| using UnityEngine; |
| using UnityEditor; |
|
|
| namespace Unity.MLAgents.Editor |
| { |
| |
| |
| |
| [CustomEditor(typeof(Agent), true)] |
| [CanEditMultipleObjects] |
| internal class AgentEditor : UnityEditor.Editor |
| { |
| public override void OnInspectorGUI() |
| { |
| var serializedAgent = serializedObject; |
| serializedAgent.Update(); |
|
|
| var maxSteps = serializedAgent.FindProperty("MaxStep"); |
|
|
| EditorGUILayout.PropertyField( |
| maxSteps, |
| new GUIContent("Max Step", "The per-agent maximum number of steps.") |
| ); |
|
|
| serializedAgent.ApplyModifiedProperties(); |
|
|
| EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); |
| base.OnInspectorGUI(); |
| } |
| } |
| } |
|
|