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README.md ADDED
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+ ---
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+ library_name: ml-agents
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+ tags:
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+ - Huggy
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-Huggy
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+ ---
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+
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+ # **ppo** Agent playing **Huggy**
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+ This is a trained model of a **ppo** agent playing **Huggy**
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+ using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
13
+
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+ ## Usage (with ML-Agents)
15
+ The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
16
+
17
+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
18
+ - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
19
+ browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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+ - A *longer tutorial* to understand how works ML-Agents:
21
+ https://huggingface.co/learn/deep-rl-course/unit5/introduction
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+
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+ ### Resume the training
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+ ```bash
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
26
+ ```
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+
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser**
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+
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+ 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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+ 2. Step 1: Find your model_id: TeSeMeNe/ppo-Huggy
33
+ 3. Step 2: Select your *.nn /*.onnx file
34
+ 4. Click on Watch the agent play 👀
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+
config.json ADDED
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+ {"default_settings": null, "behaviors": {"Huggy": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0003, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "shared_critic": false, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 100000, "network_settings": {"normalize": true, "hidden_units": 512, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.995, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 50, "even_checkpoints": false, "max_steps": 2000000, "time_horizon": 1000, "summary_freq": 50000, "threaded": false, "self_play": null, "behavioral_cloning": null}}, "env_settings": {"env_path": "./trained-envs-executables/linux/Huggy/Huggy", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "timeout_wait": 60, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true, "no_graphics_monitor": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Huggy2", "initialize_from": null, "load_model": false, "resume": false, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
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+ default_settings: null
2
+ behaviors:
3
+ Huggy:
4
+ trainer_type: ppo
5
+ hyperparameters:
6
+ batch_size: 2048
7
+ buffer_size: 20480
8
+ learning_rate: 0.0003
9
+ beta: 0.005
10
+ epsilon: 0.2
11
+ lambd: 0.95
12
+ num_epoch: 3
13
+ shared_critic: false
14
+ learning_rate_schedule: linear
15
+ beta_schedule: linear
16
+ epsilon_schedule: linear
17
+ checkpoint_interval: 100000
18
+ network_settings:
19
+ normalize: true
20
+ hidden_units: 512
21
+ num_layers: 3
22
+ vis_encode_type: simple
23
+ memory: null
24
+ goal_conditioning_type: hyper
25
+ deterministic: false
26
+ reward_signals:
27
+ extrinsic:
28
+ gamma: 0.995
29
+ strength: 1.0
30
+ network_settings:
31
+ normalize: false
32
+ hidden_units: 128
33
+ num_layers: 2
34
+ vis_encode_type: simple
35
+ memory: null
36
+ goal_conditioning_type: hyper
37
+ deterministic: false
38
+ init_path: null
39
+ keep_checkpoints: 50
40
+ even_checkpoints: false
41
+ max_steps: 2000000
42
+ time_horizon: 1000
43
+ summary_freq: 50000
44
+ threaded: false
45
+ self_play: null
46
+ behavioral_cloning: null
47
+ env_settings:
48
+ env_path: ./trained-envs-executables/linux/Huggy/Huggy
49
+ env_args: null
50
+ base_port: 5005
51
+ num_envs: 1
52
+ num_areas: 1
53
+ timeout_wait: 60
54
+ seed: -1
55
+ max_lifetime_restarts: 10
56
+ restarts_rate_limit_n: 1
57
+ restarts_rate_limit_period_s: 60
58
+ engine_settings:
59
+ width: 84
60
+ height: 84
61
+ quality_level: 5
62
+ time_scale: 20
63
+ target_frame_rate: -1
64
+ capture_frame_rate: 60
65
+ no_graphics: true
66
+ no_graphics_monitor: false
67
+ environment_parameters: null
68
+ checkpoint_settings:
69
+ run_id: Huggy2
70
+ initialize_from: null
71
+ load_model: false
72
+ resume: false
73
+ force: false
74
+ train_model: false
75
+ inference: false
76
+ results_dir: results
77
+ torch_settings:
78
+ device: null
79
+ debug: false
run_logs/Player-0.log ADDED
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+ Mono path[0] = '/content/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/Managed'
2
+ Mono config path = '/content/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ PlayerPrefs - Creating folder: /root/.config/unity3d/Hugging Face
6
+ PlayerPrefs - Creating folder: /root/.config/unity3d/Hugging Face/Huggy
7
+ Unable to load player prefs
8
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
9
+ [Subsystems] Discovering subsystems at path /content/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/UnitySubsystems
10
+ Forcing GfxDevice: Null
11
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
13
+ Version: NULL 1.0 [1.0]
14
+ Renderer: Null Device
15
+ Vendor: Unity Technologies
16
+ ALSA lib confmisc.c:855:(parse_card) cannot find card '0'
17
+ ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory
18
+ ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings
19
+ ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
20
+ ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name
21
+ ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
22
+ ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory
23
+ ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default
24
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
25
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
26
+ ALSA lib confmisc.c:855:(parse_card) cannot find card '0'
27
+ ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory
28
+ ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings
29
+ ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
30
+ ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name
31
+ ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
32
+ ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory
33
+ ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default
34
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
35
+ FMOD initialized on nosound output
36
+ Begin MonoManager ReloadAssembly
37
+ - Completed reload, in 0.098 seconds
38
+ ERROR: Shader Hidden/Universal Render Pipeline/Blit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ ERROR: Shader Hidden/Universal Render Pipeline/CopyDepth shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ ERROR: Shader Hidden/Universal Render Pipeline/ScreenSpaceShadows shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
41
+ ERROR: Shader Hidden/Universal Render Pipeline/Sampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderLdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
43
+ ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderHdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
44
+ ERROR: Shader Hidden/Universal Render Pipeline/UberPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/FallbackError' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ ERROR: Shader Hidden/Universal Render Pipeline/FallbackError shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
49
+ WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/FallbackError' - All subshaders removed
50
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
51
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
52
+ ERROR: Shader Hidden/Universal Render Pipeline/Stop NaN shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
53
+ ERROR: Shader Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
54
+ ERROR: Shader Hidden/Universal Render Pipeline/GaussianDepthOfField shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
55
+ ERROR: Shader Hidden/Universal Render Pipeline/BokehDepthOfField shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
56
+ ERROR: Shader Hidden/Universal Render Pipeline/CameraMotionBlur shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
57
+ ERROR: Shader Hidden/Universal Render Pipeline/PaniniProjection shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
58
+ ERROR: Shader Hidden/Universal Render Pipeline/Bloom shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
59
+ ERROR: Shader Hidden/Universal Render Pipeline/FinalPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
60
+ WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed
61
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
62
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
63
+ WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed
64
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
65
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
66
+ ERROR: Shader Hidden/Universal Render Pipeline/LensFlareDataDriven shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
67
+ ERROR: Shader Hidden/Universal Render Pipeline/Scaling Setup shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
68
+ ERROR: Shader Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
69
+ ERROR: Shader Hidden/Universal Render Pipeline/Debug/DebugReplacement shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70
+ ERROR: Shader Hidden/kMotion/CameraMotionVectors shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
71
+ ERROR: Shader Hidden/kMotion/ObjectMotionVectors shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
72
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
73
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
74
+ WARNING: Shader Unsupported: 'Universal Render Pipeline/Lit' - All subshaders removed
75
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
76
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
77
+ ERROR: Shader Universal Render Pipeline/Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
78
+ WARNING: Shader Unsupported: 'Universal Render Pipeline/Lit' - All subshaders removed
79
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
80
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
81
+ UnloadTime: 0.785549 ms
82
+ requesting resize 84 x 84
83
+ Setting up 1 worker threads for Enlighten.
84
+ Memory Statistics:
85
+ [ALLOC_TEMP_TLS] TLS Allocator
86
+ StackAllocators :
87
+ [ALLOC_TEMP_MAIN]
88
+ Peak usage frame count: [4.0 KB-8.0 KB]: 26763 frames, [2.0 MB-4.0 MB]: 1 frames
89
+ Initial Block Size 4.0 MB
90
+ Current Block Size 4.0 MB
91
+ Peak Allocated Bytes 3.6 MB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.AsyncRead]
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+ Initial Block Size 64.0 KB
95
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+ Peak Allocated Bytes 136 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.PreloadManager]
99
+ Initial Block Size 256.0 KB
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+ Peak Allocated Bytes 211.5 KB
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+ Overflow Count 4
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+ [ALLOC_TEMP_Job.Worker 0]
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+ [ALLOC_TEMP_Background Job.Worker 6]
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_EnlightenWorker]
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+ Initial Block Size 64.0 KB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 15]
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+ Initial Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 1]
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+ [ALLOC_TEMP_Background Job.Worker 2]
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 7]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
164
+ Initial Block Size 64.0 KB
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+ Current Block Size 64.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 5]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 13]
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+ Initial Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 11]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 3]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 0]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 4]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_BatchDeleteObjects]
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+ Initial Block Size 64.0 KB
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+ Current Block Size 64.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_DEFAULT] Dual Thread Allocator
204
+ Peak main deferred allocation count 250
205
+ [ALLOC_BUCKET]
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+ Large Block size 4.0 MB
207
+ Used Block count 1
208
+ Peak Allocated bytes 1.4 MB
209
+ [ALLOC_DEFAULT_MAIN]
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+ Peak usage frame count: [16.0 MB-32.0 MB]: 26764 frames
211
+ Requested Block Size 16.0 MB
212
+ Peak Block count 1
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+ Peak Allocated memory 23.1 MB
214
+ Peak Large allocation bytes 16.0 MB
215
+ [ALLOC_DEFAULT_THREAD]
216
+ Peak usage frame count: [2.0 MB-4.0 MB]: 26764 frames
217
+ Requested Block Size 16.0 MB
218
+ Peak Block count 1
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+ Peak Allocated memory 2.6 MB
220
+ Peak Large allocation bytes 0 B
221
+ [ALLOC_TEMP_JOB_1_FRAME]
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+ Initial Block Size 2.0 MB
223
+ Used Block Count 1
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+ Overflow Count (too large) 0
225
+ Overflow Count (full) 0
226
+ [ALLOC_TEMP_JOB_2_FRAMES]
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+ Initial Block Size 2.0 MB
228
+ Used Block Count 1
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+ Overflow Count (too large) 0
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+ Overflow Count (full) 0
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+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
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+ Initial Block Size 2.0 MB
233
+ Used Block Count 2
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+ Overflow Count (too large) 0
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+ Overflow Count (full) 0
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+ [ALLOC_TEMP_JOB_ASYNC (Background)]
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+ Initial Block Size 1.0 MB
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+ Used Block Count 3
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+ Overflow Count (too large) 0
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+ Overflow Count (full) 0
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+ [ALLOC_GFX] Dual Thread Allocator
242
+ Peak main deferred allocation count 0
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+ [ALLOC_BUCKET]
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+ Large Block size 4.0 MB
245
+ Used Block count 1
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+ Peak Allocated bytes 1.4 MB
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+ [ALLOC_GFX_MAIN]
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+ Peak usage frame count: [32.0 KB-64.0 KB]: 26763 frames, [64.0 KB-128.0 KB]: 1 frames
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+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 65.6 KB
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+ Peak Large allocation bytes 0 B
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+ [ALLOC_GFX_THREAD]
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+ Peak usage frame count: [64.0 KB-128.0 KB]: 26764 frames
255
+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 81.8 KB
258
+ Peak Large allocation bytes 0 B
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+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
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+ Peak main deferred allocation count 0
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+ [ALLOC_BUCKET]
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+ Large Block size 4.0 MB
263
+ Used Block count 1
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+ Peak Allocated bytes 1.4 MB
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+ [ALLOC_CACHEOBJECTS_MAIN]
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+ Peak usage frame count: [1.0 MB-2.0 MB]: 26763 frames, [16.0 MB-32.0 MB]: 1 frames
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+ Requested Block Size 4.0 MB
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+ Peak Block count 2
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+ Peak Allocated memory 30.6 MB
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+ Peak Large allocation bytes 24.9 MB
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 26763 frames, [2.0 MB-4.0 MB]: 1 frames
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+ Requested Block Size 4.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 2.6 MB
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+ Large Block size 4.0 MB
281
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+ Peak Allocated bytes 1.4 MB
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+ Peak usage frame count: [0-1.0 KB]: 26764 frames
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+ Peak Large allocation bytes 0 B
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