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---
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language:
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- en
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- de
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- fr
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- es
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- it
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- pt
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- ja
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- zh
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- ko
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- ru
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- ar
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- hi
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- sw
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license: mit
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tags:
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- audio-generation
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- diffusion
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- text-to-audio
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- voice-cloning
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- speech-generation
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- expressive-speech
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- voice-acting
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pipeline_tag: text-to-audio
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library_name: scenema-audio
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---
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# Scenema Audio
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**Zero-shot expressive voice cloning and speech generation.**
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**[Visit scenema.ai/audio to hear all demos and try it out.](https://scenema.ai/audio)**
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[](https://youtu.be/DW1JzkZn_u0)
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Every existing text-to-speech system converts words into sound, but none of them perform. Scenema Audio generates speech with intention, pacing, breath control, and emotional arcs that shift within a single generation, all from a text prompt that describes not just what to say but how to say it.
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Built on an audio diffusion transformer extracted from [LTX 2.3](https://github.com/Lightricks/LTX-2)'s 22B parameter audiovisual model, it learned how people actually sound in real scenes: angry, laughing, whispering, crying, exhausted, terrified.
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## Capabilities
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- **Emotional acting**: Rage, grief, joy, fear, exhaustion. Emotional state shifts within a single generation via action tags.
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- **Child voices**: Six-year-olds, toddlers, teenagers. Naturally voiced, not pitch-shifted adults.
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- **Scene-aware audio**: Describe the environment and the model generates speech with rain, thunder, crowds, or any ambient audio alongside the voice.
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- **Zero-shot voice cloning**: Provide 10-20 seconds of reference audio with some emotional variability. The model transfers the voice identity onto any emotional performance. No fine-tuning, no enrollment.
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- **Long-form narration**: Generates any length of audio by automatically splitting text and maintaining voice continuity across segments.
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- **Multilingual**: English, German, French, Spanish, Italian, Portuguese, Japanese, Chinese, Korean, Russian, Arabic, Hindi, Swahili.
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## Model Checkpoints
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| File | Size | Description |
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|------|------|-------------|
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| `scenema-audio-transformer.safetensors` | 9.8 GB | Audio diffusion transformer (bf16) |
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| `scenema-audio-transformer-int8.safetensors` | 4.9 GB | Audio diffusion transformer (INT8, identical quality) |
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| `scenema-audio-pipeline.safetensors` | 6.7 GB | Audio VAE decoder + vocoder + text projection |
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| `scenema-audio-vae-encoder.safetensors` | 42.7 MB | Audio VAE encoder for reference voice encoding |
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## Quick Start
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```bash
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git clone https://github.com/ScenemaAI/scenema-audio.git
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cd scenema-audio
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export HF_TOKEN=your_huggingface_token
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docker compose up
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```
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Models are downloaded on first start (~38 GB) and cached in a Docker volume. See the [GitHub repo](https://github.com/ScenemaAI/scenema-audio) for full documentation.
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## Prompt Format
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```xml
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<speak voice="VOICE_DESCRIPTION" gender="male|female"
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scene="OPTIONAL_SCENE" language="OPTIONAL_LANG_CODE">
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<action>Performance direction.</action>
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Speech text here.
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</speak>
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```
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| Attribute | Required | Default | Description |
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|-----------|----------|---------|-------------|
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| `voice` | Yes | | Detailed voice description. Drives vocal quality, emotion, accent, age, timbre, delivery style. |
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| `gender` | Yes | | `"male"` or `"female"`. Controls pronoun assignment in compiled prompts. |
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| `scene` | No | | Environmental context. Conditions the ambient audio around the speech. |
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| `language` | No | `"en"` | Language code. |
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### Voice Description
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The `voice` attribute is the primary control. The richer and more specific, the better:
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- **Vocal qualities**: timbre, pitch, breathiness, rasp, resonance
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- **Emotional state**: rage, tenderness, exhaustion, excitement, grief
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- **Speaking style**: pacing, emphasis, pauses, enunciation
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- **Character archetypes**: "Think Tony Soprano having a breakdown"
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- **Age and gender**: child, elderly, young woman, teenage boy
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- **Accents**: British, Southern American, New Jersey Italian American
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### Action Tags
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`<action>` tags are stage directions that shape HOW speech is delivered. Place them between speech segments to direct emotional shifts, pacing, and physical delivery:
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```xml
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<speak voice="Middle-aged man, warm but weathered." gender="male">
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<action>Calm, almost casual. Staring at his hands.</action>
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I used to think I had all the time in the world.
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<action>Voice tightens. Fighting to stay composed.</action>
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Then one Tuesday morning, the doctor said three words that changed everything.
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<action>Long pause. Deep breath. Raw but steady.</action>
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And I realized I hadn't called my son in six months.
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</speak>
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```
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### Voice Cloning
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Provide 10-20 seconds of reference audio with some emotional variability. The model generates expressive speech from the prompt and transfers the reference voice's identity onto the performance.
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```json
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{
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"prompt": "<speak voice=\"Gravelly male voice, fast talking, rough.\" gender=\"male\"><action>He completely loses it</action>What are you waiting for?!</speak>",
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"reference_voice_url": "https://example.com/reference.wav"
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}
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```
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Any voice can perform any emotion, even if that voice has never been recorded in that emotional state.
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## Examples
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### Emotional Acting
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```xml
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<speak voice="A man on the edge. Explosive rage. Italian-American inflection."
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gender="male" scene="A dimly lit office, late at night">
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<action>He stands up slowly, voice dangerously low</action>
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You come into my house, you eat my food, and then you got the nerve
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to tell me how to run my business.
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<action>Voice rising, finger pointing</action>
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I built this thing from nothing while you were sitting on your ass.
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</speak>
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```
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### Child Voice
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```xml
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<speak voice="A six-year-old girl, bright and excited, speaking fast
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with breathless enthusiasm. Slight lisp on S sounds."
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gender="female">
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Mommy look! There is a rainbow and it goes all the way across the whole sky!
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</speak>
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```
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### Scene-Aware Audio
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```xml
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<speak voice="Male, mid 40s. Weathered. Urgent, projecting over wind."
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gender="male" scene="Open dock in a thunderstorm, heavy rain"
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shot="scene">
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<sound>Heavy rain and wind howling</sound>
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<action>He shouts over the storm</action>
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Get the lines! She is pulling loose!
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<sound>Thunder cracks overhead</sound>
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Move! I said move!
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</speak>
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```
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## API Reference
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### POST /generate
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| Field | Type | Default | Description |
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|-------|------|---------|-------------|
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| `prompt` | string | **required** | `<speak>` XML string |
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| `mode` | string | `"generate"` | `"generate"` for full pipeline. `"voice_design"` for 15s voice preview. |
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| `reference_voice_url` | string | `null` | URL to reference audio for zero-shot voice cloning. 10-20 seconds with emotional variability is ideal. |
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| `background_sfx` | bool | `false` | Keep generated sound effects in the output. |
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| `validate` | bool | `true` | Whisper speech validation with retry on garbled output. |
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| `seed` | int | `-1` | Generation seed. `-1` for random. |
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| `pace` | float | `1.5` | Duration allocation multiplier. Higher = slower speech. |
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| `min_match_ratio` | float | `0.90` | Whisper validation threshold (0.0-1.0). |
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| `skip_vc` | bool | `false` | Skip voice conversion post-processing. |
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| `vc_steps` | int | `25` | SeedVC diffusion steps (10-50). |
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| `vc_cfg_rate` | float | `0.5` | SeedVC guidance rate (0.0-1.0). |
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### Response
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Returns JSON with base64-encoded WAV audio:
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```json
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{
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"status": "succeeded",
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"audio": "<base64-encoded WAV>",
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"content_type": "audio/wav",
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"metadata": {
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"duration_s": 12.4,
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"sample_rate": 48000,
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"processing_ms": 8200,
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"seed": 42
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}
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}
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```
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## Architecture
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```
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XML prompt (voice + scene + action tags + text)
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-> Gemma 3 12B text encoding
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-> 8-step distilled latent diffusion
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-> Audio VAE decoding
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-> MelBandRoFormer vocal separation (strips SFX unless background_sfx=true)
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-> SeedVC voice identity transfer (when reference provided or multi-chunk)
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-> Output WAV (48kHz stereo)
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```
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For longer text, the system splits at sentence boundaries using Kokoro phoneme-level duration estimation and maintains voice continuity between segments via A2V latent conditioning.
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## VRAM Requirements
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| VRAM | Audio Model | Gemma | Notes |
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|------|------------|-------|-------|
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| 16 GB | INT8 (4.9 GB) | CPU streaming | Needs 32 GB system RAM. ~7s/chunk encode. |
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| 24 GB | INT8 (4.9 GB) | NF4 on GPU (~8 GB) | Default config. ~0.2s/chunk encode. |
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| 48 GB | bf16 (9.8 GB) | bf16 on GPU (24 GB) | Best quality. All models resident. |
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VRAM strategy is auto-detected. [SageAttention 2](https://github.com/thu-ml/SageAttention) recommended for all configurations.
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## Performance
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Benchmarked on NVIDIA RTX 4090 (24 GB), ~55 seconds of output audio:
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| Configuration | Total Time | Real-Time Factor |
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|--------------|-----------|-----------------|
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| bf16 + bf16 streaming | 83s | 0.66x |
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| INT8 + NF4 (all GPU) | 35s | 1.57x |
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## Limitations
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- **Pronunciation**: Occasionally garbles complex multi-syllable words and proper nouns.
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- **15-second generation window**: Each segment capped at ~15s. Longer text splits automatically.
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- **Emotional range with voice cloning**: Identity transfer can reduce emotional extremes. Use a strong archetype in the voice description and provide reference audio with natural emotional variability (10-20 seconds, not monotone).
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- **Multilingual pronunciation**: Language switching mid-speech may cause phonetic drift. Use separate requests per language.
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- **Generation speed**: 3-8 seconds per 15-second segment depending on hardware.
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- **Reference audio quality**: Low-quality references degrade output. Use clean audio with some emotional variability.
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- **Gemma 3 12B is gated**: Requires accepting Google's terms of use and a HuggingFace token with access.
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## Acknowledgments
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- [LTX-2](https://github.com/Lightricks/LTX-2) by Lightricks for the base audiovisual model
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- [Gemma 3](https://ai.google.dev/gemma) by Google for the text encoder
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- [SeedVC](https://github.com/Plachtaa/seed-vc) by Plachta for voice refinement
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- [Kokoro](https://github.com/hexgrad/kokoro) by hexgrad for duration estimation
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- [SageAttention](https://github.com/thu-ml/SageAttention) for attention acceleration
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## License
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MIT License. See [LICENSE](LICENSE) for details.
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Gemma 3 12B (text encoder) is a gated model requiring Google's terms of use.
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