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So let's start doing some bitwise operations and include in the device operations and masking because
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that's essentially what you will be using these bitwise operations for.
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They're quite handy when you have to mask images which you all seem to want to discuss but for now we'll
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just introduce the topic selflessly.
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Let's create some chips here.
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So we're going to create a square and an ellipse here.
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Now you may be familiar with creating a rectangle or square I call it because it's same dimensions.
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I decide for this one above that an ellipse is slightly different.
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It doesn't actually follow the same standard as a circle.
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You can check the open see the documentation to get some details I won't go into it in this chapter.
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Here to take up too much time.
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This run this function and we see it's here.
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So this ellipse a single left creates and has actually not a full ellipse of the parameters to create
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sort of a semi hemisphere type image here.
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So what we're going to do now we're going to overlay these images and using some bitwise operations
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to illustrate the different type of operations that we have.
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So let's get to it.
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So that's actually run some bitwise operations on the images we just created.
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So by doing that we use these open C-v functions bitwise and bitwise OR bitwise Exel and bitwise NOT.
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If you're familiar with logic gates or just on gerneral programming you'd understand that what these
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things mean.
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However it's always good to illustrate that you know images itself.
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Keep in mind that Squire and Lipps has to be of the same dimensions here which is why we created the
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canvas initially a tree rendered between two pixels.
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So that's around us.
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So before we run this I just get a refresher of what all images look like.
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So let's run it and come on what are you doing it's going to happen.
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Exactly.
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Why would you assume this would have happened.
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This is the intersection of only those two images here and by intersection I mean is that it only white
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areas.
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And keep in mind these statements here they would when you have a binary type image either black or
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white always a grayscale image.
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It's not exactly going to look like you imagine.
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You can try it on your own.
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I love it.
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I'm eliciting the concepts of these bitwise operations.
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You see this white area here and see only parts of those two images that intersected so let's look at
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it or that wise operation.
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Exactly as we anticipated both images shown here.
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Since this sort of takes the signal and the software and we do come together here.
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So what do you think exo of to do.
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Let's see.
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EXO is sort of a weird one.
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Sort of looks like a reverse.
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So the intersection between these.
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So what this means is that anything that's an axle goes back to 0 0 0 black and red remains with the
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images exist like a wall statement.
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It shows up here.
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So it can be useful some some things you can get maybe a little and figure out what you may need it
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for.
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And others are not.
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Now keep in mind not is different.
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Not just ticks into one takes from one image into consideration.
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So it's not is actually equivalent to inverse of an image and you'll see that shortly.
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So let's look at what that is.
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So let's bring it in here.
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Memorize this one.
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So this is a square run in a bitwise NOT operation as you can see it basically includes ticklers which
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is actually quite useful in many open any functions which you will come in to come across later on.
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So that's an introduction to bitwise operations.
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Hope you found it useful.
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