Muqeeth commited on
Commit
c57dbb6
·
verified ·
1 Parent(s): 46eb083

Add files using upload-large-folder tool

Browse files
This view is limited to 50 files because it contains too many changes.   See raw diff
Files changed (50) hide show
  1. .hydra/config.yaml +240 -0
  2. .hydra/hydra.yaml +154 -0
  3. .hydra/overrides.yaml +1 -0
  4. run.log +0 -0
  5. seed_0/Qwen/Qwen2.5-7B-Instruct/adapters/README.md +207 -0
  6. seed_0/Qwen/Qwen2.5-7B-Instruct/adapters/agent_adapter/adapter_config.json +42 -0
  7. seed_0/Qwen/Qwen2.5-7B-Instruct/adapters/critic_adapter/adapter_config.json +42 -0
  8. src_code_for_reproducibility/__pycache__/__init__.cpython-311.pyc +0 -0
  9. src_code_for_reproducibility/__pycache__/__init__.cpython-312.pyc +0 -0
  10. src_code_for_reproducibility/chat_utils/__pycache__/apply_template.cpython-312.pyc +0 -0
  11. src_code_for_reproducibility/chat_utils/__pycache__/chat_turn.cpython-312.pyc +0 -0
  12. src_code_for_reproducibility/chat_utils/__pycache__/template_specific.cpython-312.pyc +0 -0
  13. src_code_for_reproducibility/chat_utils/apply_template.py +78 -0
  14. src_code_for_reproducibility/chat_utils/chat_turn.py +27 -0
  15. src_code_for_reproducibility/chat_utils/template_specific.py +87 -0
  16. src_code_for_reproducibility/docs/Makefile +19 -0
  17. src_code_for_reproducibility/docs/generate_docs.py +249 -0
  18. src_code_for_reproducibility/docs/make.bat +35 -0
  19. src_code_for_reproducibility/docs/source/environments/diplomacy.rst +459 -0
  20. src_code_for_reproducibility/docs/source/environments/dond.rst +410 -0
  21. src_code_for_reproducibility/docs/source/environments/ipd.rst +411 -0
  22. src_code_for_reproducibility/docs/source/launch.rst +0 -0
  23. src_code_for_reproducibility/docs/source/media/runbatch.png +0 -0
  24. src_code_for_reproducibility/docs/source/src.utils.log_gpu_usage.rst +7 -0
  25. src_code_for_reproducibility/markov_games/__init__.py +0 -0
  26. src_code_for_reproducibility/markov_games/__pycache__/rollout_tree.cpython-312.pyc +0 -0
  27. src_code_for_reproducibility/markov_games/alternative_actions_runner.py +138 -0
  28. src_code_for_reproducibility/markov_games/group_timesteps.py +150 -0
  29. src_code_for_reproducibility/markov_games/linear_runner.py +30 -0
  30. src_code_for_reproducibility/markov_games/markov_game.py +208 -0
  31. src_code_for_reproducibility/markov_games/mg_utils.py +89 -0
  32. src_code_for_reproducibility/markov_games/rollout_tree.py +86 -0
  33. src_code_for_reproducibility/markov_games/run_markov_games.py +24 -0
  34. src_code_for_reproducibility/markov_games/simulation.py +87 -0
  35. src_code_for_reproducibility/markov_games/statistics_runner.py +405 -0
  36. src_code_for_reproducibility/markov_games/vine_ppo.py +10 -0
  37. src_code_for_reproducibility/models/__init__.py +0 -0
  38. src_code_for_reproducibility/models/adapter_training_wrapper.py +98 -0
  39. src_code_for_reproducibility/models/human_policy.py +255 -0
  40. src_code_for_reproducibility/models/inference_backend.py +39 -0
  41. src_code_for_reproducibility/models/inference_backend_dummy.py +54 -0
  42. src_code_for_reproducibility/models/inference_backend_sglang.py +86 -0
  43. src_code_for_reproducibility/models/inference_backend_sglang_local_server.py +127 -0
  44. src_code_for_reproducibility/models/inference_backend_vllm.py +117 -0
  45. src_code_for_reproducibility/models/inference_backend_vllm_local_server.py +160 -0
  46. src_code_for_reproducibility/models/large_language_model_api.py +171 -0
  47. src_code_for_reproducibility/models/large_language_model_local.py +384 -0
  48. src_code_for_reproducibility/models/scalar_critic.py +54 -0
  49. src_code_for_reproducibility/training/README.md +20 -0
  50. src_code_for_reproducibility/training/__init__.py +0 -0
.hydra/config.yaml ADDED
@@ -0,0 +1,240 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ experiment:
2
+ wandb_enabled: true
3
+ nb_epochs: 3000
4
+ nb_matches_per_iteration: 128
5
+ reinit_matches_each_it: true
6
+ checkpoint_every_n_iterations: 10
7
+ start_epoch: 0
8
+ resume_experiment: true
9
+ base_seed: 0
10
+ seed_group_size: 1
11
+ train: true
12
+ stat_methods_for_live_wandb: mllm.markov_games.ipd.ipd_statistics
13
+ name: ipd_ad_align_nocurrtimestep_bs128
14
+ agent_buffer: true
15
+ keep_agent_buffer_count: ${lora_count}
16
+ agent_buffer_recent_k: -1
17
+ logging:
18
+ wandb:
19
+ enabled: false
20
+ project: llm-negotiation
21
+ entity: null
22
+ mode: online
23
+ name: null
24
+ group: null
25
+ tags: []
26
+ notes: null
27
+ temperature: 1.0
28
+ markov_games:
29
+ runner_method_name: LinearRunner
30
+ runner_kwargs: {}
31
+ simulation_class_name: IPD
32
+ simulation_init_args:
33
+ rounds_per_game: 10
34
+ cooperate_actions:
35
+ - <A>
36
+ defect_actions:
37
+ - <B>
38
+ reward: 3
39
+ punishment: 1
40
+ temptation: 5
41
+ sucker: 0
42
+ agents:
43
+ 0:
44
+ agent_id: ${agent_0_id}
45
+ agent_name: Alice
46
+ agent_class_name: IPDAgent
47
+ policy_id: base_llm/agent_adapter
48
+ init_kwargs:
49
+ max_errors: 0
50
+ allow_reasoning: false
51
+ max_reasoning_chars: 0
52
+ cooperate_string: <A>
53
+ defect_string: <B>
54
+ strategy_prompt: ''
55
+ intro_prompt: "Welcome to an iterated game. You are playing against another\
56
+ \ agent.\n\nGame Rules:\n1. In each round, both agents simultaneously choose\
57
+ \ to either play A or B.\n2. The payoffs for each round are as follows:\n\
58
+ \ - If both agents play A, both receive 3 points.\n - If both agents\
59
+ \ play B, both receive 1 points.\n - If one agent plays A and the other\
60
+ \ plays B, the player who plays A receives 0 points and the player who plays\
61
+ \ B receives 5 points.\n3. The goal is to maximize your total points over\
62
+ \ all rounds.\n4. You will see the previous play of the other player after\
63
+ \ the completion of a round.\n\nIn order to play A, you must write \"<A>\"\
64
+ \ and nothing else.\nIn order to play B, you must write \"<B>\" and nothing\
65
+ \ else.\n\nDuring the entire game, you must only write \"<A>\" or \"<B>\"\
66
+ . If you write anything else, your response will be considered as an error.\n\
67
+ \nThe game starts now:\n"
68
+ goal_prompt: 'Your goal is to maximize your utility.
69
+
70
+ '
71
+ 1:
72
+ agent_id: ${agent_1_id}
73
+ agent_name: Bob
74
+ agent_class_name: IPDAgent
75
+ policy_id: base_llm/agent_adapter
76
+ init_kwargs:
77
+ max_errors: 0
78
+ allow_reasoning: false
79
+ max_reasoning_chars: 0
80
+ cooperate_string: <A>
81
+ defect_string: <B>
82
+ strategy_prompt: ''
83
+ intro_prompt: "Welcome to an iterated game. You are playing against another\
84
+ \ agent.\n\nGame Rules:\n1. In each round, both agents simultaneously choose\
85
+ \ to either play A or B.\n2. The payoffs for each round are as follows:\n\
86
+ \ - If both agents play A, both receive 3 points.\n - If both agents\
87
+ \ play B, both receive 1 points.\n - If one agent plays A and the other\
88
+ \ plays B, the player who plays A receives 0 points and the player who plays\
89
+ \ B receives 5 points.\n3. The goal is to maximize your total points over\
90
+ \ all rounds.\n4. You will see the previous play of the other player after\
91
+ \ the completion of a round.\n\nIn order to play A, you must write \"<A>\"\
92
+ \ and nothing else.\nIn order to play B, you must write \"<B>\" and nothing\
93
+ \ else.\n\nDuring the entire game, you must only write \"<A>\" or \"<B>\"\
94
+ . If you write anything else, your response will be considered as an error.\n\
95
+ \nThe game starts now:\n"
96
+ goal_prompt: 'Your goal is to maximize your utility.
97
+
98
+ '
99
+ models:
100
+ base_llm:
101
+ class: LeanLocalLLM
102
+ init_args:
103
+ llm_id: base_llm
104
+ model_name: Qwen/Qwen2.5-7B-Instruct
105
+ inference_backend: vllm
106
+ hf_kwargs:
107
+ device_map: auto
108
+ torch_dtype: bfloat16
109
+ max_memory:
110
+ 0: 20GiB
111
+ attn_implementation: flash_attention_2
112
+ inference_backend_init_kwargs:
113
+ enable_lora: true
114
+ seed: ${experiment.base_seed}
115
+ enable_prefix_caching: true
116
+ max_model_len: 10000.0
117
+ gpu_memory_utilization: 0.5
118
+ dtype: bfloat16
119
+ trust_remote_code: true
120
+ max_lora_rank: 32
121
+ enforce_eager: false
122
+ max_loras: ${lora_count}
123
+ max_cpu_loras: ${lora_count}
124
+ enable_sleep_mode: false
125
+ inference_backend_sampling_params:
126
+ temperature: ${temperature}
127
+ top_p: 1.0
128
+ max_tokens: 400
129
+ top_k: -1
130
+ logprobs: 0
131
+ adapter_configs:
132
+ agent_adapter:
133
+ task_type: CAUSAL_LM
134
+ r: 32
135
+ lora_alpha: 64
136
+ lora_dropout: 0.0
137
+ target_modules: all-linear
138
+ critic_adapter:
139
+ task_type: CAUSAL_LM
140
+ r: 32
141
+ lora_alpha: 64
142
+ lora_dropout: 0.0
143
+ target_modules: all-linear
144
+ enable_thinking: null
145
+ regex_max_attempts: 1
146
+ critics:
147
+ agent_critic:
148
+ module_pointer:
149
+ - base_llm
150
+ - critic_adapter
151
+ optimizers:
152
+ agent_optimizer:
153
+ module_pointer:
154
+ - base_llm
155
+ - agent_adapter
156
+ optimizer_class_name: torch.optim.Adam
157
+ init_args:
158
+ lr: 3.0e-06
159
+ weight_decay: 0.0
160
+ critic_optimizer:
161
+ module_pointer: agent_critic
162
+ optimizer_class_name: torch.optim.Adam
163
+ init_args:
164
+ lr: 3.0e-06
165
+ weight_decay: 0.0
166
+ trainers:
167
+ agent_trainer:
168
+ class: TrainerAdAlign
169
+ module_pointers:
170
+ policy:
171
+ - base_llm
172
+ - agent_adapter
173
+ policy_optimizer: agent_optimizer
174
+ critic: agent_critic
175
+ critic_optimizer: critic_optimizer
176
+ kwargs:
177
+ entropy_coeff: 0.01
178
+ entropy_topk: null
179
+ entropy_mask_regex: null
180
+ kl_coeff: 0.0
181
+ gradient_clipping: 1.0
182
+ restrict_tokens: null
183
+ mini_batch_size: 4
184
+ use_gradient_checkpointing: true
185
+ temperature: ${temperature}
186
+ device: cuda:0
187
+ use_gae: false
188
+ whiten_advantages: false
189
+ whiten_advantages_time_step_wise: false
190
+ skip_discounted_state_visitation: true
191
+ use_gae_lambda_annealing: false
192
+ gae_lambda_annealing_method: None
193
+ gae_lambda_annealing_method_params: None
194
+ gae_lambda_annealing_limit: 0.95
195
+ discount_factor: 0.9
196
+ use_rloo: true
197
+ enable_tokenwise_logging: false
198
+ pg_loss_normalization: nb_tokens
199
+ truncated_importance_sampling_ratio_cap: 2.0
200
+ reward_normalizing_constant: 5.0
201
+ ad_align_force_coop_first_step: false
202
+ ad_align_clipping: null
203
+ ad_align_gamma: 0.9
204
+ ad_align_exclude_k_equals_t: true
205
+ ad_align_use_sign: false
206
+ ad_align_beta: 0.5
207
+ use_old_ad_align: true
208
+ use_time_regularization: false
209
+ rloo_branch: false
210
+ reuse_baseline: false
211
+ train_on_which_data:
212
+ agent_trainer: ${agent_ids}
213
+ lora_count: 30
214
+ common_agent_kwargs:
215
+ max_errors: 0
216
+ allow_reasoning: false
217
+ max_reasoning_chars: 0
218
+ cooperate_string: <A>
219
+ defect_string: <B>
220
+ strategy_prompt: ''
221
+ intro_prompt: "Welcome to an iterated game. You are playing against another agent.\n\
222
+ \nGame Rules:\n1. In each round, both agents simultaneously choose to either play\
223
+ \ A or B.\n2. The payoffs for each round are as follows:\n - If both agents\
224
+ \ play A, both receive 3 points.\n - If both agents play B, both receive 1 points.\n\
225
+ \ - If one agent plays A and the other plays B, the player who plays A receives\
226
+ \ 0 points and the player who plays B receives 5 points.\n3. The goal is to maximize\
227
+ \ your total points over all rounds.\n4. You will see the previous play of the\
228
+ \ other player after the completion of a round.\n\nIn order to play A, you must\
229
+ \ write \"<A>\" and nothing else.\nIn order to play B, you must write \"<B>\"\
230
+ \ and nothing else.\n\nDuring the entire game, you must only write \"<A>\" or\
231
+ \ \"<B>\". If you write anything else, your response will be considered as an\
232
+ \ error.\n\nThe game starts now:\n"
233
+ goal_prompt: 'Your goal is to maximize your utility.
234
+
235
+ '
236
+ agent_0_id: Alice
237
+ agent_1_id: Bob
238
+ agent_ids:
239
+ - Alice
240
+ - Bob
.hydra/hydra.yaml ADDED
@@ -0,0 +1,154 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ hydra:
2
+ run:
3
+ dir: ${oc.env:SCRATCH}/llm_negotiation/${now:%Y_%m}/${experiment.name}
4
+ sweep:
5
+ dir: multirun/${now:%Y-%m-%d}/${now:%H-%M-%S}
6
+ subdir: ${hydra.job.num}
7
+ launcher:
8
+ _target_: hydra._internal.core_plugins.basic_launcher.BasicLauncher
9
+ sweeper:
10
+ _target_: hydra._internal.core_plugins.basic_sweeper.BasicSweeper
11
+ max_batch_size: null
12
+ params: null
13
+ help:
14
+ app_name: ${hydra.job.name}
15
+ header: '${hydra.help.app_name} is powered by Hydra.
16
+
17
+ '
18
+ footer: 'Powered by Hydra (https://hydra.cc)
19
+
20
+ Use --hydra-help to view Hydra specific help
21
+
22
+ '
23
+ template: '${hydra.help.header}
24
+
25
+ == Configuration groups ==
26
+
27
+ Compose your configuration from those groups (group=option)
28
+
29
+
30
+ $APP_CONFIG_GROUPS
31
+
32
+
33
+ == Config ==
34
+
35
+ Override anything in the config (foo.bar=value)
36
+
37
+
38
+ $CONFIG
39
+
40
+
41
+ ${hydra.help.footer}
42
+
43
+ '
44
+ hydra_help:
45
+ template: 'Hydra (${hydra.runtime.version})
46
+
47
+ See https://hydra.cc for more info.
48
+
49
+
50
+ == Flags ==
51
+
52
+ $FLAGS_HELP
53
+
54
+
55
+ == Configuration groups ==
56
+
57
+ Compose your configuration from those groups (For example, append hydra/job_logging=disabled
58
+ to command line)
59
+
60
+
61
+ $HYDRA_CONFIG_GROUPS
62
+
63
+
64
+ Use ''--cfg hydra'' to Show the Hydra config.
65
+
66
+ '
67
+ hydra_help: ???
68
+ hydra_logging:
69
+ version: 1
70
+ formatters:
71
+ simple:
72
+ format: '[%(asctime)s][HYDRA] %(message)s'
73
+ handlers:
74
+ console:
75
+ class: logging.StreamHandler
76
+ formatter: simple
77
+ stream: ext://sys.stdout
78
+ root:
79
+ level: INFO
80
+ handlers:
81
+ - console
82
+ loggers:
83
+ logging_example:
84
+ level: DEBUG
85
+ disable_existing_loggers: false
86
+ job_logging:
87
+ version: 1
88
+ formatters:
89
+ simple:
90
+ format: '[%(asctime)s][%(name)s][%(levelname)s] - %(message)s'
91
+ handlers:
92
+ console:
93
+ class: logging.StreamHandler
94
+ formatter: simple
95
+ stream: ext://sys.stdout
96
+ file:
97
+ class: logging.FileHandler
98
+ formatter: simple
99
+ filename: ${hydra.runtime.output_dir}/${hydra.job.name}.log
100
+ root:
101
+ level: INFO
102
+ handlers:
103
+ - console
104
+ - file
105
+ disable_existing_loggers: false
106
+ env: {}
107
+ mode: RUN
108
+ searchpath: []
109
+ callbacks: {}
110
+ output_subdir: .hydra
111
+ overrides:
112
+ hydra:
113
+ - hydra.mode=RUN
114
+ task: []
115
+ job:
116
+ name: run
117
+ chdir: false
118
+ override_dirname: ''
119
+ id: ???
120
+ num: ???
121
+ config_name: ipd_ad_align_nocurrtimestep_bs128.yaml
122
+ env_set: {}
123
+ env_copy: []
124
+ config:
125
+ override_dirname:
126
+ kv_sep: '='
127
+ item_sep: ','
128
+ exclude_keys: []
129
+ runtime:
130
+ version: 1.3.2
131
+ version_base: '1.1'
132
+ cwd: /scratch/m/muqeeth/llm_negotiation
133
+ config_sources:
134
+ - path: hydra.conf
135
+ schema: pkg
136
+ provider: hydra
137
+ - path: /scratch/m/muqeeth/llm_negotiation/configs
138
+ schema: file
139
+ provider: main
140
+ - path: ''
141
+ schema: structured
142
+ provider: schema
143
+ output_dir: /scratch/m/muqeeth/llm_negotiation/2025_11/ipd_ad_align_nocurrtimestep_bs128
144
+ choices:
145
+ hydra/env: default
146
+ hydra/callbacks: null
147
+ hydra/job_logging: default
148
+ hydra/hydra_logging: default
149
+ hydra/hydra_help: default
150
+ hydra/help: default
151
+ hydra/sweeper: basic
152
+ hydra/launcher: basic
153
+ hydra/output: default
154
+ verbose: false
.hydra/overrides.yaml ADDED
@@ -0,0 +1 @@
 
 
1
+ []
run.log ADDED
The diff for this file is too large to render. See raw diff
 
seed_0/Qwen/Qwen2.5-7B-Instruct/adapters/README.md ADDED
@@ -0,0 +1,207 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ---
2
+ base_model: Qwen/Qwen2.5-7B-Instruct
3
+ library_name: peft
4
+ pipeline_tag: text-generation
5
+ tags:
6
+ - base_model:adapter:Qwen/Qwen2.5-7B-Instruct
7
+ - lora
8
+ - transformers
9
+ ---
10
+
11
+ # Model Card for Model ID
12
+
13
+ <!-- Provide a quick summary of what the model is/does. -->
14
+
15
+
16
+
17
+ ## Model Details
18
+
19
+ ### Model Description
20
+
21
+ <!-- Provide a longer summary of what this model is. -->
22
+
23
+
24
+
25
+ - **Developed by:** [More Information Needed]
26
+ - **Funded by [optional]:** [More Information Needed]
27
+ - **Shared by [optional]:** [More Information Needed]
28
+ - **Model type:** [More Information Needed]
29
+ - **Language(s) (NLP):** [More Information Needed]
30
+ - **License:** [More Information Needed]
31
+ - **Finetuned from model [optional]:** [More Information Needed]
32
+
33
+ ### Model Sources [optional]
34
+
35
+ <!-- Provide the basic links for the model. -->
36
+
37
+ - **Repository:** [More Information Needed]
38
+ - **Paper [optional]:** [More Information Needed]
39
+ - **Demo [optional]:** [More Information Needed]
40
+
41
+ ## Uses
42
+
43
+ <!-- Address questions around how the model is intended to be used, including the foreseeable users of the model and those affected by the model. -->
44
+
45
+ ### Direct Use
46
+
47
+ <!-- This section is for the model use without fine-tuning or plugging into a larger ecosystem/app. -->
48
+
49
+ [More Information Needed]
50
+
51
+ ### Downstream Use [optional]
52
+
53
+ <!-- This section is for the model use when fine-tuned for a task, or when plugged into a larger ecosystem/app -->
54
+
55
+ [More Information Needed]
56
+
57
+ ### Out-of-Scope Use
58
+
59
+ <!-- This section addresses misuse, malicious use, and uses that the model will not work well for. -->
60
+
61
+ [More Information Needed]
62
+
63
+ ## Bias, Risks, and Limitations
64
+
65
+ <!-- This section is meant to convey both technical and sociotechnical limitations. -->
66
+
67
+ [More Information Needed]
68
+
69
+ ### Recommendations
70
+
71
+ <!-- This section is meant to convey recommendations with respect to the bias, risk, and technical limitations. -->
72
+
73
+ Users (both direct and downstream) should be made aware of the risks, biases and limitations of the model. More information needed for further recommendations.
74
+
75
+ ## How to Get Started with the Model
76
+
77
+ Use the code below to get started with the model.
78
+
79
+ [More Information Needed]
80
+
81
+ ## Training Details
82
+
83
+ ### Training Data
84
+
85
+ <!-- This should link to a Dataset Card, perhaps with a short stub of information on what the training data is all about as well as documentation related to data pre-processing or additional filtering. -->
86
+
87
+ [More Information Needed]
88
+
89
+ ### Training Procedure
90
+
91
+ <!-- This relates heavily to the Technical Specifications. Content here should link to that section when it is relevant to the training procedure. -->
92
+
93
+ #### Preprocessing [optional]
94
+
95
+ [More Information Needed]
96
+
97
+
98
+ #### Training Hyperparameters
99
+
100
+ - **Training regime:** [More Information Needed] <!--fp32, fp16 mixed precision, bf16 mixed precision, bf16 non-mixed precision, fp16 non-mixed precision, fp8 mixed precision -->
101
+
102
+ #### Speeds, Sizes, Times [optional]
103
+
104
+ <!-- This section provides information about throughput, start/end time, checkpoint size if relevant, etc. -->
105
+
106
+ [More Information Needed]
107
+
108
+ ## Evaluation
109
+
110
+ <!-- This section describes the evaluation protocols and provides the results. -->
111
+
112
+ ### Testing Data, Factors & Metrics
113
+
114
+ #### Testing Data
115
+
116
+ <!-- This should link to a Dataset Card if possible. -->
117
+
118
+ [More Information Needed]
119
+
120
+ #### Factors
121
+
122
+ <!-- These are the things the evaluation is disaggregating by, e.g., subpopulations or domains. -->
123
+
124
+ [More Information Needed]
125
+
126
+ #### Metrics
127
+
128
+ <!-- These are the evaluation metrics being used, ideally with a description of why. -->
129
+
130
+ [More Information Needed]
131
+
132
+ ### Results
133
+
134
+ [More Information Needed]
135
+
136
+ #### Summary
137
+
138
+
139
+
140
+ ## Model Examination [optional]
141
+
142
+ <!-- Relevant interpretability work for the model goes here -->
143
+
144
+ [More Information Needed]
145
+
146
+ ## Environmental Impact
147
+
148
+ <!-- Total emissions (in grams of CO2eq) and additional considerations, such as electricity usage, go here. Edit the suggested text below accordingly -->
149
+
150
+ Carbon emissions can be estimated using the [Machine Learning Impact calculator](https://mlco2.github.io/impact#compute) presented in [Lacoste et al. (2019)](https://arxiv.org/abs/1910.09700).
151
+
152
+ - **Hardware Type:** [More Information Needed]
153
+ - **Hours used:** [More Information Needed]
154
+ - **Cloud Provider:** [More Information Needed]
155
+ - **Compute Region:** [More Information Needed]
156
+ - **Carbon Emitted:** [More Information Needed]
157
+
158
+ ## Technical Specifications [optional]
159
+
160
+ ### Model Architecture and Objective
161
+
162
+ [More Information Needed]
163
+
164
+ ### Compute Infrastructure
165
+
166
+ [More Information Needed]
167
+
168
+ #### Hardware
169
+
170
+ [More Information Needed]
171
+
172
+ #### Software
173
+
174
+ [More Information Needed]
175
+
176
+ ## Citation [optional]
177
+
178
+ <!-- If there is a paper or blog post introducing the model, the APA and Bibtex information for that should go in this section. -->
179
+
180
+ **BibTeX:**
181
+
182
+ [More Information Needed]
183
+
184
+ **APA:**
185
+
186
+ [More Information Needed]
187
+
188
+ ## Glossary [optional]
189
+
190
+ <!-- If relevant, include terms and calculations in this section that can help readers understand the model or model card. -->
191
+
192
+ [More Information Needed]
193
+
194
+ ## More Information [optional]
195
+
196
+ [More Information Needed]
197
+
198
+ ## Model Card Authors [optional]
199
+
200
+ [More Information Needed]
201
+
202
+ ## Model Card Contact
203
+
204
+ [More Information Needed]
205
+ ### Framework versions
206
+
207
+ - PEFT 0.17.1
seed_0/Qwen/Qwen2.5-7B-Instruct/adapters/agent_adapter/adapter_config.json ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "alpha_pattern": {},
3
+ "auto_mapping": null,
4
+ "base_model_name_or_path": "Qwen/Qwen2.5-7B-Instruct",
5
+ "bias": "none",
6
+ "corda_config": null,
7
+ "eva_config": null,
8
+ "exclude_modules": null,
9
+ "fan_in_fan_out": false,
10
+ "inference_mode": true,
11
+ "init_lora_weights": true,
12
+ "layer_replication": null,
13
+ "layers_pattern": null,
14
+ "layers_to_transform": null,
15
+ "loftq_config": {},
16
+ "lora_alpha": 64,
17
+ "lora_bias": false,
18
+ "lora_dropout": 0.0,
19
+ "megatron_config": null,
20
+ "megatron_core": "megatron.core",
21
+ "modules_to_save": null,
22
+ "peft_type": "LORA",
23
+ "qalora_group_size": 16,
24
+ "r": 32,
25
+ "rank_pattern": {},
26
+ "revision": null,
27
+ "target_modules": [
28
+ "q_proj",
29
+ "up_proj",
30
+ "o_proj",
31
+ "k_proj",
32
+ "down_proj",
33
+ "v_proj",
34
+ "gate_proj"
35
+ ],
36
+ "target_parameters": null,
37
+ "task_type": "CAUSAL_LM",
38
+ "trainable_token_indices": null,
39
+ "use_dora": false,
40
+ "use_qalora": false,
41
+ "use_rslora": false
42
+ }
seed_0/Qwen/Qwen2.5-7B-Instruct/adapters/critic_adapter/adapter_config.json ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "alpha_pattern": {},
3
+ "auto_mapping": null,
4
+ "base_model_name_or_path": "Qwen/Qwen2.5-7B-Instruct",
5
+ "bias": "none",
6
+ "corda_config": null,
7
+ "eva_config": null,
8
+ "exclude_modules": null,
9
+ "fan_in_fan_out": false,
10
+ "inference_mode": true,
11
+ "init_lora_weights": true,
12
+ "layer_replication": null,
13
+ "layers_pattern": null,
14
+ "layers_to_transform": null,
15
+ "loftq_config": {},
16
+ "lora_alpha": 64,
17
+ "lora_bias": false,
18
+ "lora_dropout": 0.0,
19
+ "megatron_config": null,
20
+ "megatron_core": "megatron.core",
21
+ "modules_to_save": null,
22
+ "peft_type": "LORA",
23
+ "qalora_group_size": 16,
24
+ "r": 32,
25
+ "rank_pattern": {},
26
+ "revision": null,
27
+ "target_modules": [
28
+ "q_proj",
29
+ "up_proj",
30
+ "o_proj",
31
+ "k_proj",
32
+ "down_proj",
33
+ "v_proj",
34
+ "gate_proj"
35
+ ],
36
+ "target_parameters": null,
37
+ "task_type": "CAUSAL_LM",
38
+ "trainable_token_indices": null,
39
+ "use_dora": false,
40
+ "use_qalora": false,
41
+ "use_rslora": false
42
+ }
src_code_for_reproducibility/__pycache__/__init__.cpython-311.pyc ADDED
Binary file (160 Bytes). View file
 
src_code_for_reproducibility/__pycache__/__init__.cpython-312.pyc ADDED
Binary file (148 Bytes). View file
 
src_code_for_reproducibility/chat_utils/__pycache__/apply_template.cpython-312.pyc ADDED
Binary file (3.64 kB). View file
 
src_code_for_reproducibility/chat_utils/__pycache__/chat_turn.cpython-312.pyc ADDED
Binary file (1.32 kB). View file
 
src_code_for_reproducibility/chat_utils/__pycache__/template_specific.cpython-312.pyc ADDED
Binary file (3.61 kB). View file
 
src_code_for_reproducibility/chat_utils/apply_template.py ADDED
@@ -0,0 +1,78 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import torch
2
+
3
+ from mllm.chat_utils.chat_turn import ChatTurn
4
+ from mllm.chat_utils.template_specific import (
5
+ custom_llama3_template,
6
+ custom_qwen2_template,
7
+ custom_qwen3_template,
8
+ qwen2_assistant_postfix,
9
+ qwen3_assistant_postfix,
10
+ )
11
+
12
+
13
+ def get_custom_chat_template(tokenizer) -> str:
14
+ """
15
+ Get the chat template for the tokenizer.
16
+ """
17
+ if "qwen2" in tokenizer.name_or_path.lower():
18
+ return custom_qwen2_template
19
+ elif "llama" in tokenizer.name_or_path.lower():
20
+ return custom_llama3_template
21
+ elif "qwen3" in tokenizer.name_or_path.lower():
22
+ return custom_qwen3_template
23
+ else:
24
+ raise ValueError(f"Tokenizer {tokenizer.name_or_path} not supported")
25
+
26
+
27
+ def get_custom_assistant_postfix(tokenizer) -> torch.Tensor:
28
+ """
29
+ Get the custom assistant postfix for the tokenizer.
30
+ """
31
+ if "qwen2" in tokenizer.name_or_path.lower():
32
+ return qwen2_assistant_postfix
33
+ elif "qwen3" in tokenizer.name_or_path.lower():
34
+ return qwen3_assistant_postfix
35
+ return torch.tensor([], dtype=torch.long)
36
+
37
+
38
+ def tokenize_chats(chats: list[ChatTurn], tokenizer, enable_thinking) -> None:
39
+ """
40
+ Set the chat_template_token_ids for each chat turn.
41
+ # TODO: use engine tokens if available
42
+ """
43
+ custom_template = get_custom_chat_template(tokenizer)
44
+ custom_assistant_postfix: torch.Tensor = get_custom_assistant_postfix(tokenizer)
45
+ for i, chat in enumerate(chats):
46
+ if chat.chat_template_token_ids is None:
47
+ if chat.role == "user":
48
+ next_chat = chats[i + 1] if i + 1 < len(chats) else None
49
+ add_generation_prompt = True
50
+ if next_chat and next_chat.role == "user":
51
+ add_generation_prompt = False
52
+ encoded_chat = tokenizer.apply_chat_template(
53
+ [chat],
54
+ return_tensors="pt",
55
+ chat_template=custom_template,
56
+ add_generation_prompt=add_generation_prompt,
57
+ add_system_prompt=True if i == 0 else False,
58
+ enable_thinking=enable_thinking,
59
+ ).flatten()
60
+ previous_chat = chats[i - 1] if i > 0 else None
61
+ if previous_chat and previous_chat.role == "assistant":
62
+ encoded_chat = torch.cat([custom_assistant_postfix, encoded_chat])
63
+ elif chat.role == "assistant":
64
+ encoded_chat = chat.out_token_ids
65
+ chat.chat_template_token_ids = encoded_chat
66
+
67
+
68
+ def chat_turns_to_token_ids(
69
+ chats: list[ChatTurn], tokenizer, enable_thinking
70
+ ) -> list[int]:
71
+ """
72
+ Tokenize the chat turns and set the chat_template_token_ids for each chat turn.
73
+ """
74
+ tokenize_chats(chats=chats, tokenizer=tokenizer, enable_thinking=enable_thinking)
75
+ token_ids = []
76
+ for chat in chats:
77
+ token_ids.append(chat.chat_template_token_ids)
78
+ return torch.cat(token_ids)
src_code_for_reproducibility/chat_utils/chat_turn.py ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from __future__ import annotations
2
+
3
+ import json
4
+ from dataclasses import dataclass
5
+ from pathlib import Path
6
+ from typing import Any, List, Literal, Optional, Tuple
7
+
8
+ import jsonschema
9
+ import torch
10
+ from pydantic import BaseModel, ConfigDict, Field, model_validator
11
+
12
+ AgentId = str
13
+
14
+
15
+ class ChatTurn(BaseModel):
16
+ model_config = ConfigDict(arbitrary_types_allowed=True) # needed for torch tensors
17
+
18
+ role: str = Field(pattern="^(user|assistant)$")
19
+ agent_id: AgentId # ID of the agent with which the chat occured
20
+ content: str
21
+ reasoning_content: str | None = None
22
+ chat_template_token_ids: torch.LongTensor | None = None # Token ids of chat template format. For example, token ids of "<assistant>{content}</assistant>""
23
+ out_token_ids: torch.LongTensor | None = (
24
+ None # tokens generated from inference engine
25
+ )
26
+ log_probs: torch.FloatTensor | None = None
27
+ is_state_end: bool = False # indicates whether this chat turn marks the end of a state in the trajectory
src_code_for_reproducibility/chat_utils/template_specific.py ADDED
@@ -0,0 +1,87 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import huggingface_hub
2
+ import torch
3
+ from transformers import AutoTokenizer
4
+
5
+ custom_llama3_template = """
6
+ {%- if add_system_prompt %}
7
+ {{- '<|begin_of_text|><|start_header_id|>system<|end_header_id|>\n\nCutting Knowledge Date: December 2023\nToday Date: 26 Jul 2024\n\n<|eot_id|>' }}
8
+ {%- endif %}
9
+ {%- for message in messages %}
10
+ {{- '<|start_header_id|>' + message['role'] + '<|end_header_id|>\n\n' + message['content'] | trim + '<|eot_id|>' }}
11
+ {%- endfor %}
12
+
13
+ {%- if add_generation_prompt %}
14
+ {{- '<|start_header_id|>' + 'assistant' + '<|end_header_id|>\n\n' }}
15
+ {%- endif %}
16
+ """
17
+
18
+ qwen2_assistant_postfix = (
19
+ AutoTokenizer.from_pretrained("Qwen/Qwen2.5-7B-Instruct")
20
+ .encode("\n", return_tensors="pt")
21
+ .flatten()
22
+ )
23
+ qwen3_assistant_postfix = (
24
+ AutoTokenizer.from_pretrained("Qwen/Qwen3-8B")
25
+ .encode("\n", return_tensors="pt")
26
+ .flatten()
27
+ )
28
+ custom_qwen2_template = """
29
+ {%- if add_system_prompt %}
30
+ {{- '<|im_start|>system\nYou are Qwen, created by Alibaba Cloud. You are a helpful assistant.<|im_end|>\n' }}
31
+ {%- endif %}
32
+ {%- set ns = namespace(multi_step_tool=true, last_query_index=messages|length - 1) %}
33
+ {%- for message in messages %}
34
+ {%- if message.content is string %}
35
+ {%- set content = message.content %}
36
+ {%- else %}
37
+ {%- set content = '' %}
38
+ {%- endif %}
39
+ {%- if (message.role == "user") %}
40
+ {{- '<|im_start|>' + message.role + '\n' + content + '<|im_end|>' + '\n' }}
41
+ {%- elif message.role == "assistant" %}
42
+ {%- set reasoning_content = '' %}
43
+ {%- if message.reasoning_content is string %}
44
+ {%- set reasoning_content = message.reasoning_content %}
45
+ {%- else %}
46
+ {%- if '</think>' in content %}
47
+ {%- set reasoning_content = content.split('</think>')[0].rstrip('\n').split('<think>')[-1].lstrip('\n') %}
48
+ {%- set content = content.split('</think>')[-1].lstrip('\n') %}
49
+ {%- endif %}
50
+ {%- endif %}
51
+ {%- if loop.index0 > ns.last_query_index %}
52
+ {%- if reasoning_content %}
53
+ {{- '<|im_start|>' + message.role + '\n<think>\n' + reasoning_content.strip('\n') + '\n</think>\n\n' + content.lstrip('\n') }}
54
+ {%- else %}
55
+ {{- '<|im_start|>' + message.role + '\n' + content }}
56
+ {%- endif %}
57
+ {%- else %}
58
+ {{- '<|im_start|>' + message.role + '\n' + content }}
59
+ {%- endif %}
60
+ {{- '<|im_end|>\n' }}
61
+ {%- endif %}
62
+ {%- endfor %}
63
+ {%- if add_generation_prompt %}
64
+ {{- '<|im_start|>assistant\n' }}
65
+ {%- endif %}
66
+ """
67
+
68
+ custom_qwen3_template = """
69
+ {%- for message in messages %}
70
+ {%- if message.content is string %}
71
+ {%- set content = message.content %}
72
+ {%- else %}
73
+ {%- set content = '' %}
74
+ {%- endif %}
75
+ {%- if (message.role == "user") %}
76
+ {{- '<|im_start|>' + message.role + '\n' + content + '<|im_end|>' + '\n' }}
77
+ {%- elif message.role == "assistant" %}
78
+ {{- '<|im_start|>' + message.role + '\n' + content + '<|im_end|>' + '\n' }}
79
+ {%- endif %}
80
+ {%- endfor %}
81
+ {%- if add_generation_prompt %}
82
+ {{- '<|im_start|>assistant\n' }}
83
+ {%- if enable_thinking is defined and enable_thinking is false %}
84
+ {{- '<think>\n\n</think>\n\n' }}
85
+ {%- endif %}
86
+ {%- endif %}
87
+ """
src_code_for_reproducibility/docs/Makefile ADDED
@@ -0,0 +1,19 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Minimal makefile for Sphinx documentation
2
+
3
+ # You can set these variables from the command line, and also
4
+ # from the environment for the first two.
5
+ SPHINXOPTS ?=
6
+ SPHINXBUILD ?= sphinx-build
7
+ SOURCEDIR = source
8
+ BUILDDIR = build
9
+
10
+ # Put it first so that "make" without argument is like "make help".
11
+ help:
12
+ @$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(SPHINXFLAGS)
13
+
14
+ .PHONY: help Makefile
15
+
16
+ # Catch-all target: route all unknown targets to Sphinx using the new
17
+ # "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
18
+ %: Makefile
19
+ @$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(SPHINXFLAGS)
src_code_for_reproducibility/docs/generate_docs.py ADDED
@@ -0,0 +1,249 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/usr/bin/env python3
2
+ """
3
+ Script to automatically generate Sphinx documentation for all modules and build the HTML website.
4
+ """
5
+ import importlib.util
6
+ import os
7
+ import subprocess
8
+ import sys
9
+
10
+
11
+ def check_and_install_dependencies():
12
+ """Check for required dependencies and install them if missing."""
13
+ required_packages = [
14
+ "sphinx",
15
+ "sphinx-rtd-theme",
16
+ "sphinxcontrib-napoleon",
17
+ "sphinxcontrib-mermaid",
18
+ "sphinx-autodoc-typehints",
19
+ ]
20
+
21
+ missing_packages = []
22
+
23
+ for package in required_packages:
24
+ # Convert package name to module name (replace - with _)
25
+ module_name = package.replace("-", "_")
26
+
27
+ # Check if the package is installed
28
+ if importlib.util.find_spec(module_name) is None:
29
+ missing_packages.append(package)
30
+
31
+ # Install missing packages
32
+ if missing_packages:
33
+ print(f"Installing missing dependencies: {', '.join(missing_packages)}")
34
+ subprocess.check_call(
35
+ [sys.executable, "-m", "pip", "install"] + missing_packages
36
+ )
37
+ print("Dependencies installed successfully")
38
+ else:
39
+ print("All required dependencies are already installed")
40
+
41
+
42
+ def create_makefile(docs_dir):
43
+ """Create a Makefile for Sphinx documentation if it doesn't exist."""
44
+ makefile_path = os.path.join(docs_dir, "Makefile")
45
+
46
+ if os.path.exists(makefile_path):
47
+ print(f"Makefile already exists at {makefile_path}")
48
+ return
49
+
50
+ print(f"Creating Makefile at {makefile_path}")
51
+
52
+ makefile_content = """# Minimal makefile for Sphinx documentation
53
+
54
+ # You can set these variables from the command line, and also
55
+ # from the environment for the first two.
56
+ SPHINXOPTS ?=
57
+ SPHINXBUILD ?= sphinx-build
58
+ SOURCEDIR = source
59
+ BUILDDIR = build
60
+
61
+ # Put it first so that "make" without argument is like "make help".
62
+ help:
63
+ @$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(SPHINXFLAGS)
64
+
65
+ .PHONY: help Makefile
66
+
67
+ # Catch-all target: route all unknown targets to Sphinx using the new
68
+ # "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
69
+ %: Makefile
70
+ @$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(SPHINXFLAGS)
71
+ """
72
+
73
+ with open(makefile_path, "w") as f:
74
+ f.write(makefile_content)
75
+
76
+ print("Makefile created successfully")
77
+
78
+
79
+ def create_make_bat(docs_dir):
80
+ """Create a make.bat file for Windows if it doesn't exist."""
81
+ make_bat_path = os.path.join(docs_dir, "make.bat")
82
+
83
+ if os.path.exists(make_bat_path):
84
+ print(f"make.bat already exists at {make_bat_path}")
85
+ return
86
+
87
+ print(f"Creating make.bat at {make_bat_path}")
88
+
89
+ make_bat_content = """@ECHO OFF
90
+
91
+ pushd %~dp0
92
+
93
+ REM Command file for Sphinx documentation
94
+
95
+ if "%SPHINXBUILD%" == "" (
96
+ set SPHINXBUILD=sphinx-build
97
+ )
98
+ set SOURCEDIR=source
99
+ set BUILDDIR=build
100
+
101
+ %SPHINXBUILD% >NUL 2>NUL
102
+ if errorlevel 9009 (
103
+ echo.
104
+ echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
105
+ echo.installed, then set the SPHINXBUILD environment variable to point
106
+ echo.to the full path of the 'sphinx-build' executable. Alternatively you
107
+ echo.may add the Sphinx directory to PATH.
108
+ echo.
109
+ echo.If you don't have Sphinx installed, grab it from
110
+ echo.https://www.sphinx-doc.org/
111
+ exit /b 1
112
+ )
113
+
114
+ if "%1" == "" goto help
115
+
116
+ %SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
117
+ goto end
118
+
119
+ :help
120
+ %SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
121
+
122
+ :end
123
+ popd
124
+ """
125
+
126
+ with open(make_bat_path, "w") as f:
127
+ f.write(make_bat_content)
128
+
129
+ print("make.bat created successfully")
130
+
131
+
132
+ def main():
133
+ # Check and install required dependencies
134
+ print("=== Checking dependencies ===")
135
+ check_and_install_dependencies()
136
+
137
+ # Get the directory of this script
138
+ script_dir = os.path.dirname(os.path.abspath(__file__))
139
+
140
+ # Path to the project root
141
+ project_root = os.path.dirname(script_dir)
142
+
143
+ # Path to the source directory
144
+ source_dir = os.path.join(project_root, "src")
145
+
146
+ # Path to the docs source directory
147
+ docs_source_dir = os.path.join(script_dir, "source")
148
+
149
+ # Print paths for debugging
150
+ print(f"Script directory: {script_dir}")
151
+ print(f"Project root: {project_root}")
152
+ print(f"Source directory: {source_dir}")
153
+ print(f"Docs source directory: {docs_source_dir}")
154
+
155
+ # Make sure the source directory exists
156
+ if not os.path.exists(source_dir):
157
+ print(f"Error: Source directory {source_dir} does not exist!")
158
+ sys.exit(1)
159
+
160
+ # Make sure the docs source directory exists
161
+ if not os.path.exists(docs_source_dir):
162
+ print(f"Creating docs source directory: {docs_source_dir}")
163
+ os.makedirs(docs_source_dir)
164
+
165
+ # Step 1: Run sphinx-apidoc to generate .rst files for all modules
166
+ print("\n=== Generating API documentation ===")
167
+ cmd = [
168
+ "sphinx-apidoc",
169
+ "-f", # Force overwriting of existing files
170
+ "-e", # Put module documentation before submodule documentation
171
+ "-M", # Put module documentation before subpackage documentation
172
+ "-o",
173
+ docs_source_dir, # Output directory
174
+ source_dir, # Source code directory
175
+ ]
176
+
177
+ print(f"Running command: {' '.join(cmd)}")
178
+ result = subprocess.run(cmd, capture_output=True, text=True)
179
+
180
+ # Print the output of the command
181
+ print("STDOUT:")
182
+ print(result.stdout)
183
+
184
+ print("STDERR:")
185
+ print(result.stderr)
186
+
187
+ if result.returncode != 0:
188
+ print(f"Error: sphinx-apidoc failed with return code {result.returncode}")
189
+ sys.exit(1)
190
+
191
+ # List the files in the docs source directory
192
+ print("\nFiles in docs/source directory:")
193
+ for file in sorted(os.listdir(docs_source_dir)):
194
+ print(f" {file}")
195
+
196
+ print("\nDocumentation source files generated successfully!")
197
+
198
+ # Step 2: Create Makefile and make.bat if they don't exist
199
+ create_makefile(script_dir)
200
+ create_make_bat(script_dir)
201
+
202
+ # Step 3: Build the HTML documentation
203
+ print("\n=== Building HTML documentation ===")
204
+
205
+ # Determine the build command based on the platform
206
+ if os.name == "nt": # Windows
207
+ build_cmd = ["make.bat", "html"]
208
+ else: # Unix/Linux/Mac
209
+ build_cmd = ["make", "html"]
210
+
211
+ # Change to the docs directory to run the build command
212
+ os.chdir(script_dir)
213
+
214
+ print(f"Running command: {' '.join(build_cmd)}")
215
+ build_result = subprocess.run(build_cmd, capture_output=True, text=True)
216
+
217
+ # Print the output of the build command
218
+ print("STDOUT:")
219
+ print(build_result.stdout)
220
+
221
+ print("STDERR:")
222
+ print(build_result.stderr)
223
+
224
+ if build_result.returncode != 0:
225
+ print(f"Error: HTML build failed with return code {build_result.returncode}")
226
+ sys.exit(1)
227
+
228
+ # Get the path to the built HTML documentation
229
+ html_dir = os.path.join(script_dir, "build", "html")
230
+ index_path = os.path.join(html_dir, "index.html")
231
+
232
+ if os.path.exists(index_path):
233
+ print(f"\nHTML documentation built successfully!")
234
+ print(f"You can view it by opening: {index_path}")
235
+
236
+ # Try to open the documentation in a browser
237
+ try:
238
+ import webbrowser
239
+
240
+ print("\nAttempting to open documentation in your default browser...")
241
+ webbrowser.open(f"file://{index_path}")
242
+ except Exception as e:
243
+ print(f"Could not open browser automatically: {e}")
244
+ else:
245
+ print(f"\nWarning: HTML index file not found at {index_path}")
246
+
247
+
248
+ if __name__ == "__main__":
249
+ main()
src_code_for_reproducibility/docs/make.bat ADDED
@@ -0,0 +1,35 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ @ECHO OFF
2
+
3
+ pushd %~dp0
4
+
5
+ REM Command file for Sphinx documentation
6
+
7
+ if "%SPHINXBUILD%" == "" (
8
+ set SPHINXBUILD=sphinx-build
9
+ )
10
+ set SOURCEDIR=source
11
+ set BUILDDIR=build
12
+
13
+ %SPHINXBUILD% >NUL 2>NUL
14
+ if errorlevel 9009 (
15
+ echo.
16
+ echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
17
+ echo.installed, then set the SPHINXBUILD environment variable to point
18
+ echo.to the full path of the 'sphinx-build' executable. Alternatively you
19
+ echo.may add the Sphinx directory to PATH.
20
+ echo.
21
+ echo.If you don't have Sphinx installed, grab it from
22
+ echo.https://www.sphinx-doc.org/
23
+ exit /b 1
24
+ )
25
+
26
+ if "%1" == "" goto help
27
+
28
+ %SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
29
+ goto end
30
+
31
+ :help
32
+ %SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
33
+
34
+ :end
35
+ popd
src_code_for_reproducibility/docs/source/environments/diplomacy.rst ADDED
@@ -0,0 +1,459 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ =================
2
+ Diplomacy
3
+ =================
4
+
5
+ The Diplomacy environment provides a multi-agent negotiation interface for the classic board game Diplomacy,
6
+ based on DeepMind's implementation. This document describes the API for interacting with the Diplomacy environment
7
+ and its associated agent handler.
8
+
9
+ Overview
10
+ --------
11
+
12
+ Diplomacy is a strategic board game set in Europe before World War I, where players control one of seven European powers
13
+ and negotiate with each other to gain control of supply centers. The game is played in turns, with each turn consisting
14
+ of movement phases, retreat phases, and build phases.
15
+
16
+ Our implementation adapts DeepMind's Diplomacy code to the Multi-Agent Negotiation Environment standard, allowing it
17
+ to be used with LLM agents through a text-based interface.
18
+
19
+ Game Rules
20
+ ----------
21
+
22
+ ### Game Board and Powers
23
+
24
+ Diplomacy is played on a map of Europe divided into provinces. The game features seven Great Powers that players can control:
25
+
26
+ - England (blue)
27
+ - France (light blue)
28
+ - Germany (black)
29
+ - Italy (green)
30
+ - Austria-Hungary (red)
31
+ - Russia (white)
32
+ - Turkey (yellow)
33
+
34
+ Each power begins with three supply centers (except Russia, which starts with four) and an equal number of units.
35
+
36
+ ### Units and Movement
37
+
38
+ There are two types of units in Diplomacy:
39
+ - **Armies (A)**: Can move to adjacent land provinces or be convoyed across water by fleets
40
+ - **Fleets (F)**: Can move to adjacent coastal provinces and sea regions
41
+
42
+ During movement phases, each unit can execute one of these orders:
43
+ - **Hold**: The unit remains in its current province (e.g., "A PAR H")
44
+ - Format: [Unit Type] [Province] H
45
+ - Example: "A PAR H" means "Army in Paris holds its position"
46
+
47
+ - **Move**: The unit attempts to move to an adjacent province (e.g., "A PAR - BUR")
48
+ - Format: [Unit Type] [Current Province] - [Destination Province]
49
+ - Example: "A PAR - BUR" means "Army in Paris moves to Burgundy"
50
+ - Example: "F BRE - ENG" means "Fleet in Brest moves to the English Channel"
51
+
52
+ - **Support**: The unit supports another unit's move or hold (e.g., "A PAR S A MAR - BUR")
53
+ - Format for supporting a move: [Unit Type] [Province] S [Unit Type] [Province] - [Destination]
54
+ - Format for supporting a hold: [Unit Type] [Province] S [Unit Type] [Province]
55
+ - Example: "A PAR S A MAR - BUR" means "Army in Paris supports the Army in Marseille's move to Burgundy"
56
+ - Example: "F LON S F NTH" means "Fleet in London supports the Fleet in North Sea holding its position"
57
+
58
+ - **Convoy**: A fleet can convoy an army across water (e.g., "F ENG C A LON - BRE")
59
+ - Format: [Fleet] [Sea Province] C [Army] [Coastal Province] - [Coastal Province]
60
+ - Example: "F ENG C A LON - BRE" means "Fleet in English Channel convoys the Army in London to Brest"
61
+
62
+ All orders are executed simultaneously, and conflicts are resolved based on strength (number of supporting units).
63
+
64
+ ### Common Province Abbreviations
65
+
66
+ Diplomacy uses three-letter abbreviations for provinces. Some common ones include:
67
+ - **PAR**: Paris
68
+ - **LON**: London
69
+ - **BER**: Berlin
70
+ - **MUN**: Munich
71
+ - **BUR**: Burgundy
72
+ - **MAR**: Marseilles
73
+ - **BRE**: Brest
74
+ - **ENG**: English Channel
75
+ - **NTH**: North Sea
76
+ - **VIE**: Vienna
77
+ - **ROM**: Rome
78
+ - **VEN**: Venice
79
+ - **MOW**: Moscow
80
+ - **CON**: Constantinople
81
+
82
+ ### Example: Movement and Conflicts
83
+
84
+ For example, if France orders "A PAR - BUR" and Germany orders "A MUN - BUR", neither move succeeds as they have equal strength. However, if France also orders "A MAR S A PAR - BUR", then the French army from Paris would successfully move to Burgundy with strength of 2 against Germany's strength of 1.
85
+
86
+ ### Turn Structure
87
+
88
+ A game year consists of five phases:
89
+ 1. **Spring Movement**: All powers submit orders for their units
90
+ 2. **Spring Retreat**: Units dislodged in the movement phase must retreat or be disbanded
91
+ 3. **Fall Movement**: Another round of movement orders
92
+ 4. **Fall Retreat**: Retreat orders for dislodged units
93
+ 5. **Winter Adjustment**: Powers gain or lose units based on the number of supply centers they control
94
+
95
+ ### Supply Centers and Building
96
+
97
+ Supply centers (marked on the map) are key to victory. When a power occupies a supply center during a Fall turn, they gain control of it. During the Winter Adjustment phase:
98
+ - If you control more supply centers than you have units, you can build new units in your home supply centers
99
+ - If you control fewer supply centers than you have units, you must remove excess units
100
+
101
+ ### Example: Building and Removing Units
102
+
103
+ If France controls 5 supply centers but only has 4 units, during the Winter phase they can build one new unit in an unoccupied home supply center (Paris, Marseilles, or Brest). Conversely, if France controls only 3 supply centers but has 4 units, they must remove one unit of their choice.
104
+
105
+ ### Negotiation
106
+
107
+ A critical component of Diplomacy is the negotiation between players. Before submitting orders, players can communicate freely to form alliances, coordinate attacks, or mislead opponents. These negotiations are not binding, and betrayal is a common strategy.
108
+
109
+ ### Example: Alliance and Betrayal
110
+
111
+ England and France might agree to an alliance against Germany, with England promising to support France's move into Belgium. However, England could secretly order their fleet to move into Belgium themselves or support a German move instead.
112
+
113
+ ### Victory Conditions
114
+
115
+ The game ends when one power controls 18 or more supply centers (majority of the 34 total centers), or when players agree to a draw. In tournament settings, games may also end after a predetermined number of game years.
116
+
117
+ DiplomacyEnv
118
+ ------------
119
+
120
+ The ``DiplomacyEnv`` class provides an interface to the Diplomacy game environment that follows the Multi-Agent
121
+ Negotiation Environment standard.
122
+
123
+ .. code-block:: python
124
+
125
+ class DiplomacyEnv:
126
+ """
127
+ Multi-Agent Negotiation Environment for Diplomacy, adapting Deepmind's implementation
128
+ to the MarlEnvironment standard.
129
+ """
130
+ def __init__(self,
131
+ initial_state: Optional[DiplomacyState] = None,
132
+ max_turns: int = 100,
133
+ points_per_supply_centre: bool = True,
134
+ forced_draw_probability: float = 0.0,
135
+ min_years_forced_draw: int = 35):
136
+ """Initialize the Diplomacy environment.
137
+
138
+ Args:
139
+ initial_state: Initial DiplomacyState (optional)
140
+ max_turns: Maximum number of turns in the game
141
+ points_per_supply_centre: Whether to award points per supply center in case of a draw
142
+ forced_draw_probability: Probability of forcing a draw after min_years_forced_draw
143
+ min_years_forced_draw: Minimum years before considering a forced draw
144
+ """
145
+ # ...
146
+
147
+ def reset(self):
148
+ """Reset the environment to an initial state and return the initial observation.
149
+
150
+ Returns:
151
+ observation (dict): A dictionary where keys are agent identifiers and values are observations.
152
+ Each observation contains:
153
+ - board_state: Current state of the board
154
+ - current_season: Current season in the game
155
+ - player_index: Index of the player's power
156
+ - possible_actions: List of possible actions in DeepMind's format
157
+ - human_readable_actions: List of human-readable action descriptions
158
+ - supply_centers: List of supply centers owned by the player
159
+ - units: List of units owned by the player
160
+ - year: Current year in the game
161
+ """
162
+ # ...
163
+
164
+ def step(self, actions):
165
+ """Take a step in the environment using the provided actions.
166
+
167
+ Args:
168
+ actions (dict): A dictionary where keys are agent identifiers and values are actions.
169
+ Actions can be:
170
+ - List of integer actions in DeepMind's format
171
+ - List of string actions in text format (e.g., "A MUN - BER")
172
+
173
+ Returns:
174
+ observations (dict): A dictionary where keys are agent identifiers and values are observations.
175
+ Each observation has the same structure as in reset().
176
+ done (bool): Whether the episode has ended.
177
+ info (dict): Additional information about the environment, including:
178
+ - turn: Current turn number
179
+ - returns: Game returns if the game is done, otherwise None
180
+ - waiting_for: List of agents that still need to provide actions (if not all actions are provided)
181
+ """
182
+ # ...
183
+
184
+ def get_log_info(self):
185
+ """Get additional information about the environment for logging.
186
+
187
+ Returns:
188
+ log_info (dict): Information about the environment required to log the game, including:
189
+ - power_names: List of power names
190
+ - game_history: History of the game
191
+ - current_turn: Current turn number
192
+ - current_season: Current season name
193
+ - supply_centers: Dictionary mapping power names to supply center counts
194
+ """
195
+ # ...
196
+
197
+ def render(self):
198
+ """Render the current state of the environment.
199
+
200
+ Displays a visualization of the current game state.
201
+ """
202
+ # ...
203
+
204
+ def close(self):
205
+ """Perform any necessary cleanup."""
206
+ # ...
207
+
208
+
209
+ Key Implementation Details
210
+ ~~~~~~~~~~~~~~~~~~~~~~~~~
211
+
212
+ The ``DiplomacyEnv`` class implements several key features:
213
+
214
+ 1. **Multi-Agent Support**: The environment tracks multiple agents (powers) and manages their interactions.
215
+
216
+ 2. **Turn-Based Gameplay**: The environment enforces the turn structure of Diplomacy, including different phases.
217
+
218
+ 3. **Action Processing**: The environment can handle actions in both text format and DeepMind's integer format.
219
+
220
+ 4. **Observation Generation**: The environment generates detailed observations for each agent, including board state, supply centers, and possible actions.
221
+
222
+ 5. **Game Termination**: The environment tracks game termination conditions, including supply center victory and maximum turn limits.
223
+
224
+ Observation Structure
225
+ ~~~~~~~~~~~~~~~~~~~~
226
+
227
+ Each agent receives an observation dictionary with the following structure:
228
+
229
+ .. code-block:: python
230
+
231
+ {
232
+ "board_state": np.ndarray, # Board state representation
233
+ "current_season": int, # Season index (0-4)
234
+ "player_index": int, # Index of the player's power (0-6)
235
+ "possible_actions": [int], # List of possible actions in DeepMind's format
236
+ "human_readable_actions": [str], # List of human-readable action descriptions
237
+ "supply_centers": [str], # List of supply centers owned by the player
238
+ "units": [dict], # List of units owned by the player
239
+ "year": int # Current year in the game
240
+ }
241
+
242
+ Action Structure
243
+ ~~~~~~~~~~~~~~~
244
+
245
+ Actions can be provided in two formats:
246
+
247
+ 1. **Text Format**: String actions like ``"A MUN - BER"`` or ``"F NTH C A LON - BEL"``.
248
+
249
+ 2. **Integer Format**: Lists of integers corresponding to DeepMind's action representation.
250
+
251
+ The environment will convert text actions to the internal format as needed.
252
+
253
+ DiplomacyAgent
254
+ --------------
255
+
256
+ The ``DiplomacyAgent`` class implements the agent handler interface for Diplomacy, processing observations from the environment and generating actions through an LLM.
257
+
258
+ .. code-block:: python
259
+
260
+ class DiplomacyAgent:
261
+ """
262
+ Agent handler for Diplomacy, implementing the AgentState interface
263
+ for the multi-agent negotiation standard.
264
+ """
265
+
266
+ def __init__(self,
267
+ power_name: str,
268
+ use_text_interface: bool = True,
269
+ system_prompt: Optional[str] = None):
270
+ """Initialize the Diplomacy agent handler.
271
+
272
+ Args:
273
+ power_name: Name of the power this agent controls
274
+ use_text_interface: Whether to use text-based interface (vs. structured)
275
+ system_prompt: Optional system prompt to use for the LLM
276
+ """
277
+ # ...
278
+
279
+ def step(self, observation_from_env, policy_output=None):
280
+ """Update the agent state based on the observation and action.
281
+
282
+ Args:
283
+ observation_from_env: The observation from the environment, with structure:
284
+ - board_state: Current state of the board
285
+ - current_season: Current season in the game
286
+ - player_index: Index of the player's power
287
+ - possible_actions: List of possible actions
288
+ - human_readable_actions: List of human-readable action descriptions
289
+ - supply_centers: List of supply centers owned by the player
290
+ - units: List of units owned by the player
291
+ - year: Current year in the game
292
+
293
+ policy_output: The output of the policy (LLM response), or None for initial prompt
294
+
295
+ Returns:
296
+ policy_id (str): The policy identifier ("llm_policy")
297
+ policy_input (dict): The input to the policy, with structure:
298
+ - messages: List of conversation messages in the format:
299
+ [{"role": "system", "content": "..."},
300
+ {"role": "user", "content": "..."}]
301
+ action: The official action to be sent to the environment, or None if not ready
302
+ done (bool): Whether the LLM action is ready to be sent to the environment
303
+ info (dict): Additional information about the agent:
304
+ - valid_action: Whether the extracted action is valid
305
+ """
306
+ # ...
307
+
308
+ def get_log_info(self):
309
+ """Get information about the agent required to log a trajectory.
310
+
311
+ Returns:
312
+ log_info (dict): Information about the agent required to log a trajectory:
313
+ - power_name: Name of the power this agent controls
314
+ - conversation_history: List of conversation messages
315
+ - current_action: The current action, if any
316
+ """
317
+ # ...
318
+
319
+ def render(self):
320
+ """Render the current state of the agent.
321
+
322
+ Displays the agent's current state, including conversation history.
323
+ """
324
+ # ...
325
+
326
+ def close(self):
327
+ """Perform any necessary cleanup."""
328
+ # ...
329
+
330
+
331
+ Key Implementation Details
332
+ ~~~~~~~~~~~~~~~~~~~~~~~~~
333
+
334
+ The ``DiplomacyAgent`` class implements several key features:
335
+
336
+ 1. **LLM Interaction**: The agent generates prompts for an LLM and processes the LLM's responses to extract actions.
337
+
338
+ 2. **Conversation Management**: The agent maintains a conversation history for coherent interactions with the LLM.
339
+
340
+ 3. **Action Validation**: The agent validates extracted actions against the set of possible actions provided by the environment.
341
+
342
+ 4. **Error Handling**: The agent generates clarification prompts when invalid actions are detected.
343
+
344
+ 5. **Text-Based Interface**: The agent formats game state information into human-readable text for the LLM.
345
+
346
+ Prompt Structure
347
+ ~~~~~~~~~~~~~~~
348
+
349
+ The agent generates prompts that include:
350
+
351
+ 1. **System Prompt**: Instructions and context for the LLM, explaining its role as a Diplomacy player.
352
+
353
+ 2. **Game State Description**: A text description of the current game state, including:
354
+ - Current year and season
355
+ - Supply centers owned
356
+ - Units controlled
357
+ - Possible actions
358
+
359
+ 3. **Action Request**: Instructions on how to format actions.
360
+
361
+ Example system prompt:
362
+
363
+ .. code-block:: text
364
+
365
+ You are playing the role of FRANCE in a game of Diplomacy.
366
+ Your goal is to control as many supply centers as possible.
367
+ You can negotiate with other players and form alliances, but remember that
368
+ these alliances are not binding. When you need to submit orders for your units,
369
+ write them in the correct format, with each order on a new line.
370
+
371
+ Example game state description:
372
+
373
+ .. code-block:: text
374
+
375
+ Year: 1901, Season: SPRING_MOVES
376
+ You are playing as FRANCE.
377
+ You currently control 3 supply centers: PAR, MAR, BRE.
378
+ Your units are: A PAR, A MAR, F BRE.
379
+
380
+ Please provide orders for your units. Here are your possible actions:
381
+ A PAR - BUR
382
+ A PAR - GAS
383
+ A PAR - PIC
384
+ A PAR H
385
+ ...
386
+
387
+ Submit your orders, one per line, in the format like: "A MUN - BER" or "F NTH C A LON - BEL"
388
+
389
+ Running Diplomacy Games
390
+ ----------------------
391
+
392
+ To run Diplomacy games with LLM agents, you can use the ``run_batched_matches`` function with the ``DiplomacyEnv`` and ``DiplomacyAgent`` classes:
393
+
394
+ .. code-block:: python
395
+
396
+ from mllm.environments.diplomacy.diplomacy_env import DiplomacyEnv
397
+ from mllm.environments.diplomacy.diplomacy_agent import DiplomacyAgent
398
+ from mllm.run_matches import run_batched_matches
399
+
400
+ # Create environment and agent handlers
401
+ env = DiplomacyEnv(max_turns=30)
402
+
403
+ agent_handlers = {
404
+ "AUSTRIA": DiplomacyAgent(power_name="AUSTRIA"),
405
+ "ENGLAND": DiplomacyAgent(power_name="ENGLAND"),
406
+ "FRANCE": DiplomacyAgent(power_name="FRANCE"),
407
+ "GERMANY": DiplomacyAgent(power_name="GERMANY"),
408
+ "ITALY": DiplomacyAgent(power_name="ITALY"),
409
+ "RUSSIA": DiplomacyAgent(power_name="RUSSIA"),
410
+ "TURKEY": DiplomacyAgent(power_name="TURKEY")
411
+ }
412
+
413
+ # Define policy mapping (mapping from policy IDs to actual policy functions)
414
+ policy_mapping = {
415
+ "llm_policy": my_llm_policy_function
416
+ }
417
+
418
+ # Run the game
419
+ game_results = run_batched_matches(
420
+ envs=[env],
421
+ agent_handlers_per_env=[agent_handlers],
422
+ policy_mapping=policy_mapping,
423
+ max_parallel_matches=1
424
+ )
425
+
426
+ # Process results
427
+ for result in game_results:
428
+ print(f"Game finished. Winner: {result['winner']}")
429
+ print(f"Supply centers: {result['supply_centers']}")
430
+
431
+ This setup allows you to run Diplomacy games with LLM agents using the Multi-Agent Negotiation Environment standard.
432
+
433
+ Limitations and Considerations
434
+ -----------------------------
435
+
436
+ 1. **Performance**: Processing observations and actions for seven powers using LLMs can be computationally intensive.
437
+
438
+ 2. **Action Parsing**: Extracting valid actions from LLM outputs may require sophisticated parsing and error handling.
439
+
440
+ 3. **Game Complexity**: Diplomacy is a complex game with many rules and edge cases, which may be challenging for LLMs to fully grasp.
441
+
442
+ 4. **Turn Duration**: Real Diplomacy games include negotiation phases of variable duration, which are not fully captured in this implementation.
443
+
444
+ 5. **Text Formatting**: The quality of LLM interactions depends heavily on the formatting and clarity of text prompts.
445
+
446
+ Advanced Usage
447
+ ------------
448
+
449
+ For advanced usage, you can customize:
450
+
451
+ 1. **System Prompts**: Modify agent behavior by providing custom system prompts.
452
+
453
+ 2. **Observation Processing**: Extend the observation processing to include additional information.
454
+
455
+ 3. **Action Parsing**: Implement more sophisticated action parsing for complex orders.
456
+
457
+ 4. **Visualization**: Add custom visualization methods to the environment's render function.
458
+
459
+ 5. **Logging**: Extend the logging capabilities to capture additional information about the game state.
src_code_for_reproducibility/docs/source/environments/dond.rst ADDED
@@ -0,0 +1,410 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ =================
2
+ Deal or No Deal
3
+ =================
4
+
5
+ The Deal or No Deal (DoND) environment provides a multi-agent negotiation interface where players trade
6
+ items with different values. This document describes the API for interacting with the DoND environment
7
+ and its associated agent handler.
8
+
9
+ Overview
10
+ --------
11
+
12
+ Deal or No Deal is a negotiation game where two agents must agree on how to divide a set of items,
13
+ each of which has different values to each agent. The agents engage in a back-and-forth dialogue to
14
+ determine an allocation of the items, with each trying to maximize their own total value.
15
+
16
+ Our implementation follows the Multi-Agent Negotiation Environment standard, allowing it to be used
17
+ with LLM agents through a text-based interface.
18
+
19
+ Game Rules
20
+ ----------
21
+
22
+ ### Basic Structure
23
+
24
+ The core mechanics of Deal or No Deal are:
25
+
26
+ 1. Two agents negotiate over a set of items (e.g., books, balls, hats)
27
+ 2. Each item has:
28
+ - A specific quantity (how many of each item is available)
29
+ - A value for each agent (which may differ between agents)
30
+ 3. Agents take turns sending messages to negotiate how to split the items
31
+ 4. Once an agreement is reached, agents finalize the deal
32
+ 5. Points are awarded based on the value of items each agent receives
33
+
34
+ ### Detailed Gameplay
35
+
36
+ #### Setup Phase
37
+
38
+ The game begins with:
39
+ - A set of items (e.g., "book", "hat", "ball")
40
+ - Each item has a quantity (e.g., 6 books, 2 hats, 4 balls)
41
+ - Each agent has private values for each item (e.g., books might be worth 5 points to one agent but only 2 points to the other)
42
+ - Agents are assigned roles (starting negotiator and responding negotiator)
43
+
44
+ #### Negotiation Phase
45
+
46
+ 1. Agents take turns sending free-form text messages to each other
47
+ 2. Messages can include offers, counter-offers, questions, or strategic communication
48
+ 3. There is a maximum number of messages permitted (preventing endless negotiations)
49
+ 4. Either agent can propose to finalize an agreement at any time
50
+
51
+ For example:
52
+ - Agent 1: "I propose I get all the books and you get all the hats and balls."
53
+ - Agent 2: "That doesn't work for me. How about you get 3 books and I get 3 books, all the hats, and all the balls?"
54
+ - Agent 1: "Let me counter-offer: I get 4 books and 2 balls, you get 2 books, all hats, and 2 balls."
55
+
56
+ #### Finalization Phase
57
+
58
+ 1. When an agent wants to finalize a deal, they must specify the exact allocation:
59
+ - How many of each item they receive
60
+ - How many of each item the other agent receives
61
+ 2. The other agent must then either agree (by submitting the same allocation) or reject the finalization
62
+ 3. If both agents submit matching finalizations, the deal is executed
63
+ 4. If finalizations don't match, no agreement is reached, and both agents receive 0 points
64
+
65
+ #### Scoring
66
+
67
+ 1. Each agent's score is calculated based on the value of items they receive
68
+ 2. The formula is: Sum(quantity_of_item_i × value_of_item_i_to_agent)
69
+ 3. If no agreement is reached, both agents receive 0 points
70
+
71
+ ### Example Game
72
+
73
+ Let's walk through a simple example:
74
+
75
+ **Setup:**
76
+ - Items: Books (4), Hats (2), Balls (6)
77
+ - Agent 1 values: Books=5, Hats=1, Balls=2
78
+ - Agent 2 values: Books=3, Hats=6, Balls=1
79
+
80
+ **Negotiation (simplified):**
81
+ 1. Agent 1: "I would like all the books and balls. You can have the hats."
82
+ 2. Agent 2: "That doesn't work for me. Books are valuable. I propose I get all the hats and 2 books, you get 2 books and all the balls."
83
+ 3. Agent 1: "How about I get 3 books and all the balls, and you get 1 book and all the hats?"
84
+ 4. Agent 2: "I accept your proposal."
85
+
86
+ **Finalization:**
87
+ - Agent 1 submits: Agent 1 gets (Books: 3, Hats: 0, Balls: 6), Agent 2 gets (Books: 1, Hats: 2, Balls: 0)
88
+ - Agent 2 submits the same allocation, confirming agreement
89
+
90
+ **Scoring:**
91
+ - Agent 1 score: (3 books × 5) + (0 hats × 1) + (6 balls × 2) = 15 + 0 + 12 = 27 points
92
+ - Agent 2 score: (1 book × 3) + (2 hats × 6) + (0 balls × 1) = 3 + 12 + 0 = 15 points
93
+
94
+ ### Game Variations
95
+
96
+ The DoND environment supports several variations through configuration parameters:
97
+
98
+ #### Different Value Distributions
99
+
100
+ The environment offers multiple ways to assign values to items:
101
+
102
+ 1. **Standard Random Setup (dond_random_setup)**:
103
+ - Items have even-numbered quantities
104
+ - Each agent receives distinct random values for each item
105
+ - Values are drawn from a uniform distribution
106
+
107
+ 2. **Independent Random Values (independent_random_vals)**:
108
+ - Item quantities can be any number in the specified range
109
+ - Values for each agent are drawn independently
110
+ - Creates more varied negotiation scenarios
111
+
112
+ 3. **Bicameral Value Distribution (bicameral_vals_assignator)**:
113
+ - Creates a "high value" and "low value" distribution for each item
114
+ - Each agent values approximately half the items highly and half lowly
115
+ - Values are drawn from normal distributions with different means
116
+ - Creates scenarios with clear trade opportunities
117
+
118
+ #### Visibility Options
119
+
120
+ 1. **Finalization Visibility**:
121
+ - When enabled, both agents can see each other's finalization proposals
122
+ - When disabled, finalization proposals remain private until both are submitted
123
+
124
+ 2. **Other Values Visibility**:
125
+ - When enabled, agents can see each other's value functions
126
+ - When disabled, agents only know their own values
127
+ - Creates information asymmetry and richer negotiation dynamics
128
+
129
+ #### Game Modes
130
+
131
+ 1. **Cooperative Mode ("coop")**:
132
+ - Agents are encouraged to find mutually beneficial solutions
133
+ - Success is measured by the sum of both agents' scores
134
+
135
+ 2. **Competitive Mode ("comp")**:
136
+ - Agents aim to maximize their individual scores
137
+ - Creates more adversarial negotiations
138
+
139
+ #### Round Structure
140
+
141
+ 1. **Single Round**:
142
+ - One negotiation session between the same agents
143
+ - Simple evaluation of negotiation skills
144
+
145
+ 2. **Multiple Rounds**:
146
+ - Agents negotiate multiple times with different item setups
147
+ - Allows for learning and adaptation over time
148
+ - Roles can be swapped between rounds
149
+
150
+ DondEnv
151
+ ------------
152
+
153
+ The ``DondEnv`` class provides an interface to the Deal or No Deal environment that follows the Multi-Agent
154
+ Negotiation Environment standard.
155
+
156
+ .. code-block:: python
157
+
158
+ class DondEnv:
159
+ """
160
+ Multi-Agent Negotiation Environment for Deal or No Deal.
161
+ """
162
+ def __init__(
163
+ self,
164
+ agents,
165
+ mode="coop",
166
+ max_messages=None,
167
+ min_messages=None,
168
+ max_chars_per_message=None,
169
+ rounds_per_game=1,
170
+ random_setup_func=None,
171
+ random_setup_kwargs=None,
172
+ role_assignator_func=None,
173
+ role_assignator_func_kwargs=None,
174
+ finalization_visibility=False,
175
+ other_values_visibility=False,
176
+ random_seed=None
177
+ ):
178
+ """Initialize the Deal or No Deal environment.
179
+
180
+ Args:
181
+ agents: List of agent IDs participating in the game
182
+ mode: Game mode ("coop" or "comp")
183
+ max_messages: Maximum number of messages per agent per round
184
+ min_messages: Minimum number of messages per agent per round
185
+ max_chars_per_message: Maximum characters per message
186
+ rounds_per_game: Number of negotiation rounds to play
187
+ random_setup_func: Function to generate item quantities and values
188
+ random_setup_kwargs: Arguments for the random setup function
189
+ role_assignator_func: Function to assign roles to agents
190
+ role_assignator_func_kwargs: Arguments for the role assignator
191
+ finalization_visibility: Whether agents can see each other's finalizations
192
+ other_values_visibility: Whether agents can see each other's values
193
+ random_seed: Seed for reproducibility
194
+ """
195
+ # ...
196
+
197
+ def reset(self):
198
+ """Reset the environment to an initial state and return the initial observation.
199
+
200
+ Returns:
201
+ observation (dict): A dictionary where keys are agent identifiers and values are observations.
202
+ """
203
+ # ...
204
+
205
+ def step(self, actions):
206
+ """Take a step in the environment using the provided actions.
207
+
208
+ Args:
209
+ actions (dict): A dictionary where keys are agent identifiers and values are actions.
210
+ Actions can be messages or finalization proposals.
211
+
212
+ Returns:
213
+ observations (dict): A dictionary where keys are agent identifiers and values are observations.
214
+ done (bool): Whether the episode has ended.
215
+ info (dict): Additional information about the environment.
216
+ """
217
+ # ...
218
+
219
+ def get_state(self):
220
+ """Retrieve the current state of the game.
221
+
222
+ Returns:
223
+ state (dict): The current state of the game, including items, quantities, values, etc.
224
+ """
225
+ # ...
226
+
227
+ Key Implementation Details
228
+ ~~~~~~~~~~~~~~~~~~~~~~~~~
229
+
230
+ The ``DondEnv`` class implements several key features:
231
+
232
+ 1. **Multi-Agent Support**: The environment tracks two agents and manages their alternating messages.
233
+
234
+ 2. **Turn-Based Dialogue**: The environment enforces turn structure and limits on message count.
235
+
236
+ 3. **Finalization Processing**: The environment validates and processes finalization proposals.
237
+
238
+ 4. **Random Setup**: The environment supports multiple methods of generating negotiation scenarios.
239
+
240
+ 5. **Round Management**: The environment can handle multiple rounds with different setups.
241
+
242
+ Observation Structure
243
+ ~~~~~~~~~~~~~~~~~~~~
244
+
245
+ Each agent receives an observation (state) dictionary with rich information about the game:
246
+
247
+ .. code-block:: python
248
+
249
+ {
250
+ "mode": str, # Game mode ("coop" or "comp")
251
+ "role_values": dict, # Value mappings for each role
252
+ "role_props": dict, # Properties for each role
253
+ "agent_to_role": dict, # Mapping from agent IDs to roles
254
+ "is_new_round": bool, # Whether this is the start of a new round
255
+ "is_new_game": bool, # Whether this is the start of a new game
256
+ "game_over": bool, # Whether the game is over
257
+ "items": list, # List of item names
258
+ "quantities": dict, # Quantities of each item
259
+ "has_finalized": bool, # Whether finalization has been proposed
260
+ "last_message": dict, # The last message sent
261
+ "messages_remaining": dict, # Number of messages each agent can still send
262
+ # And various history tracking fields
263
+ }
264
+
265
+ Action Structure
266
+ ~~~~~~~~~~~~~~~
267
+
268
+ Actions can be:
269
+
270
+ 1. **Text Messages**: Free-form text for negotiation.
271
+ 2. **Finalization Proposals**: Structured data specifying the exact allocation of items.
272
+
273
+ Example finalization format:
274
+
275
+ .. code-block:: python
276
+
277
+ {
278
+ "type": "finalize",
279
+ "allocation": {
280
+ "agent1": {"book": 3, "hat": 0, "ball": 6},
281
+ "agent2": {"book": 1, "hat": 2, "ball": 0}
282
+ }
283
+ }
284
+
285
+ Value Setup Functions
286
+ --------------------
287
+
288
+ The DoND environment provides several functions for setting up item values:
289
+
290
+ .. code-block:: python
291
+
292
+ def dond_random_setup(items, min_quant, max_quant, min_val, max_val, random_seed=None):
293
+ """
294
+ Generates items, even-numbered quantities and distinct random values for each category for both agents.
295
+
296
+ Args:
297
+ items (list): List of items.
298
+ min_quant (int): Minimum quantity per item.
299
+ max_quant (int): Maximum quantity per item.
300
+ min_val (int): Minimum value per item.
301
+ max_val (int): Maximum value per item.
302
+ random_seed (int, optional): Seed for random generation.
303
+
304
+ Returns:
305
+ tuple: (items, quantities, (val_starting_negotiator, val_responding_negotiator))
306
+ """
307
+ # ...
308
+
309
+ def independent_random_vals(items, min_quant, max_quant, min_val, max_val, random_seed=None):
310
+ """
311
+ Generates random quantities and independent random values for both agents.
312
+
313
+ Args:
314
+ Similar to dond_random_setup
315
+
316
+ Returns:
317
+ tuple: (items, quantities, (val_starting_negotiator, val_responding_negotiator))
318
+ """
319
+ # ...
320
+
321
+ def bicameral_vals_assignator(items, min_quant, max_quant, low_val_mean, low_val_std, high_val_mean, high_val_std, random_seed=None):
322
+ """
323
+ Generates values with a bicameral distribution - each agent values half the items highly.
324
+
325
+ Args:
326
+ items (list): List of items.
327
+ min_quant, max_quant: Range for quantities
328
+ low_val_mean, low_val_std: Mean and standard deviation for the "low value" distribution
329
+ high_val_mean, high_val_std: Mean and standard deviation for the "high value" distribution
330
+ random_seed: Seed for reproducibility
331
+
332
+ Returns:
333
+ tuple: (items, quantities, (val_starting_negotiator, val_responding_negotiator))
334
+ """
335
+ # ...
336
+
337
+ Running DoND Games
338
+ ----------------------
339
+
340
+ To run Deal or No Deal games with LLM agents, you can use the following structure:
341
+
342
+ .. code-block:: python
343
+
344
+ from mllm.environments.dond.dond_game import DondEnv
345
+ from mllm.environments.dond.dond_agent import DondAgent
346
+ from src.run_matches import run_batched_matches
347
+
348
+ # Create environment
349
+ env = DondEnv(
350
+ agents=["agent1", "agent2"],
351
+ mode="coop",
352
+ max_messages=10,
353
+ rounds_per_game=1,
354
+ random_setup_func="dond_random_setup",
355
+ random_setup_kwargs={
356
+ "items": ["book", "hat", "ball"],
357
+ "min_quant": 2,
358
+ "max_quant": 8,
359
+ "min_val": 1,
360
+ "max_val": 10
361
+ },
362
+ finalization_visibility=False
363
+ )
364
+
365
+ # Create agent handlers (implementation details would vary)
366
+ agent_handlers = {
367
+ "agent1": DondAgent(agent_id="agent1"),
368
+ "agent2": DondAgent(agent_id="agent2")
369
+ }
370
+
371
+ # Define policy mapping
372
+ policy_mapping = {
373
+ "llm_policy": my_llm_policy_function
374
+ }
375
+
376
+ # Run the game
377
+ game_results = run_batched_matches(
378
+ envs=[env],
379
+ agent_handlers_per_env=[agent_handlers],
380
+ policy_mapping=policy_mapping,
381
+ max_parallel_matches=1
382
+ )
383
+
384
+ Limitations and Considerations
385
+ -----------------------------
386
+
387
+ 1. **Negotiation Complexity**: The open-ended nature of negotiations can be challenging for some LLM agents.
388
+
389
+ 2. **Parsing Challenges**: Extracting structured finalization proposals from free-form text requires robust parsing.
390
+
391
+ 3. **Optimization Opportunities**: Different agents may employ different negotiation strategies to optimize outcomes.
392
+
393
+ 4. **Fairness Evaluation**: The environment allows research into questions of fair division and Pareto optimality.
394
+
395
+ 5. **Strategic Deception**: Agents might strategically misrepresent their true values, adding complexity to negotiations.
396
+
397
+ Advanced Usage
398
+ ------------
399
+
400
+ For advanced usage, you can:
401
+
402
+ 1. **Custom Value Functions**: Create more complex distributions of item values for specific research questions.
403
+
404
+ 2. **Novel Negotiation Scenarios**: Design item sets and values to test specific negotiation skills.
405
+
406
+ 3. **Curriculum Learning**: Create progressively more difficult negotiation scenarios.
407
+
408
+ 4. **Communication Analysis**: Analyze the language and strategies used in successful negotiations.
409
+
410
+ 5. **Multi-Round Dynamics**: Study how agents adapt their strategies over multiple rounds.
src_code_for_reproducibility/docs/source/environments/ipd.rst ADDED
@@ -0,0 +1,411 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ =================
2
+ Iterated Prisoner's Dilemma
3
+ =================
4
+
5
+ The Iterated Prisoner's Dilemma environment provides a classic game theory setting for studying cooperation
6
+ and competition between agents. This document describes the API for interacting with the IPD environment
7
+ and its associated agent handler.
8
+
9
+ Overview
10
+ --------
11
+
12
+ The Prisoner's Dilemma is a fundamental problem in game theory that demonstrates why two rational individuals might not
13
+ cooperate, even when it appears in their best interest to do so. In the iterated version, the same two players
14
+ repeatedly face the same dilemma, allowing for the development of trust or retaliation based on previous interactions.
15
+
16
+ Our implementation follows the Multi-Agent Negotiation Environment standard, allowing it to be used with
17
+ LLM agents through a text-based interface.
18
+
19
+ Game Rules
20
+ ----------
21
+
22
+ ### Basic Premise
23
+
24
+ The scenario behind the Prisoner's Dilemma is as follows:
25
+
26
+ Two criminals are arrested and imprisoned. Each prisoner is in solitary confinement with no means of communicating with
27
+ the other. The prosecutors lack sufficient evidence to convict the pair on the principal charge, but they have enough
28
+ to convict both on a lesser charge. Simultaneously, the prosecutors offer each prisoner a bargain:
29
+
30
+ - If both prisoners betray each other, each serves 2 years in prison (the "punishment" payoff)
31
+ - If one betrays the other while the other remains silent, the betrayer goes free (the "temptation" payoff) while the
32
+ silent accomplice serves 3 years (the "sucker" payoff)
33
+ - If both remain silent, each serves only 1 year in prison (the "reward" payoff)
34
+
35
+ ### Game Mechanics
36
+
37
+ In our implementation, the choices are simplified to:
38
+ - **C**: Cooperate (remain silent)
39
+ - **D**: Defect (betray the other prisoner)
40
+
41
+ Each round, both players simultaneously choose either C or D, and receive points based on the combination of their choices:
42
+
43
+ - Both choose C: Both receive the "reward" payoff (3 points by default)
44
+ - Both choose D: Both receive the "punishment" payoff (1 point by default)
45
+ - One chooses C, one chooses D: The defector receives the "temptation" payoff (5 points by default), while the cooperator
46
+ receives the "sucker" payoff (0 points by default)
47
+
48
+ ### Example: Single Round
49
+
50
+ Let's see how a single round plays out:
51
+
52
+ 1. Alice and Bob simultaneously make their choices
53
+ 2. If Alice chooses C and Bob chooses C:
54
+ - Alice receives 3 points
55
+ - Bob receives 3 points
56
+ 3. If Alice chooses C and Bob chooses D:
57
+ - Alice receives 0 points
58
+ - Bob receives 5 points
59
+ 4. If Alice chooses D and Bob chooses C:
60
+ - Alice receives 5 points
61
+ - Bob receives 0 points
62
+ 5. If Alice chooses D and Bob chooses D:
63
+ - Alice receives 1 point
64
+ - Bob receives 1 point
65
+
66
+ ### Iterated Game Structure
67
+
68
+ The iterated version repeats this basic game for a fixed number of rounds. The key features are:
69
+
70
+ 1. Players know the total number of rounds in advance
71
+ 2. After each round, players learn what choice the other player made
72
+ 3. Players maintain a cumulative score across all rounds
73
+ 4. Players can adjust their strategy based on the history of previous interactions
74
+
75
+ ### Game Variations
76
+
77
+ The IPD environment supports several variations through configuration parameters:
78
+
79
+ #### Different Payoff Matrices
80
+
81
+ The standard payoff values can be modified to create different incentive structures:
82
+ - **Traditional PD**: reward=3, punishment=1, temptation=5, sucker=0
83
+ - **Weak Temptation**: reward=3, punishment=1, temptation=4, sucker=0 (reduces the incentive to defect)
84
+ - **Harsh Punishment**: reward=3, punishment=0, temptation=5, sucker=0 (increases the cost of mutual defection)
85
+ - **Generous**: reward=4, punishment=2, temptation=5, sucker=1 (cushions the blow of being betrayed)
86
+
87
+ #### Game Length Variations
88
+
89
+ The number of rounds can significantly impact strategy:
90
+ - **Short Games** (5-10 rounds): Incentivizes more defection, especially near the end
91
+ - **Medium Games** (20-50 rounds): Allows for the development of tit-for-tat and forgiveness strategies
92
+ - **Long Games** (100+ rounds): Favors steady cooperation with occasional "probing" defections
93
+
94
+ ### Common Strategies
95
+
96
+ While not enforced by the environment, several well-known strategies can emerge:
97
+ - **Always Cooperate**: Always choose C
98
+ - **Always Defect**: Always choose D
99
+ - **Tit for Tat**: Start with C, then copy what the opponent did in the previous round
100
+ - **Forgiving Tit for Tat**: Like Tit for Tat, but occasionally cooperate even after being defected against
101
+ - **Grudger**: Cooperate until the opponent defects once, then always defect
102
+ - **Random**: Choose randomly between C and D
103
+
104
+ IPDEnv
105
+ ------
106
+
107
+ The ``IPDEnv`` class provides an interface to the Iterated Prisoner's Dilemma environment that follows the
108
+ Multi-Agent Negotiation Environment standard.
109
+
110
+ .. code-block:: python
111
+
112
+ class IPDEnv:
113
+ """
114
+ Iterated Prisoner's Dilemma environment following the MarlEnvironment standard.
115
+
116
+ In each round of the game, two agents simultaneously choose to either cooperate (C) or defect (D).
117
+ The payoffs are as follows:
118
+ - If both cooperate: Both receive the "reward" (usually 3 points)
119
+ - If both defect: Both receive the "punishment" (usually 1 point)
120
+ - If one cooperates and one defects: The defector receives the "temptation" (usually 5 points)
121
+ and the cooperator receives the "sucker" payoff (usually 0 points)
122
+
123
+ The game is played for a specified number of rounds.
124
+ """
125
+
126
+ def __init__(
127
+ self,
128
+ rounds_per_game: int = 10,
129
+ reward: float = 3.0, # Both cooperate
130
+ punishment: float = 1.0, # Both defect
131
+ temptation: float = 5.0, # Defector's reward when other cooperates
132
+ sucker: float = 0.0, # Cooperator's reward when other defects
133
+ random_seed: Optional[int] = None,
134
+ ):
135
+ """
136
+ Initialize the Iterated Prisoner's Dilemma environment.
137
+
138
+ Args:
139
+ rounds_per_game: Number of rounds to play
140
+ reward: Payoff when both agents cooperate
141
+ punishment: Payoff when both agents defect
142
+ temptation: Payoff for defecting when other agent cooperates
143
+ sucker: Payoff for cooperating when other agent defects
144
+ seed: Random seed for reproducibility
145
+ """
146
+ # ...
147
+
148
+ def reset(self) -> Dict[str, Dict[str, Any]]:
149
+ """
150
+ Reset the environment to an initial state and return the initial observation.
151
+
152
+ Returns:
153
+ observation (dict): A dictionary where keys are agent identifiers and values are observations.
154
+ """
155
+ # ...
156
+
157
+ def step(self, actions: Dict[str, str]) -> Tuple[Dict[str, Dict[str, Any]], bool, Dict[str, Any]]:
158
+ """
159
+ Take a step in the environment using the provided actions.
160
+
161
+ Args:
162
+ actions (dict): A dictionary where keys are agent identifiers and values are actions ('C' or 'D').
163
+
164
+ Returns:
165
+ observations (dict): A dictionary where keys are agent identifiers and values are observations.
166
+ done (bool): Whether the episode has ended.
167
+ info (dict): Additional information about the environment.
168
+ """
169
+ # ...
170
+
171
+ Key Implementation Details
172
+ ~~~~~~~~~~~~~~~~~~~~~~~~~
173
+
174
+ The ``IPDEnv`` class implements several key features:
175
+
176
+ 1. **Two-Agent Support**: The environment tracks two agents ("alice" and "bob") and manages their interactions.
177
+
178
+ 2. **Round-Based Play**: The environment enforces turn structure and tracks game history.
179
+
180
+ 3. **Payoff Matrix**: The environment calculates rewards based on the standard prisoner's dilemma payoff matrix.
181
+
182
+ 4. **Observation Generation**: The environment generates detailed observations for each agent, including action history and rewards.
183
+
184
+ 5. **Game Termination**: The environment tracks game termination after the specified number of rounds.
185
+
186
+ Observation Structure
187
+ ~~~~~~~~~~~~~~~~~~~~
188
+
189
+ Each agent receives an observation dictionary with the following structure:
190
+
191
+ .. code-block:: python
192
+
193
+ {
194
+ "current_round": int, # Current round number (0-indexed)
195
+ "rounds_per_game": int, # Total number of rounds in the game
196
+ "history": List[Dict], # Complete game history so far
197
+ "last_round_actions": Dict[str, str], # Actions from the previous round (if any)
198
+ "last_round_reward": float, # Reward received in the previous round (if any)
199
+ "total_reward": float, # Cumulative reward so far
200
+ "payoff_matrix": Dict[str, float], # The game's payoff matrix values
201
+ }
202
+
203
+ Action Structure
204
+ ~~~~~~~~~~~~~~~
205
+
206
+ Actions are simple strings:
207
+
208
+ 1. ``"C"`` for Cooperate
209
+ 2. ``"D"`` for Defect
210
+
211
+ IPDAgent
212
+ --------------
213
+
214
+ The ``IPDAgent`` class implements the agent handler interface for the Iterated Prisoner's Dilemma, processing observations from the environment and generating actions through an LLM.
215
+
216
+ .. code-block:: python
217
+
218
+ class IPDAgent:
219
+ """
220
+ Agent handler for Iterated Prisoner's Dilemma, implementing the AgentState interface
221
+ for the multi-agent negotiation standard.
222
+ """
223
+
224
+ def __init__(
225
+ self,
226
+ agent_id: str,
227
+ policy_id: str = "llm_policy",
228
+ system_prompt: Optional[str] = None,
229
+ max_errors: int = 3,
230
+ opponent_id: Optional[str] = None,
231
+ ):
232
+ """
233
+ Initialize the IPD agent handler.
234
+
235
+ Args:
236
+ agent_id: Identifier for this agent ("alice" or "bob")
237
+ policy_id: Identifier for the policy this agent uses
238
+ system_prompt: Optional custom system prompt for the LLM
239
+ max_errors: Maximum number of parsing errors before defaulting to cooperate
240
+ opponent_id: Optional identifier of the opponent (inferred if not provided)
241
+ """
242
+ # ...
243
+
244
+ def step(self, observation_from_env: Dict[str, Any], policy_output: str = None) -> Tuple[str, Dict[str, Any], str, bool, Dict[str, Any]]:
245
+ """
246
+ Update the agent state based on the observation and process the policy output.
247
+
248
+ Args:
249
+ observation_from_env: The observation from the environment
250
+ policy_output: The output from the policy (LLM response)
251
+
252
+ Returns:
253
+ policy_id: The policy identifier
254
+ policy_input: The input to the policy
255
+ action: The action to be sent to the environment
256
+ done: Whether the action is ready to be sent to the environment
257
+ info: Additional information about the agent
258
+ """
259
+ # ...
260
+
261
+ Key Implementation Details
262
+ ~~~~~~~~~~~~~~~~~~~~~~~~~
263
+
264
+ The ``IPDAgent`` class implements several key features:
265
+
266
+ 1. **LLM Interaction**: The agent generates prompts for an LLM and processes the LLM's responses.
267
+
268
+ 2. **Action Extraction**: The agent parses the LLM's output to extract valid actions (C or D).
269
+
270
+ 3. **Error Handling**: The agent provides helpful error messages when parsing fails and defaults to cooperation after multiple failures.
271
+
272
+ 4. **History Tracking**: The agent maintains and provides the complete game history in its prompts.
273
+
274
+ 5. **Strategy Explanation**: The agent can extract and log the reasoning behind an LLM's decisions.
275
+
276
+ Prompt Structure
277
+ ~~~~~~~~~~~~~~~
278
+
279
+ The agent generates prompts that include:
280
+
281
+ 1. **System Prompt**: Instructions and context for the LLM, explaining its role and the rules of the Prisoner's Dilemma.
282
+
283
+ 2. **Game State Description**: A text description of the current game state, including:
284
+ - Current round number
285
+ - History of previous rounds (if any)
286
+ - Cumulative score
287
+
288
+ 3. **Action Request**: Instructions on how to format the response, requiring an explicit action tag.
289
+
290
+ Example system prompt:
291
+
292
+ .. code-block:: text
293
+
294
+ You are playing as Alice in an Iterated Prisoner's Dilemma game against Bob.
295
+ In each round, you must choose to either Cooperate (C) or Defect (D).
296
+
297
+ The payoffs are:
298
+ - If both players Cooperate: You each get 3 points
299
+ - If both players Defect: You each get 1 point
300
+ - If you Cooperate and Bob Defects: You get 0 points, Bob gets 5 points
301
+ - If you Defect and Bob Cooperates: You get 5 points, Bob gets 0 points
302
+
303
+ Your goal is to maximize your total points across all rounds.
304
+ The game will last for exactly 10 rounds, and both players know this.
305
+
306
+ Example game state prompt:
307
+
308
+ .. code-block:: text
309
+
310
+ Current round: 3/10
311
+
312
+ History:
313
+ Round 1: You chose C, Bob chose C. You earned 3 points.
314
+ Round 2: You chose C, Bob chose D. You earned 0 points.
315
+
316
+ Your total score so far: 3 points
317
+
318
+ What is your choice for round 3?
319
+ Please respond with <action>C</action> to cooperate or <action>D</action> to defect,
320
+ and explain your reasoning.
321
+
322
+ Running IPD Games
323
+ ----------------------
324
+
325
+ To run Iterated Prisoner's Dilemma games with LLM agents, you can use the following code structure:
326
+
327
+ .. code-block:: python
328
+
329
+ from mllm.environments.ipd.ipd_game import IPDEnv
330
+ from mllm.environments.ipd.ipd_agent import IPDAgent
331
+ from mllm.run_matches import run_batched_matches
332
+
333
+ # Create environment
334
+ env = IPDEnv(
335
+ rounds_per_game=10,
336
+ reward=3.0,
337
+ punishment=1.0,
338
+ temptation=5.0,
339
+ sucker=0.0
340
+ )
341
+
342
+ # Create agent handlers
343
+ agent_handlers = {
344
+ "alice": IPDAgent(agent_id="alice"),
345
+ "bob": IPDAgent(agent_id="bob")
346
+ }
347
+
348
+ # Define policy mapping
349
+ policy_mapping = {
350
+ "llm_policy": my_llm_policy_function
351
+ }
352
+
353
+ # Run the game
354
+ game_results = run_batched_matches(
355
+ envs=[env],
356
+ agent_handlers_per_env=[agent_handlers],
357
+ policy_mapping=policy_mapping,
358
+ max_parallel_matches=1
359
+ )
360
+
361
+ # Process results
362
+ for result in game_results:
363
+ print(f"Game finished. Scores: {result['total_rewards']}")
364
+
365
+ Statistics and Analysis
366
+ ----------------------
367
+
368
+ The IPD environment includes utility functions for analyzing game outcomes:
369
+
370
+ 1. **Cooperation Rates**: Percentage of rounds where each agent cooperated.
371
+ 2. **Mutual Cooperation/Defection**: Percentage of rounds where both agents made the same choice.
372
+ 3. **Score Distribution**: Analysis of how points were accumulated over the game.
373
+
374
+ These statistics can be calculated using the ``gather_ipd_statistics`` function:
375
+
376
+ .. code-block:: python
377
+
378
+ from mllm.environments.ipd.ipd_statistics_funcs import gather_ipd_statistics
379
+
380
+ stats = gather_ipd_statistics(match_info, env_info)
381
+ print(f"Cooperation rates: {stats['cooperation_rate']}")
382
+ print(f"Mutual cooperation rate: {stats['mutual_cooperation_rate']}")
383
+ print(f"Mutual defection rate: {stats['mutual_defection_rate']}")
384
+
385
+ Limitations and Considerations
386
+ -----------------------------
387
+
388
+ 1. **Determinism**: The environment is deterministic, with randomness only in initialization if a seed is provided.
389
+
390
+ 2. **Limited Player Count**: The IPD environment only supports exactly two players.
391
+
392
+ 3. **Perfect Information**: Both players have perfect information about the game history.
393
+
394
+ 4. **Simultaneous Actions**: Both players act simultaneously, which requires adaptations for some LLM interfaces.
395
+
396
+ 5. **Fixed Game Length**: The total number of rounds is fixed and known to both players from the start.
397
+
398
+ Advanced Usage
399
+ ------------
400
+
401
+ For advanced usage, you can customize:
402
+
403
+ 1. **Payoff Matrix**: Modify reward values to create different incentive structures.
404
+
405
+ 2. **System Prompts**: Customize the LLM's understanding of the game and potential strategies.
406
+
407
+ 3. **Error Handling**: Adjust how the agent responds to invalid LLM outputs.
408
+
409
+ 4. **Analysis**: Create custom statistics gathering for specific research questions.
410
+
411
+ 5. **Integration**: Connect the IPD environment to other negotiation frameworks or tournament systems.
src_code_for_reproducibility/docs/source/launch.rst ADDED
File without changes
src_code_for_reproducibility/docs/source/media/runbatch.png ADDED
src_code_for_reproducibility/docs/source/src.utils.log_gpu_usage.rst ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ src.utils.log\_gpu\_usage module
2
+ ================================
3
+
4
+ .. automodule:: src.utils.log_gpu_usage
5
+ :members:
6
+ :undoc-members:
7
+ :show-inheritance:
src_code_for_reproducibility/markov_games/__init__.py ADDED
File without changes
src_code_for_reproducibility/markov_games/__pycache__/rollout_tree.cpython-312.pyc ADDED
Binary file (3.67 kB). View file
 
src_code_for_reproducibility/markov_games/alternative_actions_runner.py ADDED
@@ -0,0 +1,138 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import asyncio
2
+ import copy
3
+ import json
4
+ import os.path
5
+ from typing import Any, Tuple
6
+
7
+ from mllm.markov_games.markov_game import AgentAndActionSafeCopy, MarkovGame
8
+ from mllm.markov_games.rollout_tree import (
9
+ AgentActLog,
10
+ RolloutTreeBranchNode,
11
+ RolloutTreeNode,
12
+ RolloutTreeRootNode,
13
+ StepLog,
14
+ )
15
+
16
+ AgentId = str
17
+
18
+
19
+
20
+ async def run_with_unilateral_alt_action(
21
+ markov_game: MarkovGame,
22
+ agent_id: AgentId,
23
+ time_step: int,
24
+ branch_node: RolloutTreeBranchNode,
25
+ max_depth: int,
26
+ ):
27
+ """
28
+ This function is used to generate a new branch for a given agent.
29
+ """
30
+
31
+ # Generate alternative action and take a step
32
+ await markov_game.set_action_of_agent(agent_id)
33
+ terminated: bool = markov_game.take_simulation_step()
34
+ step_log = markov_game.get_step_log()
35
+ first_alternative_node = RolloutTreeNode(
36
+ step_log=step_log,
37
+ time_step=time_step,
38
+ )
39
+
40
+ # Generate rest of trajectory up to max depth
41
+ time_step += 1
42
+ counter = 1
43
+ previous_node = first_alternative_node
44
+ while not terminated and counter <= max_depth:
45
+ terminated, step_log = await markov_game.step()
46
+ current_node = RolloutTreeNode(step_log=step_log, time_step=time_step)
47
+ previous_node.child = current_node
48
+ previous_node = current_node
49
+ counter += 1
50
+ time_step += 1
51
+
52
+ if branch_node.branches == None:
53
+ branch_node.branches = {agent_id: [first_alternative_node]}
54
+ else:
55
+ agent_branches = branch_node.branches.get(agent_id, [])
56
+ agent_branches.append(first_alternative_node)
57
+ branch_node.branches[agent_id] = agent_branches
58
+
59
+
60
+ async def AlternativeActionsRunner(
61
+ markov_game: MarkovGame,
62
+ output_folder: str,
63
+ nb_alternative_actions: int,
64
+ max_depth: int,
65
+ branch_only_on_new_round: bool = False,
66
+ ):
67
+ """
68
+ This method generates a trajectory with partially completed branches,
69
+ where the branching comes from taking unilateraly different actions.
70
+ The resulting data is used to estimate the updated advantage alignment policy gradient terms.
71
+ Let k := nb_sub_steps. Then the number of steps generated is O(Tk), where T is
72
+ the maximum trajectory length.
73
+ """
74
+
75
+ tasks = []
76
+ time_step = 0
77
+ terminated = False
78
+ root = RolloutTreeRootNode(
79
+ id=markov_game.get_id(),
80
+ crn_id=markov_game.get_crn_id()
81
+ )
82
+ previous_node = root
83
+
84
+ while not terminated:
85
+ mg_before_action = markov_game.get_safe_copy()
86
+
87
+ # Get safe copies for main branch
88
+ agent_action_safe_copies: dict[
89
+ AgentId, AgentAndActionSafeCopy
90
+ ] = await markov_game.get_actions_of_agents_without_side_effects()
91
+
92
+ markov_game.set_actions_of_agents_manually(agent_action_safe_copies)
93
+ terminated = markov_game.take_simulation_step()
94
+ main_node = RolloutTreeNode(
95
+ step_log=markov_game.get_step_log(), time_step=time_step
96
+ )
97
+ branch_node = RolloutTreeBranchNode(main_child=main_node)
98
+ previous_node.child = branch_node
99
+ previous_node = main_node
100
+
101
+ # Get alternative branches by generating new unilateral actions
102
+ for agent_id in markov_game.agent_ids:
103
+ for _ in range(nb_alternative_actions):
104
+ # Get safe copies for branches
105
+ branch_agent_action_safe_copies: dict[
106
+ AgentId, AgentAndActionSafeCopy
107
+ ] = {
108
+ agent_id: AgentAndActionSafeCopy(
109
+ action=copy.deepcopy(agent_action_safe_copy.action),
110
+ action_info=copy.deepcopy(agent_action_safe_copy.action_info),
111
+ agent_after_action=agent_action_safe_copy.agent_after_action.get_safe_copy(),
112
+ )
113
+ for agent_id, agent_action_safe_copy in agent_action_safe_copies.items()
114
+ }
115
+ mg_branch: MarkovGame = mg_before_action.get_safe_copy()
116
+ other_agent_id = [id for id in mg_branch.agent_ids if id != agent_id][0]
117
+ mg_branch.set_action_and_agent_after_action_manually(
118
+ agent_id=other_agent_id,
119
+ agent_action_safe_copy=branch_agent_action_safe_copies[
120
+ other_agent_id
121
+ ],
122
+ )
123
+ task = asyncio.create_task(
124
+ run_with_unilateral_alt_action(
125
+ markov_game=mg_branch,
126
+ time_step=time_step,
127
+ agent_id=agent_id,
128
+ branch_node=branch_node,
129
+ max_depth=max_depth,
130
+ )
131
+ )
132
+ tasks.append(task)
133
+ time_step += 1
134
+
135
+ # wait for all branches to complete
136
+ await asyncio.gather(*tasks)
137
+
138
+ return root
src_code_for_reproducibility/markov_games/group_timesteps.py ADDED
@@ -0,0 +1,150 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ This module contains the logic for grouping time steps.
3
+ """
4
+ import copy
5
+ from typing import Callable
6
+
7
+ from mllm.markov_games.markov_game import MarkovGame
8
+ from mllm.markov_games.rollout_tree import (
9
+ AgentActLog,
10
+ RolloutTreeBranchNode,
11
+ RolloutTreeNode,
12
+ RolloutTreeRootNode,
13
+ StepLog,
14
+ )
15
+ from mllm.markov_games.simulation import SimulationStepLog
16
+
17
+ AgentId = str
18
+
19
+
20
+ def group_time_steps(
21
+ rollout_tree: RolloutTreeRootNode,
22
+ accumulation_stop_condition: Callable[[StepLog], bool],
23
+ ) -> RolloutTreeRootNode:
24
+ """
25
+ During generation, we create rollout trees according to the real time steps.
26
+ However, during training, we might want to treat groups of time steps as a single time step.
27
+ As a concrete example, take Trust-and-Split. At each round, say we have X time steps of communication and then one time step for the split.
28
+ Then the communication actions will not get any reward, and the split action will get the reward. During REINFORCE training, with discounting, this
29
+ can cause training instability. We could instead treat every action in the round as being part of a single action, and give it the reward of the split action.
30
+ This method helps to do this sort of grouping.
31
+ It accumulates actions until the accumulation_stop_condition is met, and then creates a new node with the accumulated actions.
32
+ It then recursively calls itself on the child node.
33
+ Details:
34
+ - The reward for the group is the reward of the last time step in the group.
35
+ - The simulation log for the group is the simulation log of the last time step in the group.
36
+ - The state end for the group becomes the first state end in the group.
37
+ - The agent info for the group is the agent info of the last time step in the group.
38
+ """
39
+
40
+ def group_step_logs(step_logs: list[StepLog]) -> StepLog:
41
+ """
42
+ Concatenate per-agent chat turns across steps; keep only the first is_state_end.
43
+ """
44
+ last_sim_log = step_logs[-1].simulation_step_log
45
+ agent_ids = {aid for s in step_logs for aid in s.action_logs.keys()}
46
+ grouped_logs: dict[AgentId, AgentActLog] = {}
47
+ for aid in agent_ids:
48
+ turns = []
49
+ for s in step_logs:
50
+ act = s.action_logs.get(aid)
51
+ if act and act.chat_turns:
52
+ turns.extend(copy.deepcopy(act.chat_turns))
53
+ disable_is_state_end = False
54
+ # Only the first state_end should be True, the rest should be False
55
+ for t in turns:
56
+ if t.is_state_end:
57
+ if disable_is_state_end:
58
+ t.is_state_end = False
59
+ else:
60
+ disable_is_state_end = True
61
+ continue
62
+ grouped_logs[aid] = AgentActLog(
63
+ chat_turns=turns, info=step_logs[-1].action_logs[aid].info
64
+ )
65
+ return StepLog(action_logs=grouped_logs, simulation_step_log=last_sim_log)
66
+
67
+ def group_time_steps_rec(
68
+ current_node: RolloutTreeNode | RolloutTreeBranchNode,
69
+ group_time_step: int,
70
+ accumulation_step_logs: list[StepLog],
71
+ ) -> RolloutTreeNode | RolloutTreeBranchNode:
72
+ """
73
+ Groups time steps. Recursion is used to handle branches.
74
+ """
75
+ assert isinstance(current_node, RolloutTreeNode) or isinstance(
76
+ current_node, RolloutTreeBranchNode
77
+ ), "Current node must be a tree node or a branch node. Is of type: " + str(
78
+ type(current_node)
79
+ )
80
+ first_group_node = None
81
+ current_group_node = None
82
+ while current_node is not None:
83
+ if isinstance(current_node, RolloutTreeBranchNode):
84
+ raise Exception(
85
+ "Grouping timesteps by round is not supported for branching trajectories yet."
86
+ )
87
+ # Special recursive case for branches
88
+ # if isinstance(current_node, RolloutTreeBranchNode):
89
+ # branches = {}
90
+ # for agent_id, branch_nodes in current_node.branches.items():
91
+ # branch_group_nodes = []
92
+ # for branch_node in branch_nodes:
93
+ # branch_group_node = group_time_steps_rec(
94
+ # current_node=branch_node,
95
+ # group_time_step=group_time_step,
96
+ # accumulation_step_logs=copy.deepcopy(accumulation_step_logs))
97
+ # branch_group_nodes.append(branch_group_node)
98
+ # branches[agent_id] = branch_group_nodes
99
+
100
+ # main_child_group_node = group_time_steps_rec(
101
+ # current_node=current_node.main_child,
102
+ # group_time_step=group_time_step,
103
+ # accumulation_step_logs=copy.deepcopy(accumulation_step_logs))
104
+
105
+ # return RolloutTreeBranchNode(main_child=main_child_group_node, branches=branches)
106
+
107
+ # Accumulate
108
+ accumulation_step_logs.append(current_node.step_log)
109
+ if accumulation_stop_condition(current_node.step_log):
110
+ grouped_step_logs = group_step_logs(accumulation_step_logs)
111
+ accumulation_step_logs = []
112
+ new_group_node = RolloutTreeNode(
113
+ step_log=grouped_step_logs, time_step=group_time_step, child=None
114
+ )
115
+ if first_group_node == None:
116
+ first_group_node = new_group_node
117
+ group_time_step += 1
118
+ if current_group_node is not None:
119
+ current_group_node.child = new_group_node
120
+ current_group_node = new_group_node
121
+ current_node = current_node.child
122
+ return first_group_node
123
+
124
+ node = group_time_steps_rec(
125
+ current_node=rollout_tree.child, group_time_step=0, accumulation_step_logs=[]
126
+ )
127
+ return RolloutTreeRootNode(
128
+ id=rollout_tree.id,
129
+ crn_id=rollout_tree.crn_id,
130
+ child=node,
131
+ agent_ids=rollout_tree.agent_ids,
132
+ )
133
+
134
+
135
+ def stop_when_round_ends(step_log: StepLog) -> bool:
136
+ """
137
+ Simplest stop condition. Will return True if step log is the last time step of a round.
138
+ This will throw an error if this information is not available in the simulation info.
139
+ """
140
+ assert (
141
+ "is_last_timestep_in_round" in step_log.simulation_step_log.info.keys()
142
+ ), "To group by round, is_last_timestep_in_round must be set in the info of your simulation step log at each time step."
143
+ return step_log.simulation_step_log.info["is_last_timestep_in_round"]
144
+
145
+
146
+ def group_by_round(rollout_tree: RolloutTreeRootNode) -> RolloutTreeRootNode:
147
+ """
148
+ Groups time steps by round.
149
+ """
150
+ return group_time_steps(rollout_tree, stop_when_round_ends)
src_code_for_reproducibility/markov_games/linear_runner.py ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import asyncio
2
+ import json
3
+ import os.path
4
+
5
+ from mllm.markov_games.markov_game import MarkovGame
6
+ from mllm.markov_games.rollout_tree import RolloutTreeNode, RolloutTreeRootNode
7
+
8
+
9
+ async def LinearRunner(
10
+ markov_game: MarkovGame, output_folder: str
11
+ ) -> RolloutTreeRootNode:
12
+ """
13
+ This method generates a trajectory without branching.
14
+ """
15
+ time_step = 0
16
+ terminated = False
17
+ root = RolloutTreeRootNode(
18
+ id=markov_game.get_id(),
19
+ crn_id=markov_game.get_crn_id(),
20
+ agent_ids=markov_game.get_agent_ids(),
21
+ )
22
+ previous_node = root
23
+ while not terminated:
24
+ terminated, step_log = await markov_game.step()
25
+ current_node = RolloutTreeNode(step_log=step_log, time_step=time_step)
26
+ previous_node.child = current_node
27
+ previous_node = current_node
28
+ time_step += 1
29
+
30
+ return root
src_code_for_reproducibility/markov_games/markov_game.py ADDED
@@ -0,0 +1,208 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ This class unifies a simulation, and the agents acting in it (see `simulation.py` & `agent.py`).
3
+ In a MarkovGame step,
4
+ 1) each agent takes an action,
5
+ 2) the state transitions with respect to these actions,
6
+ 3) all relevant data of the step is appended to the historical data list
7
+
8
+ In order to perform 3), the agents and the simulation are expected, at each time step,
9
+ to return a log of the state transition (from their perspective).
10
+ For instance, the Simulation might send rewards and the agents might send prompting contexts to be used later to generate the training data.
11
+ A different approach would be to simply have the agents keep their data private and log it upon completion of a trajectory.
12
+ The approach we use here centralizes the data gathering aspect,
13
+ making it easy to create sub-trajectories (in the `runners` defined in `runners.py`) descriptions that
14
+ only log information for step transitions occuring after the branching out.
15
+ """
16
+ import asyncio
17
+ import copy
18
+ import json
19
+ import os
20
+ from dataclasses import dataclass
21
+ from typing import Any, List, Literal, Optional, Tuple
22
+
23
+ from transformers.models.idefics2 import Idefics2Config
24
+
25
+ from mllm.markov_games.agent import Agent
26
+ from mllm.markov_games.rollout_tree import AgentActLog, StepLog
27
+ from mllm.markov_games.simulation import Simulation
28
+
29
+ AgentId = str
30
+
31
+
32
+ @dataclass
33
+ class AgentAndActionSafeCopy:
34
+ action: Any
35
+ action_info: AgentActLog
36
+ agent_after_action: type[Agent]
37
+
38
+
39
+ class MarkovGame(object):
40
+ def __init__(
41
+ self,
42
+ id: int,
43
+ agents: dict[AgentId, type[Agent]],
44
+ simulation: type[Simulation],
45
+ crn_id: int,
46
+ ):
47
+ """
48
+ Args:
49
+ agents:
50
+ output_path:
51
+ Path where the step infos are saved.
52
+ simulation:
53
+ Simulation object. Example: IPDSimulation
54
+ """
55
+ self.agents = agents
56
+ self.agent_ids = self.agents.keys()
57
+ self.simulation = simulation
58
+ self.simulation_step_log = None
59
+ self.agent_step_logs = {agent_id: None for agent_id in self.agent_ids}
60
+ self.actions = {}
61
+ self.id = id
62
+ self.crn_id = crn_id
63
+
64
+ def get_id(self) -> str:
65
+ return self.id
66
+
67
+ def get_crn_id(self) -> int:
68
+ return self.crn_id
69
+
70
+ def get_agent_ids(self) -> List[AgentId]:
71
+ return list(self.agent_ids)
72
+
73
+ async def get_action_of_agent_without_side_effects(
74
+ self, agent_id: AgentId
75
+ ) -> Tuple[Any, AgentActLog]:
76
+ """
77
+ Safe function to get an action of an agent without modifying the agent or the simulation.
78
+ """
79
+ agent = self.agents[agent_id]
80
+ agent_before_action = agent.get_safe_copy()
81
+ obs = self.simulation.get_obs_agent(agent_id)
82
+ action, action_info = await agent.act(observation=obs)
83
+ self.agents[agent_id] = agent_before_action
84
+ agent_after_action = agent.get_safe_copy()
85
+ return AgentAndActionSafeCopy(action, action_info, agent_after_action)
86
+
87
+ async def get_actions_of_agents_without_side_effects(
88
+ self,
89
+ ) -> dict[AgentId, AgentAndActionSafeCopy]:
90
+ """
91
+ Safe function to get an action of an agent without modifying the agent or the simulation.
92
+ """
93
+ tasks = []
94
+ for agent_id in self.agent_ids:
95
+ task = asyncio.create_task(
96
+ self.get_action_of_agent_without_side_effects(agent_id)
97
+ )
98
+ tasks.append(task)
99
+ agent_and_action_safe_copies: list[
100
+ AgentAndActionSafeCopy
101
+ ] = await asyncio.gather(*tasks)
102
+ return {
103
+ agent_id: agent_and_action_safe_copy
104
+ for agent_id, agent_and_action_safe_copy in zip(
105
+ self.agent_ids, agent_and_action_safe_copies
106
+ )
107
+ }
108
+
109
+ def set_action_and_agent_after_action_manually(
110
+ self,
111
+ agent_id: AgentId,
112
+ agent_action_safe_copy: AgentAndActionSafeCopy,
113
+ ):
114
+ """
115
+ Set the action and the agent after action manually.
116
+ """
117
+ self.actions[agent_id] = agent_action_safe_copy.action
118
+ self.agent_step_logs[agent_id] = agent_action_safe_copy.action_info
119
+ self.agents[agent_id] = agent_action_safe_copy.agent_after_action
120
+
121
+ def set_actions_of_agents_manually(
122
+ self, actions: dict[AgentId, AgentAndActionSafeCopy]
123
+ ):
124
+ """
125
+ Set the actions of agents manually.
126
+ """
127
+ for agent_id, agent_action_safe_copy in actions.items():
128
+ self.set_action_and_agent_after_action_manually(
129
+ agent_id, agent_action_safe_copy
130
+ )
131
+
132
+ async def set_action_of_agent(self, agent_id: AgentId):
133
+ """
134
+ TOWRITE
135
+ """
136
+ agent = self.agents[agent_id]
137
+ obs = self.simulation.get_obs_agent(agent_id)
138
+ action, action_info = await agent.act(observation=obs)
139
+ self.actions[agent_id] = action
140
+ self.agent_step_logs[agent_id] = action_info
141
+
142
+ async def set_actions(self):
143
+ """
144
+ TOWRITE
145
+ """
146
+ # background_tasks = set()
147
+ tasks = []
148
+ for agent_id in self.agent_ids:
149
+ task = asyncio.create_task(self.set_action_of_agent(agent_id))
150
+ tasks.append(task)
151
+ await asyncio.gather(*tasks)
152
+
153
+ def take_simulation_step(self):
154
+ """
155
+ TOWRITE
156
+ """
157
+ terminated, self.simulation_step_log = self.simulation.step(self.actions)
158
+ return terminated
159
+
160
+ def get_step_log(self) -> StepLog:
161
+ """
162
+ TOWRITE
163
+ TODO: assert actions and simulation have taken step
164
+ """
165
+ step_log = StepLog(
166
+ simulation_step_log=self.simulation_step_log,
167
+ action_logs=self.agent_step_logs,
168
+ )
169
+ return step_log
170
+
171
+ async def step(self) -> Tuple[bool, StepLog]:
172
+ """
173
+ TOWRITE
174
+ """
175
+ await self.set_actions()
176
+ terminated = self.take_simulation_step()
177
+ step_log = self.get_step_log()
178
+ return terminated, step_log
179
+
180
+ def get_safe_copy(self):
181
+ """
182
+ TOWRITE
183
+ """
184
+
185
+ new_markov_game = copy.copy(self)
186
+ new_simulation = self.simulation.get_safe_copy()
187
+ new_agents = {
188
+ agent_id: agent.get_safe_copy() for agent_id, agent in self.agents.items()
189
+ }
190
+
191
+ # Reassign copied components
192
+ new_markov_game.simulation = new_simulation
193
+ new_markov_game.agents = new_agents
194
+
195
+ # IMPORTANT: ensure agent_ids references the new agents dict, not the original
196
+ new_markov_game.agent_ids = new_markov_game.agents.keys()
197
+
198
+ # Deep-copy step data to avoid correlation
199
+ new_markov_game.simulation_step_log = copy.deepcopy(self.simulation_step_log)
200
+ new_markov_game.actions = copy.deepcopy(self.actions)
201
+ # Rebuild logs to align exactly with new agent ids
202
+ old_agent_step_logs = copy.deepcopy(self.agent_step_logs)
203
+ new_markov_game.agent_step_logs = {
204
+ agent_id: old_agent_step_logs.get(agent_id)
205
+ for agent_id in new_markov_game.agent_ids
206
+ }
207
+
208
+ return new_markov_game
src_code_for_reproducibility/markov_games/mg_utils.py ADDED
@@ -0,0 +1,89 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import asyncio
2
+ import copy
3
+ from collections.abc import Callable
4
+ from dataclasses import dataclass
5
+
6
+ from mllm.markov_games.ipd.ipd_agent import IPDAgent
7
+ from mllm.markov_games.ipd.ipd_simulation import IPD
8
+ from mllm.markov_games.markov_game import MarkovGame
9
+ from mllm.markov_games.negotiation.dond_agent import DealNoDealAgent
10
+ from mllm.markov_games.negotiation.dond_simulation import DealNoDealSimulation
11
+ from mllm.markov_games.negotiation.nego_hard_coded_policies import (
12
+ HardCodedNegoGreedyPolicy,
13
+ HardCodedNegoWelfareMaximizingPolicy,
14
+ )
15
+ from mllm.markov_games.ipd.Ipd_hard_coded_agents import AlwaysCooperateIPDAgent, AlwaysDefectIPDAgent
16
+ from mllm.markov_games.negotiation.no_press_nego_agent import NoPressAgent
17
+ from mllm.markov_games.negotiation.no_press_nego_simulation import NoPressSimulation
18
+ from mllm.markov_games.negotiation.tas_agent import TrustAndSplitAgent
19
+ from mllm.markov_games.negotiation.tas_rps_agent import TrustAndSplitRPSAgent
20
+ from mllm.markov_games.negotiation.tas_rps_simulation import TrustAndSplitRPSSimulation
21
+ from mllm.markov_games.negotiation.tas_simple_agent import TrustAndSplitSimpleAgent
22
+ from mllm.markov_games.negotiation.tas_simple_simulation import (
23
+ TrustAndSplitSimpleSimulation,
24
+ )
25
+ from mllm.markov_games.negotiation.tas_simulation import TrustAndSplitSimulation
26
+ from mllm.markov_games.rollout_tree import (
27
+ AgentActLog,
28
+ RolloutTreeBranchNode,
29
+ RolloutTreeNode,
30
+ RolloutTreeRootNode,
31
+ StepLog,
32
+ )
33
+ from mllm.markov_games.simulation import SimulationStepLog
34
+
35
+ AgentId = str
36
+
37
+
38
+ @dataclass
39
+ class AgentConfig:
40
+ agent_id: str
41
+ agent_name: str
42
+ agent_class_name: str
43
+ policy_id: str
44
+ init_kwargs: dict
45
+
46
+
47
+ @dataclass
48
+ class MarkovGameConfig:
49
+ id: int
50
+ seed: int
51
+ simulation_class_name: str
52
+ simulation_init_args: dict
53
+ agent_configs: list[AgentConfig]
54
+
55
+
56
+ def init_markov_game_components(
57
+ config: MarkovGameConfig, policies: dict[str, Callable[[list[dict]], str]]
58
+ ):
59
+ """
60
+ TOWRITE
61
+ """
62
+ agents = {}
63
+ agent_names = []
64
+ for agent_config in config.agent_configs:
65
+ agent_id = agent_config.agent_id
66
+ agent_name = agent_config.agent_name
67
+ agent_class = eval(agent_config.agent_class_name)
68
+ agent = agent_class(
69
+ seed=config.seed,
70
+ agent_id=agent_id,
71
+ agent_name=agent_name,
72
+ policy=policies[agent_config.policy_id],
73
+ **agent_config.init_kwargs,
74
+ )
75
+ agents[agent_id] = agent
76
+ agent_names.append(agent_name)
77
+ simulation = eval(config.simulation_class_name)(
78
+ seed=config.seed,
79
+ agent_ids=list(agents.keys()),
80
+ agent_names=agent_names,
81
+ **config.simulation_init_args,
82
+ )
83
+ markov_game = MarkovGame(
84
+ id=config.id,
85
+ crn_id=config.seed,
86
+ agents=agents,
87
+ simulation=simulation,
88
+ )
89
+ return markov_game
src_code_for_reproducibility/markov_games/rollout_tree.py ADDED
@@ -0,0 +1,86 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ TODO: add parent to nodes so that some verification can be done. For instance, to ensure that node reward keys match the parent node.
3
+ """
4
+
5
+ from __future__ import annotations
6
+
7
+ import json
8
+ from dataclasses import dataclass
9
+ from pathlib import Path
10
+ from typing import Any, List, Literal, Optional, Tuple
11
+
12
+ import jsonschema
13
+ from pydantic import BaseModel, Field, model_validator
14
+
15
+ from mllm.chat_utils.chat_turn import ChatTurn
16
+
17
+ AgentId = str
18
+
19
+
20
+ class SimulationStepLog(BaseModel):
21
+ rewards: dict[AgentId, float]
22
+ info: Any = None
23
+
24
+
25
+ class AgentActLog(BaseModel):
26
+ chat_turns: list[ChatTurn] | None
27
+ info: Any = None
28
+
29
+ @model_validator(mode="after")
30
+ def _exactly_one_state_end(self):
31
+ """
32
+ This method is used to enforce that for each AgentActLog, there is exactly one ChatTurn which is a state end.
33
+ """
34
+ if self.chat_turns != []:
35
+ n = sum(1 for t in self.chat_turns if t.is_state_end)
36
+ if n != 1:
37
+ raise ValueError(
38
+ f"AgentActLog must have exactly one ChatTurn with is_state_end=True; got {self.chat_turns}."
39
+ )
40
+ return self
41
+ else:
42
+ return self
43
+
44
+
45
+ class StepLog(BaseModel):
46
+ action_logs: dict[AgentId, AgentActLog]
47
+ simulation_step_log: SimulationStepLog
48
+
49
+
50
+ # BranchType = Literal["unilateral_deviation", "common_deviation"] # might not be necessary
51
+ # class BranchNodeInfo(BaseModel):
52
+ # branch_id: str
53
+ # branch_for: AgentId
54
+ # branch_type: BranchType
55
+
56
+
57
+ class RolloutTreeNode(BaseModel):
58
+ step_log: StepLog
59
+ time_step: int
60
+ child: RolloutTreeNode | RolloutTreeBranchNode | None = None
61
+
62
+
63
+ class RolloutTreeBranchNode(BaseModel):
64
+ """
65
+ First item of the tuple indicates which agent "called" for an alternative branch.
66
+ """
67
+
68
+ main_child: RolloutTreeNode
69
+ branches: dict[AgentId, list[RolloutTreeNode]] | None = None
70
+
71
+
72
+ class RolloutTreeRootNode(BaseModel):
73
+ id: int
74
+ crn_id: int # ID of the rng used to generate this rollout tree
75
+ child: RolloutTreeNode | RolloutTreeBranchNode | None = None
76
+ agent_ids: List[AgentId] = Field(min_length=1)
77
+
78
+
79
+ # class RolloutTreeLeafNode(BaseModel):
80
+ # step_log: StepLog
81
+ # time_step: int
82
+
83
+
84
+ # Necessary for self-referential stuff in pydantic
85
+ RolloutTreeBranchNode.model_rebuild()
86
+ RolloutTreeNode.model_rebuild()
src_code_for_reproducibility/markov_games/run_markov_games.py ADDED
@@ -0,0 +1,24 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import asyncio
2
+ from collections.abc import Callable
3
+ from dataclasses import dataclass
4
+
5
+ from torch._C import ClassType
6
+
7
+ from mllm.markov_games.markov_game import MarkovGame
8
+ from mllm.markov_games.rollout_tree import RolloutTreeRootNode
9
+
10
+
11
+ async def run_markov_games(
12
+ runner: Callable[[MarkovGame], RolloutTreeRootNode],
13
+ runner_kwargs: dict,
14
+ output_folder: str,
15
+ markov_games: list[MarkovGame],
16
+ ) -> list[RolloutTreeRootNode]:
17
+ tasks = []
18
+ for mg in markov_games:
19
+ tasks.append(
20
+ asyncio.create_task(
21
+ runner(markov_game=mg, output_folder=output_folder, **runner_kwargs)
22
+ )
23
+ )
24
+ return await asyncio.gather(*tasks)
src_code_for_reproducibility/markov_games/simulation.py ADDED
@@ -0,0 +1,87 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ A Simulation is the environment of a Markov Game.
3
+ The Simulation is not responsible for properly checking / formatting the responses of LLM's.
4
+ This is the job of the `Agent` class.
5
+ Simulations expect clean actions, and are defined similarly to `gymnasium` environments, except that they are adapted for the Multi-agent setting.
6
+ """
7
+
8
+ from abc import ABC, abstractmethod
9
+ from typing import Any, Tuple
10
+
11
+ from numpy.random import default_rng
12
+
13
+ from mllm.markov_games.rollout_tree import SimulationStepLog
14
+
15
+
16
+ class Simulation(ABC):
17
+ @abstractmethod
18
+ def __init__(self, seed: int, *args, **kwargs):
19
+ self.seed = seed
20
+ self.rng = default_rng(self.seed)
21
+
22
+ @abstractmethod
23
+ def step(self, actions: Any) -> Tuple[bool, SimulationStepLog]:
24
+ """
25
+ Returns terminated, info
26
+ """
27
+ raise NotImplementedError
28
+
29
+ def get_obs(self):
30
+ """Returns all agent observations in dict
31
+
32
+ Returns:
33
+ observations
34
+ """
35
+ raise NotImplementedError
36
+
37
+ def get_obs_agent(self, agent_id):
38
+ """Returns observation for agent_id"""
39
+ raise NotImplementedError
40
+
41
+ def get_obs_size(self):
42
+ """Returns the shape of the observation"""
43
+ raise NotImplementedError
44
+
45
+ def get_state(self):
46
+ raise NotImplementedError
47
+
48
+ def get_state_size(self):
49
+ """Returns the shape of the state"""
50
+ raise NotImplementedError
51
+
52
+ def get_avail_actions(self):
53
+ raise NotImplementedError
54
+
55
+ def get_avail_agent_actions(self, agent_id):
56
+ """Returns the available actions for agent_id"""
57
+ raise NotImplementedError
58
+
59
+ def get_total_actions(self):
60
+ """Returns the total number of actions an agent could ever take"""
61
+ # TODO: This is only suitable for a discrete 1 dimensional action space for each agent
62
+ raise NotImplementedError
63
+
64
+ def get_safe_copy(self):
65
+ """
66
+ Return copy of the agent object that is decorrelated from the original object.
67
+ """
68
+ raise NotImplementedError
69
+
70
+ def reset(self):
71
+ """Returns initial observations and states"""
72
+ raise NotImplementedError
73
+
74
+ def render(self):
75
+ raise NotImplementedError
76
+
77
+ def close(self):
78
+ raise NotImplementedError
79
+
80
+ # def seed(self):
81
+ # raise NotImplementedError
82
+
83
+ def save_replay(self):
84
+ raise NotImplementedError
85
+
86
+ def get_simulation_info(self):
87
+ raise NotImplementedError
src_code_for_reproducibility/markov_games/statistics_runner.py ADDED
@@ -0,0 +1,405 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from __future__ import annotations
2
+
3
+ import gc
4
+ import json
5
+ import pickle
6
+ from dataclasses import dataclass
7
+ from pathlib import Path
8
+ from typing import Any, Callable, Dict, Iterable, Iterator, List, Optional
9
+
10
+ from basic_render import find_iteration_folders
11
+
12
+ from mllm.markov_games.rollout_tree import (
13
+ RolloutTreeBranchNode,
14
+ RolloutTreeNode,
15
+ RolloutTreeRootNode,
16
+ SimulationStepLog,
17
+ )
18
+
19
+
20
+ def _iterate_main_nodes(root: RolloutTreeRootNode) -> Iterator[RolloutTreeNode]:
21
+ """
22
+ Iterate the main path nodes without materializing full path lists.
23
+ """
24
+ current = root.child
25
+ while current is not None:
26
+ if isinstance(current, RolloutTreeNode):
27
+ yield current
28
+ current = current.child
29
+ elif isinstance(current, RolloutTreeBranchNode):
30
+ # Follow only the main child on the main trajectory
31
+ current = current.main_child
32
+ else:
33
+ break
34
+
35
+
36
+ def iterate_main_simulation_logs(
37
+ root: RolloutTreeRootNode,
38
+ ) -> Iterator[SimulationStepLog]:
39
+ for node in _iterate_main_nodes(root):
40
+ yield node.step_log.simulation_step_log
41
+
42
+
43
+ def stream_rollout_files(iteration_folder: Path) -> Iterator[Path]:
44
+ for p in iteration_folder.rglob("*.rt.pkl"):
45
+ if p.is_file():
46
+ yield p
47
+
48
+
49
+ def load_root(path: Path) -> RolloutTreeRootNode:
50
+ with open(path, "rb") as f:
51
+ data = pickle.load(f)
52
+ return RolloutTreeRootNode.model_validate(data)
53
+
54
+
55
+ @dataclass
56
+ class StatRecord:
57
+ mgid: int
58
+ crn_id: Optional[int]
59
+ iteration: str
60
+ values: Dict[str, Any]
61
+
62
+
63
+ class StatComputer:
64
+ """
65
+ Stateful stat computer that consumes SimulationStepLog instances
66
+ and produces final aggregated values for one rollout (mgid).
67
+ """
68
+
69
+ def update(self, sl: SimulationStepLog) -> None: # pragma: no cover - interface
70
+ raise NotImplementedError
71
+
72
+ def finalize(self) -> Dict[str, Any]: # pragma: no cover - interface
73
+ raise NotImplementedError
74
+
75
+
76
+ def run_stats(
77
+ data_root: Path,
78
+ game_name: str,
79
+ make_computers: Callable[[], List[StatComputer]],
80
+ output_filename: Optional[str] = None,
81
+ output_format: str = "json", # "json" (dict of lists) or "jsonl"
82
+ ) -> Path:
83
+ """
84
+ Compute stats across all iteration_* folders under data_root.
85
+ Writes JSONL to data_root/statistics/<output_filename or f"{game_name}.stats.jsonl">.
86
+ """
87
+ data_root = Path(data_root)
88
+ outdir = data_root / "statistics"
89
+ outdir.mkdir(parents=True, exist_ok=True)
90
+ # Choose extension by format
91
+ default_name = (
92
+ f"{game_name}.stats.json"
93
+ if output_format == "json"
94
+ else f"{game_name}.stats.jsonl"
95
+ )
96
+ outfile = outdir / (
97
+ output_filename if output_filename is not None else default_name
98
+ )
99
+
100
+ # Rewrite file each run to keep it clean and small
101
+ if outfile.exists():
102
+ outfile.unlink()
103
+
104
+ iteration_folders = find_iteration_folders(str(data_root))
105
+
106
+ # If writing JSONL, stream directly; otherwise accumulate minimal records
107
+ if output_format == "jsonl":
108
+ with open(outfile, "w", encoding="utf-8") as w:
109
+ for iteration_folder in iteration_folders:
110
+ iteration_name = Path(iteration_folder).name
111
+ for pkl_path in stream_rollout_files(Path(iteration_folder)):
112
+ root = load_root(pkl_path)
113
+
114
+ computers = make_computers()
115
+ for sl in iterate_main_simulation_logs(root):
116
+ for comp in computers:
117
+ try:
118
+ comp.update(sl)
119
+ except Exception:
120
+ continue
121
+
122
+ values: Dict[str, Any] = {}
123
+ for comp in computers:
124
+ try:
125
+ values.update(comp.finalize())
126
+ except Exception:
127
+ continue
128
+
129
+ rec = {
130
+ "mgid": getattr(root, "id", None),
131
+ "crn_id": getattr(root, "crn_id", None),
132
+ "iteration": iteration_name,
133
+ "stats": values,
134
+ }
135
+ w.write(json.dumps(rec, ensure_ascii=False) + "\n")
136
+
137
+ del root
138
+ del computers
139
+ gc.collect()
140
+ else:
141
+ # Aggregate to dict-of-lists for easier plotting
142
+ records: List[Dict[str, Any]] = []
143
+ # Process in deterministic order
144
+ for iteration_folder in iteration_folders:
145
+ iteration_name = Path(iteration_folder).name
146
+ for pkl_path in stream_rollout_files(Path(iteration_folder)):
147
+ root = load_root(pkl_path)
148
+
149
+ computers = make_computers()
150
+ for sl in iterate_main_simulation_logs(root):
151
+ for comp in computers:
152
+ try:
153
+ comp.update(sl)
154
+ except Exception:
155
+ continue
156
+
157
+ values: Dict[str, Any] = {}
158
+ for comp in computers:
159
+ try:
160
+ values.update(comp.finalize())
161
+ except Exception:
162
+ continue
163
+
164
+ records.append(
165
+ {
166
+ "mgid": getattr(root, "id", None),
167
+ "crn_id": getattr(root, "crn_id", None),
168
+ "iteration": iteration_name,
169
+ "stats": values,
170
+ }
171
+ )
172
+
173
+ del root
174
+ del computers
175
+ gc.collect()
176
+
177
+ # Build dict-of-lists with nested stats preserved
178
+ # Collect all stat keys and nested agent keys where needed
179
+ mgids: List[Any] = []
180
+ crn_ids: List[Any] = []
181
+ iterations_out: List[str] = []
182
+ # stats_out is a nested structure mirroring keys but with lists
183
+ stats_out: Dict[str, Any] = {}
184
+
185
+ # First pass to collect union of keys
186
+ stat_keys: set[str] = set()
187
+ nested_agent_keys: Dict[str, set[str]] = {}
188
+ for r in records:
189
+ stats = r.get("stats", {}) or {}
190
+ for k, v in stats.items():
191
+ stat_keys.add(k)
192
+ if isinstance(v, dict):
193
+ nested = nested_agent_keys.setdefault(k, set())
194
+ for ak in v.keys():
195
+ nested.add(str(ak))
196
+
197
+ # Initialize structure
198
+ for k in stat_keys:
199
+ if k in nested_agent_keys:
200
+ stats_out[k] = {ak: [] for ak in sorted(nested_agent_keys[k])}
201
+ else:
202
+ stats_out[k] = []
203
+
204
+ # Fill lists
205
+ for r in records:
206
+ mgids.append(r.get("mgid"))
207
+ crn_ids.append(r.get("crn_id"))
208
+ iterations_out.append(r.get("iteration"))
209
+ stats = r.get("stats", {}) or {}
210
+ for k in stat_keys:
211
+ val = stats.get(k)
212
+ if isinstance(stats_out[k], dict):
213
+ # per-agent dict
214
+ agent_dict = val if isinstance(val, dict) else {}
215
+ for ak in stats_out[k].keys():
216
+ stats_out[k][ak].append(agent_dict.get(ak))
217
+ else:
218
+ stats_out[k].append(val)
219
+
220
+ with open(outfile, "w", encoding="utf-8") as w:
221
+ json.dump(
222
+ {
223
+ "mgid": mgids,
224
+ "crn_id": crn_ids,
225
+ "iteration": iterations_out,
226
+ "stats": stats_out,
227
+ },
228
+ w,
229
+ ensure_ascii=False,
230
+ )
231
+
232
+ return outfile
233
+
234
+
235
+ def run_stats_functional(
236
+ data_root: Path,
237
+ game_name: str,
238
+ metrics: Dict[str, Callable[[SimulationStepLog], Optional[Dict[str, float]]]],
239
+ output_filename: Optional[str] = None,
240
+ output_format: str = "json",
241
+ ) -> Path:
242
+ """
243
+ Functional variant where metrics is a dict of name -> f(SimulationStepLog) -> {agent_id: value}.
244
+ Aggregates per rollout by averaging over steps where a metric produced a value.
245
+ Writes a single consolidated file in data_root/statistics/.
246
+ """
247
+ data_root = Path(data_root)
248
+ outdir = data_root / "statistics"
249
+ outdir.mkdir(parents=True, exist_ok=True)
250
+ default_name = (
251
+ f"{game_name}.stats.json"
252
+ if output_format == "json"
253
+ else f"{game_name}.stats.jsonl"
254
+ )
255
+ outfile = outdir / (
256
+ output_filename if output_filename is not None else default_name
257
+ )
258
+
259
+ if outfile.exists():
260
+ outfile.unlink()
261
+
262
+ iteration_folders = find_iteration_folders(str(data_root))
263
+
264
+ def finalize_rollout(
265
+ agg: Dict[str, Dict[str, List[float]]]
266
+ ) -> Dict[str, Dict[str, float]]:
267
+ # avg per metric per agent
268
+ result: Dict[str, Dict[str, float]] = {}
269
+ for mname, agent_values in agg.items():
270
+ result[mname] = {}
271
+ for aid, vals in agent_values.items():
272
+ if not vals:
273
+ result[mname][aid] = None # keep alignment; could be None
274
+ else:
275
+ result[mname][aid] = sum(vals) / len(vals)
276
+ return result
277
+
278
+ if output_format == "jsonl":
279
+ with open(outfile, "w", encoding="utf-8") as w:
280
+ for iteration_folder in iteration_folders:
281
+ iteration_name = Path(iteration_folder).name
282
+ for pkl_path in stream_rollout_files(Path(iteration_folder)):
283
+ root = load_root(pkl_path)
284
+
285
+ # aggregator structure: metric -> agent_id -> list of values
286
+ agg: Dict[str, Dict[str, List[float]]] = {
287
+ m: {} for m in metrics.keys()
288
+ }
289
+
290
+ for sl in iterate_main_simulation_logs(root):
291
+ for mname, fn in metrics.items():
292
+ try:
293
+ vals = fn(sl)
294
+ except Exception:
295
+ vals = None
296
+ if not vals:
297
+ continue
298
+ for aid, v in vals.items():
299
+ if v is None:
300
+ continue
301
+ lst = agg[mname].setdefault(str(aid), [])
302
+ try:
303
+ lst.append(float(v))
304
+ except Exception:
305
+ continue
306
+
307
+ values = finalize_rollout(agg)
308
+ rec = {
309
+ "mgid": getattr(root, "id", None),
310
+ "crn_id": getattr(root, "crn_id", None),
311
+ "iteration": iteration_name,
312
+ "stats": values,
313
+ }
314
+ w.write(json.dumps(rec, ensure_ascii=False) + "\n")
315
+
316
+ del root
317
+ gc.collect()
318
+ else:
319
+ records: List[Dict[str, Any]] = []
320
+ for iteration_folder in iteration_folders:
321
+ iteration_name = Path(iteration_folder).name
322
+ for pkl_path in stream_rollout_files(Path(iteration_folder)):
323
+ root = load_root(pkl_path)
324
+
325
+ agg: Dict[str, Dict[str, List[float]]] = {m: {} for m in metrics.keys()}
326
+ for sl in iterate_main_simulation_logs(root):
327
+ for mname, fn in metrics.items():
328
+ try:
329
+ vals = fn(sl)
330
+ except Exception:
331
+ vals = None
332
+ if not vals:
333
+ continue
334
+ for aid, v in vals.items():
335
+ if v is None:
336
+ continue
337
+ lst = agg[mname].setdefault(str(aid), [])
338
+ try:
339
+ lst.append(float(v))
340
+ except Exception:
341
+ continue
342
+
343
+ values = finalize_rollout(agg)
344
+ records.append(
345
+ {
346
+ "mgid": getattr(root, "id", None),
347
+ "crn_id": getattr(root, "crn_id", None),
348
+ "iteration": iteration_name,
349
+ "stats": values,
350
+ }
351
+ )
352
+
353
+ del root
354
+ gc.collect()
355
+
356
+ # Build dict-of-lists output
357
+ mgids: List[Any] = []
358
+ crn_ids: List[Any] = []
359
+ iterations_out: List[str] = []
360
+ stats_out: Dict[str, Any] = {}
361
+
362
+ stat_keys: set[str] = set()
363
+ nested_agent_keys: Dict[str, set[str]] = {}
364
+ for r in records:
365
+ stats = r.get("stats", {}) or {}
366
+ for k, v in stats.items():
367
+ stat_keys.add(k)
368
+ if isinstance(v, dict):
369
+ nested = nested_agent_keys.setdefault(k, set())
370
+ for ak in v.keys():
371
+ nested.add(str(ak))
372
+
373
+ for k in stat_keys:
374
+ if k in nested_agent_keys:
375
+ stats_out[k] = {ak: [] for ak in sorted(nested_agent_keys[k])}
376
+ else:
377
+ stats_out[k] = []
378
+
379
+ for r in records:
380
+ mgids.append(r.get("mgid"))
381
+ crn_ids.append(r.get("crn_id"))
382
+ iterations_out.append(r.get("iteration"))
383
+ stats = r.get("stats", {}) or {}
384
+ for k in stat_keys:
385
+ val = stats.get(k)
386
+ if isinstance(stats_out[k], dict):
387
+ agent_dict = val if isinstance(val, dict) else {}
388
+ for ak in stats_out[k].keys():
389
+ stats_out[k][ak].append(agent_dict.get(ak))
390
+ else:
391
+ stats_out[k].append(val)
392
+
393
+ with open(outfile, "w", encoding="utf-8") as w:
394
+ json.dump(
395
+ {
396
+ "mgid": mgids,
397
+ "crn_id": crn_ids,
398
+ "iteration": iterations_out,
399
+ "stats": stats_out,
400
+ },
401
+ w,
402
+ ensure_ascii=False,
403
+ )
404
+
405
+ return outfile
src_code_for_reproducibility/markov_games/vine_ppo.py ADDED
@@ -0,0 +1,10 @@
 
 
 
 
 
 
 
 
 
 
 
1
+ from anytree import Node, RenderTree
2
+ from anytree.exporter import DotExporter
3
+ import os.path
4
+ import asyncio
5
+ from mllm.markov_games.markov_game import MarkovGame
6
+
7
+ async def VinePPORunner(
8
+ markov_game: MarkovGame,
9
+ **kwargs):
10
+ pass
src_code_for_reproducibility/models/__init__.py ADDED
File without changes
src_code_for_reproducibility/models/adapter_training_wrapper.py ADDED
@@ -0,0 +1,98 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import torch
2
+ import torch.nn as nn
3
+ import logging
4
+ from typing import Union
5
+ from peft import (
6
+ LoraConfig,
7
+ get_peft_model,
8
+ )
9
+
10
+ logger = logging.getLogger(__name__)
11
+
12
+
13
+ class AdapterWrapper(nn.Module):
14
+ """
15
+ A thin façade that
16
+ • keeps a reference to a *shared* PEFT-wrapped model,
17
+ • ensures `set_adapter(adapter)` is called on every forward,
18
+ • exposes only the parameters that should be trained for that adapter
19
+ (plus whatever extra modules you name).
20
+ """
21
+ def __init__(
22
+ self,
23
+ shared_llm: nn.Module,
24
+ adapter_id: str,
25
+ lora_config: dict,
26
+ path: Union[str, None] = None,
27
+ ):
28
+ super().__init__()
29
+ self.shared_llm = shared_llm
30
+ self.adapter_id = adapter_id
31
+ lora_config = LoraConfig(**lora_config)
32
+ # this modifies the shared llm in place, adding a lora adapter inside
33
+ self.shared_llm = get_peft_model(
34
+ model=shared_llm,
35
+ peft_config=lora_config,
36
+ adapter_name=adapter_id,
37
+ )
38
+ self.shared_llm.train()
39
+ # Load external adapter weights if provided
40
+ loaded_from: str | None = None
41
+ if path:
42
+ try:
43
+ # Supports both local filesystem paths and HF Hub repo IDs
44
+ self.shared_llm.load_adapter(
45
+ is_trainable=True,
46
+ model_id=path,
47
+ adapter_name=adapter_id,
48
+ )
49
+ loaded_from = path
50
+ except Exception as exc: # noqa: BLE001 - want to log any load failure context
51
+ logger.warning(
52
+ f"Adapter '{adapter_id}': failed to load from '{path}': {exc}"
53
+ )
54
+
55
+ if loaded_from:
56
+ logger.info(
57
+ f"Adapter '{adapter_id}': loaded initial weights from '{loaded_from}'."
58
+ )
59
+ else:
60
+ logger.info(
61
+ f"Adapter '{adapter_id}': initialized with fresh weights (no initial weights found)."
62
+ )
63
+
64
+ def parameters(self, recurse: bool = True):
65
+ """
66
+ "recurse" is just for pytorch compatibility
67
+ """
68
+ self.shared_llm.set_adapter(self.adapter_id)
69
+ params = [p for p in self.shared_llm.parameters() if p.requires_grad]
70
+
71
+ return params
72
+
73
+ def get_base_model_logits(self, contexts):
74
+ """
75
+ Run the base model (without adapter) in inference mode, without tracking gradients.
76
+ This is useful to get reference logits for KL-divergence computation.
77
+ """
78
+ with torch.no_grad():
79
+ with self.shared_llm.disable_adapter():
80
+ return self.shared_llm(input_ids=contexts)[0]
81
+
82
+ def forward(self, *args, **kwargs):
83
+ self.shared_llm.set_adapter(self.adapter_id)
84
+ return self.shared_llm(*args, **kwargs)
85
+
86
+ def save_pretrained(self, save_path):
87
+ self.shared_llm.save_pretrained(save_path)
88
+
89
+ def gradient_checkpointing_enable(self, *args, **kwargs):
90
+ self.shared_llm.gradient_checkpointing_enable(*args, **kwargs)
91
+
92
+ @property
93
+ def dtype(self):
94
+ return self.shared_llm.dtype
95
+
96
+ @property
97
+ def device(self):
98
+ return self.shared_llm.device
src_code_for_reproducibility/models/human_policy.py ADDED
@@ -0,0 +1,255 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import asyncio
2
+ import os
3
+ import re
4
+ import shutil
5
+ import sys
6
+ from typing import Callable, Dict, List, Optional
7
+
8
+ from mllm.markov_games.rollout_tree import ChatTurn
9
+
10
+ try:
11
+ import rstr # For generating example strings from regex
12
+ except Exception: # pragma: no cover
13
+ rstr = None
14
+
15
+
16
+ def _clear_terminal() -> None:
17
+ """
18
+ Clear the terminal screen in a cross-platform manner.
19
+ """
20
+ if sys.stdout.isatty():
21
+ os.system("cls" if os.name == "nt" else "clear")
22
+
23
+
24
+ def _terminal_width(default: int = 100) -> int:
25
+ try:
26
+ return shutil.get_terminal_size().columns
27
+ except Exception:
28
+ return default
29
+
30
+
31
+ def _horizontal_rule(char: str = "─") -> str:
32
+ width = max(20, _terminal_width() - 2)
33
+ return char * width
34
+
35
+
36
+ class _Style:
37
+ # ANSI colors (bright, readable)
38
+ RESET = "\033[0m"
39
+ BOLD = "\033[1m"
40
+ DIM = "\033[2m"
41
+ # Foreground colors
42
+ FG_BLUE = "\033[94m" # user/system headers
43
+ FG_GREEN = "\033[92m" # human response header
44
+ FG_YELLOW = "\033[93m" # notices
45
+ FG_RED = "\033[91m" # errors
46
+ FG_MAGENTA = "\033[95m" # regex
47
+ FG_CYAN = "\033[96m" # tips
48
+
49
+
50
+ def _render_chat(state) -> str:
51
+ """
52
+ Render prior messages in a compact, readable terminal format.
53
+
54
+ Expected message dict keys: {"role": str, "content": str, ...}
55
+ """
56
+ lines: List[str] = []
57
+ lines.append(_horizontal_rule())
58
+ lines.append(f"{_Style.FG_BLUE}{_Style.BOLD} Conversation so far {_Style.RESET}")
59
+ lines.append(_horizontal_rule())
60
+ for chat in state:
61
+ role = chat.role
62
+ content = str(chat.content).strip()
63
+ # Map roles to display names and colors/emojis
64
+ if role == "assistant":
65
+ header = f"{_Style.FG_GREEN}{_Style.BOLD}HUMAN--🧑‍💻{_Style.RESET}"
66
+ elif role == "user":
67
+ header = f"{_Style.FG_BLUE}{_Style.BOLD}USER--⚙️{_Style.RESET}"
68
+ else:
69
+ header = f"[{_Style.DIM}{role.upper()}{_Style.RESET}]"
70
+ lines.append(header)
71
+ # Indent content for readability
72
+ for line in content.splitlines() or [""]:
73
+ lines.append(f" {line}")
74
+ lines.append("")
75
+ lines.append(_horizontal_rule())
76
+ return "\n".join(lines)
77
+
78
+
79
+ async def _async_input(prompt_text: str) -> str:
80
+ """Non-blocking input using a background thread."""
81
+ return await asyncio.to_thread(input, prompt_text)
82
+
83
+
84
+ def _short_regex_example(regex: str, max_len: int = 30) -> Optional[str]:
85
+ """
86
+ Try to produce a short example string that matches the regex.
87
+ We attempt multiple times and pick the first <= max_len.
88
+ """
89
+ if rstr is None:
90
+ return None
91
+ try:
92
+ for _ in range(20):
93
+ candidate = rstr.xeger(regex)
94
+ if len(candidate) <= max_len:
95
+ return candidate
96
+ # Fallback to truncation (may break match, so don't return)
97
+ return None
98
+ except Exception:
99
+ return None
100
+
101
+
102
+ def _detect_input_type(regex: str | None) -> tuple[str, str, str]:
103
+ """
104
+ Detect what type of input is expected based on the regex pattern.
105
+ Returns (input_type, start_tag, end_tag)
106
+ """
107
+ if regex is None:
108
+ return "text", "", ""
109
+
110
+ if "message_start" in regex and "message_end" in regex:
111
+ return "message", "<<message_start>>", "<<message_end>>"
112
+ elif "proposal_start" in regex and "proposal_end" in regex:
113
+ return "proposal", "<<proposal_start>>", "<<proposal_end>>"
114
+ else:
115
+ return "text", "", ""
116
+
117
+
118
+ async def human_policy(state, agent_id, regex: str | None = None) -> str:
119
+ """
120
+ Async human-in-the-loop policy.
121
+
122
+ - Displays prior conversation context in the terminal.
123
+ - Prompts the user for a response.
124
+ - If a regex is provided, validates and re-prompts until it matches.
125
+ - Automatically adds formatting tags based on expected input type.
126
+
127
+ Args:
128
+ prompt: Chat history as a list of {role, content} dicts.
129
+ regex: Optional fullmatch validation pattern.
130
+
131
+ Returns:
132
+ The user's validated response string.
133
+ """
134
+ # Detect input type and formatting
135
+ input_type, start_tag, end_tag = _detect_input_type(regex)
136
+
137
+ while True:
138
+ _clear_terminal()
139
+ print(_render_chat(state))
140
+
141
+ if regex:
142
+ example = _short_regex_example(regex, max_len=30)
143
+ print(
144
+ f"{_Style.FG_MAGENTA}{_Style.BOLD}Expected format (regex fullmatch):{_Style.RESET}"
145
+ )
146
+ print(f" {_Style.FG_MAGENTA}{regex}{_Style.RESET}")
147
+ if example:
148
+ print(
149
+ f"{_Style.FG_CYAN}Example (random, <=30 chars):{_Style.RESET} {example}"
150
+ )
151
+ print(_horizontal_rule("."))
152
+
153
+ # Custom prompt based on input type
154
+ if input_type == "message":
155
+ print(
156
+ f"{_Style.FG_YELLOW}Type your message content (formatting will be added automatically):{_Style.RESET}"
157
+ )
158
+ elif input_type == "proposal":
159
+ print(
160
+ f"{_Style.FG_YELLOW}Type your proposal (number only, formatting will be added automatically):{_Style.RESET}"
161
+ )
162
+ else:
163
+ print(
164
+ f"{_Style.FG_YELLOW}Type your response and press Enter.{_Style.RESET}"
165
+ )
166
+
167
+ print(
168
+ f"{_Style.DIM}Commands: /help to view commands, /refresh to re-render, /quit to abort{_Style.RESET}"
169
+ )
170
+ else:
171
+ print(
172
+ f"{_Style.FG_YELLOW}Type your response and press Enter.{_Style.RESET} {_Style.DIM}(/help for commands){_Style.RESET}"
173
+ )
174
+
175
+ user_in = (await _async_input("> ")).rstrip("\n")
176
+
177
+ # Commands
178
+ if user_in.strip().lower() in {"/help", "/h"}:
179
+ print(f"\n{_Style.FG_CYAN}{_Style.BOLD}Available commands:{_Style.RESET}")
180
+ print(
181
+ f" {_Style.FG_CYAN}/help{_Style.RESET} or {_Style.FG_CYAN}/h{_Style.RESET} Show this help"
182
+ )
183
+ print(
184
+ f" {_Style.FG_CYAN}/refresh{_Style.RESET} or {_Style.FG_CYAN}/r{_Style.RESET} Re-render the conversation and prompt"
185
+ )
186
+ print(
187
+ f" {_Style.FG_CYAN}/quit{_Style.RESET} or {_Style.FG_CYAN}/q{_Style.RESET} Abort the run (raises KeyboardInterrupt)"
188
+ )
189
+ await asyncio.sleep(1.0)
190
+ continue
191
+ if user_in.strip().lower() in {"/refresh", "/r"}:
192
+ continue
193
+ if user_in.strip().lower() in {"/quit", "/q"}:
194
+ raise KeyboardInterrupt("Human aborted run from human_policy")
195
+
196
+ # Add formatting tags if needed
197
+ if start_tag and end_tag:
198
+ formatted_input = f"{start_tag}{user_in}{end_tag}"
199
+ else:
200
+ formatted_input = user_in
201
+
202
+ if regex is None:
203
+ return ChatTurn(
204
+ role="assistant", agent_id=agent_id, content=formatted_input
205
+ )
206
+
207
+ # Validate against regex (fullmatch)
208
+ try:
209
+ pattern = re.compile(regex)
210
+ except re.error as e:
211
+ # If regex is invalid, fall back to accepting any input
212
+ print(
213
+ f"{_Style.FG_RED}Warning:{_Style.RESET} Provided regex is invalid: {e}. Accepting input without validation."
214
+ )
215
+ await asyncio.sleep(0.5)
216
+ return ChatTurn(
217
+ role="assistant", agent_id=agent_id, content=formatted_input
218
+ )
219
+
220
+ if pattern.fullmatch(formatted_input):
221
+ return ChatTurn(
222
+ role="assistant", agent_id=agent_id, content=formatted_input
223
+ )
224
+
225
+ # Show validation error and re-prompt
226
+ print("")
227
+ print(
228
+ f"{_Style.FG_RED}{_Style.BOLD}Input did not match the required format.{_Style.RESET} Please try again."
229
+ )
230
+
231
+ if input_type == "message":
232
+ print(
233
+ f"You entered: {_Style.FG_CYAN}{start_tag}{user_in}{end_tag}{_Style.RESET}"
234
+ )
235
+ print(f"Just type the message content without tags.")
236
+ elif input_type == "proposal":
237
+ print(
238
+ f"You entered: {_Style.FG_CYAN}{start_tag}{user_in}{end_tag}{_Style.RESET}"
239
+ )
240
+ print(f"Just type the number without tags.")
241
+ else:
242
+ print(f"Expected (regex):")
243
+ print(f" {_Style.FG_MAGENTA}{regex}{_Style.RESET}")
244
+
245
+ print(_horizontal_rule("."))
246
+ print(f"{_Style.FG_YELLOW}Press Enter to retry...{_Style.RESET}")
247
+ await _async_input("")
248
+
249
+
250
+ def get_human_policies() -> Dict[str, Callable[[List[Dict]], str]]:
251
+ """
252
+ Expose the human policy in the same map shape used elsewhere.
253
+ """
254
+ # Type hint says Callable[[List[Dict]], str] but we intentionally return the async callable.
255
+ return {"human_policy": human_policy} # type: ignore[return-value]
src_code_for_reproducibility/models/inference_backend.py ADDED
@@ -0,0 +1,39 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from abc import ABC, abstractmethod
2
+ from dataclasses import dataclass
3
+ from typing import Any, Optional
4
+
5
+
6
+ @dataclass
7
+ class LLMInferenceOutput:
8
+ content: str
9
+ reasoning_content: str | None = None
10
+ log_probs: list[float] | None = None
11
+ out_token_ids: list[int] | None = None
12
+
13
+
14
+ class LLMInferenceBackend(ABC):
15
+ @abstractmethod
16
+ def __init__(self, **kwargs):
17
+ ...
18
+
19
+ @abstractmethod
20
+ def prepare_adapter(
21
+ self, adapter_id: str, weights_got_updated: bool = False
22
+ ) -> None:
23
+ """Ensure adapter is ready/loaded for next generation call."""
24
+
25
+ @abstractmethod
26
+ async def generate(self, prompt: list[dict], regex: Optional[str] = None) -> str:
27
+ ...
28
+
29
+ @abstractmethod
30
+ def toggle_training_mode(self) -> None:
31
+ ...
32
+
33
+ @abstractmethod
34
+ def toggle_eval_mode(self) -> None:
35
+ ...
36
+
37
+ @abstractmethod
38
+ def shutdown(self) -> None:
39
+ ...
src_code_for_reproducibility/models/inference_backend_dummy.py ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import asyncio
2
+ from typing import Optional
3
+
4
+ import rstr
5
+ from transformers import AutoTokenizer
6
+
7
+ from mllm.models.inference_backend import LLMInferenceBackend, LLMInferenceOutput
8
+ from mllm.utils.short_id_gen import generate_short_id
9
+
10
+
11
+ class DummyInferenceBackend(LLMInferenceBackend):
12
+ def __init__(
13
+ self,
14
+ *args,
15
+ **kwargs,
16
+ ):
17
+ pass
18
+
19
+ def prepare_adapter(
20
+ self,
21
+ adapter_id: Optional[str],
22
+ weights_got_updated: bool,
23
+ adapter_path: Optional[str] = None,
24
+ ) -> None:
25
+ pass
26
+
27
+ async def toggle_training_mode(self) -> None:
28
+ await asyncio.sleep(0)
29
+ pass
30
+
31
+ async def toggle_eval_mode(self) -> None:
32
+ await asyncio.sleep(0)
33
+ pass
34
+
35
+ def shutdown(self) -> None:
36
+ pass
37
+
38
+ async def generate(
39
+ self,
40
+ prompt_text: str,
41
+ regex: Optional[str] = None,
42
+ extract_thinking: bool = False,
43
+ ) -> LLMInferenceOutput:
44
+ if regex:
45
+ # Create random string that respects the regex
46
+ return LLMInferenceOutput(
47
+ content=rstr.xeger(regex),
48
+ reasoning_content="I don't think, I am a dummy backend.",
49
+ )
50
+ else:
51
+ return LLMInferenceOutput(
52
+ content="I am a dummy backend without a regex.",
53
+ reasoning_content="I don't think, I am a dummy backend.",
54
+ )
src_code_for_reproducibility/models/inference_backend_sglang.py ADDED
@@ -0,0 +1,86 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # new_backend_sglang_offline.py
2
+ from __future__ import annotations
3
+
4
+ import asyncio
5
+ from typing import Any, Optional
6
+
7
+ # import sglang as sgl
8
+
9
+ from mllm.models.inference_backend import LLMInferenceBackend
10
+
11
+
12
+ class SGLangOfflineBackend(LLMInferenceBackend):
13
+ def __init__(
14
+ self,
15
+ model_name: str,
16
+ tokenizer, # unused but kept for parity
17
+ adapter_paths: dict[str, str],
18
+ device: str = "cuda",
19
+ max_model_len: Optional[int] = None,
20
+ enable_lora: bool = True,
21
+ lora_target_modules: Optional[list[str] | str] = None,
22
+ max_loras_per_batch: int = 8,
23
+ engine_kwargs: dict[str, Any] = None,
24
+ ):
25
+ self.model_name = model_name
26
+ self.adapter_paths = adapter_paths
27
+ self.current_adapter: Optional[str] = None
28
+ engine_kwargs = dict(engine_kwargs or {})
29
+ # Map server-style LoRA flags to offline engine ctor
30
+ if enable_lora and adapter_paths:
31
+ engine_kwargs.setdefault("enable_lora", True)
32
+ # The offline Engine mirrors server args; pass a mapping name->path
33
+ engine_kwargs.setdefault("lora_paths", adapter_paths)
34
+ if lora_target_modules is not None:
35
+ engine_kwargs.setdefault("lora_target_modules", lora_target_modules)
36
+ engine_kwargs.setdefault("max_loras_per_batch", max_loras_per_batch)
37
+
38
+ if max_model_len is not None:
39
+ engine_kwargs.setdefault("context_length", max_model_len)
40
+
41
+ # Launch in-process engine (no HTTP server)
42
+ self.llm = sgl.Engine(model_path=model_name, **engine_kwargs) # async-ready
43
+ # SGLang supports: generate(), async_generate(), and async streaming helpers. :contentReference[oaicite:2]{index=2}
44
+
45
+ def is_ready(self) -> bool:
46
+ return True
47
+
48
+ def toggle_training_mode(self) -> None:
49
+ # No explicit KV release API offline; typically you pause usage here.
50
+ pass
51
+
52
+ def toggle_eval_mode(self) -> None:
53
+ pass
54
+
55
+ def shutdown(self) -> None:
56
+ # Engine cleans up on GC; explicit close not required.
57
+ pass
58
+
59
+ def prepare_adapter(self, adapter_id: Optional[str]) -> None:
60
+ # With offline Engine, when LoRA is enabled at init,
61
+ # you select adapter per request via the input batch mapping.
62
+ self.current_adapter = adapter_id
63
+
64
+ async def generate(
65
+ self, prompt_text: str, sampling_params: dict, adapter_id: Optional[str]
66
+ ) -> str:
67
+ # Non-streaming async (batch of 1). For batched prompts, pass a list.
68
+ params = {
69
+ "temperature": sampling_params.get("temperature", 1.0),
70
+ "top_p": sampling_params.get("top_p", 1.0),
71
+ "max_new_tokens": sampling_params.get("max_new_tokens", 128),
72
+ }
73
+ if (tk := sampling_params.get("top_k", -1)) and tk > 0:
74
+ params["top_k"] = tk
75
+ if (mn := sampling_params.get("min_new_tokens")) is not None:
76
+ params["min_new_tokens"] = mn
77
+ if (fp := sampling_params.get("frequency_penalty")) is not None:
78
+ params["frequency_penalty"] = fp
79
+
80
+ # If using multi-LoRA, SGLang lets you provide adapter names aligned to each input.
81
+ prompts = [prompt_text]
82
+ adapters = [adapter_id] if adapter_id else None # or omit for base
83
+ outs = await self.llm.async_generate(
84
+ prompts, params, adapters
85
+ ) # :contentReference[oaicite:3]{index=3}
86
+ return outs[0]["text"]
src_code_for_reproducibility/models/inference_backend_sglang_local_server.py ADDED
@@ -0,0 +1,127 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import os
2
+
3
+ import httpx
4
+ import requests
5
+ from sglang.utils import launch_server_cmd, wait_for_server
6
+
7
+ from mllm.models.inference_backend import LLMInferenceBackend
8
+
9
+
10
+ class HttpSGLangBackend(LLMInferenceBackend):
11
+ def __init__(self, **kwargs):
12
+ super().__init__(**kwargs)
13
+ self.port = None
14
+ self.proc = None
15
+ self.urls = {}
16
+ # track sglang adapter ids separately from your logical ids
17
+ self.sglang_names = {aid: aid for aid in self.adapter_paths.keys()}
18
+ self.needs_loading = {aid: True for aid in self.adapter_paths.keys()}
19
+
20
+ # defaults you already used:
21
+ self.mem_fraction = kwargs.get("mem_fraction_static", 0.6)
22
+ self.dtype = kwargs.get("dtype", "bfloat16")
23
+ self.extra_cli = kwargs.get("extra_cli", "")
24
+ self.disable_radix_cache = kwargs.get("disable_radix_cache", True)
25
+
26
+ def launch(self) -> None:
27
+ # find local hf cache path for server
28
+ from transformers.utils import cached_file
29
+
30
+ local_llm_path = os.path.split(cached_file(self.model_name, "config.json"))[0]
31
+
32
+ lora_str = ""
33
+ if self.adapter_paths:
34
+ lora_str = "--lora-paths " + " ".join(
35
+ f"{aid}={path}" for aid, path in self.adapter_paths.items()
36
+ )
37
+
38
+ cmd = f"""
39
+ python3 -m sglang.launch_server --model-path {local_llm_path} \
40
+ --host 0.0.0.0 {lora_str} \
41
+ {'--disable-radix-cache' if self.disable_radix_cache else ''} \
42
+ --mem-fraction-static {self.mem_fraction} --dtype {self.dtype} {self.extra_cli}
43
+ """
44
+ self.proc, self.port = launch_server_cmd(cmd)
45
+ wait_for_server(f"http://localhost:{self.port}")
46
+ base = f"http://localhost:{self.port}"
47
+ self.urls = dict(
48
+ generate=f"{base}/generate",
49
+ release=f"{base}/release_memory_occupation",
50
+ resume=f"{base}/resume_memory_occupation",
51
+ load_lora=f"{base}/load_lora_adapter",
52
+ unload_lora=f"{base}/unload_lora_adapter",
53
+ )
54
+
55
+ def is_ready(self) -> bool:
56
+ try:
57
+ requests.get(self.urls["generate"], timeout=2)
58
+ return True
59
+ except Exception:
60
+ return False
61
+
62
+ def prepare_adapter(self, adapter_id: str) -> None:
63
+ if adapter_id is None:
64
+ return
65
+ if self.needs_loading.get(adapter_id, False):
66
+ # unload old name if present
67
+ try:
68
+ requests.post(
69
+ self.urls["unload_lora"],
70
+ json={"lora_name": self.sglang_names[adapter_id]},
71
+ timeout=10,
72
+ )
73
+ except Exception:
74
+ pass
75
+ new_name = self._short_id()
76
+ self.sglang_names[adapter_id] = new_name
77
+ requests.post(
78
+ self.urls["load_lora"],
79
+ json={
80
+ "lora_name": new_name,
81
+ "lora_path": self.adapter_paths[adapter_id],
82
+ },
83
+ ).raise_for_status()
84
+ self.needs_loading[adapter_id] = False
85
+
86
+ async def generate(
87
+ self, prompt_text: str, sampling_params: dict, adapter_id: str | None
88
+ ) -> str:
89
+ lora_name = self.sglang_names.get(adapter_id) if adapter_id else None
90
+ payload = {
91
+ "text": [prompt_text],
92
+ "sampling_params": sampling_params,
93
+ }
94
+ if lora_name:
95
+ payload["lora_path"] = [lora_name]
96
+
97
+ timeout = httpx.Timeout(3600.0, connect=3600.0)
98
+ async with httpx.AsyncClient(timeout=timeout) as client:
99
+ resp = await client.post(self.urls["generate"], json=payload)
100
+ resp.raise_for_status()
101
+ return resp.json()[0]["text"]
102
+
103
+ def toggle_training_mode(self) -> None:
104
+ # free KV space while training adapters
105
+ requests.post(
106
+ self.urls["release"], json={"tags": ["kv_cache"]}
107
+ ).raise_for_status()
108
+
109
+ def toggle_eval_mode(self) -> None:
110
+ # re-allocate KV space
111
+ try:
112
+ requests.post(
113
+ self.urls["resume"], json={"tags": ["kv_cache"]}
114
+ ).raise_for_status()
115
+ except Exception:
116
+ pass
117
+
118
+ def shutdown(self) -> None:
119
+ from sglang.utils import terminate_process
120
+
121
+ if self.proc:
122
+ terminate_process(self.proc)
123
+
124
+ def _short_id(self) -> str:
125
+ import uuid
126
+
127
+ return str(uuid.uuid4().int)[:8]
src_code_for_reproducibility/models/inference_backend_vllm.py ADDED
@@ -0,0 +1,117 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import asyncio
2
+ import re
3
+ from typing import Optional
4
+
5
+ import torch
6
+ from transformers import AutoTokenizer
7
+ from vllm import AsyncEngineArgs, AsyncLLMEngine, SamplingParams
8
+ from vllm.inputs import TokensPrompt
9
+ from vllm.lora.request import LoRARequest
10
+ from vllm.sampling_params import GuidedDecodingParams, RequestOutputKind
11
+
12
+ from mllm.models.inference_backend import LLMInferenceBackend, LLMInferenceOutput
13
+ from mllm.utils.short_id_gen import generate_short_id
14
+
15
+
16
+ class VLLMAsyncBackend(LLMInferenceBackend):
17
+ def __init__(
18
+ self,
19
+ model_name: str,
20
+ tokenizer: AutoTokenizer,
21
+ # adapter_paths: dict[str, str],
22
+ engine_init_kwargs: dict = {},
23
+ sampling_params: dict = {},
24
+ ):
25
+ self.model_name = model_name
26
+ # self.adapter_paths = adapter_paths or {}
27
+ # self.current_adapter = None
28
+ # self.vllm_adapter_ids = {
29
+ # adapter_id: generate_short_id() for adapter_id in adapter_paths.keys()
30
+ # }
31
+ self.vllm_adapter_ids = {}
32
+ ea = dict(model=model_name, **engine_init_kwargs)
33
+ # ea["enable_lora"] = True
34
+ # ea["max_loras"] = len(self.vllm_adapter_ids)
35
+ # ea["enable_sleep_mode"] = True
36
+ self.engine = AsyncLLMEngine.from_engine_args(AsyncEngineArgs(**ea))
37
+
38
+ self.sampling_params = sampling_params
39
+
40
+ def prepare_adapter(
41
+ self,
42
+ adapter_id: Optional[str],
43
+ adapter_path: Optional[str],
44
+ weights_got_updated: bool,
45
+ ) -> None:
46
+ # self.current_adapter = adapter_id
47
+ if weights_got_updated:
48
+ self.vllm_adapter_ids[adapter_id] = generate_short_id()
49
+ self.current_lora_request = LoRARequest(
50
+ adapter_id,
51
+ self.vllm_adapter_ids[adapter_id],
52
+ adapter_path,
53
+ )
54
+
55
+ async def toggle_training_mode(self) -> None:
56
+ await self.engine.sleep(level=1)
57
+
58
+ async def toggle_eval_mode(self) -> None:
59
+ await self.engine.wake_up()
60
+
61
+ def shutdown(self) -> None:
62
+ # No explicit close call; engine stops when process exits.
63
+ pass
64
+
65
+ async def generate(
66
+ self,
67
+ input_token_ids: list[int],
68
+ regex: Optional[str] = None,
69
+ extract_thinking: bool = False,
70
+ ) -> LLMInferenceOutput:
71
+ # Build SamplingParams correctly
72
+ guided = GuidedDecodingParams(regex=regex) if regex else None
73
+ sp = SamplingParams(
74
+ **self.sampling_params,
75
+ guided_decoding=guided,
76
+ output_kind=RequestOutputKind.FINAL_ONLY,
77
+ )
78
+
79
+ prompt = TokensPrompt(prompt_token_ids=input_token_ids)
80
+ request_id = f"req-{asyncio.get_running_loop().time()}"
81
+ result_generator = self.engine.generate(
82
+ prompt,
83
+ sp, # SamplingParams(...)
84
+ request_id,
85
+ lora_request=self.current_lora_request,
86
+ )
87
+
88
+ async for out in result_generator: # with FINAL_ONLY this runs once
89
+ res = out
90
+
91
+ raw_text = res.outputs[0].text
92
+ out_token_ids = res.outputs[0].token_ids
93
+ log_probs = [
94
+ logprob_dict[token_id].logprob
95
+ for token_id, logprob_dict in zip(out_token_ids, res.outputs[0].logprobs)
96
+ ]
97
+ log_probs = torch.tensor(log_probs)
98
+ out_token_ids = torch.tensor(out_token_ids, dtype=torch.long)
99
+ # for out_token_id, logprob_dict in zip(out_token_ids, res.outputs[0].logprobs):
100
+ # if logprob_dict[out_token_id].logprob < -1:
101
+ # print(f"High negative logprob {logprob_dict[out_token_id].logprob} for {logprob_dict}")
102
+ content = raw_text
103
+ reasoning_content = None
104
+
105
+ if extract_thinking:
106
+ m = re.match(
107
+ r"^\n<think>\n([\s\S]*?)</think>\n\n(.*)$", raw_text, flags=re.DOTALL
108
+ )
109
+ if m:
110
+ reasoning_content = m.group(1)
111
+ content = m.group(2)
112
+ return LLMInferenceOutput(
113
+ content=content,
114
+ reasoning_content=reasoning_content,
115
+ log_probs=log_probs,
116
+ out_token_ids=out_token_ids,
117
+ )
src_code_for_reproducibility/models/inference_backend_vllm_local_server.py ADDED
@@ -0,0 +1,160 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import json
2
+ import os
3
+ import subprocess
4
+ import time
5
+
6
+ import httpx
7
+ import requests
8
+
9
+ from mllm.models.inference_backend import LLMInferenceBackend
10
+
11
+
12
+ class HttpVLLMBackend(LLMInferenceBackend):
13
+ def __init__(self, **kwargs):
14
+ super().__init__(**kwargs)
15
+ self.port = kwargs.get("port", 8000)
16
+ self.host = kwargs.get("host", "0.0.0.0")
17
+ self.proc = None
18
+ self.base_url = f"http://{self.host}:{self.port}"
19
+ # vLLM memory safety knobs
20
+ self.gpu_mem_util = kwargs.get("gpu_memory_utilization", 0.9)
21
+ self.max_model_len = kwargs.get("max_model_len", None)
22
+ self.max_num_seqs = kwargs.get("max_num_seqs", None)
23
+ self.max_batched_tokens = kwargs.get("max_num_batched_tokens", None)
24
+ self.dtype = kwargs.get("dtype", "bfloat16")
25
+ self.trust_remote_code = kwargs.get("trust_remote_code", False)
26
+ # LoRA strategy: "preload" (CLI) or "runtime" (endpoints) depending on your vLLM build
27
+ self.lora_mode = kwargs.get(
28
+ "lora_mode", "preload"
29
+ ) # "runtime" supported in newer builds
30
+ self.runtime_lora_enabled = self.lora_mode == "runtime"
31
+
32
+ # If preloading: build CLI args (adapter name -> path)
33
+ self._preload_lora_args = []
34
+ if self.adapter_paths and self.lora_mode == "preload":
35
+ # vLLM supports multiple LoRA modules via CLI in recent versions
36
+ # Example flag shapes can vary; adapt as needed for your version:
37
+ # --lora-modules adapter_id=path
38
+ for aid, pth in self.adapter_paths.items():
39
+ self._preload_lora_args += ["--lora-modules", f"{aid}={pth}"]
40
+
41
+ def launch(self):
42
+ # Build vLLM serve command
43
+ cmd = [
44
+ "python3",
45
+ "-m",
46
+ "vllm.entrypoints.openai.api_server",
47
+ "--model",
48
+ self.model_name,
49
+ "--host",
50
+ self.host,
51
+ "--port",
52
+ str(self.port),
53
+ "--dtype",
54
+ self.dtype,
55
+ "--gpu-memory-utilization",
56
+ str(self.gpu_mem_util),
57
+ ]
58
+ if self.trust_remote_code:
59
+ cmd += ["--trust-remote-code"]
60
+ if self.max_model_len:
61
+ cmd += ["--max-model-len", str(self.max_model_len)]
62
+ if self.max_num_seqs:
63
+ cmd += ["--max-num-seqs", str(self.max_num_seqs)]
64
+ if self.max_batched_tokens:
65
+ cmd += ["--max-num-batched-tokens", str(self.max_batched_tokens)]
66
+ cmd += self._preload_lora_args
67
+
68
+ self.proc = subprocess.Popen(
69
+ cmd, stdout=subprocess.PIPE, stderr=subprocess.STDOUT, text=True
70
+ )
71
+ self._wait_ready()
72
+
73
+ def _wait_ready(self, timeout=120):
74
+ url = f"{self.base_url}/v1/models"
75
+ t0 = time.time()
76
+ while time.time() - t0 < timeout:
77
+ try:
78
+ r = requests.get(url, timeout=2)
79
+ if r.status_code == 200:
80
+ return
81
+ except Exception:
82
+ pass
83
+ time.sleep(1)
84
+ raise RuntimeError("vLLM server did not become ready in time")
85
+
86
+ def is_ready(self) -> bool:
87
+ try:
88
+ return (
89
+ requests.get(f"{self.base_url}/v1/models", timeout=2).status_code == 200
90
+ )
91
+ except Exception:
92
+ return False
93
+
94
+ def prepare_adapter(self, adapter_id: str) -> None:
95
+ if not adapter_id or not self.runtime_lora_enabled:
96
+ return
97
+ # Newer vLLM builds expose runtime LoRA endpoints. If yours differs,
98
+ # adjust the path/body here and keep the interface stable.
99
+ try:
100
+ requests.post(
101
+ f"{self.base_url}/v1/load_lora_adapter",
102
+ json={
103
+ "adapter_name": adapter_id,
104
+ "adapter_path": self.adapter_paths[adapter_id],
105
+ },
106
+ timeout=10,
107
+ ).raise_for_status()
108
+ except Exception as e:
109
+ # If already loaded or endpoint not present, swallow or log
110
+ pass
111
+
112
+ async def generate(
113
+ self, prompt_text: str, sampling_params: dict, adapter_id: str | None
114
+ ) -> str:
115
+ # Map your sampling params to OpenAI schema
116
+ body = {
117
+ "model": self.model_name,
118
+ "messages": [{"role": "user", "content": prompt_text}],
119
+ "temperature": sampling_params.get("temperature", 1.0),
120
+ "top_p": sampling_params.get("top_p", 1.0),
121
+ "max_tokens": sampling_params.get("max_new_tokens", 128),
122
+ }
123
+ # Optional knobs:
124
+ if sampling_params.get("top_k", -1) and sampling_params["top_k"] > 0:
125
+ # vLLM accepts top_k via extra params; put under "extra_body"
126
+ body.setdefault("extra_body", {})["top_k"] = sampling_params["top_k"]
127
+ if sampling_params.get("min_new_tokens", None) is not None:
128
+ body.setdefault("extra_body", {})["min_tokens"] = sampling_params[
129
+ "min_new_tokens"
130
+ ]
131
+ if sampling_params.get("frequency_penalty", None) is not None:
132
+ body["frequency_penalty"] = sampling_params["frequency_penalty"]
133
+
134
+ # Select LoRA adapter
135
+ if adapter_id:
136
+ if self.runtime_lora_enabled:
137
+ body.setdefault("extra_body", {})["lora_adapter"] = adapter_id
138
+ else:
139
+ # when preloaded via CLI, most builds select by name via "adapter_name"/"lora_adapter"
140
+ body.setdefault("extra_body", {})["lora_adapter"] = adapter_id
141
+
142
+ url = f"{self.base_url}/v1/chat/completions"
143
+ timeout = httpx.Timeout(3600.0, connect=3600.0)
144
+ async with httpx.AsyncClient(timeout=timeout) as client:
145
+ resp = await client.post(url, json=body)
146
+ resp.raise_for_status()
147
+ data = resp.json()
148
+ return data["choices"][0]["message"]["content"]
149
+
150
+ def toggle_training_mode(self) -> None:
151
+ # vLLM doesn’t expose an explicit KV “release” toggle via API.
152
+ # Strategy: keep inference server idle during training, or run training in a separate process.
153
+ pass
154
+
155
+ def toggle_eval_mode(self) -> None:
156
+ pass
157
+
158
+ def shutdown(self) -> None:
159
+ if self.proc:
160
+ self.proc.terminate()
src_code_for_reproducibility/models/large_language_model_api.py ADDED
@@ -0,0 +1,171 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from __future__ import annotations
2
+
3
+ import asyncio
4
+ import copy
5
+ import os
6
+ import random
7
+ import re
8
+ from typing import Any, Callable, Dict, List, Optional, Sequence
9
+
10
+ import backoff
11
+ from openai import AsyncOpenAI, OpenAIError
12
+
13
+ from mllm.markov_games.rollout_tree import ChatTurn
14
+ from mllm.models.inference_backend import LLMInferenceOutput
15
+
16
+ # TODO: Get this automatically from OpenAI
17
+ reasoning_models = [
18
+ "gpt-5-nano",
19
+ "gpt-5-mini",
20
+ "gpt-5",
21
+ "o1-mini",
22
+ "o1",
23
+ "o1-pro",
24
+ "o3-mini",
25
+ "o3",
26
+ "o3-pro",
27
+ "o4-mini",
28
+ "o4",
29
+ "o4-pro",
30
+ ]
31
+
32
+
33
+ class LargeLanguageModelOpenAI:
34
+ """Tiny async wrapper for OpenAI Chat Completions."""
35
+
36
+ def __init__(
37
+ self,
38
+ llm_id: str = "",
39
+ model: str = "gpt-4.1-mini",
40
+ api_key: Optional[str] = None,
41
+ base_url: Optional[str] = None,
42
+ timeout_s: float = 300.0,
43
+ regex_max_attempts: int = 10,
44
+ sampling_params: Optional[Dict[str, Any]] = None,
45
+ init_kwargs: Optional[Dict[str, Any]] = None,
46
+ output_directory: Optional[str] = None,
47
+ ) -> None:
48
+ self.llm_id = llm_id
49
+ self.model = model
50
+ key = api_key or os.getenv("OPENAI_API_KEY")
51
+ if not key:
52
+ raise RuntimeError(
53
+ "Set OPENAI_API_KEY as global environment variable or pass api_key."
54
+ )
55
+ client_kwargs: Dict[str, Any] = {"api_key": key, "timeout": timeout_s}
56
+ if base_url:
57
+ client_kwargs["base_url"] = base_url
58
+ self.client = AsyncOpenAI(**client_kwargs)
59
+
60
+ # Sampling/default request params set at init
61
+ self.sampling_params = sampling_params
62
+ self.use_reasoning = model in reasoning_models
63
+ if self.use_reasoning:
64
+ self.sampling_params["reasoning"] = {
65
+ "effort": "low",
66
+ "summary": "detailed",
67
+ }
68
+ self.regex_max_attempts = max(1, int(regex_max_attempts))
69
+
70
+ def get_inference_policies(self) -> Dict[str, Callable]:
71
+ return {
72
+ self.llm_id: self.get_action,
73
+ }
74
+
75
+ async def prepare_adapter_for_inference(self, *args: Any, **kwargs: Any) -> None:
76
+ await asyncio.sleep(0)
77
+ pass
78
+
79
+ async def toggle_eval_mode(self, *args: Any, **kwargs: Any) -> None:
80
+ await asyncio.sleep(0)
81
+ pass
82
+
83
+ async def toggle_training_mode(self, *args: Any, **kwargs: Any) -> None:
84
+ await asyncio.sleep(0)
85
+ pass
86
+
87
+ async def export_adapters(self, *args: Any, **kwargs: Any) -> None:
88
+ await asyncio.sleep(0)
89
+ pass
90
+
91
+ async def checkpoint_all_adapters(self, *args: Any, **kwargs: Any) -> None:
92
+ await asyncio.sleep(0)
93
+ pass
94
+
95
+ def extract_output_from_response(self, resp: Response) -> LLMInferenceOutput:
96
+ if len(resp.output) > 1:
97
+ summary = resp.output[0].summary
98
+ if summary != []:
99
+ reasoning_content = summary[0].text
100
+ reasoning_content = f"OpenAI Reasoning Summary: {reasoning_content}"
101
+ else:
102
+ reasoning_content = None
103
+ content = resp.output[1].content[0].text
104
+ else:
105
+ reasoning_content = None
106
+ content = resp.output[0].content[0].text
107
+
108
+ return LLMInferenceOutput(
109
+ content=content,
110
+ reasoning_content=reasoning_content,
111
+ )
112
+
113
+ @backoff.on_exception(
114
+ backoff.expo, Exception, max_time=10**10, max_tries=10**10
115
+ )
116
+ async def get_action(
117
+ self,
118
+ state: list[ChatTurn],
119
+ agent_id: str,
120
+ regex: Optional[str] = None,
121
+ ) -> LLMInferenceOutput:
122
+ # Remove any non-role/content keys from the prompt else openai will error
123
+
124
+ # TODO:
125
+ prompt = [{"role": p.role, "content": p.content} for p in state]
126
+
127
+ # if self.sleep_between_requests:
128
+ # await self.wait_random_time()
129
+
130
+ # If regex is required, prime the model and validate client-side
131
+ if regex:
132
+ constraint_msg = {
133
+ "role": "user",
134
+ "content": (
135
+ f"Output must match this regex exactly: {regex} \n"
136
+ "Return only the matching string, with no quotes or extra text."
137
+ ),
138
+ }
139
+ prompt = [constraint_msg, *prompt]
140
+ pattern = re.compile(regex)
141
+ for _ in range(self.regex_max_attempts):
142
+ resp = await self.client.responses.create(
143
+ model=self.model,
144
+ input=prompt,
145
+ **self.sampling_params,
146
+ )
147
+ policy_output = self.extract_output_from_response(resp)
148
+ if pattern.fullmatch(policy_output.content):
149
+ return policy_output
150
+ prompt = [
151
+ *prompt,
152
+ {
153
+ "role": "user",
154
+ "content": (
155
+ f"Invalid response format. Expected format (regex): {regex}\n Please try again and provide ONLY a response that matches this regex."
156
+ ),
157
+ },
158
+ ]
159
+ return policy_output
160
+
161
+ # Simple, unconstrained generation
162
+ resp = await self.client.responses.create(
163
+ model=self.model,
164
+ input=prompt,
165
+ **self.sampling_params,
166
+ )
167
+ policy_output = self.extract_output_from_response(resp)
168
+ return policy_output
169
+
170
+ def shutdown(self) -> None:
171
+ self.client = None
src_code_for_reproducibility/models/large_language_model_local.py ADDED
@@ -0,0 +1,384 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ TODO: Figure out how to tweak SGlang not to go OOM when batch size is 32. See https://github.com/sgl-project/sglang/issues/6309.
3
+ """
4
+
5
+ import logging
6
+ import os
7
+ import re
8
+ import sys
9
+ import uuid
10
+ from collections.abc import Callable
11
+ from copy import deepcopy
12
+ from datetime import datetime
13
+ from typing import Literal
14
+
15
+ import httpx
16
+ import requests
17
+ import torch
18
+ import torch.nn as nn
19
+
20
+ # from sglang.utils import (
21
+ # launch_server_cmd,
22
+ # print_highlight,
23
+ # terminate_process,
24
+ # wait_for_server,
25
+ # )
26
+ from torch.optim import SGD, Adam, AdamW, RMSprop
27
+ from transformers import AutoModelForCausalLM, AutoTokenizer
28
+ from trl import AutoModelForCausalLMWithValueHead
29
+
30
+ from mllm.chat_utils.apply_template import chat_turns_to_token_ids
31
+ from mllm.markov_games.rollout_tree import ChatTurn
32
+ from mllm.models.adapter_training_wrapper import AdapterWrapper
33
+ from mllm.models.inference_backend import LLMInferenceOutput
34
+ from mllm.models.inference_backend_dummy import DummyInferenceBackend
35
+ from mllm.models.inference_backend_sglang import SGLangOfflineBackend
36
+ from mllm.models.inference_backend_vllm import VLLMAsyncBackend
37
+
38
+ logger = logging.getLogger(__name__)
39
+ logger.addHandler(logging.StreamHandler(sys.stdout))
40
+
41
+ AdapterID = str
42
+ PolicyID = str
43
+
44
+
45
+ class LeanLocalLLM:
46
+ """
47
+ TOWRITE
48
+ """
49
+
50
+ def __init__(
51
+ self,
52
+ llm_id: str = "base_llm",
53
+ model_name: str = "Qwen/Qwen3-4B-Instruct-2507",
54
+ device: str = "cuda",
55
+ hf_kwargs: dict = {},
56
+ adapter_configs: dict = {},
57
+ output_directory: str = "./models/",
58
+ inference_backend: Literal["vllm", "sglang", "dummy"] = "vllm",
59
+ inference_backend_sampling_params: dict = {},
60
+ inference_backend_init_kwargs: dict = {},
61
+ initial_adapter_paths: dict[str, str] | None = None,
62
+ initial_buffer_paths: list[str] | None = None,
63
+ enable_thinking: bool = None,
64
+ regex_max_attempts: int = -1,
65
+ max_thinking_characters: int = 0,
66
+ ):
67
+ self.inference_backend_name = inference_backend
68
+ self.output_directory = output_directory
69
+ self.llm_id = llm_id
70
+ self.device = torch.device(device) if device else torch.device("cuda")
71
+ self.model_name = model_name
72
+ self.adapter_configs = adapter_configs
73
+ self.adapter_ids = list(adapter_configs.keys())
74
+ self.enable_thinking = enable_thinking
75
+ self.regex_max_attempts = regex_max_attempts
76
+ self.initial_buffer_paths = initial_buffer_paths
77
+ self.max_thinking_characters = max_thinking_characters
78
+ self.regex_retries_count = 0
79
+
80
+ # Optional user-specified initial adapter weight locations (local or HF Hub)
81
+ # Format: {adapter_id: path_or_repo_id}
82
+ self.initial_adapter_paths: dict[str, str] | None = initial_adapter_paths
83
+
84
+ # Path management / imports
85
+ self.save_path = str(os.path.join(output_directory, model_name, "adapters"))
86
+ self.adapter_paths = {
87
+ adapter_id: os.path.join(self.save_path, adapter_id)
88
+ for adapter_id in self.adapter_ids
89
+ }
90
+ checkpoints_dir = os.path.join(self.output_directory, "checkpoints")
91
+ self.past_agent_adapter_paths = {}
92
+ if os.path.isdir(checkpoints_dir):
93
+ for dirname in os.listdir(checkpoints_dir):
94
+ dirpath = os.path.join(checkpoints_dir, dirname)
95
+ if os.path.isdir(dirpath):
96
+ self.past_agent_adapter_paths[f"{dirname}_buffer"] = os.path.join(
97
+ dirpath, "agent_adapter"
98
+ )
99
+ logger.info(
100
+ f"Loaded {len(self.past_agent_adapter_paths)} past agent adapters from checkpoints directory."
101
+ )
102
+ if self.initial_buffer_paths is not None:
103
+ previous_count = len(self.past_agent_adapter_paths)
104
+ for path in self.initial_buffer_paths:
105
+ if os.path.isdir(path):
106
+ for dirname in os.listdir(path):
107
+ dirpath = os.path.join(path, dirname)
108
+ if os.path.isdir(dirpath):
109
+ self.past_agent_adapter_paths[
110
+ f"{dirname}_buffer"
111
+ ] = os.path.join(dirpath, "agent_adapter")
112
+ else:
113
+ logger.warning(
114
+ f"Initial buffer path {path} does not exist or is not a directory."
115
+ )
116
+ logger.info(
117
+ f"Loaded {len(self.past_agent_adapter_paths) - previous_count} past agent adapters from user-specified initial buffer paths."
118
+ )
119
+ self.past_agent_adapter_ids = list(self.past_agent_adapter_paths.keys())
120
+
121
+ # ID management for tracking adapter versions
122
+ self.adapter_train_ids = {
123
+ adapter_id: self.short_id_generator() for adapter_id in self.adapter_ids
124
+ }
125
+ # Initialize tokenizer
126
+ self.tokenizer = AutoTokenizer.from_pretrained(self.model_name)
127
+ # Setup padding token to be same as EOS token
128
+ self.tokenizer.pad_token_id = self.tokenizer.eos_token_id
129
+ self.tokenizer.pad_token = self.tokenizer.eos_token
130
+
131
+ self.weights_got_updated: dict[AdapterID, bool] = {
132
+ adapter_id: False for adapter_id in self.adapter_ids
133
+ }
134
+ self.weights_got_updated.update(
135
+ {adapter_id: False for adapter_id in self.past_agent_adapter_ids}
136
+ )
137
+ self.current_lora_request = None
138
+ self.currently_loaded_adapter_id = None
139
+
140
+ # ---------------------------------------------------------
141
+ # Init HF model, peft adapters
142
+ # ---------------------------------------------------------
143
+ self.shared_hf_llm = AutoModelForCausalLM.from_pretrained(
144
+ pretrained_model_name_or_path=model_name,
145
+ **hf_kwargs,
146
+ )
147
+ self.hf_adapters = {}
148
+ self.optimizers = {}
149
+ for adapter_id in self.adapter_ids:
150
+ # Prefer output-folder path if it exists; else fall back to user-specified initial path if provided
151
+ output_path = os.path.join(self.save_path, adapter_id)
152
+ chosen_path: str | None = None
153
+ if os.path.isdir(output_path) and os.listdir(output_path):
154
+ chosen_path = output_path
155
+ logger.info(
156
+ f"Initializing adapter '{adapter_id}': using existing weights from output folder '{chosen_path}'."
157
+ )
158
+ elif (
159
+ self.initial_adapter_paths and adapter_id in self.initial_adapter_paths
160
+ ):
161
+ chosen_path = self.initial_adapter_paths[adapter_id]
162
+ logger.info(
163
+ f"Initializing adapter '{adapter_id}': using provided initial path '{chosen_path}'."
164
+ )
165
+ else:
166
+ logger.info(
167
+ f"Initializing adapter '{adapter_id}': no initial weights provided or found; starting from scratch."
168
+ )
169
+ hf_adapter = AdapterWrapper(
170
+ shared_llm=self.shared_hf_llm,
171
+ adapter_id=adapter_id,
172
+ lora_config=adapter_configs[adapter_id],
173
+ path=chosen_path,
174
+ ).to(device)
175
+ self.hf_adapters[adapter_id] = hf_adapter
176
+ # Persist current state of all adapters (ensures remote loads are cached to disk)
177
+ self.export_adapters()
178
+
179
+ # ---------------------------------------------------------
180
+ # Init inference inference_backend
181
+ # ---------------------------------------------------------
182
+
183
+ if inference_backend == "sglang":
184
+ self.inference_backend = SGLangOfflineBackend(
185
+ model_name=self.model_name,
186
+ save_path=self.save_path,
187
+ adapter_paths=self.adapter_paths,
188
+ tokenizer=self.tokenizer,
189
+ kwargs=inference_backend_init_kwargs,
190
+ )
191
+ elif inference_backend == "vllm":
192
+ self.inference_backend = VLLMAsyncBackend(
193
+ model_name=self.model_name,
194
+ # adapter_paths=self.adapter_paths,
195
+ tokenizer=self.tokenizer,
196
+ engine_init_kwargs=inference_backend_init_kwargs,
197
+ sampling_params=inference_backend_sampling_params,
198
+ )
199
+ elif inference_backend == "dummy":
200
+ self.inference_backend = DummyInferenceBackend()
201
+ else:
202
+ raise ValueError(f"Unknown inference_backend: {inference_backend}")
203
+
204
+ def reset_regex_retries_count(self) -> None:
205
+ self.regex_retries_count = 0
206
+
207
+ def get_inference_policies(self) -> dict[PolicyID, Callable]:
208
+ """
209
+ TOWRITE
210
+ """
211
+ policies = {}
212
+ for adapter_id in self.adapter_ids:
213
+ # define policy func
214
+ async def policy(
215
+ state: list[ChatTurn],
216
+ agent_id: str,
217
+ regex: str | None = None,
218
+ _adapter_id=adapter_id,
219
+ ):
220
+ self.prepare_adapter_for_inference(adapter_id=_adapter_id)
221
+ response = await self.get_action(state, agent_id, regex)
222
+ return response
223
+
224
+ policies[self.llm_id + "/" + adapter_id] = policy
225
+
226
+ for adapter_id in self.past_agent_adapter_ids:
227
+ # define policy func
228
+ async def policy(
229
+ state: list[ChatTurn],
230
+ agent_id: str,
231
+ regex: str | None = None,
232
+ _adapter_id=adapter_id,
233
+ ):
234
+ self.prepare_adapter_for_inference(adapter_id=_adapter_id)
235
+ response = await self.get_action(state, agent_id, regex)
236
+ return response
237
+
238
+ policies[self.llm_id + "/" + adapter_id] = policy
239
+ return policies
240
+
241
+ def get_adapter_modules(self) -> dict[PolicyID, nn.Module]:
242
+ """
243
+ Returns wrappers over the adapters which allows them be
244
+ interfaced like regular PyTorch models.
245
+ # TODO: create the adapter wrappers here
246
+ See adapter_wrapper.py
247
+ """
248
+ trainable_objects = {an: self.hf_adapters[an] for an in self.adapter_ids}
249
+ return trainable_objects
250
+
251
+ async def toggle_training_mode(self) -> None:
252
+ for adn in self.adapter_ids:
253
+ self.adapter_train_ids[adn] = self.short_id_generator()
254
+ await self.inference_backend.toggle_training_mode()
255
+
256
+ async def toggle_eval_mode(self) -> None:
257
+ await self.inference_backend.toggle_eval_mode()
258
+
259
+ def prepare_adapter_for_inference(self, adapter_id: AdapterID) -> None:
260
+ self.inference_backend.prepare_adapter(
261
+ adapter_id,
262
+ adapter_path=self.adapter_paths.get(
263
+ adapter_id, self.past_agent_adapter_paths.get(adapter_id, None)
264
+ ),
265
+ weights_got_updated=self.weights_got_updated[adapter_id],
266
+ )
267
+ self.currently_loaded_adapter_id = adapter_id
268
+ self.weights_got_updated[adapter_id] = False
269
+
270
+ # def _make_prompt_text(self, prompt: list[dict]) -> str:
271
+ # if self.enable_thinking is not None:
272
+ # prompt_text = self.tokenizer.apply_chat_template(
273
+ # prompt,
274
+ # tokenize=False,
275
+ # add_generation_prompt=True,
276
+ # enable_thinking=self.enable_thinking,
277
+ # )
278
+ # else:
279
+ # prompt_text = self.tokenizer.apply_chat_template(
280
+ # prompt,
281
+ # tokenize=False,
282
+ # add_generation_prompt=True,
283
+ # )
284
+
285
+ # return prompt_text
286
+
287
+ async def get_action(
288
+ self, state: list[ChatTurn], agent_id: str, regex: str | None = None
289
+ ) -> ChatTurn:
290
+ current_regex = regex if self.regex_max_attempts == -1 else None
291
+ pattern = re.compile(regex) if regex else None
292
+ nb_attempts = 0
293
+ state = state[:]
294
+ while True:
295
+ context_token_ids = chat_turns_to_token_ids(
296
+ chats=state,
297
+ tokenizer=self.tokenizer,
298
+ enable_thinking=self.enable_thinking,
299
+ )
300
+ # print(f"context is {self.tokenizer.decode(context_token_ids)}")
301
+ policy_output = await self.inference_backend.generate(
302
+ input_token_ids=context_token_ids.tolist(),
303
+ extract_thinking=(self.max_thinking_characters > 0),
304
+ regex=current_regex,
305
+ )
306
+ # print(f"generated: {self.tokenizer.decode(policy_output.out_token_ids)}")
307
+ if (
308
+ pattern is None
309
+ or (pattern.fullmatch(policy_output.content))
310
+ or (nb_attempts >= self.regex_max_attempts)
311
+ ):
312
+ return ChatTurn(
313
+ agent_id=agent_id,
314
+ role="assistant",
315
+ content=policy_output.content,
316
+ reasoning_content=policy_output.reasoning_content,
317
+ out_token_ids=policy_output.out_token_ids,
318
+ log_probs=policy_output.log_probs,
319
+ is_state_end=False,
320
+ )
321
+ else:
322
+ self.regex_retries_count += 1
323
+ nb_attempts += 1
324
+ logger.warning(
325
+ f"Response {policy_output.content} did not match regex: {regex}, retry {nb_attempts}/{self.regex_max_attempts}"
326
+ )
327
+ if nb_attempts == self.regex_max_attempts:
328
+ current_regex = regex
329
+ # regex_prompt = ChatTurn(
330
+ # role="user",
331
+ # content=f"Invalid response format. Expected format (regex): {current_regex}\n Please try again and provide ONLY a response that matches this regex.",
332
+ # reasoning_content=None,
333
+ # log_probs=None,
334
+ # out_token_ids=None,
335
+ # is_state_end=False,
336
+ # )
337
+ # state.append(regex_prompt)
338
+
339
+ def export_adapters(self) -> None:
340
+ """
341
+ Any peft wrapper, by default, saves all adapters, not just the one currently loaded.
342
+ """
343
+
344
+ # New version of the adapters available
345
+ for adapter_id in self.adapter_ids:
346
+ self.weights_got_updated[adapter_id] = True
347
+ for adapter_id in self.past_agent_adapter_ids:
348
+ self.weights_got_updated[adapter_id] = True
349
+
350
+ # import random
351
+ # self.save_path = self.save_path + str(random.randint(1,500))
352
+ # print(f"Save path: {self.save_path}")
353
+ # self.adapter_paths = {adapter_id:os.path.join(self.save_path, adapter_id) for adapter_id in self.adapter_ids}
354
+
355
+ adapter_id = self.adapter_ids[0]
356
+ self.hf_adapters[adapter_id].save_pretrained(self.save_path)
357
+
358
+ def checkpoint_all_adapters(self, checkpoint_indicator: str) -> None:
359
+ """
360
+ Checkpoints all adapters to the configured output directory.
361
+ """
362
+ adapter_id = self.adapter_ids[0]
363
+ output_dir = os.path.join(self.output_directory, "checkpoints")
364
+ os.makedirs(output_dir, exist_ok=True)
365
+ date_str = datetime.now().strftime("%Y-%m-%d_%H-%M-%S")
366
+ agent_adapter_dir = f"{adapter_id}-{checkpoint_indicator}-{date_str}"
367
+ export_path = os.path.join(output_dir, agent_adapter_dir)
368
+ for adapter_id in self.adapter_ids:
369
+ if "agent" in adapter_id:
370
+ self.past_agent_adapter_paths[
371
+ f"{agent_adapter_dir}_buffer"
372
+ ] = os.path.join(export_path, adapter_id)
373
+ self.past_agent_adapter_ids.append(f"{agent_adapter_dir}_buffer")
374
+ self.weights_got_updated[f"{agent_adapter_dir}_buffer"] = False
375
+ self.hf_adapters[adapter_id].save_pretrained(export_path)
376
+
377
+ def short_id_generator(self) -> str:
378
+ """
379
+ Generates a short unique ID for tracking adapter versions.
380
+
381
+ Returns:
382
+ int: An 8-digit integer ID.
383
+ """
384
+ return str(uuid.uuid4().int)[:8]
src_code_for_reproducibility/models/scalar_critic.py ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import torch, torch.nn as nn, torch.optim as optim
2
+ from transformers import AutoModelForCausalLM, AutoTokenizer
3
+ from peft import LoraConfig, get_peft_model
4
+
5
+ from mllm.models.adapter_training_wrapper import AdapterWrapper
6
+
7
+
8
+ class ScalarCritic(nn.Module):
9
+ """
10
+ A causal-LM critic_adapter + a scalar value head:
11
+ V_φ(s) = wᵀ h_last + b
12
+ Only LoRA adapters (inside critic_adapter) and the value head are trainable.
13
+ """
14
+ def __init__(self, critic_adapter: AdapterWrapper):
15
+ super().__init__()
16
+ self.critic_adapter = critic_adapter
17
+ hidden_size = self.critic_adapter.shared_llm.config.hidden_size
18
+ self.value_head = nn.Linear(hidden_size, 1).to(
19
+ dtype=critic_adapter.dtype,
20
+ device=critic_adapter.device)
21
+
22
+ def forward(self,
23
+ input_ids,
24
+ attention_mask=None,
25
+ **kwargs):
26
+ # AdapterWrapper activates its own adapter internally
27
+ outputs = self.critic_adapter(
28
+ input_ids=input_ids,
29
+ attention_mask=attention_mask,
30
+ output_hidden_states=True,
31
+ **kwargs,
32
+ )
33
+ h_last = outputs.hidden_states[-1] # (B, S, H)
34
+ values = self.value_head(h_last).squeeze(-1) # (B, S)
35
+ return values
36
+
37
+ def parameters(self, recurse: bool = True):
38
+ """Iterator over *trainable* parameters for this critic."""
39
+ # 1) LoRA params for *this* adapter
40
+ for p in self.critic_adapter.parameters():
41
+ yield p
42
+ # 2) scalar head
43
+ yield from self.value_head.parameters()
44
+
45
+ def gradient_checkpointing_enable(self, *args, **kwargs):
46
+ self.critic_adapter.gradient_checkpointing_enable(*args, **kwargs)
47
+
48
+ @property
49
+ def dtype(self):
50
+ return self.critic_adapter.dtype
51
+
52
+ @property
53
+ def device(self):
54
+ return self.critic_adapter.device
src_code_for_reproducibility/training/README.md ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Suppose we have a trajectory with 3 timesteps.
2
+ token: "0 1 2 3 4 5 6 7 8 9 . . . . ."
3
+ string: "A B C a b c A a A a b c A B C" (Capitalized = User, Lowercased = Assistant)
4
+ action_mask: "x x x ✓ ✓ ✓ x ✓ x ✓ ✓ ✓ x x x" (F = False, T = True)
5
+ rewards: "r r r r r r R R R R R R r r r"
6
+ timestep: "0 0 0 0 0 0 1 1 1 1 1 1 2 2 2"
7
+ state_ends: "x x ✓ x x x ✓ x x x x x x x ✓"
8
+
9
+ There must be one baseline flag per timestep!
10
+
11
+ Then, we might have
12
+
13
+ A naive way to interpret this is to think of the number of assistant messages as the number of
14
+ steps in the environment. However, this is not the case in practice. Indeed, in a
15
+ single simulation step,
16
+
17
+
18
+
19
+
20
+ A subtlety arises with credit assignment. In the multi-agent case, we might
src_code_for_reproducibility/training/__init__.py ADDED
File without changes