| |
| async function placeItem(bot, name, position) { |
| const item = bot.inventory.findInventoryItem(mcData.itemsByName[name].id); |
| |
| const faceVectors = [ |
| new Vec3(0, 1, 0), |
| new Vec3(0, -1, 0), |
| new Vec3(1, 0, 0), |
| new Vec3(-1, 0, 0), |
| new Vec3(0, 0, 1), |
| new Vec3(0, 0, -1), |
| ]; |
| let referenceBlock = null; |
| let faceVector = null; |
| for (const vector of faceVectors) { |
| const block = bot.blockAt(position.minus(vector)); |
| if (block?.name !== "air") { |
| referenceBlock = block; |
| faceVector = vector; |
| break; |
| } |
| } |
| |
| await bot.pathfinder.goto(new GoalPlaceBlock(position, bot.world, {})); |
| |
| await bot.equip(item, "hand"); |
| await bot.placeBlock(referenceBlock, faceVector); |
| } |
|
|