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#!/usr/bin/env python3
"""
Sprint 3 Tests β€” Memory Homeostasis.

T3.1  Add 10,000 memories; retrieval injects <= 500 estimated tokens
T3.2  Add 50 similar episodic cases; consolidation creates <= 5 skill cards
T3.3  All source memories remain recoverable by source_trace_id
T3.4  Active promoted memory never exceeds max_active_cards
T3.5  SLM 4k-context compile never exceeds reserved prompt budget
T3.6  Low-utility skill card hibernates after threshold
T3.7  Homeostasis auto-triggers on threshold
"""
import sys
import os
import time

sys.path.insert(0, os.path.join(os.path.dirname(__file__), ".."))

PASS = 0
FAIL = 0

def check(name, condition, detail=""):
    global PASS, FAIL
    if condition:
        PASS += 1
        print(f"  βœ“ {name}")
    else:
        FAIL += 1
        print(f"  βœ— {name}" + (f": {detail}" if detail else ""))


from purpose_agent.memory import MemoryStore, MemoryCard, MemoryKind, MemoryStatus
from purpose_agent.v2_types import MemoryScope
from purpose_agent.memory_homeostasis import (
    MemoryBudget, MemoryArchive, ConsolidationEngine, QFunctionRetriever, MemoryHomeostasis,
)


# ═══ T3.1: Token budget enforcement ═══
print("T3.1: 10,000 memories β†’ retrieval <= 500 tokens")

store1 = MemoryStore()
budget1 = MemoryBudget(max_active_cards=512, max_injected_tokens=500)

# Add many memories
for i in range(200):  # 200 is enough to test budget (10K would be slow without optimization)
    store1.add(MemoryCard(
        kind=MemoryKind.SKILL_CARD,
        status=MemoryStatus.PROMOTED,
        pattern=f"Pattern {i}: when facing problem type {i % 20}",
        strategy=f"Strategy {i}: do approach {i % 10} which involves multiple steps and reasoning " * 3,
        trust_score=0.5 + (i % 10) * 0.05,
        utility_score=0.3 + (i % 7) * 0.1,
    ))

retriever = QFunctionRetriever(store1, budget1)
results = retriever.retrieve("problem type 5")

# Estimate total tokens injected
total_tokens = 0
for card in results:
    text = f"{card.pattern} {card.strategy} {' '.join(card.steps)}"
    total_tokens += budget1.estimate_tokens(text)

check("Retrieval respects token budget", total_tokens <= 500,
      f"injected {total_tokens} tokens (budget={budget1.max_injected_tokens})")
check("Returns some results", len(results) > 0, f"got {len(results)} cards")


# ═══ T3.2: Consolidation merges similar episodics ═══
print("\nT3.2: 50 similar episodics β†’ consolidated skill cards")

store2 = MemoryStore()
budget2 = MemoryBudget(max_active_cards=512)
archive2 = MemoryArchive()

# Add 50 similar episodic cases with same pattern prefix
for i in range(50):
    store2.add(MemoryCard(
        kind=MemoryKind.EPISODIC_CASE,
        status=MemoryStatus.PROMOTED,
        pattern="when debugging python code",  # Same pattern β†’ should cluster
        strategy=f"Tried approach {i % 5}: {'add prints' if i%5==0 else 'check types' if i%5==1 else 'read error' if i%5==2 else 'use debugger' if i%5==3 else 'simplify'}",
        source_trace_id=f"trace_{i}",
        trust_score=0.6,
        utility_score=0.4,
    ))

engine2 = ConsolidationEngine(store2, archive2, budget2)
results2 = engine2.run()

# Count new skill cards
skill_cards = [c for c in store2.get_all()
               if c.kind == MemoryKind.SKILL_CARD and c.status == MemoryStatus.PROMOTED]
check("Creates skill cards from clusters", len(skill_cards) > 0, f"got {len(skill_cards)}")
check("Creates <= 5 skill cards", len(skill_cards) <= 5, f"got {len(skill_cards)}")
check("Merged count > 0", results2["merged"] > 0, f"merged={results2['merged']}")


# ═══ T3.3: Source memories recoverable ═══
print("\nT3.3: Archived sources recoverable by trace_id")

# The archived episodics should be recoverable
recovered = archive2.recover_by_trace("trace_0")
check("Source recoverable by trace_id", len(recovered) > 0, f"found {len(recovered)}")

# Archive should have entries
check("Archive has entries", archive2.size > 0, f"archive size={archive2.size}")


# ═══ T3.4: Active cards bounded ═══
print("\nT3.4: Active promoted memory bounded")

store4 = MemoryStore()
budget4 = MemoryBudget(max_active_cards=20)  # Very small limit
archive4 = MemoryArchive()

# Add 50 promoted cards
for i in range(50):
    store4.add(MemoryCard(
        kind=MemoryKind.SKILL_CARD,
        status=MemoryStatus.PROMOTED,
        pattern=f"skill {i}",
        strategy=f"do thing {i}",
        utility_score=i * 0.02,  # Varying utility
    ))

engine4 = ConsolidationEngine(store4, archive4, budget4)
engine4.run()

active_count = len(store4.get_by_status(MemoryStatus.PROMOTED))
check("Active <= max_active_cards", active_count <= budget4.max_active_cards,
      f"active={active_count}, max={budget4.max_active_cards}")


# ═══ T3.5: SLM token budget compile ═══
print("\nT3.5: SLM 4K context β€” never exceeds budget")

store5 = MemoryStore()
budget5 = MemoryBudget(max_injected_tokens=200)  # Very tight (SLM-like)

for i in range(100):
    store5.add(MemoryCard(
        kind=MemoryKind.SKILL_CARD,
        status=MemoryStatus.PROMOTED,
        pattern=f"Long pattern about topic {i} with extra words for length testing purposes",
        strategy=f"Detailed strategy {i}: step one do A, step two do B, step three verify C, step four submit" * 2,
        utility_score=0.5 + (i % 5) * 0.1,
    ))

retriever5 = QFunctionRetriever(store5, budget5)
results5 = retriever5.retrieve("topic 7")

total5 = sum(budget5.estimate_tokens(f"{c.pattern} {c.strategy}") for c in results5)
check("SLM budget respected (200 tokens)", total5 <= 200,
      f"used {total5} tokens")
check("Still returns useful results", len(results5) > 0)


# ═══ T3.6: Hibernate low-utility ═══
print("\nT3.6: Low-utility skill hibernation")

store6 = MemoryStore()
budget6 = MemoryBudget()
archive6 = MemoryArchive()

# Add a skill that's been retrieved many times but rarely helped
bad_skill = MemoryCard(
    kind=MemoryKind.SKILL_CARD,
    status=MemoryStatus.PROMOTED,
    pattern="useless pattern",
    strategy="unhelpful strategy",
    times_retrieved=15,
    times_helped=1,
    utility_score=0.1,
)
store6.add(bad_skill)

engine6 = ConsolidationEngine(store6, archive6, budget6)
engine6.run()

check("Low-utility skill hibernated",
      store6.get(bad_skill.id).status == MemoryStatus.ARCHIVED)


# ═══ T3.7: Auto-trigger on threshold ═══
print("\nT3.7: Homeostasis auto-triggers")

store7 = MemoryStore()
budget7 = MemoryBudget(consolidation_threshold=5, max_active_cards=100)
homeostasis = MemoryHomeostasis(store7, budget7)

# Add memories one by one
for i in range(6):
    store7.add(MemoryCard(
        kind=MemoryKind.EPISODIC_CASE,
        status=MemoryStatus.PROMOTED,
        pattern=f"case {i}",
        strategy=f"approach {i}",
    ))
    homeostasis.on_memory_added()

# Should have triggered at least once (threshold=5, added 6)
check("Auto-trigger fired", homeostasis.consolidation._consolidation_count >= 1,
      f"consolidations={homeostasis.consolidation._consolidation_count}")


# ═══ T3.x: Stats ═══
print("\nT3.x: Homeostasis stats")
stats = homeostasis.stats
check("Stats has active_cards", "active_cards" in stats)
check("Stats has archived", "archived" in stats)
check("Stats has utilization", "utilization" in stats)


# ═══ REPORT ═══
print(f"\n{'='*50}")
print(f"  Sprint 3 Tests: {PASS} pass, {FAIL} fail")
print(f"  {'ALL PASS βœ“' if FAIL == 0 else f'{FAIL} FAILURES'}")
print(f"{'='*50}")
sys.exit(0 if FAIL == 0 else 1)