| async function placeItem(bot, name, position) { |
| |
| if (typeof name !== "string") { |
| throw new Error(`name for placeItem must be a string`); |
| } |
| |
| if (!(position instanceof Vec3)) { |
| throw new Error(`position for placeItem must be a Vec3`); |
| } |
| const itemByName = mcData.itemsByName[name]; |
| if (!itemByName) { |
| throw new Error(`No item named ${name}`); |
| } |
| const item = bot.inventory.findInventoryItem(itemByName.id); |
| if (!item) { |
| bot.chat(`No ${name} in inventory`); |
| return; |
| } |
| const item_count = item.count; |
| |
| const faceVectors = [ |
| new Vec3(0, 1, 0), |
| new Vec3(0, -1, 0), |
| new Vec3(1, 0, 0), |
| new Vec3(-1, 0, 0), |
| new Vec3(0, 0, 1), |
| new Vec3(0, 0, -1), |
| ]; |
| let referenceBlock = null; |
| let faceVector = null; |
| for (const vector of faceVectors) { |
| const block = bot.blockAt(position.minus(vector)); |
| if (block?.name !== "air") { |
| referenceBlock = block; |
| faceVector = vector; |
| bot.chat(`Placing ${name} on ${block.name} at ${block.position}`); |
| break; |
| } |
| } |
| if (!referenceBlock) { |
| bot.chat( |
| `No block to place ${name} on. You cannot place a floating block.` |
| ); |
| _placeItemFailCount++; |
| if (_placeItemFailCount > 10) { |
| throw new Error( |
| `placeItem failed too many times. You cannot place a floating block.` |
| ); |
| } |
| return; |
| } |
|
|
| |
| try { |
| |
| await bot.pathfinder.goto(new GoalPlaceBlock(position, bot.world, {})); |
| |
| await bot.equip(item, "hand"); |
| await bot.placeBlock(referenceBlock, faceVector); |
| bot.chat(`Placed ${name}`); |
| bot.save(`${name}_placed`); |
| } catch (err) { |
| const item = bot.inventory.findInventoryItem(itemByName.id); |
| if (item?.count === item_count) { |
| bot.chat( |
| `Error placing ${name}: ${err.message}, please find another position to place` |
| ); |
| _placeItemFailCount++; |
| if (_placeItemFailCount > 10) { |
| throw new Error( |
| `placeItem failed too many times, please find another position to place.` |
| ); |
| } |
| } else { |
| bot.chat(`Placed ${name}`); |
| bot.save(`${name}_placed`); |
| } |
| } |
| } |
|
|