage estimates for policy optimization.""" adv_inputs = { "token_level_rewards": data.batch["token_level_rewards"], "response_mask": data.batch["response_mask"], "index": data.non_tensor_batch["uid"], "gamma": gamma, "lam": lam, "data_type": data.non_tensor_batch["data_type"], "problem_type": data.non_tensor_batch["problem_type"], } # print(adv_inputs) if "values" in data.batch: adv_inputs["values"] = data.batch["values"] if "reward_baselines" in data.batch: adv_inputs["reward_baselines"] = data.batch["reward_baselines"] advantages, returns = compute_advantage_return(adv_estimator, **adv_inputs) data.batch["advantages"] = advantages data.batch["returns"] = returns return data class RayPPOTrainer: """ Note that this trainer runs on the driver process on a single CPU/GPU node. """ def __init__( self, config: PPOConfig, tokenizer: PreTrainedTokenizer, processor: Optional[ProcessorMixin], train_dataloader: StatefulDataLoader, val_dataloader: StatefulDataLoader, role_worker_mapping: dict[Role, Type[Worker]], resource_pool_manager: ResourcePoolManager, ray_worker_group_cls: Type[RayWorkerGroup] = RayWorkerGroup, reward_fn: Optional[FunctionRewardManager] = None, val_reward_fn: Optional[FunctionRewardManager] = None, ): self.tokenizer = tokenizer self.processor = processor self.train_dataloader = train_dataloader self.val_dataloader = val_dataloader self.config = config self.reward_fn = reward_fn self.val_reward_fn = val_reward_fn self.val_reward_score = 0.0 self.best_val_reward_score = -1.0 self.best_global_step = None self.hybrid_engine = config.worker.hybrid_engine self.role_worker_mapping = role_worker_mapping self.resource_pool_manager = resource_pool_manager self.use_reward_model = Role.RewardModel in role_worker_mapping self.ray_worker_group_cls = ray_worker_group_cls # define KL control if config.algorithm.disable_kl: self.use_reference_policy = False self.kl_ctrl = FixedKLController(init_kl_coef=0.0) print("KL is disabled, no KL metrics will be logged. Please set `kl_coef=0` to log KL metrics.") else: self.use_reference_policy = True self.kl_ctrl = get_kl_controller(config.algorithm) if config.algorithm.adv_estimator == AdvantageEstimator.GAE: self.use_critic = True else: self.use_critic = False if config.algorithm.adv_estimator not in list(AdvantageEstimator): raise NotImplementedError(f"Unknown advantage estimator: {config.algorithm.adv_estimator}.") if config.data.rollout_batch_size % config.worker.actor.global_batch_size != 0: raise ValueError("Rollout batch size must be divisible by actor global batch size.") if ( config.data.rollout_batch_size * config.worker.rollout.n ) % config.worker.actor.micro_batch_size_per_device_for_experience != 0: raise ValueError( "Rollout batch size * rollout.n must be divisible by actor micro batch size for experience." ) if self.use_critic: if config.data.rollout_batch_size % config.worker.critic.global_batch_size != 0: raise ValueError("Rollout batch size must be divisible by critic global batch size.") if ( config.data.rollout_batch_size * config.worker.rollout.n ) % config.worker.critic.micro_batch_size_per_device_for_experience != 0: raise ValueError( "Rollout batch size * rollout.n must be divisible by critic micro batch size for experience." ) if ( config.algorithm.adv_estimator in (AdvantageEstimator.GRPO, AdvantageEstimator.RLOO) and config.worker.rollout.n == 1 ): raise ValueError("GRPO and RLOO algorithm need `config.worker.rollout.n > 1`.") if config.trainer.max_steps is not None: self.training_steps = config.trainer.max_steps elif config.data.mini_rollout_batch_size is not None: num_examples = len(train_dataloader) * config.data.mini_rollout_batch_size self.training_steps = num_examples // config.data.rollout_batch_size * config.trainer.total_epochs else: self.training_steps = len(train_dataloader) * config.trainer.total_epochs config.worker.actor.optim.training_steps = self.training_steps config.worker.critic.optim.training_steps = self.training_steps print(f"Total training steps: {self.training_steps}") def init_workers(self) -> None: """Init resource pool and worker group""" self.resource_pool_manager.create_resource_pool() self.resource_pool_to_cls = {pool: {} for pool in self.resource_pool_manager.resource_pool_dict.values()} # create actor, rollout and ref if self.hybrid_engine: resource_pool = self.resource_pool_manager.get_resource_pool(Role.ActorRolloutRef) actor_rollout_ref_cls = RayClassWithInitArgs( cls=self.role_worker_mapping[Role.ActorRolloutRef], config=self.config.worker, role="actor_rollout_ref" ) self.resource_pool_to_cls[resource_pool]["actor_rollout_ref"] = actor_rollout_ref_cls else: raise NotImplementedError # create critic if self.use_critic: resource_pool = self.resource_pool_manager.get_resource_pool(Role.Critic) critic_cls = RayClassWithInitArgs( cls=self.role_worker_mapping[Role.Critic], config=self.config.worker, role="critic" ) self.resource_pool_to_cls[resource_pool]["critic"] = critic_cls # create a reward model if reward_fn is None if self.use_reward_model: # we create a RM here resource_pool = self.resource_pool_manager.get_resource_pool(Role.RewardModel) rm_cls = RayClassWithInitArgs( cls=self.role_worker_mapping[Role.RewardModel], config=self.config.worker, role="reward" ) self.resource_pool_to_cls[resource_pool]["rm"] = rm_cls # initialize WorkerGroup # NOTE: if you want to use a different resource pool for each role, which can support different parallel size, # you should not use `create_colocated_worker_cls`. Instead, directly pass different resource pool to different worker groups. # See https://github.com/volcengine/verl/blob/master/examples/ray/tutorial.ipynb for more information. all_wg: dict[str, FSDPWorker] = {} self.wg_dicts = [] for resource_pool, class_dict in self.resource_pool_to_cls.items(): worker_dict_cls = create_colocated_worker_cls(class_dict=class_dict) wg_dict = self.ray_worker_group_cls(resource_pool=resource_pool, ray_cls_with_init=worker_dict_cls) spawn_wg = wg_dict.spawn(prefix_set=class_dict.keys()) all_wg.update(spawn_wg) # keep the referece of WorkerDict to support ray >= 2.31. Ref: https://github.com/ray-project/ray/pull/45699 self.wg_dicts.append(wg_dict) if self.use_critic: self.critic_wg = all_wg["critic"] self.critic_wg.init_model() if self.use_reward_model: self.rm_wg = all_wg["rm"] self.rm_wg.init_model() # we should create rollout at the end so that vllm can have a better estimation of kv cache memory self.actor_rollout_ref_wg = all_wg["actor_rollout_ref"] self.actor_rollout_ref_wg.init_model() def _save_checkpoint(self) -> None: # path: {save_checkpoint_path}/global_step_{global_step}/{actor,critic} if self.val_reward_score > self.best_val_reward_score: self.best_val_reward_score = self.val_reward_score self.best_global_step = self.global_step remove_obsolete_ckpt( self.config.trainer.save_checkpoint_path, self.global_step, self.best_global_step, self.config.trainer.save_limit, ) folder_path = os.path.join(self.config.trainer.save_checkpoint_path, f"global_step_{self.global_step}") actor_path = os.path.join(folder_path, "actor") self.actor_rollout_ref_wg.save_checkpoint(actor_path, save_model_only=self.config.trainer.save_model_only) if self.use_critic: critic_path = os.path.join(folder_path, "critic") self.critic_wg.save_checkpoint(critic_path, save_model_only=self.config.trainer.save_model_only) dataloader_path = os.path.join(folder_path, "dataloader.pt") dataloader_state_dict = self.train_dataloader.state_dict() torch.save(dataloader_state_dict, dataloader_path) checkpointer_tracker_info = { "best_global_step": self.best_global_step, "best_val_reward_score": round(self.best_val_reward_score, 4), "last_global_step": self.global_step, "last_actor_path": os.path.abspath(actor_path), } checkpointer_tracker_path = os.path.join(self.config.trainer.save_checkpoint_path, CHECKPOINT_TRACKER) with open(checkpointer_tracker_path, "w") as f: json.dump(checkpointer_tracker_info, f, ensure_ascii=False, indent=2) def _load_checkpoint(self) -> None: if self.config.trainer.load_checkpoint_path is not None: load_checkpoint_path = self.config.trainer.load_checkpoint_path elif self.config.trainer.find_last_checkpoint: load_checkpoint_path, tracker_info = find_latest_ckpt(self.config.trainer.save_checkpoint_path) if tracker_info is not None: self.best_val_reward_score = tracker_info.get("best_val_reward_score", 0.0) self.best_global_step = tracker_info.get("best_global_step", 0) else: load_checkpoint_path = None if load_checkpoint_path is None: return if "global_step_" not in load_checkpoint_path.strip(os.path.sep).split(os.path.sep)[-1]: raise ValueError("`load_checkpoint_path` should end with `global_step_*`.") print(f"Load from checkpoint: {load_checkpoint_path}.") self.global_step = int(load_checkpoint_path.strip(os.path.sep).split("global_step_")[-1]) actor_path = os.path.join(load_checkpoint_path, "actor") self.actor_rollout_ref_wg.load_checkpoint(actor_path) if self.use_critic: critic_path = os.path.join(load_checkpoint_path, "critic") self.critic_wg.load_checkpoint(critic_path) dataloader_path = os.path.join(load_checkpoint_path, "dataloader.pt") if os.path.exists(dataloader_path): dataloader_state_dict = torch.load(dataloader_path, weights_only=False) self.train_dataloader.load_state_dict(dataloader_state_dict) else: print(f"No dataloader state found at {dataloader_path}, will start from scratch.") def _maybe_log_val_generations( self, inputs: list[str], outputs: list[str], labels: list[str], scores: list[float] ) -> None: """Log a table of validation samples""" if self.config.trainer.val_generations_to_log <= 0: return # Create tuples of (input, output, score) and sort by input text samples = list(zip(inputs, outputs, labels, scores)) samples.sort(key=lambda x: x[0]) # Sort by input text # Use fixed random seed for deterministic shuffling rng = np.random.RandomState(42) rng.shuffle(samples) samples = samples[: self.config.trainer.val_generations_to_log] self.logger.log_generation(samples, self.global_step) def _validate(self) -> dict[str, Any]: reward_tensor_lst = [] # Lists to collect samples for the table sample_inputs, sample_outputs, sample_labels, sample_scores = [], [], [], [] reward_metrics_lst = defaultdict(list) length_metrics_lst = defaultdict(list) print("Start validation...") self.actor_rollout_ref_wg.prepare_rollout_engine() for batch_dict in self.val_dataloader: test_batch = DataProto.from_single_dict(batch_dict) test_gen_batch = test_batch.pop( batch_keys=["input_ids", "attention_mask", "position_ids"], non_tensor_batch_keys=["raw_prompt_ids", "multi_modal_data"], ) repeat_times = self.config.worker.rollout.val_override_config.get("n", 1) test_gen_batch.meta_info = self.config.worker.rollout.val_override_config test_gen_batch.meta_info["min_pixels"] = self.config.data.min_pixels test_gen_batch.meta_info["max_pixels"] = self.config.data.max_pixels test_gen_batch.meta_info["resize_size"] = self.config.data.resize_size test_gen_batch.meta_info["video_fps"] = self.config.data.video_fps test_gen_batch, pad_size = pad_dataproto_to_divisor(test_gen_batch, self.actor_rollout_ref_wg.world_size) test_output_gen_batch = self.actor_rollout_ref_wg.generate_sequences(test_gen_batch) test_output_gen_batch = unpad_dataproto(test_output_gen_batch, pad_size=pad_size * repeat_times) # repeat to align with repeated responses in rollout test_batch = test_batch.repeat(repeat_times=repeat_times, interleave=True) test_batch = test_batch.union(test_output_gen_batch) # evaluate using reward_function reward_tensor, reward_metrics = ray.get(self.val_reward_fn.compute_reward.remote(test_batch)) # store generations input_ids = test_batch.batch["prompts"] input_texts = [self.tokenizer.decode(ids, skip_special_tokens=True) for ids in input_ids] output_ids = test_batch.batch["responses"] output_texts = [self.tokenizer.decode(ids, skip_special_tokens=True) for ids in output_ids] scores = reward_tensor.sum(-1).cpu().tolist() sample_inputs.extend(input_texts) sample_outputs.extend(output_texts) sample_labels.extend(test_batch.non_tensor_batch["ground_truth"].tolist()) sample_scores.extend(scores) reward_tensor_lst.append(reward_tensor) for key, value in reward_metrics.items(): reward_metrics_lst[key].extend(value) for key, value in compute_length_metrics(test_batch).items(): length_metrics_lst[key].append(value) self.actor_rollout_ref_wg.release_rollout_engine() self._maybe_log_val_generations(sample_inputs, sample_outputs, sample_labels, sample_scores) self.val_reward_score = torch.cat(reward_tensor_lst, dim=0).sum(-1).mean().item() val_reward_metrics = {f"val/{key}_reward": value for key, value in reduce_metrics(reward_metrics_lst).items()} val_length_metrics = {f"val_{key}": value for key, value in reduce_metrics(length_metrics_lst).items()} print("Finish validation.") return {"val/reward_score": self.val_reward_score, **val_reward_metrics, **val_length_metrics} def _balance_batch(self, batch: DataProto, metrics: dict[str, Any], logging_prefix: str = "global_seqlen") -> None: """Reorder the data on single controller such that each dp rank gets similar total tokens""" attention_mask = batch.batch["attention_mask"] batch_size = attention_mask.shape[0] global_seqlen_lst = batch.batch["attention_mask"].view(batch_size, -1).sum(-1).tolist() # (train_batch_size,) world_size = self.actor_rollout_ref_wg.world_size global_partition_lst = get_seqlen_balanced_partitions( global_seqlen_lst, k_partitions=world_size, equal_size=True ) # reorder based on index. The data will be automatically equally partitioned by dispatch function global_idx = torch.tensor([j for partition in global_partition_lst for j in partition]) batch.reorder(global_idx) global_balance_stats = log_seqlen_unbalance( seqlen_list=global_seqlen_lst, partitions=global_partition_lst, prefix=logging_prefix ) metrics.update(global_balance_stats) def _make_batch_data(self, metrics: dict[str, Any]) -> DataProto: batch = None all_metrics = defaultdict(list) num_try_make_batch = 0 print("Start generating batch...") while True: num_try_make_batch += 1 try: batch_dict = next(self.data_iterator) except StopIteration: self.data_iterator = iter(self.train_dataloader) batch_dict = next(self.data_iterator) meta_info = { "min_pixels": self.config.data.min_pixels, "max_pixels": self.config.data.max_pixels, "resize_size": self.config.data.resize_size, "video_fps": self.config.data.video_fps, } new_batch: DataProto = DataProto.from_single_dict(batch_dict, meta_info=meta_info) new_batch.non_tensor_batch["uid"] = np.array( [str(uuid.uuid4()) for _ in range(len(new_batch.batch))], dtype=object ) # pop those keys for generation gen_batch = new_batch.pop( batch_keys=["input_ids", "attention_mask", "position_ids"], non_tensor_batch_keys=["raw_prompt_ids", "multi_modal_data"], meta_info_keys=["min_pixels", "max_pixels", "resize_size", "video_fps"], ) # generate a batch gen_batch_output = self.actor_rollout_ref_wg.generate_sequences(gen_batch) if self.config.algorithm.adv_estimator == "remax": gen_baseline_batch = deepcopy(gen_batch) gen_baseline_batch.meta_info["temperature"] = 0 gen_baseline_batch.meta_info["n"] = 1 gen_baseline_output = self.actor_rollout_ref_wg.generate_sequences(gen_baseline_batch) new_batch = new_batch.union(gen_baseline_output) reward_baseline_tensor, _ = ray.get(self.reward_fn.compute_reward.remote(new_batch)) reward_baseline_tensor = reward_baseline_tensor.sum(dim=-1) new_batch.pop(batch_keys=list(gen_baseline_output.batch.keys())) new_batch.batch["reward_baselines"] = reward_baseline_tensor del gen_baseline_batch, gen_baseline_output # repeat to align with repeated responses in rollout new_batch = new_batch.repeat(repeat_times=self.config.worker.rollout.n, interleave=True) new_batch = new_batch.union(gen_batch_output) # filter group if self.config.algorithm.online_filtering: reward_tensor, reward_metrics = ray.get(self.reward_fn.compute_reward.remote(new_batch)) new_batch.batch["token_level_scores"] = reward_tensor for k, v in reward_metrics.items(): all_metrics[k].extend(v) filter_scores = reward_metrics[self.config.algorithm.filter_key] uids = new_batch.non_tensor_batch["uid"] uid2scores = defaultdict(list) for uid, score in zip(uids, filter_scores): uid2scores[uid].append(score) uid2mean = {uid: np.mean(scores) for uid, scores in uid2scores.items()} kept_uids = [ uid for uid, avg_score in uid2mean.items() if avg_score > self.config.algorithm.filter_low and avg_score < self.config.algorithm.filter_high ] kept_sample_idxs = [idx for idx, uid in enumerate(uids) if uid in kept_uids] if len(kept_sample_idxs) == 0: raise RuntimeError("No sample is kept after filtering. Please check your data.") new_batch = new_batch[kept_sample_idxs] batch = DataProto.concat([batch, new_batch]) if batch is not None else new_batch current_batch_size = len(batch) // self.config.worker.rollout.n rollout_batch_size = self.config.data.rollout_batch_size if current_batch_size < rollout_batch_size: print(f"{current_batch_size=} < {rollout_batch_size=}") max_try_make_batch = self.config.trainer.max_try_make_batch if max_try_make_batch <= 0 or num_try_make_batch < max_try_make_batch: print(f"{num_try_make_batch=}. Continue generating...") else: raise RuntimeError( f"{num_try_make_batch=} >= {max_try_make_batch=}. Generated too many. Please check your data." ) else: print(f"{current_batch_size=} >= {rollout_batch_size=}. Finish generating.") if self.config.algorithm.online_filtering: metrics.update({f"reward/{k}": v for k, v in reduce_metrics(all_metrics).items()}) return batch[: self.config.data.rollout_batch_size * self.config.worker.rollout.n] def fit(self): """ The training loop of PPO. The driver process only need to call the compute functions of the worker group through RPC to construct the PPO dataflow. The light-weight advantage computation is done on the driver process. """ self.logger = Tracker(loggers=self.config.trainer.logger, config=self.config.to_dict()) self.global_step = 0 main_tqdm = tqdm(range(self.training_steps), desc="Running step", position=0) val_metrics: Optional[dict[str, Any]] = None # load checkpoint before doing anything self._load_checkpoint() main_tqdm.update(self.global_step) # perform validation before training # currently, we only support validation using the reward_function. if self.val_reward_fn is not None and self.config.trainer.val_before_train: val_metrics = self._validate() self.logger.log(data=val_metrics, step=self.global_step) if self.config.trainer.val_only: return self.data_iterator = iter(self.train_dataloader) while self.global_step < self.training_steps: self.global_step += 1 metrics, timing_raw = {}, {} with timer("step", timing_raw): # make a batch of data with timer("gen", timing_raw): self.actor_rollout_ref_wg.prepare_rollout_engine() batch = self._make_batch_data(metrics=metrics) self.actor_rollout_ref_wg.release_rollout_engine() # balance the number of valid tokens on each dp rank. # NOTE: this breaks the order of data inside the batch. # Please take care when you implement group based adv computation such as GRPO and rloo self._balance_batch(batch, metrics=metrics) # compute global valid tokens batch.meta_info["global_token_num"] = torch.sum(batch.batch["attention_mask"], dim=-1).tolist() # compute reward if "token_level_scores" not in batch.batch: with timer("reward", timing_raw): reward_ref = self.reward_fn.compute_reward.remote(batch) # recompute old_log_probs with timer("old", timing_raw): old_log_probs = self.actor_rollout_ref_wg.compute_log_probs(batch) batch = batch.union(old_log_probs) # compute ref_log_probs if self.use_reference_policy: with timer("ref", timing_raw): ref_log_probs = self.actor_rollout_ref_wg.compute_ref_log_probs(batch) batch = batch.union(ref_log_probs) # compute values if self.use_critic: with timer("values", timing_raw): values = self.critic_wg.compute_values(batch) batch = batch.union(values) with timer("adv", timing_raw): if "token_level_scores" not in batch.batch: # get token level scores asynchronously reward_tensor, reward_metrics = ray.get(reward_ref) batch.batch["token_level_scores"] = reward_tensor reward_metrics = {f"reward/{k}": v for k, v in reduce_metrics(reward_metrics).items()} metrics.update(reward_metrics) # apply kl penalty if available if not self.config.algorithm.use_kl_loss and self.use_reference_policy: # apply kl penalty to reward batch, kl_metrics = apply_kl_penalty(batch, self.kl_ctrl, self.config.algorithm.kl_penalty) metrics.update(kl_metrics) else: batch.batch["token_level_rewards"] = batch.batch["token_level_scores"] # compute advantages, executed on the driver process batch = compute_advantage( batch, adv_estimator=self.config.algorithm.adv_estimator, gamma=self.config.algorithm.gamma, lam=self.config.algorithm.lam, ) # update critic if self.use_critic: with timer("update_critic", timing_raw): critic_output = self.critic_wg.update_critic(batch) critic_metrics = reduce_metrics(critic_output.non_tensor_batch) metrics.update(critic_metrics) # update actor if self.config.trainer.critic_warmup <= self.global_step: with timer("update_actor", timing_raw): actor_output = self.actor_rollout_ref_wg.update_actor(batch) actor_metrics = reduce_metrics(actor_output.non_tensor_batch) metrics.update(actor_metrics) # validate if ( self.val_reward_fn is not None and self.config.trainer.val_freq > 0 and self.global_step % self.config.trainer.val_freq == 0 ): with timer("validation", timing_raw): val_metrics = self._validate() metrics.update(val_metrics) if self.config.trainer.save_freq > 0 and self.global_step % self.config.trainer.save_freq == 0: with timer("save_checkpoint", timing_raw): self._save_checkpoint() # collect metrics num_gpus = self.resource_pool_manager.get_num_gpus() metrics.update(compute_data_metrics(batch=batch, use_critic=self.use_critic)) metrics.update(compute_timing_metrics(batch=batch, timing_raw=timing_raw)) metrics.update(compute_throughout_metrics(batch=batch, timing_raw=timing_raw, num_gpus=num_gpus)) self.logger.log(data=metrics, step=self.global_step) main_tqdm.update() # perform validation after training if self.val_reward_fn is not None: if ( val_metrics is None or self.config.trainer.val_freq <= 0 or self.global_step % self.config.trainer.val_freq != 0 ): val_metrics = self._validate() self.logger.log(data=val_metrics, step=self.global_step) print(f"Final validation metrics:\n{convert_dict_to_str(unflatten_dict(val_metrics))}") if self.config.trainer.save_freq <= 0 or self.global_step % self.config.trainer.save_freq != 0: self._save_checkpoint()