File size: 16,529 Bytes
28169a1 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 | """
EyeGuard 20-20-20: Robust Eye Rest Enforcement System
=======================================================
Enforces the 20-20-20 rule for eye health:
- Every 20 minutes of screen time
- Look at something 20 feet away
- For at least 20 seconds
Anti-spoofing features:
- BOTH eyes must be closed for the full 20 seconds
- One-eye-closed tricks are detected and rejected
- Face must remain visible throughout the rest period
- Blink detection prevents counting short blinks as rest
Uses MediaPipe Face Mesh for precise per-eye landmark tracking,
with EAR (Eye Aspect Ratio) geometric calculation for each eye independently.
"""
import cv2
import mediapipe as mp
import numpy as np
import time
from dataclasses import dataclass, field
from enum import Enum, auto
from typing import Optional, Tuple, List
import warnings
warnings.filterwarnings("ignore")
# ---------------------------------------------------------------------------
# Constants
# ---------------------------------------------------------------------------
# MediaPipe Face Mesh eye landmark indices
LEFT_EYE_IDX = [362, 385, 387, 263, 373, 380]
RIGHT_EYE_IDX = [33, 160, 158, 133, 153, 144]
# EAR thresholds (tuned for typical webcam distances)
EAR_OPEN_THRESHOLD = 0.22
EAR_CLOSED_THRESHOLD = 0.18
# Timing constants (20-20-20 rule)
SCREEN_TIME_ALERT_SECONDS = 20 * 60
REST_DURATION_SECONDS = 20
MIN_CONSECUTIVE_CLOSED_FRAMES = 15
BLINK_MAX_DURATION_FRAMES = 10
class Status(Enum):
SCREENING = auto()
ALERT = auto()
RESTING = auto()
REST_COMPLETE = auto()
SPOOFING = auto()
NO_FACE = auto()
# ---------------------------------------------------------------------------
# Geometry helpers
# ---------------------------------------------------------------------------
def euclidean(p1, p2) -> float:
return np.sqrt((p1[0] - p2[0]) ** 2 + (p1[1] - p2[1]) ** 2)
def eye_aspect_ratio(landmarks, eye_indices, img_w, img_h) -> float:
pts = [(landmarks[i].x * img_w, landmarks[i].y * img_h) for i in eye_indices]
v1 = euclidean(pts[1], pts[5])
v2 = euclidean(pts[2], pts[4])
h = euclidean(pts[0], pts[3])
if h < 1e-6:
return 0.0
return (v1 + v2) / (2.0 * h)
# ---------------------------------------------------------------------------
# Tracker state
# ---------------------------------------------------------------------------
@dataclass
class EyeState:
ear: float = 1.0
is_closed: bool = False
closed_start: Optional[float] = None
closed_frames: int = 0
@dataclass
class TrackerState:
status: Status = Status.SCREENING
screen_timer_start: float = field(default_factory=time.time)
rest_start_time: Optional[float] = None
rest_completed_time: Optional[float] = None
last_face_seen: float = field(default_factory=time.time)
left_eye: EyeState = field(default_factory=EyeState)
right_eye: EyeState = field(default_factory=EyeState)
ear_history_left: List[float] = field(default_factory=list)
ear_history_right: List[float] = field(default_factory=list)
history_maxlen: int = 5
spoofing_detected_at: Optional[float] = None
spoofing_count: int = 0
blink_count: int = 0
last_blink_end: float = 0.0
total_rests_completed: int = 0
total_rest_seconds: float = 0.0
failed_rests: int = 0
fps: float = 30.0
frame_times: List[float] = field(default_factory=list)
def update_eye_state(eye, ear, threshold_open, threshold_closed):
eye.ear = ear
if eye.is_closed:
if ear > threshold_open:
eye.is_closed = False
eye.closed_start = None
eye.closed_frames = 0
else:
if ear < threshold_closed:
eye.is_closed = True
eye.closed_start = time.time()
eye.closed_frames = 1
else:
eye.closed_frames = 0
if eye.is_closed:
eye.closed_frames += 1
return eye
# ---------------------------------------------------------------------------
# Main Tracker
# ---------------------------------------------------------------------------
class EyeGuard2020:
def __init__(self, ear_open=EAR_OPEN_THRESHOLD, ear_closed=EAR_CLOSED_THRESHOLD):
self.ear_open = ear_open
self.ear_closed = ear_closed
self.state = TrackerState()
self.mp_face_mesh = mp.solutions.face_mesh
self.face_mesh = self.mp_face_mesh.FaceMesh(
max_num_faces=1, refine_landmarks=True,
min_detection_confidence=0.5, min_tracking_confidence=0.5
)
self.mp_drawing = mp.solutions.drawing_utils
self.mp_drawing_styles = mp.solutions.drawing_styles
self.running = False
def _smooth_ear(self, history, new_val):
history.append(new_val)
if len(history) > self.state.history_maxlen:
history.pop(0)
return np.median(history)
def process_frame(self, frame: np.ndarray) -> Tuple[np.ndarray, TrackerState]:
h, w = frame.shape[:2]
now = time.time()
self.state.frame_times.append(now)
if len(self.state.frame_times) > 30:
self.state.frame_times.pop(0)
if len(self.state.frame_times) > 1:
self.state.fps = len(self.state.frame_times) / (self.state.frame_times[-1] - self.state.frame_times[0])
rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
rgb.flags.writeable = False
results = self.face_mesh.process(rgb)
rgb.flags.writeable = True
face_visible = results.multi_face_landmarks is not None
if not face_visible:
self.state.last_face_seen = now
if self.state.status in (Status.RESTING, Status.SPOOFING):
if self.state.status == Status.RESTING:
self.state.failed_rests += 1
self.state.status = Status.NO_FACE
self.state.rest_start_time = None
elif self.state.status == Status.ALERT:
pass
else:
self.state.status = Status.NO_FACE
return self._draw_overlay(frame), self.state
self.state.last_face_seen = now
landmarks = results.multi_face_landmarks[0].landmark
ear_left_raw = eye_aspect_ratio(landmarks, LEFT_EYE_IDX, w, h)
ear_right_raw = eye_aspect_ratio(landmarks, RIGHT_EYE_IDX, w, h)
ear_left = self._smooth_ear(self.state.ear_history_left, ear_left_raw)
ear_right = self._smooth_ear(self.state.ear_history_right, ear_right_raw)
self.state.left_eye = update_eye_state(self.state.left_eye, ear_left, self.ear_open, self.ear_closed)
self.state.right_eye = update_eye_state(self.state.right_eye, ear_right, self.ear_open, self.ear_closed)
self._draw_eyes(frame, landmarks, w, h, ear_left, ear_right)
screen_elapsed = now - self.state.screen_timer_start
both_eyes_closed = self.state.left_eye.is_closed and self.state.right_eye.is_closed
one_eye_closed = (self.state.left_eye.is_closed and not self.state.right_eye.is_closed) or \
(not self.state.left_eye.is_closed and self.state.right_eye.is_closed)
if self.state.status == Status.RESTING and one_eye_closed:
self.state.spoofing_detected_at = now
self.state.spoofing_count += 1
self.state.status = Status.SPOOFING
self.state.failed_rests += 1
self.state.rest_start_time = None
return self._draw_overlay(frame), self.state
if self.state.status == Status.ALERT and one_eye_closed:
self.state.spoofing_detected_at = now
self.state.spoofing_count += 1
if self.state.status == Status.SCREENING:
if screen_elapsed >= SCREEN_TIME_ALERT_SECONDS:
self.state.status = Status.ALERT
elif self.state.status == Status.ALERT:
if both_eyes_closed and self.state.left_eye.closed_frames >= MIN_CONSECUTIVE_CLOSED_FRAMES:
self.state.status = Status.RESTING
self.state.rest_start_time = now
elif self.state.status == Status.RESTING:
if not both_eyes_closed:
self.state.failed_rests += 1
self.state.status = Status.ALERT
self.state.rest_start_time = None
else:
rest_elapsed = now - self.state.rest_start_time
if rest_elapsed >= REST_DURATION_SECONDS:
self.state.status = Status.REST_COMPLETE
self.state.rest_completed_time = now
self.state.total_rests_completed += 1
self.state.total_rest_seconds += rest_elapsed
self.state.screen_timer_start = now
elif self.state.status == Status.REST_COMPLETE:
if now - self.state.rest_completed_time > 3.0:
self.state.status = Status.SCREENING
elif self.state.status == Status.SPOOFING:
if now - self.state.spoofing_detected_at > 3.0:
self.state.status = Status.ALERT
elif self.state.status == Status.NO_FACE:
if face_visible:
if screen_elapsed >= SCREEN_TIME_ALERT_SECONDS:
self.state.status = Status.ALERT
else:
self.state.status = Status.SCREENING
return self._draw_overlay(frame), self.state
def _draw_eyes(self, frame, landmarks, w, h, ear_left, ear_right):
left_pts = np.array([
[int(landmarks[i].x * w), int(landmarks[i].y * h)] for i in LEFT_EYE_IDX
], np.int32)
color_left = (0, 255, 0) if not self.state.left_eye.is_closed else (0, 0, 255)
cv2.polylines(frame, [left_pts], True, color_left, 2)
cv2.putText(frame, f"L-EAR: {ear_left:.3f}", (left_pts[0][0] - 30, left_pts[0][1] - 10),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, color_left, 2)
right_pts = np.array([
[int(landmarks[i].x * w), int(landmarks[i].y * h)] for i in RIGHT_EYE_IDX
], np.int32)
color_right = (0, 255, 0) if not self.state.right_eye.is_closed else (0, 0, 255)
cv2.polylines(frame, [right_pts], True, color_right, 2)
cv2.putText(frame, f"R-EAR: {ear_right:.3f}", (right_pts[0][0] - 30, right_pts[0][1] - 10),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, color_right, 2)
def _draw_overlay(self, frame):
h, w = frame.shape[:2]
now = time.time()
overlay = frame.copy()
cv2.rectangle(overlay, (0, 0), (w, 90), (0, 0, 0), -1)
frame = cv2.addWeighted(overlay, 0.6, frame, 0.4, 0)
cv2.putText(frame, "EyeGuard 20-20-20", (10, 30),
cv2.FONT_HERSHEY_SIMPLEX, 0.9, (0, 255, 255), 2)
cv2.putText(frame, f"FPS: {self.state.fps:.1f}", (w - 120, 30),
cv2.FONT_HERSHEY_SIMPLEX, 0.6, (255, 255, 255), 1)
screen_elapsed = now - self.state.screen_timer_start
screen_left = max(0, SCREEN_TIME_ALERT_SECONDS - screen_elapsed)
mins, secs = divmod(int(screen_left), 60)
timer_color = (0, 255, 0) if screen_left > 60 else (0, 165, 255) if screen_left > 30 else (0, 0, 255)
cv2.putText(frame, f"Next break in: {mins:02d}:{secs:02d}", (10, 60),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, timer_color, 2)
banner_y = h - 80
if self.state.status == Status.SCREENING:
msg, color = "Keep working! Eyes healthy.", (0, 255, 0)
elif self.state.status == Status.ALERT:
msg, color = "TIME FOR A BREAK! Close BOTH eyes for 20 seconds", (0, 0, 255)
if int(now * 2) % 2 == 0:
cv2.rectangle(frame, (0, banner_y - 10), (w, banner_y + 40), (0, 0, 255), -1)
elif self.state.status == Status.RESTING:
rest_elapsed = now - self.state.rest_start_time
rest_left = max(0, REST_DURATION_SECONDS - rest_elapsed)
msg, color = f"RESTING... Keep both eyes closed: {rest_left:.1f}s left", (255, 255, 0)
cv2.rectangle(frame, (0, banner_y - 10), (w, banner_y + 40), (255, 255, 0), -1)
elif self.state.status == Status.REST_COMPLETE:
msg, color = "Great job! Break complete. Back to work!", (0, 255, 0)
cv2.rectangle(frame, (0, banner_y - 10), (w, banner_y + 40), (0, 255, 0), -1)
elif self.state.status == Status.SPOOFING:
msg, color = "SPOOFING DETECTED! One eye closed trick won't work!", (0, 0, 255)
cv2.rectangle(frame, (0, banner_y - 10), (w, banner_y + 40), (0, 0, 255), -1)
elif self.state.status == Status.NO_FACE:
msg, color = "No face detected. Please position yourself in front of camera.", (128, 128, 128)
else:
msg, color = "Unknown state", (128, 128, 128)
text_size = cv2.getTextSize(msg, cv2.FONT_HERSHEY_SIMPLEX, 0.8, 2)[0]
text_x = (w - text_size[0]) // 2
bg_color = (0, 0, 0) if self.state.status in (
Status.ALERT, Status.RESTING, Status.REST_COMPLETE, Status.SPOOFING) else None
cv2.putText(frame, msg, (text_x, banner_y + 20),
cv2.FONT_HERSHEY_SIMPLEX, 0.8, (0, 0, 0) if bg_color else color, 2)
eye_status_y = 110
le_status = "CLOSED" if self.state.left_eye.is_closed else "OPEN"
re_status = "CLOSED" if self.state.right_eye.is_closed else "OPEN"
le_color = (0, 0, 255) if self.state.left_eye.is_closed else (0, 255, 0)
re_color = (0, 0, 255) if self.state.right_eye.is_closed else (0, 255, 0)
cv2.putText(frame, f"Left Eye: {le_status}", (w - 220, eye_status_y),
cv2.FONT_HERSHEY_SIMPLEX, 0.6, le_color, 2)
cv2.putText(frame, f"Right Eye: {re_status}", (w - 220, eye_status_y + 25),
cv2.FONT_HERSHEY_SIMPLEX, 0.6, re_color, 2)
stats_y = h - 10
cv2.putText(frame,
f"Completed: {self.state.total_rests_completed} | Failed: {self.state.failed_rests} | Spoofs: {self.state.spoofing_count}",
(10, stats_y), cv2.FONT_HERSHEY_SIMPLEX, 0.5, (255, 255, 255), 1)
return frame
def run(self, source=0):
cap = cv2.VideoCapture(source)
if not cap.isOpened():
print(f"Failed to open video source: {source}")
return
print("=" * 60)
print("EyeGuard 20-20-20 Started!")
print("- Every 20 minutes, close BOTH eyes for 20 seconds")
print("- One-eye tricks are detected and rejected!")
print("- Press 'q' to quit, 'r' to reset screen timer, 't' for test mode")
print("=" * 60)
self.running = True
try:
while self.running:
ret, frame = cap.read()
if not ret:
break
frame = cv2.flip(frame, 1)
annotated, state = self.process_frame(frame)
cv2.imshow("EyeGuard 20-20-20", annotated)
key = cv2.waitKey(1) & 0xFF
if key == ord('q'):
break
elif key == ord('r'):
self.state.screen_timer_start = time.time()
print("Timer reset!")
elif key == ord('t'):
self.state.screen_timer_start = time.time() - SCREEN_TIME_ALERT_SECONDS - 1
print("Test mode: forcing alert!")
finally:
self.running = False
cap.release()
cv2.destroyAllWindows()
self.face_mesh.close()
self._print_summary()
def _print_summary(self):
print("\n" + "=" * 60)
print("SESSION SUMMARY")
print("=" * 60)
print(f"Total rests completed: {self.state.total_rests_completed}")
print(f"Total rest time: {self.state.total_rest_seconds:.1f} seconds")
print(f"Failed rests: {self.state.failed_rests}")
print(f"Spoofing attempts: {self.state.spoofing_count}")
print("=" * 60)
if __name__ == "__main__":
import argparse
parser = argparse.ArgumentParser(description="EyeGuard 20-20-20 Rule Enforcer")
parser.add_argument("--camera", type=int, default=0)
parser.add_argument("--ear-open", type=float, default=EAR_OPEN_THRESHOLD)
parser.add_argument("--ear-closed", type=float, default=EAR_CLOSED_THRESHOLD)
args = parser.parse_args()
guard = EyeGuard2020(ear_open=args.ear_open, ear_closed=args.ear_closed)
guard.run(source=args.camera)
|