1 00:00:01,060 --> 00:00:08,920 So moving on to a simple fine transmission is resizing also called scaling and resizing you mating is 2 00:00:08,950 --> 00:00:09,820 actually quite simple. 3 00:00:09,820 --> 00:00:15,670 However it involves something called intercalation and interpellation is basically when we resize an 4 00:00:15,670 --> 00:00:15,970 image. 5 00:00:15,970 --> 00:00:19,690 Imagine your expanding points or pixels. 6 00:00:19,930 --> 00:00:23,960 So when you resize an image from big from small to big. 7 00:00:24,160 --> 00:00:27,740 How do we find the gaps in between the pixels. 8 00:00:28,060 --> 00:00:33,490 So that's what interpellation I have just drawn this simple little diagram here to show you what Gippi 9 00:00:33,560 --> 00:00:37,510 a square and it's because when you're doing G-B obstructing you actually interplay at points quite a 10 00:00:37,510 --> 00:00:38,330 bit. 11 00:00:38,350 --> 00:00:41,340 So imagine the red points of pixels. 12 00:00:41,590 --> 00:00:43,540 And these are the actual pixels here. 13 00:00:43,580 --> 00:00:49,750 Now imagine previously for these pixels we're closer together or red pixels ignore yellow pixels and 14 00:00:49,750 --> 00:00:50,970 every pixel for now. 15 00:00:51,370 --> 00:00:53,780 So we just haven't read pixels that are closer together. 16 00:00:53,980 --> 00:00:59,560 But no we've stretched them out and we need to approximate the pixels in-between that's when into position 17 00:00:59,560 --> 00:01:05,380 as in depletion as the methods we use to actually put generate these pixels here. 18 00:01:05,530 --> 00:01:13,160 So as kids can see the CBS step example going up in the straight line not putting a pixel here a fairly 19 00:01:13,160 --> 00:01:13,700 good idea. 20 00:01:13,710 --> 00:01:15,050 Fairly good idea. 21 00:01:15,060 --> 00:01:19,630 However doing this linear linear meaning straight line joining between pixels. 22 00:01:19,880 --> 00:01:25,860 We actually don't reflect that maybe the vehicle took a corner here instead of equal to maybe some stretches 23 00:01:25,890 --> 00:01:28,740 of buildings here in this dome example. 24 00:01:29,390 --> 00:01:35,640 And that's a form of interpellation which which we call linear interpolation. 25 00:01:35,850 --> 00:01:42,870 So let's talk a bit about the types of into positions here is interior nearest linear Kubik and Lanzas 26 00:01:43,840 --> 00:01:45,240 for apparently. 27 00:01:45,660 --> 00:01:49,910 So these are all methods and I won't go into details here it is actually a very good comparison on this 28 00:01:49,920 --> 00:01:50,790 link here. 29 00:01:51,120 --> 00:01:57,270 But generally into the area into here it is good for shrinking or sampling images. 30 00:01:57,270 --> 00:02:03,390 That's actually another form of into position as well probably just what it does is images the pixels 31 00:02:03,390 --> 00:02:04,240 was in the area. 32 00:02:04,380 --> 00:02:10,790 That's why it's good for downsampling into Nereus as fast as up or down according to this comparison 33 00:02:10,800 --> 00:02:18,150 here is good as in this case is a linear interpolation or simply good and scientific method use zooming 34 00:02:18,430 --> 00:02:23,430 all of it into Kubic which is probably what's going to generate this green point here is definitely 35 00:02:23,430 --> 00:02:26,450 better and Lanzas or luck. 36 00:02:26,500 --> 00:02:28,610 This is actually the best. 37 00:02:28,710 --> 00:02:29,900 So you can check them out here. 38 00:02:30,080 --> 00:02:32,200 So let's actually implement this in some code now. 39 00:02:34,900 --> 00:02:41,260 So let's now implement some simple scaling or resizing of NCB so you can see the uses a CV to resize 40 00:02:41,260 --> 00:02:43,540 function when the arguments listed up here. 41 00:02:43,810 --> 00:02:48,820 But as actually use this function to get a feel of it sufficiently the LoDo image and then using the 42 00:02:48,820 --> 00:02:52,010 resize function it takes all input image none. 43 00:02:52,060 --> 00:02:58,280 Which all this gustily to one shortly f x and f y These are the factors we want to scale. 44 00:02:58,390 --> 00:03:04,570 And what we're telling it is if we want to Scioto image by trick What is so true to the originals original 45 00:03:04,570 --> 00:03:05,530 size. 46 00:03:05,680 --> 00:03:12,120 And the reason we said it at some point 75 percent favor here is that we want to Munteanu image issues. 47 00:03:12,190 --> 00:03:19,810 So by default they said it uses it into linear as its assets into politian matter. 48 00:03:19,850 --> 00:03:25,470 We're actually going to try into Kubic into area and we're actually going to change the dimensions here. 49 00:03:25,490 --> 00:03:26,210 We were size 2. 50 00:03:26,240 --> 00:03:29,870 So this actually allows us to resize exactly the dimensions we want. 51 00:03:29,970 --> 00:03:32,840 So you understand that shortly when we actually implement this code. 52 00:03:32,870 --> 00:03:39,610 So let's run this Corneau as you can see this is a picture of the loop they took and it's actually smaller 53 00:03:39,700 --> 00:03:42,760 than the virtual images by truck with its eyes. 54 00:03:43,300 --> 00:03:47,710 This one is much bigger This is twice the size and this is using the entire cubic which is actually 55 00:03:47,710 --> 00:03:49,420 a slower method of interpellation. 56 00:03:49,660 --> 00:03:52,910 However the resizing looks decent quality as well. 57 00:03:53,440 --> 00:03:54,970 And this is the one that's skewed. 58 00:03:55,030 --> 00:04:00,260 So we actually set the dimensions here and let's bring this into this view here. 59 00:04:00,610 --> 00:04:03,670 So we actually said the width to be 900 and the height to be 400. 60 00:04:03,730 --> 00:04:12,550 As I previously showed in the code here we similarly we can actually skew in one dimension or see resizing 61 00:04:12,820 --> 00:04:14,190 differently in one dimension. 62 00:04:14,470 --> 00:04:19,520 So if we implement something that looks like this year which is sort of compressed horizontally here. 63 00:04:20,200 --> 00:04:20,610 OK. 64 00:04:20,650 --> 00:04:22,180 So that's it for resizing. 65 00:04:22,180 --> 00:04:24,100 It's actually a pretty basic function. 66 00:04:24,370 --> 00:04:26,050 So why not move on to some other topics. 67 00:04:26,230 --> 00:04:26,700 Inoffensively.