File size: 25,608 Bytes
e26c99f 936fdd8 e26c99f 936fdd8 e26c99f 936fdd8 e26c99f 936fdd8 e26c99f 936fdd8 e26c99f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 | #!/usr/bin/env python3
"""
Orbit Wars — Efficient PPO Self-Play Training for Adaptive Parameter Controller.
Optimized version: loads agent module ONCE, modifies globals in-place each step.
"""
import copy
import math
import os
import random
import sys
import time
from collections import defaultdict, deque
from dataclasses import dataclass
from pathlib import Path
from typing import Any
import numpy as np
import torch
import torch.nn as nn
from torch.distributions import Normal
# ============================================================
# Import the base agent as a module-level namespace
# ============================================================
# Download submission.py from HF Hub if not available locally
import urllib.request
_SUBMISSION_PATH = '/app/submission.py'
if not os.path.exists(_SUBMISSION_PATH):
print("Downloading submission.py from HF Hub...")
urllib.request.urlretrieve(
"https://huggingface.co/Builder-Neekhil/orbit-wars-agent/resolve/main/submission.py",
_SUBMISSION_PATH
)
print("Downloaded.")
sys.path.insert(0, '/app')
_BASE_NS = {}
exec(open(_SUBMISSION_PATH).read(), _BASE_NS)
print("Base agent loaded successfully.")
# Also create a separate namespace for the opponent
_OPP_NS = {}
exec(open(_SUBMISSION_PATH).read(), _OPP_NS)
from kaggle_environments import make as _make_env
# ============================================================
# Feature Extraction
# ============================================================
FEATURE_DIM = 33
def extract_features(obs):
get = obs.get if isinstance(obs, dict) else lambda k, d=None: getattr(obs, k, d)
player = int(get("player", 0) or 0)
step = int(get("step", 0) or 0)
planets = get("planets") or []
fleets = get("fleets") or []
ang_vel = float(get("angular_velocity", 0.0) or 0.0)
comet_ids = set(get("comet_planet_ids") or [])
my_p = my_s = my_pr = en_p = en_s = en_pr = ne_p = ne_s = 0
my_st = my_ro = en_st = 0
en_by = defaultdict(int)
for p in planets:
_, owner, x, y, radius, ships, prod = p
is_st = (math.hypot(x - 50, y - 50) + radius) >= 50.0
if owner == player:
my_p += 1; my_s += ships; my_pr += prod
my_st += is_st; my_ro += (not is_st)
elif owner == -1:
ne_p += 1; ne_s += ships
else:
en_p += 1; en_s += ships; en_pr += prod; en_by[owner] += ships
en_st += is_st
my_fs = sum(f[6] for f in fleets if f[1] == player)
en_fs = sum(f[6] for f in fleets if f[1] != player)
my_fc = sum(1 for f in fleets if f[1] == player)
en_fc = sum(1 for f in fleets if f[1] != player)
mt = my_s + my_fs; et = en_s + en_fs; ta = mt + et + ne_s
ne = len(en_by)
mx_e = max(en_by.values()) if en_by else 0
mn_e = min(en_by.values()) if en_by else 0
nc = sum(1 for p in planets if p[0] in comet_ids)
return np.array([
step/500, min(1, step/100), max(0, (500-step)/500), float(step > 400),
min(1, my_p/15), min(1, en_p/15), min(1, ne_p/15), min(1, my_st/10), min(1, my_ro/10),
min(1, mt/max(1, ta)), min(1, et/max(1, ta)),
math.log1p(mt)/10, math.log1p(et)/10, math.log1p(my_fs)/10, math.log1p(en_fs)/10,
min(1, my_pr/max(1, my_pr+en_pr)), my_pr/30, en_pr/30,
np.clip((mt-et)/max(1, ta), -1, 1), np.clip((my_p-en_p)/15, -1, 1), np.clip((my_pr-en_pr)/15, -1, 1),
min(1, ne/3), float(ne >= 3), min(1, mx_e/max(1, et)), min(1, mn_e/max(1, mx_e+1)), min(1, en_fc/20),
min(1, my_fc/20), my_fs/max(1, mt), en_fs/max(1, et),
abs(ang_vel)*100, min(1, nc/5), min(1, len(planets)/30), ne_s/max(1, ta),
], dtype=np.float32)
class OpponentProfiler:
def __init__(self):
self.a = 0.1; self.agg = 0.5; self.exp = 0.5; self.trt = 0.5
self.pp = 0; self.pf = 0; self.ps = 0; self.sc = 0
def update(self, obs):
get = obs.get if isinstance(obs, dict) else lambda k, d=None: getattr(obs, k, d)
player = int(get("player", 0) or 0)
planets = get("planets") or []; fleets = get("fleets") or []
ep = sum(1 for p in planets if p[1] not in (-1, player))
ef = sum(1 for f in fleets if f[1] != player)
es = sum(p[5] for p in planets if p[1] not in (-1, player))
es += sum(f[6] for f in fleets if f[1] != player)
if self.sc > 0:
fd = max(0, ef - self.pf)
self.agg = (1-self.a)*self.agg + self.a*min(1, fd/5)
pd = ep - self.pp
self.exp = (1-self.a)*self.exp + self.a*np.clip(pd/3+0.5, 0, 1)
efs = sum(f[6] for f in fleets if f[1] != player)
t = 1 - min(1, efs/max(1, es)) if es > 0 else 0.5
self.trt = (1-self.a)*self.trt + self.a*t
self.pp = ep; self.pf = ef; self.ps = es; self.sc += 1
return np.array([self.agg, self.exp, self.trt, min(1, self.sc/100), float(self.sc > 50)], dtype=np.float32)
# ============================================================
# Parameter Controller
# ============================================================
TUNABLE_PARAMS = {
"HOSTILE_TARGET_VALUE_MULT": (2.05, 1.0, 3.0),
"ELIMINATION_BONUS": (55.0, 10.0, 100.0),
"PROACTIVE_DEFENSE_RATIO": (0.28, 0.05, 0.5),
"FINISHING_HOSTILE_VALUE_MULT": (1.3, 0.8, 2.0),
"WEAK_ENEMY_THRESHOLD": (110.0, 30.0, 200.0),
"ATTACK_COST_TURN_WEIGHT": (0.50, 0.2, 0.8),
"HOSTILE_MARGIN_BASE": (3.0, 1.0, 6.0),
"FOUR_PLAYER_TARGET_MARGIN": (2.0, 0.0, 5.0),
"FINISHING_HOSTILE_SEND_BONUS": (5.0, 1.0, 10.0),
"STATIC_HOSTILE_VALUE_MULT": (1.65, 1.0, 2.5),
"GANG_UP_VALUE_MULT": (1.4, 1.0, 2.0),
"EXPOSED_PLANET_VALUE_MULT": (2.0, 1.0, 3.0),
"REINFORCE_VALUE_MULT": (1.35, 0.8, 2.0),
"DEFENSE_SHIP_VALUE": (0.55, 0.2, 1.0),
"BEHIND_DOMINATION": (-0.20, -0.5, 0.0),
"AHEAD_DOMINATION": (0.15, 0.0, 0.4),
"LATE_REMAINING_TURNS": (70.0, 40.0, 100.0),
"REAR_SEND_RATIO_TWO_PLAYER": (0.62, 0.3, 0.9),
"COMET_VALUE_MULT": (0.65, 0.3, 1.2),
"SNIPE_VALUE_MULT": (1.12, 0.7, 1.6),
}
PARAM_NAMES = list(TUNABLE_PARAMS.keys())
NUM_PARAMS = len(PARAM_NAMES)
INPUT_DIM = FEATURE_DIM + 5 # features + profile
class ParameterController(nn.Module):
def __init__(self, input_dim=INPUT_DIM, hidden_size=128):
super().__init__()
self.shared = nn.Sequential(
nn.Linear(input_dim, hidden_size), nn.ReLU(),
nn.Linear(hidden_size, hidden_size), nn.ReLU(),
)
self.param_mean = nn.Sequential(
nn.Linear(hidden_size, hidden_size // 2), nn.ReLU(),
nn.Linear(hidden_size // 2, NUM_PARAMS),
)
self.param_log_std = nn.Parameter(torch.zeros(NUM_PARAMS))
self.value_head = nn.Sequential(
nn.Linear(hidden_size, hidden_size // 2), nn.ReLU(),
nn.Linear(hidden_size // 2, 1),
)
def forward(self, x):
h = self.shared(x)
return torch.tanh(self.param_mean(h)), self.param_log_std, self.value_head(h).squeeze(-1)
def decode_params(raw):
params = {}
for i, name in enumerate(PARAM_NAMES):
_, low, high = TUNABLE_PARAMS[name]
t = (float(raw[i]) + 1.0) / 2.0
params[name] = low + t * (high - low)
return params
def apply_params(ns, params):
"""Apply parameter overrides to agent namespace (in-place, very fast)."""
for name, value in params.items():
if name in ns:
ns[name] = value
def reset_params(ns):
"""Reset parameters to defaults."""
for name, (default, _, _) in TUNABLE_PARAMS.items():
if name in ns:
ns[name] = default
# ============================================================
# Potential-based reward shaping
# ============================================================
def compute_potential(obs, player):
get = obs.get if isinstance(obs, dict) else lambda k, d=None: getattr(obs, k, d)
planets = get("planets") or []; fleets = get("fleets") or []
my_p = my_s = my_pr = en_p = en_s = en_pr = 0
for p in planets:
_, owner, _, _, _, ships, prod = p
if owner == player: my_p += 1; my_s += ships; my_pr += prod
elif owner >= 0: en_p += 1; en_s += ships; en_pr += prod
for f in fleets:
_, owner, _, _, _, _, ships = f
if owner == player: my_s += ships
elif owner >= 0: en_s += ships
eps = 1e-6; lr = math.log(10.0)
pp = np.clip(math.log((my_p+eps)/(en_p+eps))/lr, -1, 1)
ps = np.clip(math.log((my_s+eps)/(en_s+eps))/lr, -1, 1)
pprod = np.clip(math.log((my_pr+eps)/(en_pr+eps))/lr, -1, 1)
return 0.4*pp + 0.3*ps + 0.3*pprod
# ============================================================
# Efficient training loop
# ============================================================
def run_episode_vs_random(learner_ns, seed, learner_slot=0):
"""Run episode against Kaggle's built-in random agent (very fast)."""
from kaggle_environments.envs.orbit_wars.orbit_wars import random_agent
env = _make_env("orbit_wars", configuration={"seed": seed}, debug=False)
env.reset(num_agents=2)
learner_ns['_agent_step'] = 0
profiler = OpponentProfiler()
states = env.step([[], []])
learner_obs = states[learner_slot].observation
features = extract_features(learner_obs)
profile = profiler.update(learner_obs)
initial_obs_vec = np.concatenate([features, profile])
player = int(learner_obs.get("player", 0) if isinstance(learner_obs, dict) else learner_obs.player)
prev_potential = compute_potential(learner_obs, player)
total_shaped_reward = 0.0
step_count = 0
done = False
while not done:
try:
learner_moves = learner_ns['agent'](learner_obs)
except Exception:
learner_moves = []
opp_obs = states[1 - learner_slot].observation
try:
opponent_moves = random_agent(opp_obs)
except Exception:
opponent_moves = []
if learner_slot == 0:
actions = [learner_moves, opponent_moves]
else:
actions = [opponent_moves, learner_moves]
states = env.step(actions)
learner_state = states[learner_slot]
learner_obs = learner_state.observation
done = learner_state.status != "ACTIVE"
curr_potential = compute_potential(learner_obs, player)
step_reward = 0.99 * curr_potential - prev_potential
prev_potential = curr_potential
if done:
raw_reward = float(learner_state.reward) if learner_state.reward else 0.0
step_reward += raw_reward
total_shaped_reward += step_reward
step_count += 1
profile = profiler.update(learner_obs)
final_features = extract_features(learner_obs)
final_obs_vec = np.concatenate([final_features, profile])
final_reward = float(learner_state.reward) if learner_state.reward else 0.0
return initial_obs_vec, final_obs_vec, total_shaped_reward, final_reward, step_count
def run_episode(learner_ns, opponent_ns, seed, learner_slot=0):
"""Run a full game episode. Returns (transitions, final_reward).
Each transition: (features, reward, done)
The controller makes ONE decision per episode (parameter setting for the whole game).
This is much more efficient than per-step parameter tuning.
"""
env = _make_env("orbit_wars", configuration={"seed": seed}, debug=False)
env.reset(num_agents=2)
# Reset step counters in both agents
learner_ns['_agent_step'] = 0
opponent_ns['_agent_step'] = 0
profiler = OpponentProfiler()
# Collect initial observation
states = env.step([[], []])
learner_obs = states[learner_slot].observation
opp_obs = states[1 - learner_slot].observation
# Extract initial features for controller decision
features = extract_features(learner_obs)
profile = profiler.update(learner_obs)
initial_obs_vec = np.concatenate([features, profile])
prev_potential = compute_potential(learner_obs,
int(learner_obs.get("player", 0) if isinstance(learner_obs, dict) else learner_obs.player))
total_shaped_reward = 0.0
step_count = 0
done = False
# Run the full game
while not done:
# Get moves from both agents
try:
learner_moves = learner_ns['agent'](learner_obs)
except Exception:
learner_moves = []
try:
opponent_moves = opponent_ns['agent'](opp_obs)
except Exception:
opponent_moves = []
if learner_slot == 0:
actions = [learner_moves, opponent_moves]
else:
actions = [opponent_moves, learner_moves]
states = env.step(actions)
learner_state = states[learner_slot]
opp_state = states[1 - learner_slot]
learner_obs = learner_state.observation
opp_obs = opp_state.observation
done = learner_state.status != "ACTIVE"
# Shaped reward
player = int(learner_obs.get("player", 0) if isinstance(learner_obs, dict) else learner_obs.player)
curr_potential = compute_potential(learner_obs, player)
step_reward = 0.99 * curr_potential - prev_potential
prev_potential = curr_potential
if done:
raw_reward = float(learner_state.reward) if learner_state.reward else 0.0
step_reward += raw_reward
total_shaped_reward += step_reward
step_count += 1
# Update opponent profile
profile = profiler.update(learner_obs)
# Final features for the last state
final_features = extract_features(learner_obs)
final_obs_vec = np.concatenate([final_features, profile])
final_reward = float(learner_state.reward) if learner_state.reward else 0.0
return initial_obs_vec, final_obs_vec, total_shaped_reward, final_reward, step_count
def train():
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
print(f"Device: {device}")
# Config
total_updates = int(os.environ.get("TOTAL_UPDATES", "500"))
episodes_per_update = int(os.environ.get("EPISODES_PER_UPDATE", "4"))
eval_every = int(os.environ.get("EVAL_EVERY", "25"))
eval_games = int(os.environ.get("EVAL_GAMES", "6"))
lr = float(os.environ.get("LR", "3e-4"))
gamma = 0.99
clip_coef = 0.2
ent_coef = 0.01
vf_coef = 0.5
epochs = 4
pool_size = 3
save_dir = Path(os.environ.get("SAVE_DIR", "/app/checkpoints"))
save_dir.mkdir(parents=True, exist_ok=True)
random.seed(42); np.random.seed(42); torch.manual_seed(42)
controller = ParameterController().to(device)
optimizer = torch.optim.Adam(controller.parameters(), lr=lr)
# Opponent pool: list of parameter snapshots (dicts of param values)
opponent_pool = [None] # None = baseline (no overrides)
best_win_rate = 0.0
seed_counter = 0
# Import fast opponents
from kaggle_environments.envs.orbit_wars.orbit_wars import random_agent
# Opponent curriculum: random first, then baseline, then self-play
def get_opponent_ns(update_idx):
"""Return opponent namespace and label based on training phase."""
phase_fraction = update_idx / total_updates
if phase_fraction < 0.2:
# Phase 1: Train vs random (very fast ~20s/episode)
return None, "random"
elif phase_fraction < 0.5:
# Phase 2: Train vs baseline (medium ~60s/episode)
reset_params(_OPP_NS)
return _OPP_NS, "baseline"
else:
# Phase 3: Train vs pool (self-play)
opp_params = random.choice(opponent_pool)
reset_params(_OPP_NS)
if opp_params is not None:
apply_params(_OPP_NS, opp_params)
return _OPP_NS, "pool"
print(f"\nTraining: {total_updates} updates × {episodes_per_update} episodes")
print(f"Phase 1 (0-20%): vs random | Phase 2 (20-50%): vs baseline | Phase 3 (50-100%): self-play")
print(f"Eval every {eval_every} updates, {eval_games} games\n")
for update in range(total_updates):
t0 = time.time()
# Collect episodes
obs_batch = []
reward_batch = []
wins = 0
total_steps = 0
for ep in range(episodes_per_update):
seed_counter += 1
learner_slot = (update * episodes_per_update + ep) % 2
# Pick opponent based on curriculum
opp_ns, opp_label = get_opponent_ns(update)
# Get controller output for this episode
with torch.inference_mode():
# Use a dummy observation to get initial params
# (we'll use the same params for the whole episode)
dummy_obs = np.zeros(INPUT_DIM, dtype=np.float32)
dummy_obs[0] = 0.0 # start of game
x = torch.from_numpy(dummy_obs).unsqueeze(0).to(device)
param_mean, log_std, value = controller(x)
std = torch.exp(log_std)
dist = Normal(param_mean.squeeze(0), std)
action = dist.sample()
log_prob = dist.log_prob(action).sum().item()
value_np = value.item()
action_np = action.cpu().numpy()
# Apply learned params to learner
params = decode_params(np.clip(action_np, -1, 1))
reset_params(_BASE_NS)
apply_params(_BASE_NS, params)
# Run episode
if opp_ns is None:
# Use random agent (fast)
init_obs, final_obs, shaped_reward, raw_reward, steps = run_episode_vs_random(
_BASE_NS, seed=seed_counter * 37 + 1, learner_slot=learner_slot
)
else:
init_obs, final_obs, shaped_reward, raw_reward, steps = run_episode(
_BASE_NS, opp_ns, seed=seed_counter * 37 + 1, learner_slot=learner_slot
)
obs_batch.append((init_obs, action_np, log_prob, value_np, shaped_reward))
reward_batch.append(raw_reward)
if raw_reward > 0:
wins += 1
total_steps += steps
# PPO update
if obs_batch:
obs_t = torch.tensor(np.stack([o[0] for o in obs_batch]), dtype=torch.float32, device=device)
actions_t = torch.tensor(np.stack([o[1] for o in obs_batch]), dtype=torch.float32, device=device)
old_log_probs_t = torch.tensor([o[2] for o in obs_batch], dtype=torch.float32, device=device)
old_values_t = torch.tensor([o[3] for o in obs_batch], dtype=torch.float32, device=device)
rewards_t = torch.tensor([o[4] for o in obs_batch], dtype=torch.float32, device=device)
# Returns = rewards (single step per "episode" from controller's perspective)
returns_t = rewards_t
advantages_t = returns_t - old_values_t
if advantages_t.std() > 1e-6:
advantages_t = (advantages_t - advantages_t.mean()) / (advantages_t.std() + 1e-8)
metrics = {"loss": 0, "pl": 0, "vl": 0, "ent": 0}
n_updates = 0
for _ in range(epochs):
param_mean, log_std, values = controller(obs_t)
std = torch.exp(log_std)
dist = Normal(param_mean, std)
new_log_probs = dist.log_prob(actions_t).sum(-1)
entropy = dist.entropy().sum(-1)
ratio = (new_log_probs - old_log_probs_t).exp()
s1 = -advantages_t * ratio
s2 = -advantages_t * torch.clamp(ratio, 1 - clip_coef, 1 + clip_coef)
pl = torch.max(s1, s2).mean()
vl = 0.5 * (returns_t - values).pow(2).mean()
el = -entropy.mean()
loss = pl + vf_coef * vl + ent_coef * el
optimizer.zero_grad()
loss.backward()
nn.utils.clip_grad_norm_(controller.parameters(), 0.5)
optimizer.step()
metrics["loss"] += loss.item()
metrics["pl"] += pl.item()
metrics["vl"] += vl.item()
metrics["ent"] += entropy.mean().item()
n_updates += 1
metrics = {k: v / max(1, n_updates) for k, v in metrics.items()}
elapsed = time.time() - t0
win_rate = wins / episodes_per_update
avg_reward = np.mean(reward_batch) if reward_batch else 0
print(f"U{update+1:4d}/{total_updates} | "
f"WR: {win_rate:.0%} | R: {avg_reward:+.2f} | "
f"L: {metrics.get('loss',0):.4f} PL: {metrics.get('pl',0):.4f} "
f"VL: {metrics.get('vl',0):.4f} Ent: {metrics.get('ent',0):.3f} | "
f"Steps: {total_steps} | {elapsed:.1f}s | vs: {opp_label}")
# Evaluation and pool management
if (update + 1) % eval_every == 0:
print(f"\n Evaluating vs baseline ({eval_games} games)...")
eval_wins = 0
# Get current best params from controller
with torch.inference_mode():
x = torch.zeros(1, INPUT_DIM, device=device)
pm, _, _ = controller(x)
eval_params = decode_params(pm.squeeze(0).cpu().numpy())
for g in range(eval_games):
slot = g % 2
reset_params(_BASE_NS); apply_params(_BASE_NS, eval_params)
reset_params(_OPP_NS) # opponent = baseline
_, _, _, raw_r, _ = run_episode(_BASE_NS, _OPP_NS, seed=10000 + g, learner_slot=slot)
if raw_r > 0:
eval_wins += 1
print(f" Game {g+1}: {'WIN' if raw_r > 0 else 'LOSS'} (slot={slot})")
wr = eval_wins / eval_games
print(f" Win rate: {wr:.0%} ({eval_wins}/{eval_games})")
# Add to pool if good
if wr >= 0.45:
if len(opponent_pool) >= pool_size:
opponent_pool.pop(0)
opponent_pool.append(copy.deepcopy(eval_params))
print(f" ✓ Added to pool (size={len(opponent_pool)})")
if wr > best_win_rate:
best_win_rate = wr
torch.save({
"controller": controller.state_dict(),
"params": eval_params,
"win_rate": wr,
"update": update + 1,
}, save_dir / "best_controller.pt")
print(f" ★ New best: {wr:.0%}")
print()
# Checkpoint
if (update + 1) % 100 == 0:
torch.save({
"controller": controller.state_dict(),
"optimizer": optimizer.state_dict(),
"update": update + 1,
}, save_dir / f"ckpt_{update+1:05d}.pt")
# Final save
torch.save({
"controller": controller.state_dict(),
"best_win_rate": best_win_rate,
}, save_dir / "final_controller.pt")
print(f"\nDone! Best win rate: {best_win_rate:.0%}")
print(f"Checkpoints: {save_dir}")
# Push to hub
try:
from huggingface_hub import HfApi
api = HfApi(token=os.environ.get("HF_TOKEN"))
# Upload best checkpoint
best_path = save_dir / "best_controller.pt"
if best_path.exists():
api.upload_file(
path_or_fileobj=str(best_path),
path_in_repo="best_controller.pt",
repo_id="Builder-Neekhil/orbit-wars-agent",
commit_message=f"Upload trained controller (WR: {best_win_rate:.0%})"
)
print(f"Uploaded best_controller.pt to HF Hub")
# Generate and upload adaptive submission
final_path = save_dir / "final_controller.pt"
if not best_path.exists():
best_path = final_path
if best_path.exists():
# Download generate_submission.py from HF Hub
gen_script = '/app/generate_submission.py'
if not os.path.exists(gen_script):
urllib.request.urlretrieve(
"https://huggingface.co/Builder-Neekhil/orbit-wars-agent/resolve/main/generate_submission.py",
gen_script
)
sys.path.insert(0, '/app')
from generate_submission import generate_submission
generate_submission(
base_agent_path=_SUBMISSION_PATH,
checkpoint_path=str(best_path),
output_path="/app/submission_adaptive.py",
)
api.upload_file(
path_or_fileobj="/app/submission_adaptive.py",
path_in_repo="submission_adaptive.py",
repo_id="Builder-Neekhil/orbit-wars-agent",
commit_message=f"Upload adaptive submission (WR: {best_win_rate:.0%})"
)
print("Uploaded submission_adaptive.py to HF Hub")
except Exception as e:
print(f"Hub upload error: {e}")
if __name__ == "__main__":
train()
|