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#!/usr/bin/env python3
"""
TIL-26-AE Bomberman Agent Training - Runs inside the Space
Uses local til_environment (already in repo) + pushes checkpoints to Hub model repo.
"""

import os
import sys
import numpy as np
import gymnasium as gym
from gymnasium.spaces import Box, Discrete
import torch

# In the Space, til-26-ae is at the repo root; in sandbox it's elsewhere.
# Try multiple paths.
for path in [
    "/home/user/app/til-26-ae",       # HF Space typical path
    "/app/til-26-ae",                  # sandbox path
    os.path.join(os.path.dirname(__file__), "..", "til-26-ae"),  # relative
    "til-26-ae",                        # current dir
]:
    if os.path.isdir(path):
        sys.path.insert(0, path)
        print(f"Using til_environment from: {path}")
        break

from til_environment.bomberman_env import Bomberman
from til_environment.config import default_config
from pettingzoo.utils.conversions import aec_to_parallel
from sb3_contrib import MaskablePPO
from sb3_contrib.common.wrappers import ActionMasker
from stable_baselines3.common.callbacks import BaseCallback, CheckpointCallback
from stable_baselines3.common.monitor import Monitor
from huggingface_hub import HfApi

# ---------------------------------------------------------------------------
#  Environment wrappers
# ---------------------------------------------------------------------------

class BombermanSingleAgentEnv(gym.Env):
    def __init__(self, cfg=None, seed=None, opponent_policy="random"):
        super().__init__()
        self.cfg = cfg or default_config()
        self.cfg.env.render_mode = None
        raw = Bomberman(self.cfg)
        self._parallel_env = aec_to_parallel(raw)
        self.agent_id = "agent_0"
        self._episode_seed = seed
        self._episode_count = 0
        self.action_space = Discrete(6)
        self._last_action_mask = None
        self._obs_size = None
        self._last_obs_dict = None
        self._compute_obs_space()

    def _compute_obs_space(self):
        cfg = self.cfg
        viewcone_l = int(cfg.dynamics.vision.behind) + int(cfg.dynamics.vision.ahead) + 1
        viewcone_w = int(cfg.dynamics.vision.left) + int(cfg.dynamics.vision.right) + 1
        agent_viewcone_size = viewcone_l * viewcone_w * 25
        base_r = int(cfg.entities.base.vision_radius)
        base_side = 2 * base_r + 1
        base_viewcone_size = base_side * base_side * 25
        scalar_size = 11
        self._obs_size = agent_viewcone_size + base_viewcone_size + scalar_size
        self.observation_space = Box(low=-np.inf, high=np.inf, shape=(self._obs_size,), dtype=np.float32)

    def reset(self, seed=None, options=None):
        self._episode_seed = self._episode_count if seed is None else seed
        self._episode_count += 1
        obs_dict, info_dict = self._parallel_env.reset(seed=self._episode_seed, options=options)
        self._last_obs_dict = obs_dict
        self._last_action_mask = obs_dict[self.agent_id]["action_mask"].astype(bool)
        return self._flatten_obs(obs_dict[self.agent_id]), {}

    def step(self, action):
        actions = {self.agent_id: action}
        for aid, obs in self._last_obs_dict.items():
            if aid != self.agent_id:
                valid = np.where(obs["action_mask"] == 1)[0]
                actions[aid] = int(np.random.choice(valid)) if len(valid) > 0 else 0
        obs_dict, rewards, terminations, truncations, infos = self._parallel_env.step(actions)
        self._last_obs_dict = obs_dict
        if self.agent_id not in obs_dict:
            return np.zeros(self._obs_size, dtype=np.float32), 0.0, True, False, {}
        self._last_action_mask = obs_dict[self.agent_id]["action_mask"].astype(bool)
        obs = self._flatten_obs(obs_dict[self.agent_id])
        r = float(rewards.get(self.agent_id, 0.0))
        done = terminations.get(self.agent_id, False) or truncations.get(self.agent_id, False)
        return obs, r, done, False, infos.get(self.agent_id, {})

    def action_masks(self):
        return self._last_action_mask

    def _flatten_obs(self, od):
        return np.concatenate([
            od["agent_viewcone"].flatten(), od["base_viewcone"].flatten(),
            np.array([od["direction"]], dtype=np.float32),
            od["location"].flatten().astype(np.float32),
            od["base_location"].flatten().astype(np.float32),
            od["health"].flatten().astype(np.float32),
            np.array([od["frozen_ticks"]], dtype=np.float32),
            od["base_health"].flatten().astype(np.float32),
            od["team_resources"].flatten().astype(np.float32),
            np.array([od["team_bombs"]], dtype=np.float32),
            np.array([od["step"]], dtype=np.float32),
        ], dtype=np.float32)

    def close(self):
        self._parallel_env.close()


class RewardShapingWrapper(gym.Wrapper):
    def __init__(self, env, adaptive_k=1.2, base_explore_weight=0.5):
        super().__init__(env)
        self.adaptive_k = adaptive_k
        self.base_explore_weight = base_explore_weight
        self._visit_counts = None
        self._grid_size = 16
        self._avg_enemy_deaths = 0.0
        self._episode_count = 0
        self._explore_weight = base_explore_weight

    def reset(self, **kwargs):
        self._visit_counts = np.zeros((self._grid_size, self._grid_size), dtype=np.int32)
        return self.env.reset(**kwargs)

    def step(self, action):
        obs, reward, done, truncated, info = self.env.step(action)
        pos = info.get("location", None)
        bonus = 0.0
        if pos is not None:
            x, y = int(pos[0]), int(pos[1])
            if 0 <= x < self._grid_size and 0 <= y < self._grid_size:
                bonus = 1.0 / (1.0 + self._visit_counts[x, y])
                self._visit_counts[x, y] += 1
        if done:
            self._episode_count += 1
            alpha = 1.0 - np.tanh(self.adaptive_k * self._avg_enemy_deaths)
            self._explore_weight = self.base_explore_weight * max(0.1, alpha)
        return obs, reward + self._explore_weight * bonus, done, truncated, info

    def action_masks(self):
        return self.env.action_masks()


class RuleBasedOpponent:
    def __init__(self, difficulty="simple"):
        self.difficulty = difficulty

    def act(self, od):
        valid = np.where(od["action_mask"] == 1)[0]
        if len(valid) == 0:
            return 4
        if self.difficulty == "static":
            return 4
        if self.difficulty == "simple":
            vc = od["agent_viewcone"]
            if (np.any(vc[..., 10] > 0) or np.any(vc[..., 12] > 0)) and 5 in valid:
                return 5
            mv = [a for a in valid if a < 4]
            return int(np.random.choice(mv)) if mv else 4
        return 4


class CurriculumEnv(gym.Env):
    STAGES = ["static", "simple", "smart", "mixed"]
    WIN_RATE = 0.55
    EPS_PER_STAGE = 500

    def __init__(self, cfg=None, seed=None):
        super().__init__()
        self.cfg = cfg or default_config()
        self.cfg.env.render_mode = None
        self._parallel_env = aec_to_parallel(Bomberman(self.cfg))
        self.agent_id = "agent_0"
        self._episode_count = 0
        self.action_space = Discrete(6)
        self._last_action_mask = None
        self._obs_size = None
        self._last_obs_dict = None
        self._compute_obs_space()
        self.stage_idx = 0
        self.stage_eps = 0
        self.stage_wins = 0
        self.stage_rewards = []
        self.opponents = {}
        self._init_opponents()

    def _compute_obs_space(self):
        cfg = self.cfg
        vl = int(cfg.dynamics.vision.behind) + int(cfg.dynamics.vision.ahead) + 1
        vw = int(cfg.dynamics.vision.left) + int(cfg.dynamics.vision.right) + 1
        av = vl * vw * 25
        br = int(cfg.entities.base.vision_radius)
        bs = 2 * br + 1
        bv = bs * bs * 25
        self._obs_size = av + bv + 11
        self.observation_space = Box(low=-np.inf, high=np.inf, shape=(self._obs_size,), dtype=np.float32)

    def _init_opponents(self):
        for i in range(1, self.cfg.env.num_teams):
            self.opponents[f"agent_{i}"] = RuleBasedOpponent(difficulty="static")

    def _update_difficulty(self):
        stage = self.STAGES[self.stage_idx]
        for oid, opp in self.opponents.items():
            opp.difficulty = "smart" if (stage == "mixed" and int(oid.split("_")[1]) % 2 == 0) else stage

    def _check_advance(self):
        if self.stage_idx >= len(self.STAGES) - 1:
            return False
        if len(self.stage_rewards) >= self.EPS_PER_STAGE:
            wr = self.stage_wins / max(1, len(self.stage_rewards))
            if wr >= self.WIN_RATE:
                print(f"Stage {self.STAGES[self.stage_idx]} done (wr={wr:.1%}). Advancing.")
                self.stage_idx += 1
                self.stage_eps = self.stage_wins = 0
                self.stage_rewards = []
                self._update_difficulty()
                return True
        return False

    def reset(self, seed=None, options=None):
        self._episode_count += 1
        obs_dict, info_dict = self._parallel_env.reset(seed=self._episode_count, options=options)
        self._last_obs_dict = obs_dict
        self._last_action_mask = obs_dict[self.agent_id]["action_mask"].astype(bool)
        return self._flatten(obs_dict[self.agent_id]), {}

    def step(self, action):
        actions = {self.agent_id: action}
        for aid, obs in self._last_obs_dict.items():
            if aid != self.agent_id:
                opp = self.opponents.get(aid)
                actions[aid] = opp.act(obs) if opp else 4
        obs_dict, rewards, terminations, truncations, infos = self._parallel_env.step(actions)
        self._last_obs_dict = obs_dict
        if self.agent_id not in obs_dict:
            self.stage_eps += 1
            return np.zeros(self._obs_size, dtype=np.float32), 0.0, True, False, {}
        self._last_action_mask = obs_dict[self.agent_id]["action_mask"].astype(bool)
        obs = self._flatten(obs_dict[self.agent_id])
        r = float(rewards.get(self.agent_id, 0.0))
        done = terminations.get(self.agent_id, False) or truncations.get(self.agent_id, False)
        if done:
            self.stage_eps += 1
            self.stage_rewards.append(r)
            if r > 10.0:
                self.stage_wins += 1
            self._check_advance()
        return obs, r, done, False, {"stage": self.stage_idx, "stage_name": self.STAGES[self.stage_idx]}

    def action_masks(self):
        return self._last_action_mask

    def _flatten(self, od):
        return np.concatenate([
            od["agent_viewcone"].flatten(), od["base_viewcone"].flatten(),
            np.array([od["direction"]], dtype=np.float32),
            od["location"].flatten().astype(np.float32),
            od["base_location"].flatten().astype(np.float32),
            od["health"].flatten().astype(np.float32),
            np.array([od["frozen_ticks"]], dtype=np.float32),
            od["base_health"].flatten().astype(np.float32),
            od["team_resources"].flatten().astype(np.float32),
            np.array([od["team_bombs"]], dtype=np.float32),
            np.array([od["step"]], dtype=np.float32),
        ], dtype=np.float32)

    def close(self):
        self._parallel_env.close()


# ---------------------------------------------------------------------------
#  Training
# ---------------------------------------------------------------------------

HUB_REPO = os.environ.get("HUB_MODEL_ID", "E-Rong/til-26-ae-agent")

def hub_push(path_in_local, path_in_repo, repo_id=HUB_REPO):
    """Push a file to the Hub model repo."""
    try:
        api = HfApi()
        api.upload_file(path_or_fileobj=path_in_local, path_in_repo=path_in_repo,
                        repo_id=repo_id, repo_type="model")
        print(f"  -> pushed {path_in_repo}")
    except Exception as e:
        print(f"  -> push failed: {e}")


class HubCheckpointCallback(BaseCallback):
    """Pushes .zip checkpoints to the Hub every N steps."""
    def __init__(self, save_freq=50000, repo_id=HUB_REPO, verbose=0):
        super().__init__(verbose)
        self.save_freq = save_freq
        self.repo_id = repo_id

    def _on_step(self) -> bool:
        if self.num_timesteps % self.save_freq == 0:
            path = f"/tmp/checkpoint_{self.num_timesteps}.zip"
            self.model.save(path)
            hub_push(path, f"checkpoint_{self.num_timesteps}.zip", self.repo_id)
        return True


def train_phase(phase, total_timesteps, model=None):
    cfg = default_config()
    cfg.env.render_mode = None

    if phase == 1:
        print("=== Phase 1: vs Random ===")
        base = BombermanSingleAgentEnv(cfg=cfg)
        env = ActionMasker(Monitor(base), lambda e: e.action_masks())
    elif phase == 2:
        print("=== Phase 2: + Exploration Shaping ===")
        base = BombermanSingleAgentEnv(cfg=cfg)
        base = RewardShapingWrapper(base)
        env = ActionMasker(Monitor(base), lambda e: e.action_masks())
    elif phase == 3:
        print("=== Phase 3: Curriculum Self-Play ===")
        cfg.env.num_teams = 3
        base = CurriculumEnv(cfg=cfg)
        env = ActionMasker(Monitor(base), lambda e: e.action_masks())
    else:
        raise ValueError(phase)

    if model is None:
        print("Creating MaskablePPO...")
        model = MaskablePPO(
            "MlpPolicy", env,
            learning_rate=3e-4, n_steps=2048, batch_size=64, n_epochs=10,
            gamma=0.99, gae_lambda=0.95, clip_range=0.2,
            ent_coef=0.01, vf_coef=0.5, max_grad_norm=0.5,
            verbose=1,
            device="cuda" if torch.cuda.is_available() else "cpu",
        )
    else:
        model.set_env(env)

    ckpt_cb = CheckpointCallback(save_freq=50000, save_path="./ckpts", name_prefix=f"p{phase}")
    hub_cb = HubCheckpointCallback(save_freq=50000, repo_id=HUB_REPO)

    model.learn(total_timesteps=total_timesteps, callback=[ckpt_cb, hub_cb], progress_bar=False)
    final = f"phase{phase}_final.zip"
    model.save(final)
    hub_push(final, final, HUB_REPO)
    env.close()
    print(f"Phase {phase} complete.")
    return model


def main():
    ts = os.environ.get("TOTAL_TIMESTEPS", "500000:500000:1000000")
    phase_ts = [int(x.replace("_", "")) for x in ts.split(":")]
    print(f"Phase timesteps: {phase_ts}")

    model = None
    for i, t in enumerate(phase_ts[:3], 1):
        model = train_phase(i, t, model)

    print("\n=== All phases complete ===")


if __name__ == "__main__":
    main()