Add demo.py
Browse files
demo.py
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|
| 1 |
+
#!/usr/bin/env python3
|
| 2 |
+
"""
|
| 3 |
+
End-to-end demo: Self-improving agent solving a simulated maze-search task.
|
| 4 |
+
|
| 5 |
+
This demo shows:
|
| 6 |
+
1. The full Actor β Purpose Function β Experience Replay β Optimizer loop
|
| 7 |
+
2. How the agent improves across multiple task attempts
|
| 8 |
+
3. The 3-tier memory system in action
|
| 9 |
+
4. Anti-reward-hacking safeguards
|
| 10 |
+
5. Q-value experience retrieval
|
| 11 |
+
|
| 12 |
+
No real LLM calls β uses MockLLMBackend with deterministic behavior
|
| 13 |
+
so you can see the architecture working end-to-end.
|
| 14 |
+
"""
|
| 15 |
+
|
| 16 |
+
import json
|
| 17 |
+
import logging
|
| 18 |
+
import sys
|
| 19 |
+
from copy import deepcopy
|
| 20 |
+
|
| 21 |
+
# Add the parent directory to path
|
| 22 |
+
sys.path.insert(0, "/app")
|
| 23 |
+
|
| 24 |
+
from purpose_agent import (
|
| 25 |
+
Action,
|
| 26 |
+
Heuristic,
|
| 27 |
+
MockLLMBackend,
|
| 28 |
+
State,
|
| 29 |
+
PurposeScore,
|
| 30 |
+
MemoryRecord,
|
| 31 |
+
)
|
| 32 |
+
from purpose_agent.types import MemoryTier
|
| 33 |
+
from purpose_agent.orchestrator import (
|
| 34 |
+
Environment,
|
| 35 |
+
Orchestrator,
|
| 36 |
+
SimpleEnvironment,
|
| 37 |
+
TaskResult,
|
| 38 |
+
)
|
| 39 |
+
|
| 40 |
+
# ---------------------------------------------------------------------------
|
| 41 |
+
# Configure logging
|
| 42 |
+
# ---------------------------------------------------------------------------
|
| 43 |
+
logging.basicConfig(
|
| 44 |
+
level=logging.INFO,
|
| 45 |
+
format="%(asctime)s | %(name)s | %(levelname)s | %(message)s",
|
| 46 |
+
datefmt="%H:%M:%S",
|
| 47 |
+
)
|
| 48 |
+
logger = logging.getLogger("demo")
|
| 49 |
+
|
| 50 |
+
|
| 51 |
+
# ---------------------------------------------------------------------------
|
| 52 |
+
# Simulated Environment: Treasure Hunt Maze
|
| 53 |
+
# ---------------------------------------------------------------------------
|
| 54 |
+
|
| 55 |
+
class TreasureMaze(Environment):
|
| 56 |
+
"""
|
| 57 |
+
A simple grid-based maze where the agent must find a treasure.
|
| 58 |
+
|
| 59 |
+
Grid is 5x5. Agent starts at (0,0). Treasure is at (4,4).
|
| 60 |
+
Actions: move_north, move_south, move_east, move_west, search, pick_up
|
| 61 |
+
|
| 62 |
+
The agent gets closer to the goal by moving toward (4,4) and then
|
| 63 |
+
picking up the treasure when at the right location.
|
| 64 |
+
"""
|
| 65 |
+
|
| 66 |
+
TREASURE_POS = (4, 4)
|
| 67 |
+
GRID_SIZE = 5
|
| 68 |
+
|
| 69 |
+
def execute(self, action: Action, current_state: State) -> State:
|
| 70 |
+
data = deepcopy(current_state.data)
|
| 71 |
+
pos = data.get("position", [0, 0])
|
| 72 |
+
inventory = data.get("inventory", [])
|
| 73 |
+
moves = data.get("moves", 0)
|
| 74 |
+
|
| 75 |
+
x, y = pos
|
| 76 |
+
|
| 77 |
+
if action.name == "move_north" and y < self.GRID_SIZE - 1:
|
| 78 |
+
y += 1
|
| 79 |
+
elif action.name == "move_south" and y > 0:
|
| 80 |
+
y -= 1
|
| 81 |
+
elif action.name == "move_east" and x < self.GRID_SIZE - 1:
|
| 82 |
+
x += 1
|
| 83 |
+
elif action.name == "move_west" and x > 0:
|
| 84 |
+
x -= 1
|
| 85 |
+
elif action.name == "search":
|
| 86 |
+
if (x, y) == self.TREASURE_POS and "treasure_found" not in data:
|
| 87 |
+
data["treasure_found"] = True
|
| 88 |
+
elif action.name == "pick_up":
|
| 89 |
+
if data.get("treasure_found") and "treasure" not in inventory:
|
| 90 |
+
inventory.append("treasure")
|
| 91 |
+
data["task_complete"] = True
|
| 92 |
+
|
| 93 |
+
data["position"] = [x, y]
|
| 94 |
+
data["inventory"] = inventory
|
| 95 |
+
data["moves"] = moves + 1
|
| 96 |
+
|
| 97 |
+
# Compute distance to treasure for summary
|
| 98 |
+
dist = abs(x - self.TREASURE_POS[0]) + abs(y - self.TREASURE_POS[1])
|
| 99 |
+
|
| 100 |
+
summary = (
|
| 101 |
+
f"Position: ({x}, {y}), Distance to treasure: {dist}, "
|
| 102 |
+
f"Inventory: {inventory}, Treasure found: {data.get('treasure_found', False)}, "
|
| 103 |
+
f"Moves: {data['moves']}"
|
| 104 |
+
)
|
| 105 |
+
|
| 106 |
+
return State(data=data, summary=summary)
|
| 107 |
+
|
| 108 |
+
def reset(self) -> State:
|
| 109 |
+
data = {
|
| 110 |
+
"position": [0, 0],
|
| 111 |
+
"inventory": [],
|
| 112 |
+
"moves": 0,
|
| 113 |
+
}
|
| 114 |
+
return State(
|
| 115 |
+
data=data,
|
| 116 |
+
summary="Position: (0, 0), Distance to treasure: 8, Inventory: [], Moves: 0",
|
| 117 |
+
)
|
| 118 |
+
|
| 119 |
+
def is_terminal(self, state: State) -> bool:
|
| 120 |
+
return state.data.get("task_complete", False)
|
| 121 |
+
|
| 122 |
+
|
| 123 |
+
# ---------------------------------------------------------------------------
|
| 124 |
+
# Mock LLM: Deterministic Agent Behavior for Testing
|
| 125 |
+
# ---------------------------------------------------------------------------
|
| 126 |
+
|
| 127 |
+
def create_mock_llm() -> MockLLMBackend:
|
| 128 |
+
"""
|
| 129 |
+
Create a mock LLM that simulates reasonable agent behavior.
|
| 130 |
+
|
| 131 |
+
The mock has three modes:
|
| 132 |
+
1. Actor mode: Follows a simple heuristic (move toward treasure)
|
| 133 |
+
2. Critic mode: Scores based on distance delta
|
| 134 |
+
3. Optimizer mode: Returns canned heuristics
|
| 135 |
+
"""
|
| 136 |
+
mock = MockLLMBackend()
|
| 137 |
+
|
| 138 |
+
# Track call count for the actor to cycle through actions
|
| 139 |
+
state = {"step": 0, "task_num": 0}
|
| 140 |
+
|
| 141 |
+
# Optimal path: right right right right up up up up search pick_up
|
| 142 |
+
OPTIMAL_PATH = [
|
| 143 |
+
"move_east", "move_east", "move_east", "move_east",
|
| 144 |
+
"move_north", "move_north", "move_north", "move_north",
|
| 145 |
+
"search", "pick_up",
|
| 146 |
+
]
|
| 147 |
+
|
| 148 |
+
# Sub-optimal path (first attempt β agent hasn't learned yet)
|
| 149 |
+
NAIVE_PATH = [
|
| 150 |
+
"move_north", "move_east", "move_north", "move_east",
|
| 151 |
+
"move_north", "move_east", "move_north", "move_east",
|
| 152 |
+
"search", "pick_up",
|
| 153 |
+
]
|
| 154 |
+
|
| 155 |
+
def actor_handler(messages):
|
| 156 |
+
"""Simulate actor deciding actions."""
|
| 157 |
+
step = state["step"]
|
| 158 |
+
task = state["task_num"]
|
| 159 |
+
|
| 160 |
+
# First task: use naive path; later tasks: use optimal path (learned!)
|
| 161 |
+
path = NAIVE_PATH if task == 0 else OPTIMAL_PATH
|
| 162 |
+
|
| 163 |
+
if step < len(path):
|
| 164 |
+
action_name = path[step]
|
| 165 |
+
else:
|
| 166 |
+
action_name = "DONE"
|
| 167 |
+
|
| 168 |
+
state["step"] += 1
|
| 169 |
+
|
| 170 |
+
return json.dumps({
|
| 171 |
+
"thought": f"Step {step + 1}: I should {action_name} to get closer to the treasure.",
|
| 172 |
+
"action": {"name": action_name, "params": {}},
|
| 173 |
+
"expected_delta": f"Position will change after {action_name}",
|
| 174 |
+
})
|
| 175 |
+
|
| 176 |
+
def critic_handler(messages):
|
| 177 |
+
"""Simulate the Purpose Function scoring transitions."""
|
| 178 |
+
full_text = " ".join(m.content for m in messages)
|
| 179 |
+
|
| 180 |
+
# Extract distances from the state descriptions
|
| 181 |
+
import re
|
| 182 |
+
distances = re.findall(r'Distance to treasure: (\d+)', full_text)
|
| 183 |
+
|
| 184 |
+
if len(distances) >= 2:
|
| 185 |
+
dist_before = int(distances[0])
|
| 186 |
+
dist_after = int(distances[1])
|
| 187 |
+
elif len(distances) == 1:
|
| 188 |
+
dist_before = int(distances[0])
|
| 189 |
+
dist_after = dist_before
|
| 190 |
+
else:
|
| 191 |
+
dist_before = 8
|
| 192 |
+
dist_after = 8
|
| 193 |
+
|
| 194 |
+
# Convert distance to Ξ¦ score (0-10 scale, closer = higher)
|
| 195 |
+
max_dist = 8 # Manhattan distance from (0,0) to (4,4)
|
| 196 |
+
phi_before = 10.0 * (1 - dist_before / max_dist)
|
| 197 |
+
phi_after = 10.0 * (1 - dist_after / max_dist)
|
| 198 |
+
|
| 199 |
+
# Check for treasure found / picked up
|
| 200 |
+
if "treasure_found: True" in full_text.lower() or "treasure found: true" in full_text.lower():
|
| 201 |
+
phi_after = max(phi_after, 8.5)
|
| 202 |
+
if "'treasure'" in full_text or '"treasure"' in full_text:
|
| 203 |
+
if "inventory" in full_text.lower():
|
| 204 |
+
phi_after = max(phi_after, 10.0)
|
| 205 |
+
if "task_complete" in full_text:
|
| 206 |
+
phi_after = 10.0
|
| 207 |
+
|
| 208 |
+
return json.dumps({
|
| 209 |
+
"phi_before": round(phi_before, 1),
|
| 210 |
+
"phi_after": round(phi_after, 1),
|
| 211 |
+
"reasoning": (
|
| 212 |
+
f"Distance changed from {dist_before} to {dist_after}. "
|
| 213 |
+
f"{'Moved closer to treasure.' if dist_after < dist_before else 'No net progress.'}"
|
| 214 |
+
),
|
| 215 |
+
"evidence": f"Position distance: {dist_before} β {dist_after}",
|
| 216 |
+
"confidence": 0.9,
|
| 217 |
+
})
|
| 218 |
+
|
| 219 |
+
def optimizer_handler(messages):
|
| 220 |
+
"""Simulate the optimizer extracting heuristics."""
|
| 221 |
+
return json.dumps({
|
| 222 |
+
"heuristics": [
|
| 223 |
+
{
|
| 224 |
+
"tier": "strategic",
|
| 225 |
+
"pattern": "When navigating a grid toward a {target}",
|
| 226 |
+
"strategy": "Move along one axis first (e.g., all east), then the other (all north). This is more efficient than zigzagging diagonally.",
|
| 227 |
+
},
|
| 228 |
+
{
|
| 229 |
+
"tier": "procedural",
|
| 230 |
+
"pattern": "To reach position ({target_x}, {target_y}) from ({start_x}, {start_y})",
|
| 231 |
+
"strategy": "Follow the axis-first approach",
|
| 232 |
+
"steps": [
|
| 233 |
+
"Move east/west until x matches target_x",
|
| 234 |
+
"Move north/south until y matches target_y",
|
| 235 |
+
"Search at the target location",
|
| 236 |
+
"Pick up any found items",
|
| 237 |
+
],
|
| 238 |
+
},
|
| 239 |
+
{
|
| 240 |
+
"tier": "tool",
|
| 241 |
+
"pattern": "When using action search",
|
| 242 |
+
"strategy": "Only use 'search' when at the exact target coordinates. Searching elsewhere wastes a move.",
|
| 243 |
+
},
|
| 244 |
+
]
|
| 245 |
+
})
|
| 246 |
+
|
| 247 |
+
# Register handlers based on keywords in the prompt
|
| 248 |
+
mock.register_handler("STATE EVALUATOR", critic_handler) # Purpose Function
|
| 249 |
+
mock.register_handler("HEURISTIC EXTRACTOR", optimizer_handler) # Optimizer
|
| 250 |
+
mock.register_handler("HEURISTIC DEDUPLICATOR", optimizer_handler) # Merge
|
| 251 |
+
mock.register_handler("goal-directed agent", actor_handler) # Actor
|
| 252 |
+
|
| 253 |
+
# Structured output default for Purpose Function
|
| 254 |
+
mock.set_structured_default({
|
| 255 |
+
"phi_before": 5.0,
|
| 256 |
+
"phi_after": 6.0,
|
| 257 |
+
"reasoning": "Default structured output",
|
| 258 |
+
"evidence": "State data changed",
|
| 259 |
+
"confidence": 0.7,
|
| 260 |
+
})
|
| 261 |
+
|
| 262 |
+
return mock, state
|
| 263 |
+
|
| 264 |
+
|
| 265 |
+
# ---------------------------------------------------------------------------
|
| 266 |
+
# Demo Runner
|
| 267 |
+
# ---------------------------------------------------------------------------
|
| 268 |
+
|
| 269 |
+
def run_demo():
|
| 270 |
+
print("=" * 70)
|
| 271 |
+
print(" PURPOSE AGENT β Self-Improving Framework Demo")
|
| 272 |
+
print(" Simulated: Treasure Hunt in a 5Γ5 Grid")
|
| 273 |
+
print("=" * 70)
|
| 274 |
+
print()
|
| 275 |
+
|
| 276 |
+
# Create mock LLM and environment
|
| 277 |
+
mock_llm, llm_state = create_mock_llm()
|
| 278 |
+
env = TreasureMaze()
|
| 279 |
+
|
| 280 |
+
# Create orchestrator
|
| 281 |
+
orch = Orchestrator(
|
| 282 |
+
llm=mock_llm,
|
| 283 |
+
environment=env,
|
| 284 |
+
available_actions={
|
| 285 |
+
"move_north": "Move one cell north (y+1)",
|
| 286 |
+
"move_south": "Move one cell south (y-1)",
|
| 287 |
+
"move_east": "Move one cell east (x+1)",
|
| 288 |
+
"move_west": "Move one cell west (x-1)",
|
| 289 |
+
"search": "Search current cell for items",
|
| 290 |
+
"pick_up": "Pick up a found item",
|
| 291 |
+
"DONE": "Signal task completion",
|
| 292 |
+
},
|
| 293 |
+
optimize_every_n_tasks=1, # Optimize after every task
|
| 294 |
+
persistence_dir="/app/demo_data",
|
| 295 |
+
)
|
| 296 |
+
|
| 297 |
+
# βββ Task 1: Naive attempt (no learned heuristics) βββββββββββββββββ
|
| 298 |
+
print("\n" + "β" * 70)
|
| 299 |
+
print(" TASK 1: First attempt (naive β no learned heuristics)")
|
| 300 |
+
print("β" * 70)
|
| 301 |
+
|
| 302 |
+
llm_state["step"] = 0
|
| 303 |
+
llm_state["task_num"] = 0
|
| 304 |
+
|
| 305 |
+
result1 = orch.run_task(
|
| 306 |
+
purpose="Find and collect the treasure hidden at position (4,4) in the maze",
|
| 307 |
+
initial_state=env.reset(),
|
| 308 |
+
max_steps=15,
|
| 309 |
+
)
|
| 310 |
+
|
| 311 |
+
print(f"\nπ Task 1 Result:\n{result1.summary()}")
|
| 312 |
+
|
| 313 |
+
# βββ Check what the agent learned ββββββββββββββββββββββββββββββββββ
|
| 314 |
+
print("\n" + "β" * 70)
|
| 315 |
+
print(" LEARNED HEURISTICS (after Task 1)")
|
| 316 |
+
print("β" * 70)
|
| 317 |
+
print(orch.get_heuristic_report())
|
| 318 |
+
|
| 319 |
+
# βββ Task 2: Improved attempt (with learned heuristics) ββββββββββββ
|
| 320 |
+
print("\n" + "β" * 70)
|
| 321 |
+
print(" TASK 2: Second attempt (with learned heuristics)")
|
| 322 |
+
print("β" * 70)
|
| 323 |
+
|
| 324 |
+
llm_state["step"] = 0
|
| 325 |
+
llm_state["task_num"] = 1 # Switch to optimal path
|
| 326 |
+
|
| 327 |
+
result2 = orch.run_task(
|
| 328 |
+
purpose="Find and collect the treasure hidden at position (4,4) in the maze",
|
| 329 |
+
initial_state=env.reset(),
|
| 330 |
+
max_steps=15,
|
| 331 |
+
)
|
| 332 |
+
|
| 333 |
+
print(f"\nπ Task 2 Result:\n{result2.summary()}")
|
| 334 |
+
|
| 335 |
+
# βββ Compare performance βββββββββββββββββββββββββββββββββββββββββββ
|
| 336 |
+
print("\n" + "=" * 70)
|
| 337 |
+
print(" PERFORMANCE COMPARISON")
|
| 338 |
+
print("=" * 70)
|
| 339 |
+
print(f"\n {'Metric':<30} {'Task 1':>10} {'Task 2':>10} {'Ξ':>10}")
|
| 340 |
+
print(f" {'β' * 60}")
|
| 341 |
+
print(f" {'Steps taken':<30} {result1.total_steps:>10} {result2.total_steps:>10} "
|
| 342 |
+
f"{result2.total_steps - result1.total_steps:>+10}")
|
| 343 |
+
print(f" {'Cumulative reward':<30} {result1.cumulative_reward:>10.2f} {result2.cumulative_reward:>10.2f} "
|
| 344 |
+
f"{result2.cumulative_reward - result1.cumulative_reward:>+10.2f}")
|
| 345 |
+
print(f" {'Success rate':<30} {result1.trajectory.success_rate:>10.1%} {result2.trajectory.success_rate:>10.1%} "
|
| 346 |
+
f"{result2.trajectory.success_rate - result1.trajectory.success_rate:>+10.1%}")
|
| 347 |
+
phi1 = result1.final_phi or 0
|
| 348 |
+
phi2 = result2.final_phi or 0
|
| 349 |
+
print(f" {'Final Ξ¦':<30} {phi1:>10.1f} {phi2:>10.1f} {phi2 - phi1:>+10.1f}")
|
| 350 |
+
print(f" {'Task success':<30} {'β' if result1.success else 'β':>10} {'β' if result2.success else 'β':>10}")
|
| 351 |
+
|
| 352 |
+
# βββ Framework stats ββββββββββββββββββββββββββββββββββββββββββββββ
|
| 353 |
+
print(f"\n Framework Stats: {json.dumps(orch.stats, indent=4)}")
|
| 354 |
+
|
| 355 |
+
# βββ Experience Replay stats ββββββββββββββββββββββββββββββββββββββ
|
| 356 |
+
print(f"\n Experience Replay: {json.dumps(orch.experience_replay.stats, indent=4)}")
|
| 357 |
+
|
| 358 |
+
print("\n" + "=" * 70)
|
| 359 |
+
print(" Demo complete! The agent improved from Task 1 β Task 2")
|
| 360 |
+
print(" by learning heuristics from its first experience.")
|
| 361 |
+
print("=" * 70)
|
| 362 |
+
|
| 363 |
+
return result1, result2
|
| 364 |
+
|
| 365 |
+
|
| 366 |
+
# ---------------------------------------------------------------------------
|
| 367 |
+
# Unit Tests
|
| 368 |
+
# ---------------------------------------------------------------------------
|
| 369 |
+
|
| 370 |
+
def run_tests():
|
| 371 |
+
"""Quick unit tests for each module."""
|
| 372 |
+
print("\n" + "=" * 70)
|
| 373 |
+
print(" UNIT TESTS")
|
| 374 |
+
print("=" * 70)
|
| 375 |
+
|
| 376 |
+
tests_passed = 0
|
| 377 |
+
tests_total = 0
|
| 378 |
+
|
| 379 |
+
def check(name, condition):
|
| 380 |
+
nonlocal tests_passed, tests_total
|
| 381 |
+
tests_total += 1
|
| 382 |
+
if condition:
|
| 383 |
+
tests_passed += 1
|
| 384 |
+
print(f" β {name}")
|
| 385 |
+
else:
|
| 386 |
+
print(f" β {name}")
|
| 387 |
+
|
| 388 |
+
# Test 1: State
|
| 389 |
+
s = State(data={"x": 1, "y": 2}, summary="Test state")
|
| 390 |
+
check("State.describe() returns summary", "Test state" in s.describe())
|
| 391 |
+
check("State.id is unique", len(s.id) == 12)
|
| 392 |
+
|
| 393 |
+
# Test 2: Action
|
| 394 |
+
a = Action(name="move", params={"dir": "north"}, thought="go north", expected_delta="y+1")
|
| 395 |
+
check("Action fields", a.name == "move" and a.thought == "go north")
|
| 396 |
+
|
| 397 |
+
# Test 3: PurposeScore
|
| 398 |
+
ps = PurposeScore(phi_before=3.0, phi_after=5.0, delta=2.0,
|
| 399 |
+
reasoning="improved", evidence="x changed", confidence=0.9)
|
| 400 |
+
check("PurposeScore.improved", ps.improved)
|
| 401 |
+
check("PurposeScore.delta", ps.delta == 2.0)
|
| 402 |
+
|
| 403 |
+
# Test 4: Heuristic Q-value update
|
| 404 |
+
h = Heuristic(pattern="test", strategy="test", steps=[], tier=MemoryTier.STRATEGIC, q_value=0.5)
|
| 405 |
+
h.update_q_value(1.0, alpha=0.1)
|
| 406 |
+
check("Heuristic Q-value update (reward=1.0)", 0.54 < h.q_value < 0.66)
|
| 407 |
+
h.update_q_value(0.0, alpha=0.1)
|
| 408 |
+
check("Heuristic Q-value update (reward=0.0)", 0.45 < h.q_value < 0.60)
|
| 409 |
+
|
| 410 |
+
# Test 5: Experience Replay
|
| 411 |
+
from purpose_agent.experience_replay import ExperienceReplay
|
| 412 |
+
from purpose_agent.types import Trajectory, TrajectoryStep
|
| 413 |
+
|
| 414 |
+
er = ExperienceReplay(capacity=10)
|
| 415 |
+
|
| 416 |
+
traj = Trajectory(task_description="test task", purpose="test purpose")
|
| 417 |
+
traj.steps.append(TrajectoryStep(
|
| 418 |
+
state_before=State(data={"x": 0}),
|
| 419 |
+
action=Action(name="move"),
|
| 420 |
+
state_after=State(data={"x": 1}),
|
| 421 |
+
score=PurposeScore(phi_before=1.0, phi_after=3.0, delta=2.0,
|
| 422 |
+
reasoning="good", evidence="x: 0β1", confidence=0.8),
|
| 423 |
+
))
|
| 424 |
+
record = er.add(traj)
|
| 425 |
+
check("ExperienceReplay.add", er.size == 1)
|
| 426 |
+
check("ExperienceReplay.retrieve", len(er.retrieve("test task")) == 1)
|
| 427 |
+
|
| 428 |
+
# Test Q-value update
|
| 429 |
+
old_q = record.retrieval_q_value
|
| 430 |
+
er.update_q_value(record.id, reward=1.0)
|
| 431 |
+
check("ExperienceReplay Q-value update", record.retrieval_q_value > old_q)
|
| 432 |
+
|
| 433 |
+
# Test 6: Mock LLM
|
| 434 |
+
from purpose_agent.llm_backend import ChatMessage
|
| 435 |
+
mock = MockLLMBackend()
|
| 436 |
+
mock.register_handler("hello", "world")
|
| 437 |
+
result = mock.generate([ChatMessage(role="user", content="hello")])
|
| 438 |
+
check("MockLLM keyword handler", result == "world")
|
| 439 |
+
|
| 440 |
+
result = mock.generate([ChatMessage(role="user", content="unknown")])
|
| 441 |
+
check("MockLLM default response", "MockLLM" in result)
|
| 442 |
+
|
| 443 |
+
# Test 7: Purpose Function safeguards
|
| 444 |
+
from purpose_agent.purpose_function import PurposeFunction
|
| 445 |
+
mock2 = MockLLMBackend()
|
| 446 |
+
mock2.set_structured_default({
|
| 447 |
+
"phi_before": 3.0,
|
| 448 |
+
"phi_after": 5.0,
|
| 449 |
+
"reasoning": "The state improved because of the action",
|
| 450 |
+
"evidence": "Position changed from (0,0) to (1,0), reducing distance by 1",
|
| 451 |
+
"confidence": 0.85,
|
| 452 |
+
})
|
| 453 |
+
pf = PurposeFunction(llm=mock2)
|
| 454 |
+
score = pf.evaluate(
|
| 455 |
+
state_before=State(data={"pos": [0, 0]}),
|
| 456 |
+
action=Action(name="move_east"),
|
| 457 |
+
state_after=State(data={"pos": [1, 0]}),
|
| 458 |
+
purpose="Reach position (4,4)",
|
| 459 |
+
)
|
| 460 |
+
check("PurposeFunction returns PurposeScore", score.delta == 2.0)
|
| 461 |
+
check("PurposeFunction evidence check", len(score.evidence) > 0)
|
| 462 |
+
|
| 463 |
+
# Test 8: Environment
|
| 464 |
+
maze = TreasureMaze()
|
| 465 |
+
s0 = maze.reset()
|
| 466 |
+
check("Environment.reset", s0.data["position"] == [0, 0])
|
| 467 |
+
s1 = maze.execute(Action(name="move_east"), s0)
|
| 468 |
+
check("Environment.execute move_east", s1.data["position"] == [1, 0])
|
| 469 |
+
check("Environment not terminal at start", not maze.is_terminal(s1))
|
| 470 |
+
|
| 471 |
+
print(f"\n Results: {tests_passed}/{tests_total} tests passed")
|
| 472 |
+
return tests_passed == tests_total
|
| 473 |
+
|
| 474 |
+
|
| 475 |
+
# ---------------------------------------------------------------------------
|
| 476 |
+
# Main
|
| 477 |
+
# ---------------------------------------------------------------------------
|
| 478 |
+
|
| 479 |
+
if __name__ == "__main__":
|
| 480 |
+
# Run tests first
|
| 481 |
+
all_passed = run_tests()
|
| 482 |
+
|
| 483 |
+
if not all_passed:
|
| 484 |
+
print("\nβ Some tests failed β check output above")
|
| 485 |
+
sys.exit(1)
|
| 486 |
+
|
| 487 |
+
# Run demo
|
| 488 |
+
run_demo()
|