| #pragma once
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| #include <vector>
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| #include <cstdint>
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| struct FungiSoA {
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| int F = 0;
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| int H = 0, W = 0;
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| std::vector<float> x, y;
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| std::vector<float> sigma;
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| std::vector<float> alpha;
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| std::vector<float> theta;
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| std::vector<float> a_base;
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| std::vector<float> p_base;
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| std::vector<float> energy;
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| std::vector<float> mass;
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| std::vector<int> age;
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| void resize(int F_, int H_, int W_);
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| void init_random(unsigned seed, float sigma_min=1.5f, float sigma_max=5.5f);
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| void adjust_population(int newF, unsigned seed);
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| };
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| void fungi_build_masks_GPU(const FungiSoA& pop,
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| float* d_A, float* d_P,
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| int tiles_y=7, int tiles_x=7);
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| void fungi_evolve_GPU(FungiSoA& pop,
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| const float* d_grad_map,
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| int evo_pairs,
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| float food=0.05f, float decay=0.98f, float death_th=-0.5f,
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| float cost=1e-3f, unsigned seed=1337);
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| void download_mask(float* h, const float* d, int HW);
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| void fungi_export_debug_images(const FungiSoA& pop,
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| const float* d_A, const float* d_P,
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| const float* d_grad_map,
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| const char* prefix = "debug");
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| void fungi_create_test_pattern(float* h_pattern, int H, int W, int pattern_type = 0);
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| void fungi_analyze_mask_statistics(const float* d_A, const float* d_P, int HW);
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