| using UnityEngine; |
| using UnityEditor; |
| using Unity.MLAgents.Sensors; |
|
|
| namespace Unity.MLAgents.Editor |
| { |
| internal class RayPerceptionSensorComponentBaseEditor : UnityEditor.Editor |
| { |
| bool m_RequireSensorUpdate; |
|
|
| protected void OnRayPerceptionInspectorGUI(bool is3d) |
| { |
| #if !MLA_UNITY_PHYSICS_MODULE |
| if (is3d) |
| { |
| EditorGUILayout.HelpBox("The Physics Module is not currently present. " + |
| "Please add it to your project in order to use the Ray Perception APIs in the " + |
| $"{nameof(RayPerceptionSensorComponent3D)}", MessageType.Warning); |
| } |
| #endif |
| #if !MLA_UNITY_PHYSICS2D_MODULE |
| if (!is3d) |
| { |
| EditorGUILayout.HelpBox("The Physics2D Module is not currently present. " + |
| "Please add it to your project in order to use the Ray Perception APIs in the " + |
| $"{nameof(RayPerceptionSensorComponent3D)}", MessageType.Warning); |
| } |
| #endif |
| var so = serializedObject; |
| so.Update(); |
|
|
| |
| EditorGUI.BeginChangeCheck(); |
| EditorGUI.indentLevel++; |
|
|
| |
| |
| |
| EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties()); |
| { |
| EditorGUILayout.PropertyField(so.FindProperty("m_SensorName"), true); |
| EditorGUILayout.PropertyField(so.FindProperty("m_DetectableTags"), true); |
| EditorGUILayout.PropertyField(so.FindProperty("m_RaysPerDirection"), true); |
| } |
| EditorGUI.EndDisabledGroup(); |
|
|
| EditorGUILayout.PropertyField(so.FindProperty("m_MaxRayDegrees"), true); |
| EditorGUILayout.PropertyField(so.FindProperty("m_SphereCastRadius"), true); |
| EditorGUILayout.PropertyField(so.FindProperty("m_RayLength"), true); |
| EditorGUILayout.PropertyField(so.FindProperty("m_RayLayerMask"), true); |
|
|
| |
| |
| EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties()); |
| { |
| EditorGUILayout.PropertyField(so.FindProperty("m_ObservationStacks"), new GUIContent("Stacked Raycasts"), true); |
| } |
| EditorGUI.EndDisabledGroup(); |
|
|
| if (is3d) |
| { |
| EditorGUILayout.PropertyField(so.FindProperty("m_StartVerticalOffset"), true); |
| EditorGUILayout.PropertyField(so.FindProperty("m_EndVerticalOffset"), true); |
| } |
|
|
| EditorGUILayout.PropertyField(so.FindProperty("m_AlternatingRayOrder"), true); |
| if (is3d) |
| { |
| EditorGUILayout.PropertyField(so.FindProperty("m_UseBatchedRaycasts"), true); |
| } |
|
|
| EditorGUILayout.PropertyField(so.FindProperty("rayHitColor"), true); |
| EditorGUILayout.PropertyField(so.FindProperty("rayMissColor"), true); |
|
|
| EditorGUI.indentLevel--; |
| if (EditorGUI.EndChangeCheck()) |
| { |
| m_RequireSensorUpdate = true; |
| } |
|
|
| so.ApplyModifiedProperties(); |
| UpdateSensorIfDirty(); |
| } |
|
|
| void UpdateSensorIfDirty() |
| { |
| if (m_RequireSensorUpdate) |
| { |
| var sensorComponent = serializedObject.targetObject as RayPerceptionSensorComponentBase; |
| sensorComponent?.UpdateSensor(); |
| m_RequireSensorUpdate = false; |
| } |
| } |
| } |
|
|
| [CustomEditor(typeof(RayPerceptionSensorComponent2D), editorForChildClasses: true)] |
| [CanEditMultipleObjects] |
| internal class RayPerceptionSensorComponent2DEditor : RayPerceptionSensorComponentBaseEditor |
| { |
| public override void OnInspectorGUI() |
| { |
| OnRayPerceptionInspectorGUI(false); |
| } |
| } |
|
|
| [CustomEditor(typeof(RayPerceptionSensorComponent3D), editorForChildClasses: true)] |
| [CanEditMultipleObjects] |
| internal class RayPerceptionSensorComponent3DEditor : RayPerceptionSensorComponentBaseEditor |
| { |
| public override void OnInspectorGUI() |
| { |
| OnRayPerceptionInspectorGUI(true); |
| } |
| } |
| } |
|
|