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license: mit
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---
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license: mit
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language:
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- en
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tags:
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- 3D
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- 3D-Reconstruction
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- Sketch-to-3D
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- Transformer
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- Pytorch
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---
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# S2V-Net (NeuralSketch2Surf)
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S2V-Net is the core model from the paper **"NeuralSketch2Surf: Fast Neural Surfacing of Unoriented 3D Sketches"**. It instantly converts sparse, unoriented 3D sketches (like those drawn in VR) into smooth, closed 3D meshes.
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## Core Highlights
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* **Lightning Fast (Interactive Rates):** The entire pipeline takes **< 0.7 seconds** on a GPU, making it perfectly suited for real-time VR applications.
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* **No Normals Required:** Unlike many existing methods, it processes completely unoriented, raw 3D strokes. Users don't need to worry about stroke directions.
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* **Robust & Accurate:** Accurately fills large spatial gaps between sparse strokes while preserving high-frequency geometric details.
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## How it Works
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The pipeline treats 3D surfacing as a binary voxel-occupancy prediction task operating on a $112^3$ grid:
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1. **Backbone (Global Shape):** A custom **SwinUNETR v2** transformer infers the global topology and bridges large gaps between sparse input strokes.
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2. **Refinement (Local Details):** A lightweight 3D CNN acts as a geometric denoiser to sharpen boundaries and recover fine details.
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3. **Meshing:** The predicted occupancy grid is extracted via Marching Cubes and smoothed using a locally controllable Laplacian filter.
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## Limitations
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* **Closed Surfaces Only:** The model assumes the input sketch represents a solid, closed object. It is not designed for open surfaces.
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## Citation
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If you use S2V-Net in your research or project, please cite:
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```bibtex
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@inproceedings{neuralsketch2surf2026,
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author = {Anonymous Author(s)},
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title = {NeuralSketch2Surf: Fast Neural Surfacing of Unoriented 3D Sketches},
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booktitle = {Proceedings of ACM Trans. Graph.},
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year = {2026},
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publisher = {ACM}
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}
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