File size: 14,279 Bytes
52365e5 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 | import argparse
from pathlib import Path
import numpy as np
import torch
from game import UltimateTicTacToe
from mcts import MCTS
from model import UltimateTicTacToeModel
from trainer import Trainer
DEFAULT_ARGS = {
"num_simulations": 100,
"numIters": 50,
"numEps": 20,
"epochs": 5,
"batch_size": 64,
"lr": 5e-4,
"weight_decay": 1e-4,
"replay_buffer_size": 50000,
"value_loss_weight": 1.0,
"grad_clip_norm": 5.0,
"checkpoint_path": "latest.pth",
"temperature_threshold": 10,
"root_dirichlet_alpha": 0.3,
"root_exploration_fraction": 0.25,
"arena_compare_games": 6,
"arena_accept_threshold": 0.55,
"arena_compare_simulations": 8,
}
def get_device(device_arg):
if device_arg:
return device_arg
return "cuda" if torch.cuda.is_available() else "cpu"
def build_model(game, device):
return UltimateTicTacToeModel(
game.get_board_size(),
game.get_action_size(),
device,
)
def load_checkpoint(model, checkpoint_path, device, optimizer=None, required=True):
checkpoint = Path(checkpoint_path)
if not checkpoint.exists():
if required:
raise FileNotFoundError(f"Checkpoint not found: {checkpoint}")
return False
state = torch.load(checkpoint, map_location=device)
model.load_state_dict(state["state_dict"])
if optimizer is not None and "optimizer_state_dict" in state:
optimizer.load_state_dict(state["optimizer_state_dict"])
model.eval()
return True
def canonical_state(game, state, player):
board_data, active_board = state
return (game.get_canonical_board_data(board_data, player), active_board)
def apply_moves(game, moves):
state = game.get_init_board()
player = 1
for action in moves:
next_state = game.get_next_state(state, player, action, verify_move=True)
if next_state is False:
raise ValueError(f"Illegal move in sequence: {action}")
state, player = next_state
return state, player
def format_board(board_data):
symbols = {1: "X", -1: "O", 0: "."}
rows = []
for row in range(9):
cells = [symbols[int(board_data[row * 9 + col])] for col in range(9)]
groups = [" ".join(cells[idx:idx + 3]) for idx in (0, 3, 6)]
rows.append(" | ".join(groups))
if row in (2, 5):
rows.append("-" * 23)
return "\n".join(rows)
def top_policy_moves(policy, limit):
ranked = np.argsort(policy)[::-1][:limit]
return [(int(action), float(policy[action])) for action in ranked]
def parse_moves(text):
if not text:
return []
return [int(part.strip()) for part in text.split(",") if part.strip()]
def parse_action(text):
raw = text.strip().replace(",", " ").split()
if len(raw) == 1:
action = int(raw[0])
elif len(raw) == 2:
row, col = (int(value) for value in raw)
if not (0 <= row < 9 and 0 <= col < 9):
raise ValueError("Row and column must be in [0, 8].")
action = row * 9 + col
else:
raise ValueError("Enter either a flat move index or 'row col'.")
if not (0 <= action < 81):
raise ValueError("Move index must be in [0, 80].")
return action
def scalar_value(value):
return float(np.asarray(value).reshape(-1)[0])
def train_command(args):
device = get_device(args.device)
game = UltimateTicTacToe()
model = build_model(game, device)
train_args = dict(DEFAULT_ARGS)
train_args.update(
{
"num_simulations": args.num_simulations,
"numIters": args.num_iters,
"numEps": args.num_eps,
"epochs": args.epochs,
"batch_size": args.batch_size,
"lr": args.lr,
"weight_decay": args.weight_decay,
"replay_buffer_size": args.replay_buffer_size,
"value_loss_weight": args.value_loss_weight,
"grad_clip_norm": args.grad_clip_norm,
"checkpoint_path": args.checkpoint,
"temperature_threshold": args.temperature_threshold,
"root_dirichlet_alpha": args.root_dirichlet_alpha,
"root_exploration_fraction": args.root_exploration_fraction,
"arena_compare_games": args.arena_compare_games,
"arena_accept_threshold": args.arena_accept_threshold,
"arena_compare_simulations": args.arena_compare_simulations,
}
)
trainer = Trainer(game, model, train_args)
if args.resume:
load_checkpoint(model, args.checkpoint, device, optimizer=trainer.optimizer)
trainer.learn()
def eval_command(args):
device = get_device(args.device)
game = UltimateTicTacToe()
model = build_model(game, device)
load_checkpoint(model, args.checkpoint, device)
moves = parse_moves(args.moves)
state, player = apply_moves(game, moves)
current_state = canonical_state(game, state, player)
encoded = game.encode_state(current_state)
policy, value = model.predict(encoded)
legal_mask = np.array(game.get_valid_moves(state), dtype=np.float32)
policy = policy * legal_mask
if policy.sum() > 0:
policy = policy / policy.sum()
print("Board:")
print(format_board(state[0]))
print()
print(f"Side to move: {'X' if player == 1 else 'O'}")
print(f"Active small board: {state[1]}")
print(f"Model value: {scalar_value(value):.4f}")
print("Top policy moves:")
for action, prob in top_policy_moves(policy, args.top_k):
print(f" {action:2d} -> {prob:.4f}")
if args.with_mcts:
mcts_args = dict(DEFAULT_ARGS)
mcts_args.update(
{
"num_simulations": args.num_simulations,
"root_dirichlet_alpha": None,
"root_exploration_fraction": None,
}
)
root = MCTS(game, model, mcts_args).run(model, current_state, to_play=1)
action = root.select_action(temperature=0)
print(f"MCTS best move: {action}")
def ai_action(game, model, state, player, num_simulations):
current_state = canonical_state(game, state, player)
mcts_args = dict(DEFAULT_ARGS)
mcts_args.update(
{
"num_simulations": num_simulations,
"root_dirichlet_alpha": None,
"root_exploration_fraction": None,
}
)
root = MCTS(game, model, mcts_args).run(model, current_state, to_play=1)
return root.select_action(temperature=0)
def random_action(game, state):
legal_actions = [index for index, allowed in enumerate(game.get_valid_moves(state)) if allowed]
if not legal_actions:
raise ValueError("No legal actions available.")
return int(np.random.choice(legal_actions))
def load_player_model(game, checkpoint, device):
model = build_model(game, device)
load_checkpoint(model, checkpoint, device)
return model
def choose_action(game, player_kind, model, state, player, num_simulations):
if player_kind == "random":
return random_action(game, state)
return ai_action(game, model, state, player, num_simulations)
def play_match(game, x_kind, x_model, o_kind, o_model, num_simulations):
state = game.get_init_board()
player = 1
while True:
reward = game.get_reward_for_player(state, player)
if reward is not None:
if reward == 0:
return 0
return player if reward == 1 else -player
if player == 1:
action = choose_action(game, x_kind, x_model, state, player, num_simulations)
else:
action = choose_action(game, o_kind, o_model, state, player, num_simulations)
state, player = game.get_next_state(state, player, action)
def arena_command(args):
device = get_device(args.device)
game = UltimateTicTacToe()
x_model = None
o_model = None
if args.x_player == "checkpoint":
x_model = load_player_model(game, args.x_checkpoint, device)
if args.o_player == "checkpoint":
o_model = load_player_model(game, args.o_checkpoint, device)
results = {1: 0, -1: 0, 0: 0}
for _ in range(args.games):
winner = play_match(
game,
args.x_player,
x_model,
args.o_player,
o_model,
args.num_simulations,
)
results[winner] += 1
print(f"Games: {args.games}")
print(f"X ({args.x_player}) wins: {results[1]}")
print(f"O ({args.o_player}) wins: {results[-1]}")
print(f"Draws: {results[0]}")
def play_command(args):
device = get_device(args.device)
game = UltimateTicTacToe()
model = build_model(game, device)
load_checkpoint(model, args.checkpoint, device)
state = game.get_init_board()
player = 1
human_player = args.human_player
while True:
print()
print(format_board(state[0]))
print(f"Turn: {'X' if player == 1 else 'O'}")
print(f"Active small board: {state[1]}")
reward = game.get_reward_for_player(state, player)
if reward is not None:
if reward == 0:
print("Result: draw")
else:
winner = player if reward == 1 else -player
print(f"Winner: {'X' if winner == 1 else 'O'}")
return
valid_moves = game.get_valid_moves(state)
legal_actions = [index for index, allowed in enumerate(valid_moves) if allowed]
print(f"Legal moves: {legal_actions}")
if player == human_player:
while True:
try:
action = parse_action(input("Your move (index or 'row col'): "))
next_state = game.get_next_state(state, player, action, verify_move=True)
if next_state is False:
raise ValueError(f"Illegal move: {action}")
state, player = next_state
break
except ValueError as exc:
print(exc)
else:
action = ai_action(game, model, state, player, args.num_simulations)
print(f"AI move: {action}")
state, player = game.get_next_state(state, player, action)
def build_parser():
parser = argparse.ArgumentParser(description="Ultimate Tic-Tac-Toe Runner")
subparsers = parser.add_subparsers(dest="command", required=True)
train_parser = subparsers.add_parser("train", help="Train the model with self-play")
train_parser.add_argument("--device")
train_parser.add_argument("--checkpoint", default=DEFAULT_ARGS["checkpoint_path"])
train_parser.add_argument("--resume", action="store_true")
train_parser.add_argument("--num-simulations", type=int, default=DEFAULT_ARGS["num_simulations"])
train_parser.add_argument("--num-iters", type=int, default=DEFAULT_ARGS["numIters"])
train_parser.add_argument("--num-eps", type=int, default=DEFAULT_ARGS["numEps"])
train_parser.add_argument("--epochs", type=int, default=DEFAULT_ARGS["epochs"])
train_parser.add_argument("--batch-size", type=int, default=DEFAULT_ARGS["batch_size"])
train_parser.add_argument("--lr", type=float, default=DEFAULT_ARGS["lr"])
train_parser.add_argument("--weight-decay", type=float, default=DEFAULT_ARGS["weight_decay"])
train_parser.add_argument("--replay-buffer-size", type=int, default=DEFAULT_ARGS["replay_buffer_size"])
train_parser.add_argument("--value-loss-weight", type=float, default=DEFAULT_ARGS["value_loss_weight"])
train_parser.add_argument("--grad-clip-norm", type=float, default=DEFAULT_ARGS["grad_clip_norm"])
train_parser.add_argument("--temperature-threshold", type=int, default=DEFAULT_ARGS["temperature_threshold"])
train_parser.add_argument("--root-dirichlet-alpha", type=float, default=DEFAULT_ARGS["root_dirichlet_alpha"])
train_parser.add_argument("--root-exploration-fraction", type=float, default=DEFAULT_ARGS["root_exploration_fraction"])
train_parser.add_argument("--arena-compare-games", type=int, default=DEFAULT_ARGS["arena_compare_games"])
train_parser.add_argument("--arena-accept-threshold", type=float, default=DEFAULT_ARGS["arena_accept_threshold"])
train_parser.add_argument("--arena-compare-simulations", type=int, default=DEFAULT_ARGS["arena_compare_simulations"])
train_parser.set_defaults(func=train_command)
eval_parser = subparsers.add_parser("eval", help="Inspect a checkpoint on a position")
eval_parser.add_argument("--device")
eval_parser.add_argument("--checkpoint", default=DEFAULT_ARGS["checkpoint_path"])
eval_parser.add_argument("--moves", default="", help="Comma-separated move sequence")
eval_parser.add_argument("--top-k", type=int, default=10)
eval_parser.add_argument("--with-mcts", action="store_true")
eval_parser.add_argument("--num-simulations", type=int, default=DEFAULT_ARGS["num_simulations"])
eval_parser.set_defaults(func=eval_command)
play_parser = subparsers.add_parser("play", help="Play against the checkpoint")
play_parser.add_argument("--device")
play_parser.add_argument("--checkpoint", default=DEFAULT_ARGS["checkpoint_path"])
play_parser.add_argument("--human-player", type=int, choices=[1, -1], default=1)
play_parser.add_argument("--num-simulations", type=int, default=DEFAULT_ARGS["num_simulations"])
play_parser.set_defaults(func=play_command)
arena_parser = subparsers.add_parser("arena", help="Run repeated matches between agents")
arena_parser.add_argument("--device")
arena_parser.add_argument("--games", type=int, default=20)
arena_parser.add_argument("--num-simulations", type=int, default=DEFAULT_ARGS["num_simulations"])
arena_parser.add_argument("--x-player", choices=["checkpoint", "random"], default="checkpoint")
arena_parser.add_argument("--o-player", choices=["checkpoint", "random"], default="random")
arena_parser.add_argument("--x-checkpoint", default=DEFAULT_ARGS["checkpoint_path"])
arena_parser.add_argument("--o-checkpoint", default=DEFAULT_ARGS["checkpoint_path"])
arena_parser.set_defaults(func=arena_command)
return parser
def main():
parser = build_parser()
args = parser.parse_args()
args.func(args)
if __name__ == "__main__":
main()
|